*Problemă/Întrebare:
Tipologie server:pvm mediu
*Resursă folosită:
*ServerFiles utilizat:MartySama
*Syserr:
Poză:
*Detalii suplimentare:Am o problema cu misiunea pentru Azrael;nu reusesc sa fac sa confirme ca Azrael a fost omorat si misiunea e completata;care ar fi problema de nu ia misiunea când îl omori pe Azrael nici în dungeon ,nici în map 1?
Acesta este script-ul :
quest main_quest_lv120 begin
state start begin
end
state run begin
when login or levelup with pc.get_level() >= 120 begin
set_state(gotoinfomation)
end
end
state gotoinfomation begin
when letter begin
send_letter(gameforge[pc.get_language()].main_quest.title_7)
end
when button or info begin
local lang = pc.get_language()
say_title(string.format("%s:", gameforge[lang].main_quest.title_7))
say("")
say(string.format(gameforge[lang].main_quest._1, mob_name(20354)))
say(gameforge[lang].main_quest._2)
set_state(gototeacher)
end
end
state gototeacher begin
when letter begin
local lang = pc.get_language()
local v = find_npc_by_vnum(20354)
if v != 0 then
target.vid("__TARGET__", v, gameforge[lang].main_quest.title_7)
end
send_letter(gameforge[lang].main_quest.title_7)
end
when button or info begin
local lang = pc.get_language()
say_title(string.format("%s:", gameforge[lang].main_quest.title_7))
say("")
say(string.format(gameforge[lang].main_quest._1, mob_name(20354)))
say(gameforge[lang].main_quest._2)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
local lang = pc.get_language()
say_title(string.format("%s:", mob_name(20354)))
say("")
say(string.format(gameforge[lang].main_quest._31, mob_name(2598)))
say(gameforge[lang].main_quest._32)
say(gameforge[lang].main_quest._33)
say(gameforge[lang].main_quest._34)
say("")
say(gameforge[lang].main_quest._35)
say(gameforge[lang].main_quest._36)
pc.setqf("2598", 1)
pc.setqf("dungeon", 0)
set_state(gotomission)
end
end
state gotomission begin
when end_azrael.server_timer begin
local arg = get_server_timer_arg()
clear_server_timer("loop_azrael", arg)
clear_server_timer("end_azrael", arg)
if d.find(arg) then
d.kill_all(arg)
d.exit_all_lobby(arg, 3)
end
end
when 2598.kill begin
local idx = pc.get_map_index()
if idx >= 3560000 and idx < 3570000 then
d.notice(idx, 988, "", true)
d.notice(idx, 989, "", true)
server_timer("end_azrael", 10, idx)
local c = pc.getf("main_quest_lv120", "2598")
if c > 0 then
pc.setf("main_quest_lv120", "2598", c - 1)
end
local t = pc.getf("main_quest_lv120", "2598")
if t == 0 then
pc.setf("main_quest_lv120", "dungeon", 2)
pc.setf("main_quest_lv120", "success", 0)
end
pc.setf("dungeon", string.format("%d", idx), 0)
end
end
when loop_azrael.server_timer begin
local arg = get_server_timer_arg()
if d.find(arg) then
local s = d.getf(arg, "step")
if s > 0 then
... (192 lines left)
Azrael Quest
- madwithpower
-

- Mesaje: 1
- Membru din: 06 Iun 2024, 21:16
- Server: Athos
- Regat: Jinno
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- Discord: Copiază ID
- Zedu'
-

- Mesaje: 297
- Membru din: 15 Apr 2018, 13:40
- Server: GOTH2
- Regat: Jinno
- Aprecieri: 384
- Mulţumiri: 560
- Discord: Copiază ID
- Contact:
Incearca asa
Cod: Selectaţi tot
quest main_quest_lv120 begin
state start begin
end
state run begin
when login or levelup with pc.get_level() >= 120 begin
set_state(gotoinfomation)
end
end
state gotoinfomation begin
when letter begin
send_letter(gameforge[pc.get_language()].main_quest.title_7)
end
when button or info begin
local lang = pc.get_language()
say_title(string.format("%s:", gameforge[lang].main_quest.title_7))
say("")
say(string.format(gameforge[lang].main_quest._1, mob_name(20354)))
say(gameforge[lang].main_quest._2)
set_state(gototeacher)
end
end
state gototeacher begin
when letter begin
local lang = pc.get_language()
local v = find_npc_by_vnum(20354)
if v != 0 then
target.vid("__TARGET__", v, gameforge[lang].main_quest.title_7)
end
send_letter(gameforge[lang].main_quest.title_7)
end
when button or info begin
local lang = pc.get_language()
say_title(string.format("%s:", gameforge[lang].main_quest.title_7))
say("")
say(string.format(gameforge[lang].main_quest._1, mob_name(20354)))
say(gameforge[lang].main_quest._2)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
local lang = pc.get_language()
say_title(string.format("%s:", mob_name(20354)))
say("")
say(string.format(gameforge[lang].main_quest._31, mob_name(8512)))
say(gameforge[lang].main_quest._32)
say(gameforge[lang].main_quest._33)
say(gameforge[lang].main_quest._34)
say("")
say(gameforge[lang].main_quest._35)
say(gameforge[lang].main_quest._36)
pc.setqf("8512", 1)
pc.setqf("dungeon", 0)
set_state(gotomission)
end
end
state gotomission begin
when end_azrael.server_timer begin
local arg = get_server_timer_arg()
clear_server_timer("loop_azrael", arg)
clear_server_timer("end_azrael", arg)
if d.find(arg) then
d.kill_all(arg)
d.exit_all_lobby(arg, 3)
end
end
when 8512.kill begin
local idx = pc.get_map_index()
if idx >= 3560000 and idx < 3570000 then
d.notice(idx, 988, "", true)
d.notice(idx, 989, "", true)
server_timer("end_azrael", 10, idx)
local c = pc.getf("main_quest_lv120", "8512")
if c > 0 then
pc.setf("main_quest_lv120", "8512", c - 1)
end
local t = pc.getf("main_quest_lv120", "8512")
if t == 0 then
pc.setf("main_quest_lv120", "dungeon", 2)
pc.setf("main_quest_lv120", "success", 0)
set_state(gotoreward)
end
pc.setf("dungeon", string.format("%d", idx), 0)
end
end
when loop_azrael.server_timer begin
local arg = get_server_timer_arg()
if d.find(arg) then
local s = d.getf(arg, "step")
if s > 0 then
if s == 1 then
d.notice(arg, 984, "", true)
else
d.notice(arg, 985, string.format("%d", s), true)
end
d.setf(arg, "step", s - 1)
else
d.notice(arg, 986, "", true)
clear_server_timer("loop_azrael", arg)
d.kill_all(arg)
d.exit_all_lobby(arg, 3)
end
end
end
when logout begin
local idx = pc.get_map_index()
if idx >= 3560000 and idx < 3570000 then
pc.setf("main_quest_lv120", "disconnect", get_global_time() + 300)
end
end
when login begin
if pc.getqf("dungeon") == 2 then
pc.delqf("dungeon")
set_state(gotoreward)
end
local idx = pc.get_map_index()
if idx == 356 then
pc.warp(645800, 351400)
elseif idx >= 3560000 and idx < 3570000 then
pc.set_warp_location(361, 6458, 3514)
pc.setf("main_quest_lv120", "idx", idx)
pc.setf("main_quest_lv120", "ch", pc.get_channel_id())
if pc.getqf("dungeon") == 0 then
pc.setqf("dungeon", idx)
d.setf(idx, "floor", 1)
d.setf(idx, "step", 9)
d.notice(idx, 987, "", true)
d.spawn_mob(idx, 8512, 384, 657)
server_timer("loop_azrael", 60, idx)
end
end
end
when letter begin
send_letter(gameforge[pc.get_language()].main_quest.subtitle_7)
end
when button or info begin
local lang = pc.get_language()
say_title(string.format("%s:", gameforge[lang].main_quest.subtitle_7))
say("")
local idx = pc.get_map_index()
if idx >= 3560000 and idx < 3570000 then
say(string.format(gameforge[lang].main_quest._38, mob_name(8512)))
say(gameforge[lang].main_quest._39)
--wait()
--send_letter(gameforge[lang].main_quest.subtitle_7)
else
say(gameforge[lang].main_quest._37)
say(string.format("- %d %s.", pc.getqf("8512"), mob_name(8512)))
say(gameforge[lang].main_quest._40)
local s = select(gameforge[lang].main_quest._41, gameforge[lang].main_quest._42)
if s == 1 then
say_title(string.format("%s:", gameforge[lang].main_quest.subtitle_7))
say("")
if party.is_party() then
say(gameforge[lang].main_quest._43)
--wait()
--send_letter(gameforge[lang].main_quest.subtitle_7)
return
end
if pc.get_map_index() != 361 then
say(gameforge[lang].main_quest._44)
say(gameforge[lang].main_quest._45)
return
end
local r = pc.getqf("success") - get_time()
if r > 0 then
local goahead = 1
local rejoinTIME = pc.getf("catacombe", "disconnect") - get_global_time()
if rejoinTIME > 0 then
local rejoinIDX = pc.getf("catacombe", "idx")
if rejoinIDX > 0 then
local rejoinCH = pc.getf("catacombe", "ch")
if rejoinCH != pc.get_channel_id() then
say(string.format(gameforge[lang].common.dungeon_26, rejoinCH))
return
end
if d.find(rejoinIDX) then
goahead = 0
pc.warp(1528200, 2318700, rejoinIDX)
end
end
end
if goahead == 1 then
local d1 = math.floor(r / 3600)
local d2 = math.floor((r - (d1 * 3600))) / 60
if d1 < 0 then
d1 = 0
end
if d2 < 0 then
d2 = 0
end
j = string.format(gameforge[lang].main_quest._47, d1, d2)
say(string.format(gameforge[lang].main_quest._48, j))
--wait()
--send_letter(gameforge[lang].main_quest.subtitle_7)
end
else
say(gameforge[lang].main_quest._46)
wait()
pc.setqf("success", get_time() + 60 * 60 * 8)
pc.setqf("dungeon", 0)
d.join_cords(356, 15282, 23187)
end
else
send_letter(gameforge[lang].main_quest.subtitle_7)
end
end
end
end
state gotoreward begin
when letter begin
local lang = pc.get_language()
local v = find_npc_by_vnum(20354)
if v != 0 then
target.vid("__TARGET__", v, gameforge[lang].main_quest.donetitle_7)
end
send_letter(gameforge[lang].main_quest.donetitle_7)
end
when button or info begin
local lang = pc.get_language()
say_title(string.format("%s:", gameforge[lang].main_quest.donetitle_1))
say("")
say(gameforge[lang].main_quest._49)
say(string.format(gameforge[lang].main_quest._50, mob_name(20354)))
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
pc.give_item2(88960, 2)
pc.give_item2(88967, 1)
pc.give_item2(88961, 1)
pc.give_item2(88963, 1)
pc.give_item2(88962, 1)
pc.give_item2(88965, 1)
pc.change_gold(150000000)
say_title(string.format("%s:", mob_name(20354)))
say("")
local lang = pc.get_language()
say(gameforge[lang].main_quest._53)
say(gameforge[lang].main_quest._54)
say(string.format(gameforge[lang].main_quest._55, mob_name(8512)))
say("")
say(gameforge[lang].main_quest._56)
say(gameforge[lang].main_quest._57)
wait()
say_title(string.format("%s:", mob_name(20354)))
say("")
say_reward(gameforge[lang].main_quest._58)
say_reward(gameforge[lang].main_quest._74)
say_reward(gameforge[lang].main_quest._75)
say_reward(gameforge[lang].main_quest._76)
say_reward(gameforge[lang].main_quest._77)
say_reward(gameforge[lang].main_quest._78)
say_reward(gameforge[lang].main_quest._79)
say_reward(gameforge[lang].main_quest._80)
pc.delqf("8512")
pc.delqf("success")
clear_letter()
set_state(__COMPLETE__)
end
end
state __COMPLETE__ begin
end
end
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