Set şapte arme animate.

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sarma1995
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Re: Set şapte arme animate.

Mesajde sarma1995 » 15 Aug 2017, 19:38

Da am bagat tot.. insa .. cand termin apare sub scrie ceva de gen: exemplu(eroarea underfine ) este subliniat cu rosu..
Stiai ca se deschide? Daca nu asteapta pana pe 31.08.2017 !
O sa iti reamintesti momentele cand erai mic si jucai metin ! :P

Trebuie să fii logat sau înregistrat pentru a vedea acest link.

Imagine

[TM]Edu :D :-*

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Re: Set şapte arme animate.

Mesajde [RaffaeL] » 15 Aug 2017, 20:57

sarma1995 scrie:Da am bagat tot.. insa .. cand termin apare sub scrie ceva de gen: exemplu(eroarea underfine ) este subliniat cu rosu..

Sigur ai uitat ceva...armele dupa cum ai vazut in topicuri, sunt perfect functionale.
Refa fisierele, si incearca din nou.Era specificata parca existenta unei definitii in doua locuri.
Vezi daca ai adaugat unde si cum trebuie.
Când faci bine, nu e bine;Când faci rău, tot nu e bine;
Dacă încerci să ajuţi, toţi zic:"Şi ăsta e deştept"
Eu încerc, dar dacă şi reuşesc,în colţul din dreapta sus ai butonulImagine
Ar fi frumos din partea ta dacă l-ai apăsa

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Re: Set şapte arme animate.

Mesajde Allah » 15 Aug 2017, 21:09

O instalare la pachetu asta de arme ai? sau poate sa explice cineva sunt un tehnician maret.
Dacă vrei bani atunci fii un infractor legal, câştigă-ţi diploma de escroc sentimental.

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Re: Set şapte arme animate.

Mesajde Lester » 16 Aug 2017, 02:28

Goblim scrie:O instalare la pachetu asta de arme ai? sau poate sa explice cineva sunt un tehnician maret.

Arhiva conţine partea de sursă, partea de client, SQL şi tutorial de implementare.

8-|

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Salatini *_*
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Re: Set şapte arme animate.

Mesajde Salatini *_* » 16 Aug 2017, 06:50

.Khan scrie:Imagini :
ImagineImagineImagineImagineImagineImagineImagineImagine


Descărcare : Trebuie să fii logat sau înregistrat pentru a vedea acest link.
Arhiva conţine partea de sursă, partea de client, SQL şi tutorial de implementare.

Sursă Arme : Terabithia.pl

 ! Mesaj de la: .Khan
Nu ofer suport pentru aceste arme minunate. Aveţi totul mură'n gură. Copipeist ştie şi developerii să deie.

Imagine
cand atac mobi ramane asa dc?

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Re: Set şapte arme animate.

Mesajde sk1per » 18 Aug 2017, 16:19

partea de sursa client ai facuto ?> partea de root, din playersetting modules in cat sa nu se suprapuna efectele. la partea de root ai gresit ceva. sigur.

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Re: Set şapte arme animate.

Mesajde [ST]SSH » 09 Sep 2017, 18:09

[RaffaeL] scrie:
sarma1995 scrie:Da am bagat tot.. insa .. cand termin apare sub scrie ceva de gen: exemplu(eroarea underfine ) este subliniat cu rosu..

Sigur ai uitat ceva...armele dupa cum ai vazut in topicuri, sunt perfect functionale.
Refa fisierele, si incearca din nou.Era specificata parca existenta unei definitii in doua locuri.
Vezi daca ai adaugat unde si cum trebuie.


Imagine
Cand atac mobii si mie imi ramane asa,ceva rezolvari ? :))

playersettingsmodule.py :

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1130, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/tryton.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1131, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/piekielne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1132, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1133, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1134, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/diabla_l.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1135, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/swiety.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1136, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/szczeki.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1137, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/diabla_w.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1115, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/zatruty2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1116, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/zal.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1117, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1118, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1119, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/kruk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1120, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/lwi.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1121, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/bambus.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1122, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/wachlarz.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1108, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/fms.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1109, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/rib.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1110, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1111, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1112, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/jelonek.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1113, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/antyk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1114, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/jesion.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1100, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/sabie_razboinic.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1101, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/sabie_razboinic_2_maini.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1102, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/pumnale.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1103, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/pumnale.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1104, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/arc.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1105, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/sabie_sura.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1106, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/clopot.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1107, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/evantai.mse")


EDIT : de la ''chrmgr.EFFECT_REFINED'' e problema,de la numar,mai trebuie modificate pana is ok.
Imagine

Daca ti-am fost de ajutor apasa butonul thanks

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Darius16hz
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Re: Set şapte arme animate.

Mesajde Darius16hz » 16 Oct 2017, 01:21

RocaEmanuel scrie:
[RaffaeL] scrie:
sarma1995 scrie:Da am bagat tot.. insa .. cand termin apare sub scrie ceva de gen: exemplu(eroarea underfine ) este subliniat cu rosu..

Sigur ai uitat ceva...armele dupa cum ai vazut in topicuri, sunt perfect functionale.
Refa fisierele, si incearca din nou.Era specificata parca existenta unei definitii in doua locuri.
Vezi daca ai adaugat unde si cum trebuie.


Imagine
Cand atac mobii si mie imi ramane asa,ceva rezolvari ? :))

playersettingsmodule.py :

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1130, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/tryton.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1131, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/piekielne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1132, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1133, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1134, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/diabla_l.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1135, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/swiety.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1136, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/szczeki.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1137, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/diabla_w.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1115, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/zatruty2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1116, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/zal.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1117, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1118, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1119, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/kruk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1120, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/lwi.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1121, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/bambus.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1122, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/wachlarz.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1108, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/fms.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1109, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/rib.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1110, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1111, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1112, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/jelonek.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1113, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/antyk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1114, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/jesion.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1100, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/sabie_razboinic.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1101, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/sabie_razboinic_2_maini.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1102, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/pumnale.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1103, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/pumnale.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1104, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/arc.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1105, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/sabie_sura.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1106, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/clopot.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1107, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/evantai.mse")


EDIT : de la ''chrmgr.EFFECT_REFINED'' e problema,de la numar,mai trebuie modificate pana is ok.



E simplu :ymsmug:

Să dăm un exemplu.
Vrem să implementăm 2 arme ca efecte, la prima ii punem id-ul 519 iar la cealaltă 529 (trebuie să aibe intre ele diferenţă de 10 numere).
Iar la chrmrg.EFFECT_REFINED la prima avem numărul 20.
La a 2-a nu mai punem 21 in ordine crescătoare şi punem cu o diferenţă de 10 numere, adică 30.

519 - chrmrg.EFFECT_REFINED+20.
529 - chrmrg.EFFECT_REFINED+30.

(Şi eu am avut multe bătăi de cap cu aceste efecte..)

Iar legat de cei care se plâng că le dispare arma din mână, nu le arată efectu' :
Arma trebuie să aibă 7-8-9 la final, gen 127-128-129, deoarece ai un refine < 7 urmat de un return și nu se mai vede efectul, dispare.

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Re: Set şapte arme animate.

Mesajde [ST]SSH » 16 Oct 2017, 12:20

Darius16hz scrie:
RocaEmanuel scrie:
[RaffaeL] scrie: Sigur ai uitat ceva...armele dupa cum ai vazut in topicuri, sunt perfect functionale.
Refa fisierele, si incearca din nou.Era specificata parca existenta unei definitii in doua locuri.
Vezi daca ai adaugat unde si cum trebuie.


Imagine
Cand atac mobii si mie imi ramane asa,ceva rezolvari ? :))

playersettingsmodule.py :

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1130, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/tryton.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1131, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/piekielne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1132, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1133, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1134, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/diabla_l.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1135, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/swiety.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1136, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/szczeki.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1137, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/diabla_w.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1115, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/zatruty2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1116, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/zal.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1117, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1118, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1119, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/kruk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1120, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/lwi.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1121, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/bambus.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1122, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/wachlarz.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1108, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/fms.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1109, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/rib.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1110, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1111, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1112, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/jelonek.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1113, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/antyk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1114, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/jesion.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1100, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/sabie_razboinic.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1101, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/sabie_razboinic_2_maini.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1102, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/pumnale.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1103, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/pumnale.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1104, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/arc.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1105, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/sabie_sura.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1106, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/clopot.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1107, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/evantai.mse")


EDIT : de la ''chrmgr.EFFECT_REFINED'' e problema,de la numar,mai trebuie modificate pana is ok.



E simplu :ymsmug:

Să dăm un exemplu.
Vrem să implementăm 2 arme ca efecte, la prima ii punem id-ul 519 iar la cealaltă 529 (trebuie să aibe intre ele diferenţă de 10 numere).
Iar la chrmrg.EFFECT_REFINED la prima avem numărul 20.
La a 2-a nu mai punem 21 in ordine crescătoare şi punem cu o diferenţă de 10 numere, adică 30.

519 - chrmrg.EFFECT_REFINED+20.
529 - chrmrg.EFFECT_REFINED+30.

(Şi eu am avut multe bătăi de cap cu aceste efecte..)

Iar legat de cei care se plâng că le dispare arma din mână, nu le arată efectu' :
Arma trebuie să aibă 7-8-9 la final, gen 127-128-129, deoarece ai un refine < 7 urmat de un return și nu se mai vede efectul, dispare.

Da oricum e rezolvat de mult,dar mersi pentru raspuns oricum !
Imagine

Daca ti-am fost de ajutor apasa butonul thanks

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Lester
Mister Just4Metin
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Re: Set şapte arme animate.

Mesajde Lester » 17 Oct 2017, 21:52

Darius16hz scrie:
RocaEmanuel scrie:
[RaffaeL] scrie: Sigur ai uitat ceva...armele dupa cum ai vazut in topicuri, sunt perfect functionale.
Refa fisierele, si incearca din nou.Era specificata parca existenta unei definitii in doua locuri.
Vezi daca ai adaugat unde si cum trebuie.


Imagine
Cand atac mobii si mie imi ramane asa,ceva rezolvari ? :))

playersettingsmodule.py :

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1130, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/tryton.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1131, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/piekielne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1132, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1133, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/bezduszne.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1134, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/diabla_l.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1135, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/swiety.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1136, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/szczeki.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1137, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/diabla_w.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1115, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/zatruty2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1116, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/zal.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1117, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1118, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/skrzydla.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1119, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/kruk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1120, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/lwi.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1121, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/bambus.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1122, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/wachlarz.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1108, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/fms.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1109, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/rib.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1110, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1111, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/kozik.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1112, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/jelonek.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1113, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/antyk.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1114, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/jesion.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1100, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/sabie_razboinic.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1101, "PART_WEAPON", "D:/ymir work/khan/arme3d/razboinic/sabie_razboinic_2_maini.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1102, "PART_WEAPON", "D:/ymir work/khan/arme3d/ninja/pumnale.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1103, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/pumnale.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1104, "PART_WEAPON_LEFT", "D:/ymir work/khan/arme3d/ninja/arc.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1105, "PART_WEAPON", "D:/ymir work/khan/arme3d/sura/sabie_sura.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1106, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/clopot.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1107, "PART_WEAPON", "D:/ymir work/khan/arme3d/saman/evantai.mse")


EDIT : de la ''chrmgr.EFFECT_REFINED'' e problema,de la numar,mai trebuie modificate pana is ok.



E simplu :ymsmug:

Să dăm un exemplu.
Vrem să implementăm 2 arme ca efecte, la prima ii punem id-ul 519 iar la cealaltă 529 (trebuie să aibe intre ele diferenţă de 10 numere).
Iar la chrmrg.EFFECT_REFINED la prima avem numărul 20.
La a 2-a nu mai punem 21 in ordine crescătoare şi punem cu o diferenţă de 10 numere, adică 30.

519 - chrmrg.EFFECT_REFINED+20.
529 - chrmrg.EFFECT_REFINED+30.

(Şi eu am avut multe bătăi de cap cu aceste efecte..)

Iar legat de cei care se plâng că le dispare arma din mână, nu le arată efectu' :
Arma trebuie să aibă 7-8-9 la final, gen 127-128-129, deoarece ai un refine < 7 urmat de un return și nu se mai vede efectul, dispare.

:|
Nu contează să fie vnum'ul terminat în 9.
Tu te'ai uitat peste partea de sursă ?
Unde vezi tu ''refine < 7'' ?


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