Problema OX Event

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deathfear
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*Problemă/Întrebare: Cand dau sa termin eventul OX imi spune ca playeri vor fi teleportati in orase.
Tipologie server(PvM / PvP): PvM Hard
*Resursă folosită: era deja in server
*ServerFiles utilizat: L-am primit de la un prieten este clean ca pe official, are doar alchimie
*Syserr:
Poză:
*Detalii suplimentare: Am verificat oxevent.quest si am asta
quest oxevent_manager begin
state start begin

function cleanup_event()
oxevent.end_event()
game.set_event_flag("ox_map_login_counter",0)
end

function check_limit()
if game.get_event_flag("ox_map_login_counter") == game.get_event_flag("ox_map_player_max") then
return 0
else
return 1
end
end

function enter_level (vnum1,vnum2)
lv_range={}
lv_range[1] ={15,39}
lv_range[2] ={40,64}
lv_range[3] ={65,84}
lv_range[4] ={85,99}
lv_range[5] ={100,105}
return lv_range [vnum1][vnum2]
end

when login or enter begin
if pc.get_map_index() == 113 then
local counter = game.get_event_flag("ox_map_login_counter")
game.set_event_flag("ox_map_login_counter", counter+1)
end
end

when logout begin
if pc.get_map_index() == 113 then
if is_test_server() then
pc.setqf("ox_end_cooldown_time", get_time() + 20*3)
else
pc.setqf("ox_end_cooldown_time", get_time()+60*15) -----------------------------------15 Minuten nun
end
end
end

when 20011.chat.gameforge.oxevent._10_npcChat begin

say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.oxevent._20_say)
wait()

if game.get_event_flag("oxevent_status") == 0 then
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.oxevent._30_say)

elseif game.get_event_flag("oxevent_status") == 1 then
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.oxevent._40_say)

local s = select(gameforge.buy_fishrod._120_select, gameforge.locale.cancel)

if s == 1 then
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.oxevent._50_say)
wait()

-- read the limits that the admin set hopefully
local min = game.get_event_flag("ox_map_level_min")
local max = game.get_event_flag("ox_map_level_max")

if pc.level < min or pc.level > max then
say_title(gameforge.main_quest_lv30._40_sayTitle)
say_reward(string.format(gameforge.entry_event_map._040_say, min, max))
return
end

if get_time() < pc.getqf("ox_end_cooldown_time") then
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.locale.monkey_dungeon.cannot_enter_yet)
return
end


-- check again the limit before we warp the player, maybe someone have trigger the limit
if oxevent_manager.check_limit() == 0 then
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.entry_event_map._060_say)
return
end

-- removed the random warp, cause the current binary checks the coordinates.
--pc.warp(math.random(892973,899719), math.random(23256, 26044) )
pc.warp(896500, 24600)
elseif s == 2 then
return
end

elseif game.get_event_flag("oxevent_status") == 2 then
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.oxevent._60_say)

end
end

when 20358.chat.gameforge.oxevent._70_npcChat with pc.get_gm_level()== 5 begin

local stat = oxevent.get_status()

if stat == 0 then

say(gameforge.entry_event_map._150_say)
local choice = select ("1> min "..oxevent_manager.enter_level(1,1).." max "..oxevent_manager.enter_level(1,2),"2> min "..oxevent_manager.enter_level(2,1).." max "..oxevent_manager.enter_level(2,2), "3> min "..oxevent_manager.enter_level(3,1).." max "..oxevent_manager.enter_level(3,2), "4> min "..oxevent_manager.enter_level(4,1).." max "..oxevent_manager.enter_level(4,2), "5> min "..oxevent_manager.enter_level(5,1).." max "..oxevent_manager.enter_level(5,2), gameforge.locale.cancel)
if choice == 6 then
return
end

say(gameforge.entry_event_map._160_say)
local amount_choice = input_number(gameforge.entry_event_map._240_say)

if amount_choice > 200 or amount_choice <= 0 then
say(gameforge.entry_event_map._250_say)
return
end

say(gameforge.oxevent._80_say)
say(gameforge.entry_event_map._180_say)
say(gameforge.entry_event_map._190_say .. " " .. oxevent_manager.enter_level(choice,1).. " - " ..oxevent_manager.enter_level(choice,2))
say(gameforge.entry_event_map._200_say .. " " .. amount_choice)

local s = select(gameforge.oxevent._90_select, gameforge.locale.cancel)

if s == 1 then
local v = oxevent.open()

if v == 0 then
say(gameforge.oxevent._100_say)
say_reward(gameforge.oxevent._110_sayReward)

elseif v == 1 then
say(gameforge.oxevent._120_say)
notice_multiline(gameforge.oxevent._130_notice_all,notice_all)
notice_multiline(gameforge.oxevent._131_notice_all,notice_all)
-- set the limits we set previous asked
game.set_event_flag("ox_map_level_min",oxevent_manager.enter_level(choice,1))
game.set_event_flag("ox_map_level_max",oxevent_manager.enter_level(choice,2))
game.set_event_flag("ox_map_player_max",amount_choice)
else
say(gameforge.oxevent._100_say)
end
end
elseif stat == 1 then
say(string.format(gameforge.oxevent._140_say, oxevent.get_attender()))

local s = select(gameforge.oxevent._150_select, gameforge.locale.cancel)

if s == 1 then
oxevent.close()
say(gameforge.oxevent._160_say)
end
elseif stat == 2 then
say(gameforge.oxevent._170_say)

local s = select(
gameforge.oxevent._180_select,
gameforge.oxevent._190_select,
gameforge.oxevent._195_select,
gameforge.locale.cancel
)

if s == 1 then
local v = oxevent.quiz(1, 30)

if v == 0 then
say(gameforge.oxevent._200_say)
elseif v == 1 then
say(gameforge.oxevent._210_say)
else
say(gameforge.oxevent._220_say)
end
elseif s == 2 then
oxevent_manager.cleanup_event()
say(gameforge.oxevent._230_say)
notice_multiline(gameforge.oxevent._240_notice_all,notice_all)
notice_multiline(gameforge.oxevent._241_notice_all,notice_all)
elseif s == 3 then
oxevent_manager.cleanup_event()
say(gameforge.oxevent._250_say)
notice_multiline(gameforge.oxevent._260_notice_all,notice_all)
notice_multiline(gameforge.oxevent._261_notice_all,notice_all)
end
elseif stat == 3 then
say(gameforge.oxevent._270_say)
say_reward(gameforge.oxevent._280_sayReward)
else
say(gameforge.oxevent._290_say)
end
end

when 20358.chat.gameforge.oxevent._300_npcChat with pc.get_gm_level()== 5 begin
say(gameforge.oxevent._310_say)

local s = select(gameforge.oxevent._320_select, gameforge.locale.cancel)

if s == 1 then
oxevent.end_event_force()
game.set_event_flag("ox_map_login_counter",0)
say(gameforge.oxevent._330_say)
end
end

when 20358.chat.gameforge.oxevent._340_npcChat with pc.get_gm_level()== 5 begin
say(gameforge.oxevent._350_say)
local item_vnum = input()
say(gameforge.oxevent._360_say)
local item_count = input()

oxevent.give_item(item_vnum, item_count)

say(string.format(gameforge.oxevent._370_say, oxevent.get_attender()))
end
end
end
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deathfear
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Vreo solutie?
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deathfear
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Fubuki.Atsuya
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Lasă şi rezolvarea,poate ajută pe cineva.
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deathfear
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La questul de la OX Event, pe functia de End Event aveam un warp setat pentru toti playeri intr-o mapa inexistenta, am setat pentru fiecare regat in parte punctul de teleport dupa terminarea eventului.
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