Arme pentru Eroi Tineri Quest

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[MR]Danny
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Nivel 2
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Membru din: 10 Oct 2013
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Server Metin2: Metin2D&B
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Arme pentru Eroi Tineri Quest

Mesaj de [MR]Danny » 17 Dec 2018, 09:05

Quest ca pe oficial

Cod: Selectaţi tot

quest time_weapon begin
	state start begin
		when login with game.get_event_flag("time_weapon_activate") == 1 begin
			send_letter("Arme pentru Eroi Tineri ")
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Alege-ti arma:")
				say("")
				say("Alege-ti arma: ")
				local s = select("Razbunarea lui Durendal (o mâna)","Razbunarea lui Ranah (2maini) ")
				if s == 1 then
					pc.give_item2_select("21900", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say(" ")
					say_reward("Noua arma: ")
					say_item_vnum(21900)
					set_state(lv10)
				elseif s == 2 then
					pc.give_item2_select("21903", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21903)
					set_state(lv10)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Scobitoare pentru masaj (cutit)","Arc (Sagetator)")
				if s == 1 then
					pc.give_item2_select("21901", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21901)
					set_state(lv10)
				elseif s == 2 then
					pc.give_item2_select("21902", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21902)
					set_state(lv10)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21900", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21900)
				set_state(lv10)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot Iad","Evantai Iad ")
				if s == 1 then
					pc.give_item2_select("21904", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21904)
					set_state(lv10)
				elseif s == 2 then
					pc.give_item2_select("21905", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21905)
					set_state(lv10)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21906", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21906)
				set_state(lv10)
			end
		end
	end
	state lv10 begin
		when login or levelup begin
			if pc.get_level() >= 10 then
				send_letter("Arme pentru eroi tineri ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Razbunarea lui Durendal (o mâna)","Razbunarea lui Ranah (2maini) ")
				if s == 1 then
					pc.give_item2_select("21910", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21910)
					set_state(lv20)
				elseif s == 2 then
					pc.give_item2_select("21913", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21913)
					set_state(lv20)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnale","Arc ")
				if s == 1 then
					pc.give_item2_select("21911", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21911)
					set_state(lv20)
				elseif s == 2 then
					pc.give_item2_select("21912", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21912)
					set_state(lv20)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21910", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21910)
				set_state(lv20)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21914", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21914)
					set_state(lv20)
				elseif s == 2 then
					pc.give_item2_select("21915", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21915)
					set_state(lv20)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21916", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21916)
				set_state(lv20)
			end
		end
	end			
	state lv20 begin
		when login or levelup begin
			if pc.get_level() >= 20 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana )","Arma ( 2 maini) ")
				if s == 1 then
					pc.give_item2_select("21920", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21920)
					set_state(lv30)
				elseif s == 2 then
					pc.give_item2_select("21923", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21923)
					set_state(lv30)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnale","Arc ")
				if s == 1 then
					pc.give_item2_select("21921", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21921)
					set_state(lv30)
				elseif s == 2 then
					pc.give_item2_select("21922", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21922)
					set_state(lv30)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21920", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21920)
				set_state(lv30)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai")
				if s == 1 then
					pc.give_item2_select("21924", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21924)
					set_state(lv30)
				elseif s == 2 then
					pc.give_item2_select("21925", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21925)
					set_state(lv30)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21926", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21926)
				set_state(lv30)
			end
		end
	end
	state lv30 begin
		when login or levelup begin
			if pc.get_level() >= 30 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( doua maini) ")
				if s == 1 then
					pc.give_item2_select("21930", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21930)
					set_state(lv40)
				elseif s == 2 then
					pc.give_item2_select("21933", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21933)
					set_state(lv40)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc ")
				if s == 1 then
					pc.give_item2_select("21931", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21931)
					set_state(lv40)
				elseif s == 2 then
					pc.give_item2_select("21932", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21932)
					set_state(lv40)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21930", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21930)
				set_state(lv40)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21934", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21934)
					set_state(lv40)
				elseif s == 2 then
					pc.give_item2_select("21935", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21935)
					set_state(lv40)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21936", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21936)
				set_state(lv40)
			end
		end
	end			
	state lv40 begin
		when login or levelup begin
			if pc.get_level() >= 40 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( doua maini) ")
				if s == 1 then
					pc.give_item2_select("21940", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21940)
					set_state(lv50)
				elseif s == 2 then
					pc.give_item2_select("21943", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21943)
					set_state(lv50)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc ")
				if s == 1 then
					pc.give_item2_select("21941", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21941)
					set_state(lv50)
				elseif s == 2 then
					pc.give_item2_select("21942", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21942)
					set_state(lv50)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21940", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21940)
				set_state(lv50)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21944", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21944)
					set_state(lv50)
				elseif s == 2 then
					pc.give_item2_select("21945", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21945)
					set_state(lv50)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21946", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21946)
				set_state(lv50)
			end
		end
	end	
	state lv50 begin
		when login or levelup begin
			if pc.get_level() >= 50 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( 2 maini) ")
				if s == 1 then
					pc.give_item2_select("21950", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21950)
					set_state(lv60)
				elseif s == 2 then
					pc.give_item2_select("21953", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21953)
					set_state(lv60)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc")
				if s == 1 then
					pc.give_item2_select("21951", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21951)
					set_state(lv60)
				elseif s == 2 then
					pc.give_item2_select("21952", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21952)
					set_state(lv60)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21950", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21950)
				set_state(lv60)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai")
				if s == 1 then
					pc.give_item2_select("21954", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21954)
					set_state(lv60)
				elseif s == 2 then
					pc.give_item2_select("21955", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21955)
					set_state(lv60)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21956", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21956)
				set_state(lv60)
			end
		end
	end		
	state lv60 begin
		when login or levelup begin
			if pc.get_level() >= 60 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( doua maini) ")
				if s == 1 then
					pc.give_item2_select("21960", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21960)
					set_state(lv70)
				elseif s == 2 then
					pc.give_item2_select("21963", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21963)
					set_state(lv70)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc ")
				if s == 1 then
					pc.give_item2_select("21961", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21961)
					set_state(lv70)
				elseif s == 2 then
					pc.give_item2_select("21962", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21962)
					set_state(lv70)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21960", 1)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21960)
				set_state(lv70)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21964", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21964)
					set_state(lv70)
				elseif s == 2 then
					pc.give_item2_select("21965", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21965)
					set_state(lv70)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21966", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21966)
				set_state(lv70)
			end
		end
	end		
	state lv70 begin
		when login or levelup begin
			if pc.get_level() >= 70 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( doua maini)")
				if s == 1 then
					pc.give_item2_select("21970", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21970)
					set_state(__end__)
				elseif s == 2 then
					pc.give_item2_select("21973", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21973)
					set_state(__end__)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc")
				if s == 1 then
					pc.give_item2_select("21971", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21971)
					set_state(__end__)
				elseif s == 2 then
					pc.give_item2_select("21972", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21972)
					set_state(__end__)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21970", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21970)
				set_state(__end__)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21974", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21974)
					set_state(__end__)
				elseif s == 2 then
					pc.give_item2_select("21975", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21975)
					set_state(__end__)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21976", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21976)
				set_state(__end__)
			end
		end
	end
	state __end__ begin
	end
end 
Sau versiunea in limba Turca se baga in /usr/game/share/locale/romania/quest/object
Trebuie să fii logat sau înregistrat pentru a vedea acest link.

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TakiZo
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Re: Arme pentru Eroi Tineri Quest

Mesaj de TakiZo » 18 Dec 2018, 16:04

Ce rol are questul ala ???

[ Postat de pe Android ] Imagine

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[MR]Danny
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Re: Arme pentru Eroi Tineri Quest

Mesaj de [MR]Danny » 18 Dec 2018, 23:26

TakiZo scrie:Ce rol are questul ala ???

[ Postat de pe Android ] Imagine
Iti da o arma pt Razboinic, Ninja, Sura, Saman din 10 in 10 Nivel
Valabila 15 zile depinde cum e bagata in item_proto
Imagine
EXP: la Lv 1
Urgia lui Durenda
Valoarea atacului : 62-64
Valoarea atacului magic : 64-48
Viteza de atac : +22%
Sansa de Lovitură Critică : +5%
Valoarea Atacului : +20%
Pagubă Medie : 10%

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Înapoi la “Quest-uri”