quest start_metin2ap begin
state start begin
when login with pc.getqf("luat") == 0 begin
say_title("Metin2Apocalypse - Mereu vei avea ceva de facut")
say("Dragi jucatori,")
say("Server-ul nostru nou nout,este conceput")
say("cu indeajunsa inteligenta,sa nu te plictisesti")
say("niciodata.Intotdeuna vei avea ceva de facut.")
say("Pentru mai multe informatii contactati un GM.")
say("sau accesati forumul disponibil pe site.")
if pc.get_job() == 0 then
pc.give_item2(19, 1)
pc.give_item2(11209, 1)
pc.give_item2(12209, 1)
pc.give_item2(14009, 1)
pc.give_item2(16009, 1)
pc.give_item2(15009, 1)
pc.give_item2(13009, 1)
pc.give_item2(70038, 200)
pc.give_item2(50053, 1)
horse.set_level(21)
elseif pc.get_job() == 1 then
pc.give_item2(12349, 1)
pc.give_item2(11409, 1)
pc.give_item2(1009, 1)
pc.give_item2(14009, 1)
pc.give_item2(16009, 1)
pc.give_item2(15009, 1)
pc.give_item2(13009, 1)
pc.give_item2(70038, 200)
pc.give_item2(50053, 1)
horse.set_level(21)
elseif pc.get_job() == 2 then
pc.give_item2(11609, 1)
pc.give_item2(12489, 1)
pc.give_item2(19, 1)
pc.give_item2(14009, 1)
pc.give_item2(16009, 1)
pc.give_item2(15009, 1)
pc.give_item2(13009, 1)
pc.give_item2(70038, 200)
pc.give_item2(50053, 1)
horse.set_level(21)
elseif pc.get_job() == 3 then
pc.give_item2(11809, 1)
pc.give_item2(7009, 1)
pc.give_item2(12629, 1)
pc.give_item2(14009, 1)
pc.give_item2(16009, 1)
pc.give_item2(15009, 1)
pc.give_item2(13009, 1)
pc.give_item2(70038, 200)
pc.give_item2(50053, 1)
horse.set_level(21)
end
pc.give_item2(50187, 1)
pc.setqf("luat", 1)
set_state(complete)
end
end
state complete begin
end
end
state start begin
when login with pc.getqf("luat") == 0 begin
say_title("Metin2Apocalypse - Mereu vei avea ceva de facut")
say("Dragi jucatori,")
say("Server-ul nostru nou nout,este conceput")
say("cu indeajunsa inteligenta,sa nu te plictisesti")
say("niciodata.Intotdeuna vei avea ceva de facut.")
say("Pentru mai multe informatii contactati un GM.")
say("sau accesati forumul disponibil pe site.")
if pc.get_job() == 0 then
pc.give_item2(19, 1)
pc.give_item2(11209, 1)
pc.give_item2(12209, 1)
pc.give_item2(14009, 1)
pc.give_item2(16009, 1)
pc.give_item2(15009, 1)
pc.give_item2(13009, 1)
pc.give_item2(70038, 200)
pc.give_item2(50053, 1)
horse.set_level(21)
elseif pc.get_job() == 1 then
pc.give_item2(12349, 1)
pc.give_item2(11409, 1)
pc.give_item2(1009, 1)
pc.give_item2(14009, 1)
pc.give_item2(16009, 1)
pc.give_item2(15009, 1)
pc.give_item2(13009, 1)
pc.give_item2(70038, 200)
pc.give_item2(50053, 1)
horse.set_level(21)
elseif pc.get_job() == 2 then
pc.give_item2(11609, 1)
pc.give_item2(12489, 1)
pc.give_item2(19, 1)
pc.give_item2(14009, 1)
pc.give_item2(16009, 1)
pc.give_item2(15009, 1)
pc.give_item2(13009, 1)
pc.give_item2(70038, 200)
pc.give_item2(50053, 1)
horse.set_level(21)
elseif pc.get_job() == 3 then
pc.give_item2(11809, 1)
pc.give_item2(7009, 1)
pc.give_item2(12629, 1)
pc.give_item2(14009, 1)
pc.give_item2(16009, 1)
pc.give_item2(15009, 1)
pc.give_item2(13009, 1)
pc.give_item2(70038, 200)
pc.give_item2(50053, 1)
horse.set_level(21)
end
pc.give_item2(50187, 1)
pc.setqf("luat", 1)
set_state(complete)
end
end
state complete begin
end
end




