Cerere msm-uri.

Totalitatea subiectelor care nu respectă regulamentul vor fi stocate aici.
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Different
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Cerere msm-uri.

Mesajde Different » 03 Noi 2014, 00:05

Salutare ! Imi poate da cineva msm-urile costumului samurai si unde le pun :D?

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[Chuli-Gaara]
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Re: Costum samurai

Mesajde [Chuli-Gaara] » 03 Noi 2014, 00:17

Poftim msm-urile . Trebuie să fii logat sau înregistrat pentru a vedea acest link.

Deci descpachetezi root şi ai următoarele fişiere :

Cod: Selectaţi tot

warrior_m.msm şi etc 


Le deschizi cu notepad ++ şi la sfârşit jos de tot :

Cod: Selectaţi tot

Group ShapeData114
   {   
      SpecialPath         "d:/ymir work/pc2/assassin/"
         
      ShapeIndex         902      
      Model            "assassinyy_4-1.GR2"
   }
}

Group AttachingData


Te duci la penultima paranteză şi dai enter şi sub ea adaugi msm-ul pus de mine in arhivă şi pe urmă dai save şi aşa faci la fiecare .msm de la caracter in parte .. Salvează pe desktop root in caz că pui greşit şi dacă pui greşit iţi dispare caracterul . Revino cu reply dacă nu şti

P.S: Dacă vrei şi msm-urile de la coifuri ţi le dau mâine ..

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Re: Costum samurai

Mesajde Different » 03 Noi 2014, 15:29

Uite ce am eu in msm unde scrie Shape114 :
Group ShapeData114
{
ShapeIndex 40121
Model "warrior_capoeira1.GR2"
SourceSkin "warrior_capoeira1.dds"
TargetSkin "warrior_capoeira1.dds"
}
}


si uite ce am unde scrie costum samurai..
Group ShapeData102
{
ShapeIndex 40064
Model "warrior_samurai1.GR2"
SourceSkin "warrior_samurai1.dds"
TargetSkin "warrior_samurai1.dds"
}

Eu am implementat cum ai zis tu si imi dispare caracter...
Imi poti modifica tu un msm si dupa le schimb eu ca ma iau dupa exemplu :D ?
ScriptType RaceDataScript

BaseModelFileName "d:/ymir work/pc/warrior/warrior_novice.GR2"

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{
PathName "d:/ymir Work/pc/warrior/"

HairDataCount 1000
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HairIndex 0
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SourceSkin "hair/hair_1_1.dds"
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}
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HairIndex 1
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SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_white.dds"
}
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HairIndex 2
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SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_gold.dds"
}
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SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_red.dds"
}
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HairIndex 4
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SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_brown.dds"
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HairIndex 5
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SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_black.dds"
}
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HairIndex 1001
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_1.dds"
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HairIndex 1002
Model "hair/hair_2_2.gr2"
SourceSkin "hair/hair_2_2.dds"
TargetSkin "hair/hair_2_2.dds"
}
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HairIndex 1003
Model "hair/hair_2_3.gr2"
SourceSkin "hair/hair_2_3.dds"
TargetSkin "hair/hair_2_3.dds"
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HairIndex 1004
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HairIndex 1009
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HairIndex 5002
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HairIndex 5005
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HairIndex 5041
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HairIndex 5066
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}

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{
PathName "d:/ymir Work/pc/warrior/"

ShapeDataCount 200
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{
ShapeIndex 0

Model "warrior_novice.gr2"
SourceSkin "warrior_novice_red.dds"
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{
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}
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ShapeIndex 26
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SpecialPath "d:/ymir Work/pc/warrior/"

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{
SpecialPath "d:/ymir Work/pc/warrior/"

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