Am si eu un bug la DT trec etaj unu la 2 bat toti mobii si nu ma trece la 3 ce pot face?
precizez faptul ca la etaj 1 cand sparg piatra metin pentru etaj 2 trec la etaj 2 si imi zice ceva de sd3
cine ma poate ajuta si pe mine va rog ?
Bug DT etaj 2
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quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
-- ¨Ã«D¦b1¼Ó®É, °eªð¥~±.
-- ¼h¼Æ ½d³ò
-- 1¼Ó 88 577 236 737
-- 2¼Ó 91 343 238 504
-- 3¼Ó 104 107 248 269
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp((5376+532)*100, (512+596+4)*100, 65)
end
pc.set_warp_location(65, 5376+532, 512+596+4)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5376+532, 512+596+4)
end
end
when deviltower_man.chat.locale.deviltower_man_chat begin
if pc . get_level ( ) < 40 then
say ( "Nu ai inca destula experienta.Vino inapoi cand vrei avea cel putin Level 40!" )
else
say ( "Doresti sa mergi in DT?" )
local s = select ( "Intra" , "Teleport Shinsoo" , "Teleport Chunjo" , "Teleport Jinno" , "Renunta" )
if s == 1 then
pc . warp ( 216500 , 727000 )
end
if s == 5 then
end
if s == 2 then
say ( "Vei fi teleportat in taramul Shinsoo!" )
local s = select ( "OK" )
pc . warp ( 469300 , 964200 )
end
if s == 3 then
say ( "Vei fi teleportat in taramul Chunjo!" )
local s = select ( "OK" )
pc . warp ( 55700 , 157900 )
end
if s == 4 then
say ( "Vei fi teleportat in taramul Jinno!" )
local s = select ( "OK" )
pc . warp ( 969600 , 278400 )
end
end
end
when devil_stone1.kill begin
timer("devil_stone1_1", 6)
end
when devil_stone1_1.timer begin
local mapto7= pc.count_item(30302) -- ®ø·À¤£ª¾¬O§_¦s¦bªº¯u¤`ÆF¶ð
pc.remove_item(30302,mapto7)
local boxto7= pc.count_item(30300) -- ®ø·À¤£ª¾¬O§_¦s¦bªº¤£ª¾¦Wªº½c¤l
pc.remove_item(30300,boxto7)
d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
end
--when devil_stone2.kill begin
--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
--end
when devil_stone3.kill begin
--d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
--d.set_exit_all_at_eliminate(6)
--d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
--d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
--d.exit_all()
end
function get_4floor_stone_pos()
local positions = {
{368, 629},
{419, 630},
{428, 653},
{422, 679},
{395, 689},
{369, 679},
{361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions[i];
positions[i] = positions[j];
positions[j] = t;
end
end
--for i = 1, 7 do
-- positions[i][1] = positions[i][1] * 100
-- positions[i][2] = positions[i][2] * 100
-- end
return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.setf("level", 4)
-- ¦A²{¤j¶q©Çª«¤Î»s³y¯u¥ÛÀY©M°²¥ÛÀY
--d.regen_file("data/dungeon/deviltower4_regen.txt")
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
chat(positions[i][1], positions[i][2])
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
end
chat(positions[7][1], positions[7][2])
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
chat(vid)
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
d.notice("Gaseste Piatra Metin adevarata");
d.notice("Pentru a trece mai departe");
d.notice("Doar o piatra metin este buna!");
d.notice("Ai la dispozitie 15 minute!");
end
when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Timp ramas: 10 Minute")
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Timp ramas: 5 Minute")
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Timpul a expirat")
d.notice("Vei fi teleportat in exterior!")
d.exit_all()
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
end
when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
d.notice("Pietrele Metin False dispar..");
end
end
end
else
--d.clear_regen()
--d.regen_file("data/dungeon/deviltower5_regen.txt")
server_timer("devil_stone4_end", 5, get_server_timer_arg())
d.notice("Ati distrus Piatra Metin adevarata")
d.notice("Acum veti fi teleportat")
d.notice("La etajul superior")
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end
when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
d.setf("level", 5)
d.setf("stone_count", 5)
d.notice("Acum sunteti la Nivelul 5")
d.notice("Trebuie sa desfaci toate sigiliile.")
d.notice("Ai la dispozitie 20 minute.")
d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())
-- 5¼ÓÄ~Äò¦A²{
d.set_regen_file("data/dungeon/deviltower5_regen.txt")
-- 5¼Ó«Ê¦L¥Û¦A²{
d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Timp ramas: 15 Minute")
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Timp ramas: 10 Minute")
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Timp ramas: 5 Minute")
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Timpul a expirat")
d.notice("Veti fi teleportati in exterior")
d.exit_all()
end
end
--when devil_stone4.kill begin
--d.setf("level", 5)
--d.setf("stone_count", 4)
--d.clear_regen()
--d.regen_file("data/dungeon/deviltower5_regen.txt")
--d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
--end
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 50
--if is_test_server() then
--KILL_COUNT_FOR_DROP_KEY = 1
--end
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
-- ±¼¤UÂê°Í
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.setf("level", 6)
d.clear_regen()
d.regen_file("data/dungeon/deviltower6_regen.txt")
d.notice("Ai deschis toate sigiliile!")
d.notice("Acum veti fi teleportati la Nivelul 6.")
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
clear_server_timer('devil_stone5_fail', get_server_timer_arg())
else
d.notice("Au mai ramas "..d.getf("stone_count").." Sigilii")
end
end
when devil_stone6.kill begin
-- ¶Ç°e¨ì·Ò¸t©Ò¦bªº¦a¹Ï
-- §_«h¡A¶}³]¤@Ó·s·Ò¸t
--d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
d.kill_all()
-- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
d.check_eliminated()
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf("can_refine", 1)
end
--------------------------------------
-- ¥Ñ¶i¤J7¼Ó¦Ü¨ì¹F8¼Ó¤§«e
--------------------------------------
when 20074.chat."Etajul urmator." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say_title(""..mob_name(20074).."")
say("Vrei sa mergi la etajul 7?")
say("Poate esti norocos azi si te voi lasa sa treci!")
say("")
say("Dar mai intai lasa-ma sa verific un lucru..")
say("")
wait()
if pc.level >=75 then
say("Te las sa treci mai departe!")
say("Iti doresc mult noroc!!")
timer("devil_jump_7", 6)
return
end
say_reward("Trecerea nu este permisa!")
say("")
say("Tu nu esti destul de mare!")
say("Vino aici cand vei avea minim Level 75,")
say("Pana atunci eu nu te pot trece")
say("")
say("")
wait()
pc.warp(590500, 110500)
return
end
when 20075.chat."Etajul urmator." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say_title(""..mob_name(20075).."")
say("Vrei sa mergi la etajul 7?")
say("Poate esti norocos azi si te voi lasa sa treci!")
say("")
say("Dar mai intai lasa-ma sa verific un lucru..")
say("")
wait()
if pc.level >=75 then
say("Te las sa treci mai departe!")
say("Iti doresc mult noroc!!")
timer("devil_jump_7", 6)
return
end
say_reward("Trecerea nu este permisa!")
say("")
say("Tu nu esti destul de mare!")
say("Vino aici cand vei avea minim Level 75,")
say("Pana atunci eu nu te pot trece")
say("")
say("")
wait()
pc.warp(590500, 110500)
return
end
when 20076.chat."Etajul urmator." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say_title(""..mob_name(20076).."")
say("Vrei sa mergi la etajul 7?")
say("Poate esti norocos azi si te voi lasa sa treci!")
say("")
say("Dar mai intai lasa-ma sa verific un lucru..")
say("")
wait()
if pc.level >=75 then
say("Te las sa treci mai departe!")
say("Iti doresc mult noroc!!")
timer("devil_jump_7", 6)
return
end
say_reward("Trecerea nu este permisa!")
say("")
say("Tu nu esti destul de mare!")
say("Vino aici cand vei avea minim Level 75,")
say("Pana atunci eu nu te pot trece")
say("")
say("")
wait()
pc.warp(590500, 110500)
return
end
when devil_jump_7.timer begin
d.clear_regen()
d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)
d.setf("level", 7)
d.jump_all(2048+590, 6656+638)
end
when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)
if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end
when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
game.drop_item(30300, 1)
end
when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)
local pct = number(1,10)
if pct == 1 then
-- ±¼¤U¯u¦a¹Ï
game.drop_item(30302, 1)
d.clear_regen()
else
-- ±¼¤U°²¦a¹Ï
game.drop_item(30301, 1)
end
end
when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
-- ¶Ç°e¨ì8¼Ó
say("Ai gasit harta cea buna pentru")
say("Nivelul urmator.")
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end
--------------------------------------------
-- ¥Ñ¶i¤J8¼Ó¦Ü¨ì¹F9¼Ó¤§«e
--------------------------------------------
when devil_jump_8.timer begin
d.setf("level", 8)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count= pc.count_item(30302)-- ®ø·À¯u¤`ÆF¶ð
pc.remove_item(30302,_count)
end
when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local pct1 = number(1, 5)
if pct1 == 1 then
local pct2 = number(1, 10)
if pct2 == 1 then
-- ±¼¤U¯uÂê°Í
game.drop_item(30304, 1)
else
-- ±¼¤U°²Âê°Í
game.drop_item(30303, 1)
end
else
return
end
end
when 20366.take with item.vnum == 30304 begin
-- 9¼Ó«Ê¦L¸Ñ°£
npc.purge()
item.remove()
timer("devil_jump_9", 6)
end
---------------------------------------------
-- ¥Ñ¶i¤J9¼Ó¦Üµ²§ô
---------------------------------------------
when devil_jump_9.timer begin
d.setf("level", 9)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end
when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.kill_all()
timer("devil_end_jump", 10)
d.notice("Felicitari!!!")
d.notice("L-ati omorat pe Ingerul cu Coasa!!!")
d.notice("Acum veti trece la etajul urmator!!!")
end
when devil_end_jump.timer begin
d.setf("level", 7)
d.jump_all(2048+590, 6656+638)
d.clear_regen()
d.spawn_mob(1094, 639, 658)
end
when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.notice("Felicitari!!!")
d.notice("L-ati omorat pe Regele Demonilor Albastru!!!")
d.notice("Acum veti trece la etajul urmator!!!")
d.kill_all()
timer("devil_end_jump_schmied", 10)
end
when devil_end_jump_schmied.timer begin
d.setf("level", 9)
d.jump_all(2048+590, 6656+155)
d.clear_regen()
d.spawn_mob(1095, 605, 178)
end
when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.check_eliminated()
d.spawn_mob(9012, 619, 170);
d.setqf("can_refine", 1)
end
end
end-
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