Bonusuri (Apply name & Apply value) +lykan

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L.a.D l Catalin
Nivel 6

Nivel 6
Mesaje: 1078
Membru din: 15 Sep 2014, 18:27
Server: Freakz Metin2
Regat: Jinno
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Apply name si apply value de la bonusuri, complete, cu lykan.

Cod: Selectaţi tot

	{POINT_NONE,},						// apply_name = APPLY_NONE & apply_value = 0
	{POINT_MAX_HP,},					// apply_name = APPLY_MAX_HP & apply_value = 1
	{POINT_MAX_SP,},					// apply_name = APPLY_MAX_SP & apply_value = 2
	{POINT_HT,},						// apply_name = APPLY_CON & apply_value = 3
	{POINT_IQ,},						// apply_name = APPLY_INT & apply_value = 4
	{POINT_ST,},						// apply_name = APPLY_STR & apply_value = 5
	{POINT_DX,},						// apply_name = APPLY_DEX & apply_value = 6
	{POINT_ATT_SPEED,},					// apply_name = APPLY_ATT_SPEED & apply_value = 7
	{POINT_MOV_SPEED,},					// apply_name = APPLY_MOV_SPEED & apply_value = 8
	{POINT_CASTING_SPEED,},				// apply_name = APPLY_CAST_SPEED & apply_value = 9
	{POINT_HP_REGEN,},					// apply_name = APPLY_HP_REGEN & apply_value = 10
	{POINT_SP_REGEN,},					// apply_name = APPLY_SP_REGEN & apply_value = 11
	{POINT_POISON_PCT,},				// apply_name = APPLY_POISON_PCT & apply_value = 12
	{POINT_STUN_PCT,},   				// apply_name = APPLY_STUN_PCT & apply_value = 13
	{POINT_SLOW_PCT,},					// apply_name = APPLY_SLOW_PCT & apply_value = 14
	{POINT_CRITICAL_PCT,},				// apply_name = APPLY_CRITICAL_PCT & apply_value = 15
	{POINT_PENETRATE_PCT,},				// apply_name = APPLY_PENETRATE_PCT & apply_value = 16
	{POINT_ATTBONUS_HUMAN,},			// apply_name = APPLY_ATTBONUS_HUMAN & apply_value = 17
	{POINT_ATTBONUS_ANIMAL,},			// apply_name = APPLY_ATTBONUS_ANIMAL & apply_value = 18
	{POINT_ATTBONUS_ORC,},				// apply_name = APPLY_ATTBONUS_ORC & apply_value = 19
	{POINT_ATTBONUS_MILGYO,},			// apply_name = APPLY_ATTBONUS_MILGYO & apply_value = 20
	{POINT_ATTBONUS_UNDEAD,},			// apply_name = APPLY_ATTBONUS_UNDEAD & apply_value = 21
	{POINT_ATTBONUS_DEVIL,},			// apply_name = APPLY_ATTBONUS_DEVIL & apply_value = 22
	{POINT_STEAL_HP,},					// apply_name = APPLY_STEAL_HP & apply_value = 23
	{POINT_STEAL_SP,},					// apply_name = APPLY_STEAL_SP & apply_value = 24
	{POINT_MANA_BURN_PCT,},				// apply_name = APPLY_MANA_BURN_PCT & apply_value = 25
	{POINT_DAMAGE_SP_RECOVER,},			// apply_name = APPLY_DAMAGE_SP_RECOVER & apply_value = 26
	{POINT_BLOCK,},						// apply_name = APPLY_BLOCK & apply_value = 27
	{POINT_DODGE,},						// apply_name = APPLY_DODGE & apply_value = 28
	{POINT_RESIST_SWORD,},				// apply_name = APPLY_RESIST_SWORD & apply_value = 29
	{POINT_RESIST_TWOHAND,},			// apply_name = APPLY_RESIST_TWOHAND & apply_value = 30
	{POINT_RESIST_DAGGER,},				// apply_name = APPLY_RESIST_DAGGER & apply_value = 31
	{POINT_RESIST_BELL,},				// apply_name = APPLY_RESIST_BELL & apply_value = 32
	{POINT_RESIST_FAN,},				// apply_name = APPLY_RESIST_FAN & apply_value = 33
	{POINT_RESIST_BOW,},				// apply_name = APPLY_RESIST_BOW & apply_value = 34
	{POINT_RESIST_FIRE,},				// apply_name = APPLY_RESIST_FIRE & apply_value = 35
	{POINT_RESIST_ELEC,},				// apply_name = APPLY_RESIST_ELEC & apply_value = 36
	{POINT_RESIST_MAGIC,},				// apply_name = APPLY_RESIST_MAGIC & apply_value = 37
	{POINT_RESIST_WIND,},				// apply_name = APPLY_RESIST_WIND & apply_value = 38
	{POINT_REFLECT_MELEE,},				// apply_name = APPLY_REFLECT_MELEE & apply_value = 39
	{POINT_REFLECT_CURSE,},				// apply_name = APPLY_REFLECT_CURSE & apply_value = 40
	{POINT_POISON_REDUCE,},				// apply_name = APPLY_POISON_REDUCE & apply_value = 41
	{POINT_KILL_SP_RECOVER,},			// apply_name = APPLY_KILL_SP_RECOVER & apply_value = 42
	{POINT_EXP_DOUBLE_BONUS,},			// apply_name = APPLY_EXP_DOUBLE_BONUS & apply_value = 43
	{POINT_GOLD_DOUBLE_BONUS,},			// apply_name = APPLY_GOLD_DOUBLE_BONUS & apply_value = 44
	{POINT_ITEM_DROP_BONUS,},			// apply_name = APPLY_ITEM_DROP_BONUS & apply_value = 45
	{POINT_POTION_BONUS,},				// apply_name = APPLY_POTION_BONUS & apply_value = 46
	{POINT_KILL_HP_RECOVERY,},			// apply_name = APPLY_KILL_HP_RECOVER & apply_value = 47
	{POINT_IMMUNE_STUN,},				// apply_name = APPLY_IMMUNE_STUN & apply_value = 48
	{POINT_IMMUNE_SLOW,},				// apply_name = APPLY_IMMUNE_SLOW & apply_value = 49
	{POINT_IMMUNE_FALL,},				// apply_name = APPLY_IMMUNE_FALL & apply_value = 50
	{POINT_NONE,},						// apply_name = APPLY_SKILL & apply_value = 51
	{POINT_BOW_DISTANCE,},				// apply_name = APPLY_BOW_DISTANCE & apply_value = 52
	{POINT_ATT_GRADE_BONUS,},			// apply_name = APPLY_ATT_GRADE & apply_value = 53
	{POINT_DEF_GRADE_BONUS,},			// apply_name = APPLY_DEF_GRADE & apply_value = 54
	{POINT_MAGIC_ATT_GRADE_BONUS,},		// apply_name = APPLY_MAGIC_ATT_GRADE & apply_value = 55
	{POINT_MAGIC_DEF_GRADE_BONUS,},		// apply_name = APPLY_MAGIC_DEF_GRADE & apply_value = 56
	{POINT_CURSE_PCT,},					// apply_name = APPLY_CURSE_PCT & apply_value = 57
	{POINT_MAX_STAMINA},				// apply_name = APPLY_MAX_STAMINA & apply_value = 58
	{POINT_ATTBONUS_WARRIOR},			// apply_name = APPLY_ATTBONUS_WARRIOR & apply_value = 59
	{POINT_ATTBONUS_ASSASSIN},			// apply_name = APPLY_ATTBONUS_ASSASSIN & apply_value = 60
	{POINT_ATTBONUS_SURA},				// apply_name = APPLY_ATTBONUS_SURA & apply_value = 61
	{POINT_ATTBONUS_SHAMAN},			// apply_name = APPLY_ATTBONUS_SHAMAN & apply_value = 62
	{POINT_ATTBONUS_MONSTER},			// apply_name = APPLY_ATTBONUS_MONSTER & apply_value = 63
	{POINT_ATT_BONUS},					// apply_name = APPLY_MALL_ATTBONUS  & apply_value = 64
	{POINT_MALL_DEFBONUS},				// apply_name = NONE & apply_value = 65
	{POINT_MALL_EXPBONUS},				// apply_name = APPLY_MALL_EXPBONUS & apply_value = 66
	{POINT_MALL_ITEMBONUS},				// apply_name = NONE & apply_value = 67
	{POINT_MALL_GOLDBONUS},				// apply_name = NONE & apply_value = 68
	{POINT_MAX_HP_PCT},					// apply_name = NONE & apply_value = 69
	{POINT_MAX_SP_PCT},					// apply_name = NONE & apply_value = 70
	{POINT_SKILL_DAMAGE_BONUS},			// apply_name = NONE & apply_value = 71
	{POINT_NORMAL_HIT_DAMAGE_BONUS},	// apply_name = NONE & apply_value = 72
	{POINT_SKILL_DEFEND_BONUS},			// apply_name = NONE & apply_value = 73
	{POINT_NORMAL_HIT_DEFEND_BONUS},	// apply_name = NONE & apply_value = 74
	{POINT_PC_BANG_EXP_BONUS},			// apply_name = NONE & apply_value = 75
	{POINT_PC_BANG_DROP_BONUS},			// apply_name = NONE & apply_value = 76
	{POINT_NONE,},						// apply_name = APPLY_EXTRACT_HP_PCT & apply_value = 77
	{POINT_RESIST_WARRIOR,},			// apply_name = APPLY_RESIST_WARRIOR & apply_value = 78
	{POINT_RESIST_ASSASSIN,},			// apply_name = APPLY_RESIST_ASSASSIN & apply_value = 79
	{POINT_RESIST_SURA,},				// apply_name = APPLY_RESIST_SURA & apply_value = 80
	{POINT_RESIST_SHAMAN,},				// apply_name = APPLY_RESIST_SHAMAN & apply_value = 81
	{POINT_ENERGY},						// apply_name = NONE & apply_value = 82
	{POINT_DEF_GRADE},					// apply_name = DEF_GRADE_BONUS & apply_value = 83
	{POINT_COSTUME_ATTR_BONUS},			// apply_name = NONE & apply_value = 84
	{POINT_MAGIC_ATT_BONUS_PER},		// apply_name = NONE & apply_value = 85
	{POINT_MELEE_MAGIC_ATT_BONUS_PER},	// apply_name = APPLY_MELEE_MAGIC_ATTBONUS_PER & apply_value = 86
	{POINT_RESIST_ICE,},				// apply_name = APPLY_RESIST_ICE & apply_value = 87
	{POINT_RESIST_EARTH,},				// apply_name = APPLY_RESIST_EARTH & apply_value = 88
	{POINT_RESIST_DARK,},				// apply_name = APPLY_RESIST_DARK & apply_value = 89
	{POINT_RESIST_CRITICAL,},			// apply_name = APPLY_ANTI_CRITICAL_PCT & apply_value = 90
	{POINT_RESIST_PENETRATE,},			// apply_name = APPLY_ANTI_PENETRATE_PCT & apply_value = 91
	{POINT_BLEEDING_PCT,}, 				// apply_name = APPLY_BLEEDING_PCT & apply_value = 92
	{POINT_BLEEDING_REDUCE,}, 			// apply_name = APPLY_BLEEDING_REDUCE & apply_value = 93
	{POINT_ATTBONUS_WOLFMAN,},   		// apply_name = APPLY_ATTBONUS_WOLFMAN & apply_value = 94
	{POINT_RESIST_WOLFMAN,},   			// apply_name = APPLY_RESIST_WOLFMAN & apply_value =95
	{POINT_RESIST_CLAW,},   			// apply_name = APPLY_RESIST_CLAW & apply_value = 96
Pentru acest mesaj, L.a.D l Catalin for the post:
buffcoma
[center]VAND CONT STEAM 112 GAMES[/center]
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L.a.D l Catalin
Nivel 6

Nivel 6
Mesaje: 1078
Membru din: 15 Sep 2014, 18:27
Server: Freakz Metin2
Regat: Jinno
Aprecieri: 15  
Mulţumiri: 132  
 Contact:
Medalii

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[center]VAND CONT STEAM 112 GAMES[/center]
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