Astea:








Cod: Selectaţi tot
quest levelup begin
state run begin
when letter begin
local current = pc.getqf("current")
local completed_level = pc.getqf("complete");
if current == 0 and
pc.get_level() > completed_level and
pc.get_level() > 1 and
pc.get_level() < 91 then
local lev = pc.get_level()
pc.setqf("buttonstate", 2)
makequestbutton("Mission "..lev.." - début")
pc.setqf("current", lev)
pc.setqf("select", 1)
pc.setqf("remain", special.levelup_quest[lev][2])
setskin(NOWINDOW)
end
setstate(start)
end
end
state start begin
when info begin
local lev = pc.getqf("current")
if lev == 0 then return end
setskin(SCROLL)
setbgimage('level_bg.tga')
local s = pc.getqf("select")
if s == 0 then s = 1 end
addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
setcolor(0,0,0)
--- l
say("")
say("")
say("")
say("Tuez: ", mob_name(special.levelup_quest[lev][s*2-1])," !")
say("Nombre de cibles: ", special.levelup_quest[lev][s*2])
say("Récompense:")
raw_script("-"..special.levelup_quest[lev][5].." % d'expérience.[ENTER]")
if lev <= table.getn(special.levelup_reward1) then
raw_script("-"..item_name(special.levelup_reward1[lev][pc.job+1]))
elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
raw_script("-Un objet aléatoire.")
end
if lev>=21 then
raw_script("-Des Geeklard's.")
end
raw_script(newline)
levelup.show_mob_pos(lev)
select(locale.confirm)
clearmapsignal()
setskin(NOWINDOW)
end
when login begin
local lev = pc.getqf("current")
if lev != 0 then
if pc.getqf("remain") <= 0 then
setskin(NOWINDOW)
pc.setqf("buttonstate", 3)
makequestbutton("Mission "..lev.." - terminée")
else
setskin(NOWINDOW)
pc.setqf("buttonstate", 1)
makequestbutton("Mission "..lev.."")
end
end
end
when button begin
local lev = pc.getqf("current")
if lev == 0 then return end
if pc.getqf("buttonstate") == 3 then
local s = pc.getqf("select")
if s == 0 then s = 1 end
--- l
say_title("Mission "..lev.." - terminée:")
say("Parfait, vous avez réussi la mission.")
wait()
if lev <= 20 then
if lev <= table.getn(special.levelup_reward1) then
pc.give_item("level"..lev.."item", special.levelup_reward1[lev][pc.job+1])
else
local v = number(1,100)
if v <= special.levelup_reward3[1][1] then
pc.give_item("level"..lev.."item",special.levelup_reward3[1][2],special.levelup_reward3[1][3])
elseif v <= special.levelup_reward3[2][1] then
pc.give_item("level"..lev.."item",special.levelup_reward3[2][2],special.levelup_reward3[2][3])
elseif v <= special.levelup_reward3[3][1] then
pc.give_item("level"..lev.."item",special.levelup_reward3[3][2],special.levelup_reward3[3][3])
elseif v <= special.levelup_reward3[4][1] then
pc.give_item("level"..lev.."item",special.levelup_reward3[4][2],special.levelup_reward3[4][3])
else
pc.give_item("level"..lev.."item",special.levelup_reward3[5][2],special.levelup_reward3[5][3])
end
end
pc.give_exp_perc("level"..lev.."exp", lev, special.levelup_quest[lev][5])
if lev == 12 or lev == 14 or lev == 16 or lev == 18 or lev == 20 then
pc.give_item2(50083)
say_reward("Vous avez reçu "..item_name(50083) .. ".")
end
else
local ll = lev - 20
if lev < 26 then
local n = table.getn(special.levelup_reward_item_21[ll])
local t = special.levelup_reward_item_21[ll][number(1, n)]
say_reward("Vous avez reçu :")
if type(t) == 'table' then
pc.give_item2(t[1], t[2])
say_reward("Vous avez reçu "..t[2].." "..item_name(t[1])..".")
else
pc.give_item2(t)
say_reward("Vous avez reçu "..item_name(t)..".")
end
end
local reward_gold = special.levelup_reward_gold21
local reward_exp = special.levelup_reward_exp21
if lev >= 31 and lev <= 40 then
reward_gold = special.levelup_reward_gold31
reward_exp = special.levelup_reward_exp31
elseif lev >= 41 and lev <= 50 then
reward_gold = special.levelup_reward_gold41
reward_exp = special.levelup_reward_exp41
elseif lev >= 51 and lev <= 60 then
reward_gold = special.levelup_reward_gold51
reward_exp = special.levelup_reward_exp51
elseif lev >= 61 and lev <= 70 then
reward_gold = special.levelup_reward_gold61
reward_exp = special.levelup_reward_exp61
elseif lev >= 71 and lev <=83 then
reward_gold = special.levelup_reward_gold71
reward_exp = special.levelup_reward_exp61
elseif lev >= 84 and lev <= 90 then
reward_gold = special.levelup_reward_gold84
reward_exp = special.levelup_reward_exp84
end
n = number(0, 99)
local i = 0
for i = 1, table.getn(reward_gold) do
if n < reward_gold[i][2] then
pc.change_money(reward_gold[i][1])
say_reward("Vous avez reçu "..reward_gold[i][1].." Geeklard's.")
break
else
n = n - reward_gold[i][2]
end
end
n = number(0, 99)
i = 0
for i = 1, table.getn(reward_exp) do
if n < reward_exp[i][2] then
pc.give_exp_perc("level"..lev.."exp", lev, reward_exp[i][1])
say_reward("Vous avez reçu "..reward_exp[i][1].."% d'expérience.")
break
else
n = n - reward_exp[i][2]
end
end
say("infos1")
end
local old_lev = lev
lev = lev + 1
if lev > 1 and lev < 91 and pc.level >= lev then
pc.setqf("buttonstate", 2)
makequestbutton("Mission "..lev.." - début")
pc.setqf("current", lev)
pc.setqf("select", 1)
pc.setqf("remain",special.levelup_quest[lev][2])
setskin(NOWINDOW)
return
else
pc.setqf("complete", old_lev)
pc.setqf("current", 0)
q.done()
end
elseif pc.getqf("buttonstate") == 2 then
local lev = pc.getqf("current")
if lev == 0 then
q.done()
end
--- l
say_title("Mission de chasse:")
say("Pour votre prochaine mission de chasse vous")
say("pouvez choisir quel type de monstre vous voulez")
say("tuer.")
local sel = select(
mob_name(special.levelup_quest[lev][1]).." "..special.levelup_quest[lev][2].." nécessaires",
mob_name(special.levelup_quest[lev][3]).." "..special.levelup_quest[lev][4].." nécessaires"
)
setskin(SCROLL)
setbgimage('level_bg.tga')
pc.setqf("select", sel)
addimage(20, 12, special.levelup_img[special.levelup_quest[lev][sel*2-1]])
setcolor(0,0,0)
--- l
say("")
say("")
say("")
say("Tuez: ", mob_name(special.levelup_quest[lev][sel*2-1])," !")
say("Nombre de cibles: ", special.levelup_quest[lev][sel*2])
say("Récompense:")
raw_script("-"..special.levelup_quest[lev][5].." % d'expérience.[ENTER]")
if lev <= table.getn(special.levelup_reward1) then
raw_script("-"..item_name(special.levelup_reward1[lev][pc.job+1]))
elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
raw_script("-Un objet aléatoire.")
end
if lev>=21 then
raw_script("-Des Geeklard's.")
end
raw_script(newline)
levelup.show_mob_pos(lev)
local s = select("Ok! Allons-y!")
if s == 1 then
setskin(NOWINDOW)
pc.setqf("remain",special.levelup_quest[lev][sel*2])
syschat("Vous avez accepté le défi de tuer ", special.levelup_quest[lev][sel*2], " ", mob_name(special.levelup_quest[lev][sel*2-1]), ".")
q.set_title("Tuer des "..mob_name(special.levelup_quest[lev][sel*2-1]))
q.set_counter("Restant", pc.getqf("remain"))
q.start()
end
setskin(NOWINDOW)
clearmapsignal()
elseif pc.getqf("buttonstate") == 1 then
local s = pc.getqf("select")
if s == 0 then s = 1 end
local lev = pc.getqf("current")
if lev != 0 then
--- l
say_title("Mission de chasse:")
say("Vous devez encore tuer")
say(""..pc.getqf("remain").." spécimens du type: "..mob_name(special.levelup_quest[lev][s*2-1]))
say("pour terminer la mission de chasse.")
local ss = select("Informations sur la mission de chasse", "Continuer")
if ss == 1 then
setskin(SCROLL)
setbgimage('level_bg.tga')
addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
setcolor(0,0,0)
--- l
say("")
say("")
say("")
say("Tuez: ", mob_name(special.levelup_quest[lev][s*2-1])," !")
say("Nombre de cibles: ", special.levelup_quest[lev][s*2])
say("Récompense:")
raw_script("-"..special.levelup_quest[lev][5].." % d'expérience.[ENTER]")
if lev <= table.getn(special.levelup_reward1) then
raw_script("-"..item_name(special.levelup_reward1[lev][pc.job+1]))
elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
raw_script("-Un objet aléatoire.")
end
if lev>=21 then
raw_script("-Des Geeklard's.")
end
raw_script(newline)
select(locale.confirm)
setskin(NOWINDOW)
clearmapsignal()
end
setskin(NOWINDOW)
q.set_title("Tuer des "..mob_name(special.levelup_quest[lev][s*2-1]))
q.set_counter("Restant", pc.getqf("remain"))
q.start()
end
end
pc.setqf("buttonstate", -1)
end
when levelup begin
local lev = pc.getqf("current");
if lev == 0 then
lev = pc.level
if lev < 2 or lev > 90 then return end
pc.setqf("buttonstate", 2)
makequestbutton("Commencez la mission "..lev.."")
pc.setqf("current", lev)
pc.setqf("select", 1)
pc.setqf("remain", special.levelup_quest[lev][2])
setskin(NOWINDOW)
end
end
when kill begin
local sel = pc.getqf("select")
if sel == 0 then
sel = 1
end
local lev = pc.getqf("current")
if lev != 0 and npc.race == (special.levelup_quest[lev][sel*2-1]) and pc.getqf("buttonstate") == -1 then
local remain = pc.getqf("remain") - 1
if remain <= 0 then
pc.setqf("remain", 0)
q.set_counter_value(0)
setskin(NOWINDOW)
makequestbutton("Mission "..lev.." - terminée")
pc.setqf("buttonstate", 3)
else
pc.setqf("remain", remain)
q.set_counter_value(remain)
end
end
end
function show_mob_pos(lev)
map_index = pc.get_map_index()
if map_index <= 0 then
test_chat("show_mob_pos: map_index("..map_index..") < 0")
return
end
if map_index > table.getn(special.lvq_map) then
test_chat("show_mob_pos: map_index("..map_index..") > max("..table.getn(special.lvq_map)..")")
return
end
lev_quest_list = special.lvq_map[map_index]
if not lev_quest_list then
test_chat("show_mob_pos: special.lvq_map[map_index("..map_index..")] is nil")
return
end
mob_pos_list = lev_quest_list[lev]
if not mob_pos_list then
test_chat("show_mob_pos: special.lvq_map[map_index("..map_index..")][lev("..lev..")] is nil")
return
end
table.foreachi(
mob_pos_list,
function (n, mob_pos)
test_chat("addmapsignal("..mob_pos[1]..", "..mob_pos[2]..")")
addmapsignal(mob_pos[1]*100, mob_pos[2]*100)
end)
setmapcenterposition(200, 0)
end
end
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