Comenzi quest.

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Comenzi quest.

Mesajde L.a.D l Catalin » 17 Aug 2016, 13:10

Comenzi quest

{ "get_wear", pc_get_wear },
{ "get_player_id", pc_get_player_id },
{ "get_account_id", pc_get_account_id },
{ "get_account", pc_get_account },
{ "get_level", pc_get_level },
{ "set_level", pc_set_level },
{ "get_next_exp", pc_get_next_exp },
{ "get_exp", pc_get_exp },
{ "get_job", pc_get_job },
{ "get_race", pc_get_race },
{ "change_sex", pc_change_sex },
{ "gethp", pc_get_hp },
{ "get_hp", pc_get_hp },
{ "getmaxhp", pc_get_max_hp },
{ "get_max_hp", pc_get_max_hp },
{ "getsp", pc_get_sp },
{ "get_sp", pc_get_sp },
{ "getmaxsp", pc_get_max_sp },
{ "get_max_sp", pc_get_max_sp },
{ "change_sp", pc_change_sp },
{ "getmoney", pc_get_money },
{ "get_money", pc_get_money },
{ "get_real_alignment", pc_get_real_alignment },
{ "get_alignment", pc_get_alignment },
{ "getweapon", pc_get_weapon },
{ "get_weapon", pc_get_weapon },
{ "getarmor", pc_get_armor },
{ "get_armor", pc_get_armor },
{ "getgold", pc_get_money },
{ "get_gold", pc_get_money },
{ "changegold", pc_change_money },
{ "changemoney", pc_change_money },
{ "changealignment", pc_change_alignment },
{ "change_gold", pc_change_money },
{ "change_money", pc_change_money },
{ "change_alignment", pc_change_alignment },
{ "getname", pc_get_name },
{ "get_name", pc_get_name },
{ "get_vid", pc_get_vid },
{ "getplaytime", pc_get_playtime },
{ "get_playtime", pc_get_playtime },
{ "getleadership", pc_get_leadership },
{ "get_leadership", pc_get_leadership },
{ "getqf", pc_get_quest_flag },
{ "setqf", pc_set_quest_flag },
{ "delqf", pc_del_quest_flag },
{ "getf", pc_get_another_quest_flag},
{ "setf", pc_set_another_quest_flag},
{ "get_x", pc_get_x },
{ "get_y", pc_get_y },
{ "getx", pc_get_x },
{ "gety", pc_get_y },
{ "get_local_x", pc_get_local_x },
{ "get_local_y", pc_get_local_y },
{ "getcurrentmapindex", pc_get_current_map_index},
{ "get_map_index", pc_get_current_map_index},
{ "give_exp", pc_give_exp },
{ "give_exp_perc", pc_give_exp_perc },
{ "give_exp2", pc_give_exp2 },
{ "give_item", pc_give_item },
{ "give_item2", pc_give_or_drop_item },
{ "give_item2_select", pc_give_or_drop_item_and_select },
{ "give_gold", pc_give_gold },
{ "count_item", pc_count_item },
{ "remove_item", pc_remove_item },
{ "countitem", pc_count_item },
{ "removeitem", pc_remove_item },
{ "reset_point", pc_reset_point },
{ "has_guild", pc_hasguild },
{ "hasguild", pc_hasguild },
{ "get_guild", pc_getguild },
{ "getguild", pc_getguild },
{ "isguildmaster", pc_isguildmaster },
{ "is_guild_master", pc_isguildmaster },
{ "destroy_guild", pc_destroy_guild },
{ "remove_from_guild", pc_remove_from_guild },
{ "in_dungeon", pc_in_dungeon },
{ "getempire", pc_get_empire },
{ "get_empire", pc_get_empire },
{ "get_skill_group", pc_get_skillgroup },
{ "set_skill_group", pc_set_skillgroup },
{ "warp", pc_warp },
{ "warp_local", pc_warp_local },
{ "warp_exit", pc_warp_exit },
{ "set_warp_location", pc_set_warp_location },
{ "set_warp_location_local",pc_set_warp_location_local },
{ "get_start_location", pc_get_start_location },
{ "has_master_skill", pc_has_master_skill },
{ "get_okay_global_rank", pc_get_okay_global_rank },
{ "get_okay_rund_rank", pc_get_okay_rund_rank },
{ "set_part", pc_set_part },
{ "get_part", pc_get_part },
{ "is_polymorphed", pc_is_polymorphed },
{ "remove_polymorph", pc_remove_polymorph },
{ "is_mount", pc_is_mount },
{ "polymorph", pc_polymorph },
{ "mount", pc_mount },
{ "mount_bonus", pc_mount_bonus },
{ "unmount", pc_unmount },
{ "warp_to_guild_war_observer_position", pc_warp_to_guild_war_observer_position },
{ "give_item_from_special_item_group", pc_give_item_from_special_item_group },
{ "learn_grand_master_skill", pc_learn_grand_master_skill },
{ "is_skill_book_no_delay", pc_is_skill_book_no_delay},
{ "remove_skill_book_no_delay", pc_remove_skill_book_no_delay},

{ "enough_inventory", pc_enough_inventory },
{ "get_horse_level", pc_get_horse_level }, // TO BE DELETED XXX
{ "is_horse_alive", pc_is_horse_alive }, // TO BE DELETED XXX
{ "revive_horse", pc_revive_horse }, // TO BE DELETED XXX
{ "have_pos_scroll", pc_have_pos_scroll },
{ "have_map_scroll", pc_have_map_scroll },
{ "get_war_map", pc_get_war_map },
{ "get_equip_refine_level", pc_get_equip_refine_level },
{ "refine_equip", pc_refine_equip },
{ "get_skill_level", pc_get_skill_level },
{ "give_lotto", pc_give_lotto },
{ "aggregate_monster", pc_aggregate_monster },
{ "forget_my_attacker", pc_forget_my_attacker },
{ "pc_attract_ranger", pc_attract_ranger },
{ "select", pc_select_vid },
{ "get_sex", pc_get_sex },
{ "is_married", pc_is_married },
{ "is_engaged", pc_is_engaged },
{ "is_engaged_or_married", pc_is_engaged_or_married},
{ "is_gm", pc_is_gm },
{ "get_gm_level", pc_get_gm_level },
{ "mining", pc_mining },
{ "ore_refine", pc_ore_refine },
{ "diamond_refine", pc_diamond_refine },

// RESET_ONE_SKILL
{ "clear_one_skill", pc_clear_one_skill },
// END_RESET_ONE_SKILL

{ "clear_skill", pc_clear_skill },
{ "clear_sub_skill", pc_clear_sub_skill },
{ "set_skill_point", pc_set_skill_point },

{ "is_clear_skill_group", pc_is_clear_skill_group },

{ "save_exit_location", pc_save_exit_location },
{ "teleport", pc_teleport },

{ "set_skill_level", pc_set_skill_level },

{ "give_polymorph_book", pc_give_polymorph_book },
{ "upgrade_polymorph_book", pc_upgrade_polymorph_book },
{ "get_premium_remain_sec", pc_get_premium_remain_sec },

{ "send_block_mode", pc_send_block_mode },

{ "change_empire", pc_change_empire },
{ "get_change_empire_count", pc_get_change_empire_count },
{ "set_change_empire_count", pc_set_change_empire_count },

{ "change_name", pc_change_name },

{ "is_dead", pc_is_dead },

{ "reset_status", pc_reset_status },
{ "get_ht", pc_get_ht },
{ "set_ht", pc_set_ht },
{ "get_iq", pc_get_iq },
{ "set_iq", pc_set_iq },
{ "get_st", pc_get_st },
{ "set_st", pc_set_st },
{ "get_dx", pc_get_dx },
{ "set_dx", pc_set_dx },

{ "is_near_vid", pc_is_near_vid },

{ "get_socket_items", pc_get_socket_items },
{ "get_empty_inventory_count", pc_get_empty_inventory_count },

{ "get_logoff_interval", pc_get_logoff_interval },

{ "is_riding", pc_is_riding },
{ "get_special_ride_vnum", pc_get_special_ride_vnum },

{ "can_warp", pc_can_warp },

{ "dec_skill_point", pc_dec_skill_point },
{ "get_skill_point", pc_get_skill_point },

{ "get_channel_id", pc_get_channel_id },

{ "give_poly_marble", pc_give_poly_marble },
{ "get_sig_items", pc_get_sig_items },

{ "charge_cash", pc_charge_cash },

{ "get_informer_type", pc_get_informer_type }, //독일 선물 기능
{ "get_informer_item", pc_get_informer_item },

{ "give_award", pc_give_award }, //일본 계정당 한번씩 금괴 지급
{ "give_award_socket", pc_give_award_socket }, //몰 인벤토리에 아이템 지급. 소켓 설정을 위한 함수.

{ "get_killee_drop_pct", pc_get_killee_drop_pct }, /* mob_vnum.kill 이벤트에서 killee와 pc와의 level 차이, pc의 프리미엄 드랍률 등등을 고려한 아이템 드랍 확률.
* return 값은 (분자, 분모).
* (말이 복잡한데, CreateDropItem의 GetDropPct의 iDeltaPercent, iRandRange를 return한다고 보면 됨.)
* (이 말이 더 어려울라나 ㅠㅠ)
* 주의사항 : kill event에서만 사용할 것!
*/
{ "get_mount_vnum", pc_get_mount_vnum },
{ "get_point", pc_get_point },
{ "get_real_point", pc_get_real_point },
{ "show_effect", pc_specific_effect },
{ "disconnect_with_delay", pc_disconnect_with_delay },
{ "get_max_level", pc_get_max_level },
{ "get_ip", pc_get_ip },
{ "get_client_version", pc_get_client_version },
{ "kill", pc_kill },

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Donici Cătălin
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Re: Comenzi quest.

Mesajde Donici Cătălin » 17 Aug 2016, 13:11

Ar fi tare daca ai pune si cate o explicatie la comenzi :)

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L.a.D l Catalin
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Re: Comenzi quest.

Mesajde L.a.D l Catalin » 17 Aug 2016, 14:37

Donici Cătălin scrie:Ar fi tare daca ai pune si cate o explicatie la comenzi :)


O sa incerc cand imi fac timp.

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Re: Comenzi quest.

Mesajde Tears^ » 05 Sep 2016, 12:46

Asteptam "explicatiile" :*


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