Cod: Selectaţi tot
{POINT_NONE,}, // apply_name = APPLY_NONE & apply_value = 0
{POINT_MAX_HP,}, // apply_name = APPLY_MAX_HP & apply_value = 1
{POINT_MAX_SP,}, // apply_name = APPLY_MAX_SP & apply_value = 2
{POINT_HT,}, // apply_name = APPLY_CON & apply_value = 3
{POINT_IQ,}, // apply_name = APPLY_INT & apply_value = 4
{POINT_ST,}, // apply_name = APPLY_STR & apply_value = 5
{POINT_DX,}, // apply_name = APPLY_DEX & apply_value = 6
{POINT_ATT_SPEED,}, // apply_name = APPLY_ATT_SPEED & apply_value = 7
{POINT_MOV_SPEED,}, // apply_name = APPLY_MOV_SPEED & apply_value = 8
{POINT_CASTING_SPEED,}, // apply_name = APPLY_CAST_SPEED & apply_value = 9
{POINT_HP_REGEN,}, // apply_name = APPLY_HP_REGEN & apply_value = 10
{POINT_SP_REGEN,}, // apply_name = APPLY_SP_REGEN & apply_value = 11
{POINT_POISON_PCT,}, // apply_name = APPLY_POISON_PCT & apply_value = 12
{POINT_STUN_PCT,}, // apply_name = APPLY_STUN_PCT & apply_value = 13
{POINT_SLOW_PCT,}, // apply_name = APPLY_SLOW_PCT & apply_value = 14
{POINT_CRITICAL_PCT,}, // apply_name = APPLY_CRITICAL_PCT & apply_value = 15
{POINT_PENETRATE_PCT,}, // apply_name = APPLY_PENETRATE_PCT & apply_value = 16
{POINT_ATTBONUS_HUMAN,}, // apply_name = APPLY_ATTBONUS_HUMAN & apply_value = 17
{POINT_ATTBONUS_ANIMAL,}, // apply_name = APPLY_ATTBONUS_ANIMAL & apply_value = 18
{POINT_ATTBONUS_ORC,}, // apply_name = APPLY_ATTBONUS_ORC & apply_value = 19
{POINT_ATTBONUS_MILGYO,}, // apply_name = APPLY_ATTBONUS_MILGYO & apply_value = 20
{POINT_ATTBONUS_UNDEAD,}, // apply_name = APPLY_ATTBONUS_UNDEAD & apply_value = 21
{POINT_ATTBONUS_DEVIL,}, // apply_name = APPLY_ATTBONUS_DEVIL & apply_value = 22
{POINT_STEAL_HP,}, // apply_name = APPLY_STEAL_HP & apply_value = 23
{POINT_STEAL_SP,}, // apply_name = APPLY_STEAL_SP & apply_value = 24
{POINT_MANA_BURN_PCT,}, // apply_name = APPLY_MANA_BURN_PCT & apply_value = 25
{POINT_DAMAGE_SP_RECOVER,}, // apply_name = APPLY_DAMAGE_SP_RECOVER & apply_value = 26
{POINT_BLOCK,}, // apply_name = APPLY_BLOCK & apply_value = 27
{POINT_DODGE,}, // apply_name = APPLY_DODGE & apply_value = 28
{POINT_RESIST_SWORD,}, // apply_name = APPLY_RESIST_SWORD & apply_value = 29
{POINT_RESIST_TWOHAND,}, // apply_name = APPLY_RESIST_TWOHAND & apply_value = 30
{POINT_RESIST_DAGGER,}, // apply_name = APPLY_RESIST_DAGGER & apply_value = 31
{POINT_RESIST_BELL,}, // apply_name = APPLY_RESIST_BELL & apply_value = 32
{POINT_RESIST_FAN,}, // apply_name = APPLY_RESIST_FAN & apply_value = 33
{POINT_RESIST_BOW,}, // apply_name = APPLY_RESIST_BOW & apply_value = 34
{POINT_RESIST_FIRE,}, // apply_name = APPLY_RESIST_FIRE & apply_value = 35
{POINT_RESIST_ELEC,}, // apply_name = APPLY_RESIST_ELEC & apply_value = 36
{POINT_RESIST_MAGIC,}, // apply_name = APPLY_RESIST_MAGIC & apply_value = 37
{POINT_RESIST_WIND,}, // apply_name = APPLY_RESIST_WIND & apply_value = 38
{POINT_REFLECT_MELEE,}, // apply_name = APPLY_REFLECT_MELEE & apply_value = 39
{POINT_REFLECT_CURSE,}, // apply_name = APPLY_REFLECT_CURSE & apply_value = 40
{POINT_POISON_REDUCE,}, // apply_name = APPLY_POISON_REDUCE & apply_value = 41
{POINT_KILL_SP_RECOVER,}, // apply_name = APPLY_KILL_SP_RECOVER & apply_value = 42
{POINT_EXP_DOUBLE_BONUS,}, // apply_name = APPLY_EXP_DOUBLE_BONUS & apply_value = 43
{POINT_GOLD_DOUBLE_BONUS,}, // apply_name = APPLY_GOLD_DOUBLE_BONUS & apply_value = 44
{POINT_ITEM_DROP_BONUS,}, // apply_name = APPLY_ITEM_DROP_BONUS & apply_value = 45
{POINT_POTION_BONUS,}, // apply_name = APPLY_POTION_BONUS & apply_value = 46
{POINT_KILL_HP_RECOVERY,}, // apply_name = APPLY_KILL_HP_RECOVER & apply_value = 47
{POINT_IMMUNE_STUN,}, // apply_name = APPLY_IMMUNE_STUN & apply_value = 48
{POINT_IMMUNE_SLOW,}, // apply_name = APPLY_IMMUNE_SLOW & apply_value = 49
{POINT_IMMUNE_FALL,}, // apply_name = APPLY_IMMUNE_FALL & apply_value = 50
{POINT_NONE,}, // apply_name = APPLY_SKILL & apply_value = 51
{POINT_BOW_DISTANCE,}, // apply_name = APPLY_BOW_DISTANCE & apply_value = 52
{POINT_ATT_GRADE_BONUS,}, // apply_name = APPLY_ATT_GRADE & apply_value = 53
{POINT_DEF_GRADE_BONUS,}, // apply_name = APPLY_DEF_GRADE & apply_value = 54
{POINT_MAGIC_ATT_GRADE_BONUS,}, // apply_name = APPLY_MAGIC_ATT_GRADE & apply_value = 55
{POINT_MAGIC_DEF_GRADE_BONUS,}, // apply_name = APPLY_MAGIC_DEF_GRADE & apply_value = 56
{POINT_CURSE_PCT,}, // apply_name = APPLY_CURSE_PCT & apply_value = 57
{POINT_MAX_STAMINA}, // apply_name = APPLY_MAX_STAMINA & apply_value = 58
{POINT_ATTBONUS_WARRIOR}, // apply_name = APPLY_ATTBONUS_WARRIOR & apply_value = 59
{POINT_ATTBONUS_ASSASSIN}, // apply_name = APPLY_ATTBONUS_ASSASSIN & apply_value = 60
{POINT_ATTBONUS_SURA}, // apply_name = APPLY_ATTBONUS_SURA & apply_value = 61
{POINT_ATTBONUS_SHAMAN}, // apply_name = APPLY_ATTBONUS_SHAMAN & apply_value = 62
{POINT_ATTBONUS_MONSTER}, // apply_name = APPLY_ATTBONUS_MONSTER & apply_value = 63
{POINT_ATT_BONUS}, // apply_name = APPLY_MALL_ATTBONUS & apply_value = 64
{POINT_MALL_DEFBONUS}, // apply_name = NONE & apply_value = 65
{POINT_MALL_EXPBONUS}, // apply_name = APPLY_MALL_EXPBONUS & apply_value = 66
{POINT_MALL_ITEMBONUS}, // apply_name = NONE & apply_value = 67
{POINT_MALL_GOLDBONUS}, // apply_name = NONE & apply_value = 68
{POINT_MAX_HP_PCT}, // apply_name = NONE & apply_value = 69
{POINT_MAX_SP_PCT}, // apply_name = NONE & apply_value = 70
{POINT_SKILL_DAMAGE_BONUS}, // apply_name = NONE & apply_value = 71
{POINT_NORMAL_HIT_DAMAGE_BONUS}, // apply_name = NONE & apply_value = 72
{POINT_SKILL_DEFEND_BONUS}, // apply_name = NONE & apply_value = 73
{POINT_NORMAL_HIT_DEFEND_BONUS}, // apply_name = NONE & apply_value = 74
{POINT_PC_BANG_EXP_BONUS}, // apply_name = NONE & apply_value = 75
{POINT_PC_BANG_DROP_BONUS}, // apply_name = NONE & apply_value = 76
{POINT_NONE,}, // apply_name = APPLY_EXTRACT_HP_PCT & apply_value = 77
{POINT_RESIST_WARRIOR,}, // apply_name = APPLY_RESIST_WARRIOR & apply_value = 78
{POINT_RESIST_ASSASSIN,}, // apply_name = APPLY_RESIST_ASSASSIN & apply_value = 79
{POINT_RESIST_SURA,}, // apply_name = APPLY_RESIST_SURA & apply_value = 80
{POINT_RESIST_SHAMAN,}, // apply_name = APPLY_RESIST_SHAMAN & apply_value = 81
{POINT_ENERGY}, // apply_name = NONE & apply_value = 82
{POINT_DEF_GRADE}, // apply_name = DEF_GRADE_BONUS & apply_value = 83
{POINT_COSTUME_ATTR_BONUS}, // apply_name = NONE & apply_value = 84
{POINT_MAGIC_ATT_BONUS_PER}, // apply_name = NONE & apply_value = 85
{POINT_MELEE_MAGIC_ATT_BONUS_PER}, // apply_name = APPLY_MELEE_MAGIC_ATTBONUS_PER & apply_value = 86
{POINT_RESIST_ICE,}, // apply_name = APPLY_RESIST_ICE & apply_value = 87
{POINT_RESIST_EARTH,}, // apply_name = APPLY_RESIST_EARTH & apply_value = 88
{POINT_RESIST_DARK,}, // apply_name = APPLY_RESIST_DARK & apply_value = 89
{POINT_RESIST_CRITICAL,}, // apply_name = APPLY_ANTI_CRITICAL_PCT & apply_value = 90
{POINT_RESIST_PENETRATE,}, // apply_name = APPLY_ANTI_PENETRATE_PCT & apply_value = 91
{POINT_BLEEDING_PCT,}, // apply_name = APPLY_BLEEDING_PCT & apply_value = 92
{POINT_BLEEDING_REDUCE,}, // apply_name = APPLY_BLEEDING_REDUCE & apply_value = 93
{POINT_ATTBONUS_WOLFMAN,}, // apply_name = APPLY_ATTBONUS_WOLFMAN & apply_value = 94
{POINT_RESIST_WOLFMAN,}, // apply_name = APPLY_RESIST_WOLFMAN & apply_value =95
{POINT_RESIST_CLAW,}, // apply_name = APPLY_RESIST_CLAW & apply_value = 96
