Imi scoate cineva acest sistem quest ce o fi :)

Înainte de a posta o problemă, caută în acest forum și poate găsești rezolvare.
Închis
Avatar utilizator
imposssibl3
Nivel 3

Nivel 3
Mesaje: 308
Membru din: 23 Mar 2014, 05:08
Server: :)
Regat: Shinsoo
Aprecieri: 14  
Mulţumiri: 7  
 Contact:
Medalii

Salut imi poate scoate cineva acel boton de vizibilitate am incercat dar nu reusesc pt ca trebuie scosa toata functia si nu stiu.
Poza- Imagine Download costumewindow - http://www109.zippyshare.com/v/ISXl9tDi/file.html
Imagine
Afișează semnătura
Avatar utilizator
r_tw1x1
Membru Club

Membru Club
Mesaje: 2278
Membru din: 06 Mar 2015, 18:33
Server: Nirvana3
Regat: Jinno
Aprecieri: 228  
Mulţumiri: 3790  
  Rezolvări prob.: 1
Discord: Copiază ID
Medalii

imposssibl3 scrie:Salut imi poate scoate cineva acel boton de vizibilitate am incercat dar nu reusesc pt ca trebuie scosa toata functia si nu stiu.
Poza- Imagine Download costumewindow - http://www109.zippyshare.com/v/ISXl9tDi/file.html
Nu știu la ce ai vrut să te referi, așa că am făcut astfel:

Cod: Selectaţi tot

import uiScriptLocale
import item

COSTUME_START_INDEX = item.COSTUME_SLOT_START

window = {
	"name" : "CostumeWindow",
	"x" : SCREEN_WIDTH - 175 - 190 + 16,
	"y" : SCREEN_HEIGHT - 37 - 587,
	"style" : ("movable", "float",),
	"width" : 140,
	"height" : 180 + 47 + 20,
	"children" :
	(
		{
			"name" : "board",
			"type" : "board",
			"style" : ("attach",),
			"x" : 0,
			"y" : 0,
			"width" : 140,
			"height" : 180 + 47 + 20,
			"children" :
			(
				{
					"name" : "TitleBar",
					"type" : "titlebar",
					"style" : ("attach",),
					"x" : 6,
					"y" : 6,
					"width" : 130,
					"color" : "yellow",
					"children" :
					(
						{"name":"TitleName", "type":"text", "x":60, "y":3, "text":uiScriptLocale.COSTUME_WINDOW_TITLE, "text_horizontal_align":"center"},
					),
				},
				{
					"name" : "Costume_Base",
					"type" : "image",
					"x" : 13,
					"y" : 38,
					"image" : "d:/ymir work/ui/costume_bg.jpg",
					"children" :
					(
						{
							"name" : "CostumeSlot",
							"type" : "slot",
							"x" : 3,
							"y" : 3,
							"width" : 127,
							"height" : 145,
							"slot" : (
										{"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
										{"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
										{"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
										{"index":COSTUME_START_INDEX+3, "x":10, "y":125, "width":32, "height":32},
										{"index":COSTUME_START_INDEX+4, "x":13, "y":15, "width":32, "height":96},
							),
						},
					),
				},
			),
		},
	),
}

sau

Cod: Selectaţi tot

				{
					"name" : "costume",
					"type" : "button",

					"x" : 44,
					"y" : 217,
	
					"default_image" : "d:/ymir work/ui/game/windows/tab_button_middle_01.sub",
					"over_image" : "d:/ymir work/ui/game/windows/tab_button_middle_02.sub",
					"down_image" : "d:/ymir work/ui/game/windows/tab_button_middle_03.sub",
					"children" :
					(
						{
							"name" : "Inventory_Tab_02_Print",
							"type" : "text",

							"x" : 0,
							"y" : 0,

							"all_align" : "center",

							"text" : "Viziblitate",
						},
					)
				},
Pentru acest mesaj, r_tw1x1 for the post:
imposssibl3
Imagine
Imagine
Afișează semnătura
Avatar utilizator
imposssibl3
Nivel 3

Nivel 3
Mesaje: 308
Membru din: 23 Mar 2014, 05:08
Server: :)
Regat: Shinsoo
Aprecieri: 14  
Mulţumiri: 7  
 Contact:
Medalii

Eu vr sa dispara acel boton unde scrie vizibilitate sa nu mai fie deloc. acoolo
Imagine
Afișează semnătura
Avatar utilizator
r_tw1x1
Membru Club

Membru Club
Mesaje: 2278
Membru din: 06 Mar 2015, 18:33
Server: Nirvana3
Regat: Jinno
Aprecieri: 228  
Mulţumiri: 3790  
  Rezolvări prob.: 1
Discord: Copiază ID
Medalii

imposssibl3 scrie:Eu vr sa dispara acel boton unde scrie vizibilitate sa nu mai fie deloc. acoolo

Cod: Selectaţi tot

import uiScriptLocale
import item

COSTUME_START_INDEX = item.COSTUME_SLOT_START

window = {
   "name" : "CostumeWindow",
   "x" : SCREEN_WIDTH - 175 - 190 + 16,
   "y" : SCREEN_HEIGHT - 37 - 587,
   "style" : ("movable", "float",),
   "width" : 140,
   "height" : 180 + 47 + 20,
   "children" :
   (
      {
         "name" : "board",
         "type" : "board",
         "style" : ("attach",),
         "x" : 0,
         "y" : 0,
         "width" : 140,
         "height" : 180 + 47 + 20,
         "children" :
         (
            {
               "name" : "TitleBar",
               "type" : "titlebar",
               "style" : ("attach",),
               "x" : 6,
               "y" : 6,
               "width" : 130,
               "color" : "yellow",
               "children" :
               (
                  {"name":"TitleName", "type":"text", "x":60, "y":3, "text":uiScriptLocale.COSTUME_WINDOW_TITLE, "text_horizontal_align":"center"},
               ),
            },
            {
               "name" : "Costume_Base",
               "type" : "image",
               "x" : 13,
               "y" : 38,
               "image" : "d:/ymir work/ui/costume_bg.jpg",
               "children" :
               (
                  {
                     "name" : "CostumeSlot",
                     "type" : "slot",
                     "x" : 3,
                     "y" : 3,
                     "width" : 127,
                     "height" : 145,
                     "slot" : (
                              {"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64},
                              {"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32},
                              {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
                              {"index":COSTUME_START_INDEX+3, "x":10, "y":125, "width":32, "height":32},
                              {"index":COSTUME_START_INDEX+4, "x":13, "y":15, "width":32, "height":96},
                     ),
                  },
               ),
            },
         ),
      },
   ),
}
Pentru acest mesaj, r_tw1x1 for the post:
imposssibl3
Imagine
Imagine
Afișează semnătura
Avatar utilizator
imposssibl3
Nivel 3

Nivel 3
Mesaje: 308
Membru din: 23 Mar 2014, 05:08
Server: :)
Regat: Shinsoo
Aprecieri: 14  
Mulţumiri: 7  
 Contact:
Medalii

Ma scoate din joc cand apas pe icon la costume
1028 17:46:49899 ::
uiInventory.py(line:82) __LoadWindow
ui.py(line:2809) GetChild

CostumeWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'costume'

1028 17:46:49899 :: ============================================================================================================
1028 17:46:49899 :: Abort!!!!
Imagine
Afișează semnătura
Avatar utilizator
r_tw1x1
Membru Club

Membru Club
Mesaje: 2278
Membru din: 06 Mar 2015, 18:33
Server: Nirvana3
Regat: Jinno
Aprecieri: 228  
Mulţumiri: 3790  
  Rezolvări prob.: 1
Discord: Copiază ID
Medalii

imposssibl3 scrie:Ma scoate din joc cand apas pe icon la costume
1028 17:46:49899 ::
uiInventory.py(line:82) __LoadWindow
ui.py(line:2809) GetChild

CostumeWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'costume'

1028 17:46:49899 :: ============================================================================================================
1028 17:46:49899 :: Abort!!!!
Lasă-mi aici și uiinventory.py din root.eix/epk cu funcțiile code și spoiler.
Pentru acest mesaj, r_tw1x1 for the post:
imposssibl3
Imagine
Imagine
Afișează semnătura
Avatar utilizator
imposssibl3
Nivel 3

Nivel 3
Mesaje: 308
Membru din: 23 Mar 2014, 05:08
Server: :)
Regat: Shinsoo
Aprecieri: 14  
Mulţumiri: 7  
 Contact:
Medalii

Imagine
Afișează semnătura
Avatar utilizator
r_tw1x1
Membru Club

Membru Club
Mesaje: 2278
Membru din: 06 Mar 2015, 18:33
Server: Nirvana3
Regat: Jinno
Aprecieri: 228  
Mulţumiri: 3790  
  Rezolvări prob.: 1
Discord: Copiază ID
Medalii

Acum îți va merge:

Cod: Selectaţi tot

import ui
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder # 개인상점 열동안 ItemMove 방지
import uiOfflineShopBuilder
import uiOfflineShop
import localeInfo
import constInfo
import ime
import wndMgr
import event
from switchbot import Bot
from pagina_bonusuri_happiness import Pagina_Bonus
from uiwiki import AgeofPlatonWiki
from uifastequip import changeequip
		
ITEM_MALL_BUTTON_ENABLE = True

ITEM_FLAG_APPLICABLE = 1 << 14

class CostumeWindow(ui.ScriptWindow):

	def __init__(self, wndInventory):
		import exception
		
		if not app.ENABLE_COSTUME_SYSTEM:			
			exception.Abort("What do you do?")
			return

		if not wndInventory:
			exception.Abort("wndInventory parameter must be set to InventoryWindow")
			return						
			 	 
		ui.ScriptWindow.__init__(self)
		
		self.isLoaded = 0
		self.wndInventory = wndInventory;

		self.__LoadWindow()

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def Show(self):
		self.__LoadWindow()
		self.RefreshCostumeSlot()

		ui.ScriptWindow.Show(self)

	def Close(self):
		self.Hide()

	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
		except:
			import exception
			exception.Abort("CostumeWindow.LoadWindow.LoadObject")

		try:
			wndEquip = self.GetChild("CostumeSlot")
			self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
			
		except:
			import exception
			exception.Abort("CostumeWindow.LoadWindow.BindObject")

		## Equipment
		wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
		wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
		wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
		wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))						
		wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
		wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
		
		self.wndEquip = wndEquip

	def RefreshCostumeSlot(self):
		getItemVNum=player.GetItemIndex
		
		for i in xrange(item.COSTUME_SLOT_COUNT):
			slotNumber = item.COSTUME_SLOT_START + i
			self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)

		self.wndEquip.RefreshSlot()
		
class InventoryWindow(ui.ScriptWindow):
	liHighlightedItems = []
	USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")

	questionDialog = None
	tooltipItem = None
	wndCostume = None
	wndBelt = None
	dlgPickMoney = None
	
	sellingSlotNumber = -1
	isLoaded = 0
	isOpenedCostumeWindowWhenClosingInventory = 0		# 인벤토리 닫을 때 코스츔이 열려있었는지 여부-_-; 네이밍 ㅈㅅ

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.OpenBoniSwitcherEvent = lambda : None
		self.__LoadWindow()

		self.pagina_bonusuri_happiness = Pagina_Bonus()
		self.pagina_bonusuri_happiness.Hide()
		
		self.uiwiki = AgeofPlatonWiki()
		self.uiwiki.Hide()
		
		self.uifastequip = changeequip()
		self.uifastequip.Hide()

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def Show(self):
		if constInfo.SECURIATE_CONT == 0:
			self.__LoadWindow()

			ui.ScriptWindow.Show(self)

			# ????? ?? ? ???? ?????? ????? ? ? ???? ?? ??? ?.
			if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
				self.wndCostume.Show() 
		else:
			self.ParolaInventarWnd()
			
	def ParolaInventarWnd(self):
		self.ParolaInventar = ui.BoardWithTitleBar()
		self.ParolaInventar.SetSize(180, 100)
		self.ParolaInventar.SetCenterPosition()
		self.ParolaInventar.AddFlag('movable')
		self.ParolaInventar.AddFlag('float')
		self.ParolaInventar.SetTitleName('Inventar')
		self.ParolaInventar.SetCloseEvent(self.InchidereParolaInventar)
		self.ParolaInventar.Show()
					
		self.TextParola = ui.TextLine()
		self.TextParola.SetParent(self.ParolaInventar)
		self.TextParola.SetDefaultFontName()
		self.TextParola.SetPosition(15, 35)
		self.TextParola.SetFeather()
		self.TextParola.SetText("Parola inventar:")
		self.TextParola.SetOutline()
		self.TextParola.Show()
		
		self.SlotParola = ui.SlotBar()
		self.SlotParola.SetParent(self.ParolaInventar)
		self.SlotParola.SetSize(60, 15)
		self.SlotParola.SetPosition(30, 35)
		self.SlotParola.SetWindowHorizontalAlignCenter()
		self.SlotParola.Show()

		self.CampParola = ui.EditLine()
		self.CampParola.SetParent(self.SlotParola)
		self.CampParola.SetSize(60, 15)
		self.CampParola.SetPosition(4, 1)
		self.CampParola.SetMax(4)
		self.CampParola.SetNumberMode()
		self.CampParola.SetFocus()		
		self.CampParola.Show()
		
		self.ButonParolaOK = ui.Button()
		self.ButonParolaOK.SetParent(self.ParolaInventar)
		self.ButonParolaOK.SetEvent(self.VerificareParola)
		self.ButonParolaOK.SetPosition(46, 67)
		self.ButonParolaOK.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
		self.ButonParolaOK.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
		self.ButonParolaOK.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
		self.ButonParolaOK.SetText("Deblocare")
		self.ButonParolaOK.Show()
		
	def VerificareParola(self):
		self.ParolaInventar.Hide()
		event.QuestButtonClick(constInfo.SECURIATE_QUESTINDEX)
		net.SendQuestInputStringPacket(self.CampParola.GetText())
		
	def InchidereParolaInventar(self):
		self.ParolaInventar.Hide()

	def BindInterfaceClass(self, interface):
		self.interface = interface
		
	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()

			if ITEM_MALL_BUTTON_ENABLE:
				pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
			else:
				pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
		except:
			import exception
			exception.Abort("InventoryWindow.LoadWindow.LoadObject")

		try:
			wndItem = self.GetChild("ItemSlot")
			wndEquip = self.GetChild("EquipmentSlot")
			self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
			self.wndMoney = self.GetChild("Money")
			self.wndMoneySlot = self.GetChild("Money_Slot")
			self.wndPremium = self.GetChild("Premium")
			self.wndPremiumSlot = self.GetChild("Premium_Slot")
			self.mallButton = self.GetChild2("MallButton")
			self.DSSButton = self.GetChild2("DSSButton")
			self.costumeButton = self.GetChild2("CostumeButton")
			self.offlineShopButton = self.GetChild2("OfflineShopButton")
			
			self.utilitareButton = self.GetChild2("utilitareButton")
			self.fastequip = self.GetChild2("FastEquip")
			self.toggleswitchbot = self.GetChild2("ToggleSwitchbot")
			self.bonuspage = self.GetChild2("BonusPage")
			self.onwiki = self.GetChild2("OnWiki")
			self.Button_Mantii = self.GetChild2("Button_Mantii")
			self.Button_Exp = self.GetChild2("Button_Exp")
			self.Button_Shop = self.GetChild2("Button_Shop")
			self.Button_Poly = self.GetChild2("Button_Poly")
			self.Button_Yang = self.GetChild2("Button_Yang")
			self.Button_Warp = self.GetChild2("Button_Warp")
			
			self.inventoryTab = []
			self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
			self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
			self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
			self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))

			self.equipmentTab = []
			self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
			self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))

			if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
				self.costumeButton.Hide()
				self.costumeButton.Destroy()
				self.costumeButton = 0

		except:
			import exception
			exception.Abort("InventoryWindow.LoadWindow.BindObject")

		## Item
		wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
		wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
		wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

		## Equipment
		wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
		wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
		wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
		wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
		wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

		## PickMoneyDialog
		dlgPickMoney = uiPickMoney.PickMoneyDialog()
		dlgPickMoney.LoadDialog()
		dlgPickMoney.Hide()

		## RefineDialog
		self.refineDialog = uiRefine.RefineDialog()
		self.refineDialog.Hide()

		## AttachMetinDialog
		self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
		self.attachMetinDialog.Hide()

		## MoneySlot
		self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))

		self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
		self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
		self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
		self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
		self.inventoryTab[0].Down()
		self.inventoryPageIndex = 0

		self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
		self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
		self.equipmentTab[0].Down()
		self.equipmentTab[0].Hide()
		self.equipmentTab[1].Hide()

		self.wndItem = wndItem
		self.wndEquip = wndEquip
		self.dlgPickMoney = dlgPickMoney

		# MallButton
		if self.mallButton:
			self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
			
		if self.utilitareButton:
			self.utilitareButton.SetEvent(ui.__mem_func__(self.ClickUtilitareButton))
			
		if self.fastequip:
			self.fastequip.SetEvent(ui.__mem_func__(self.__FastEquip))
			
		if self.toggleswitchbot:
			self.toggleswitchbot.SetEvent(ui.__mem_func__(self.__ToggleSwitchbot))
			
		if self.bonuspage:
			self.bonuspage.SetEvent(ui.__mem_func__(self.__BonusPage))
			
		if self.onwiki:
			self.onwiki.SetEvent(ui.__mem_func__(self.__OnWiki))
			
		if self.Button_Mantii:
			self.Button_Mantii.SetEvent(ui.__mem_func__(self.ClickButton_Mantii))
			
		if self.Button_Exp:
			self.Button_Exp.SetEvent(ui.__mem_func__(self.ClickButton_Exp))

		if self.Button_Shop:
			self.Button_Shop.SetEvent(ui.__mem_func__(self.ClickButton_Shop))
			
		if self.Button_Poly:
			self.Button_Poly.SetEvent(ui.__mem_func__(self.ClickButton_Poly))
			
		if self.Button_Yang:
			self.Button_Yang.SetEvent(ui.__mem_func__(self.ClickButton_Yang))

		if self.Button_Warp:
			self.Button_Warp.SetEvent(ui.__mem_func__(self.ClickButton_Warp))
			
		if self.DSSButton:
			self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))     
		
		# Costume Button
		if self.costumeButton:
			self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))

		# Offline Shop Button
		if (self.offlineShopButton):
			self.offlineShopButton.SetEvent(ui.__mem_func__(self.ClickOfflineShopButton))	
			
		self.wndCostume = None
		
 		#####

		## Refresh
		self.SetInventoryPage(0)
		self.SetEquipmentPage(0)
		self.RefreshItemSlot()
		self.RefreshStatus()

	def Destroy(self):
		self.ClearDictionary()

		self.dlgPickMoney.Destroy()
		self.dlgPickMoney = 0

		self.refineDialog.Destroy()
		self.refineDialog = 0

		self.attachMetinDialog.Destroy()
		self.attachMetinDialog = 0

		self.tooltipItem = None
		self.wndItem = 0
		self.wndEquip = 0
		self.dlgPickMoney = 0
		self.wndMoney = 0
		self.wndMoneySlot = 0
		self.wndPremium = 0
		self.wndPremiumSlot = 0
		self.switchbot = Bot()
		self.switchbot.Hide()
		self.questionDialog = None
		self.mallButton = None
		self.DSSButton = None
		self.interface = None
		self.utilitareButton = None
		self.fastequip = None
		self.toggleswitchbot = None
		self.bonuspage = None
		self.onwiki = None
		self.Button_Shop = None

		if self.wndCostume:
			self.wndCostume.Destroy()
			self.wndCostume = 0

		self.inventoryTab = []
		self.equipmentTab = []

	def Hide(self):
		if None != self.tooltipItem:
			self.tooltipItem.HideToolTip()

		if self.wndCostume:
			self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()			# 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가?
			self.wndCostume.Close()

		if self.dlgPickMoney:
			self.dlgPickMoney.Close()

		self.OnCloseQuestionDialog()
		
		wndMgr.Hide(self.hWnd)
		
	
	def Close(self):
		self.Hide()

	def SetInventoryPage(self, page):
		self.inventoryTab[self.inventoryPageIndex].SetUp()
		self.inventoryPageIndex = page
		self.inventoryTab[self.inventoryPageIndex].Down()
		self.RefreshBagSlotWindow()

	def SetEquipmentPage(self, page):
		self.equipmentPageIndex = page
		self.equipmentTab[1-page].SetUp()
		self.RefreshEquipSlotWindow()

	def ClickMallButton(self):
		print "click_mall_button"
		net.SendChatPacket("/click_safebox")
		
	def __FastEquip(self):
		if self.uifastequip.changeequip == 1:
			self.uifastequip.Hide()
		else:
			self.uifastequip.Show()
	
		#import uifastequip
		#self.uifastequipDlg = uifastequip.changeequip()
		#self.uifastequipDlg.Show()
	
	def __ToggleSwitchbot(self):
		import switchbot
		switchbot.Bot().Show()
			
	def __BonusPage(self):
		if self.pagina_bonusuri_happiness.Pagina_Bonus == 1:
			self.pagina_bonusuri_happiness.Hide()
		else:
			self.pagina_bonusuri_happiness.Show()

	def __OnWiki(self):
		if self.uiwiki.AgeofPlatonWiki == 1:
			self.uiwiki.Hide()
		else:
			self.uiwiki.Show()
		
	def ClickButton_Shop(self):
		net.SendChatPacket("/open_shop")

	# DSSButton
	def ClickDSSButton(self):
		print "click_dss_button"
		self.interface.ToggleDragonSoulWindow()

	# Offline Shop Button
	def ClickOfflineShopButton(self):
		print "click_offline_shop_button"
		self.interface.ToggleOfflineShopAdminPanelWindow()	
		
	def ClickCostumeButton(self):
		print "Click Costume Button"
		if self.wndCostume:
			if self.wndCostume.IsShow(): 
				self.wndCostume.Hide()
			else:
				self.wndCostume.Show()
		else:
			self.wndCostume = CostumeWindow(self)
			self.wndCostume.Show()

	def OpenPickMoneyDialog(self):

		if mouseModule.mouseController.isAttached():

			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():

				if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
					net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
					snd.PlaySound("sound/ui/money.wav")

			mouseModule.mouseController.DeattachObject()

		else:
			curMoney = player.GetElk()

			if curMoney <= 0:
				return

			self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
			self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
			self.dlgPickMoney.Open(curMoney)
			self.dlgPickMoney.SetMax(7) # 인벤토리 990000 제한 버그 수정

	def OnPickMoney(self, money):
		mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)

	def OnPickItem(self, count):
		itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
		selectedItemVNum = player.GetItemIndex(itemSlotIndex)
		mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)

	def __InventoryLocalSlotPosToGlobalSlotPos(self, local):

		if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or player.IsBeltInventorySlot(local):
			return local

		return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local

	def RefreshBagSlotWindow(self):
		is_activated = 0
		getItemVNum=player.GetItemIndex
		getItemCount=player.GetItemCount
		setItemVNum=self.wndItem.SetItemSlot
		for i in xrange(player.INVENTORY_PAGE_SIZE*2):
			slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
			itemCount = getItemCount(slotNumber)
			if 0 == itemCount:
				self.wndItem.ClearSlot(i)
				continue
			elif 1 == itemCount:
				itemCount = 0
			
			itemVnum = getItemVNum(slotNumber)
			setItemVNum(i, itemVnum, itemCount)
			if itemVnum == 0 and slotNumber in self.liHighlightedItems:
				self.liHightlightedItems.remove(slotNumber)
			if constInfo.IS_AUTO_POTION(itemVnum):
				metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
				if slotNumber >= player.INVENTORY_PAGE_SIZE:
					slotNumber -= player.INVENTORY_PAGE_SIZE
				
				isActivated = 0 != metinSocket[0]
				if isActivated:
					self.wndItem.ActivateSlot(i)
					potionType = 0;
					if constInfo.IS_AUTO_POTION_HP(itemVnum):
						potionType = player.AUTO_POTION_TYPE_HP
					elif constInfo.IS_AUTO_POTION_SP(itemVnum):
						potionType = player.AUTO_POTION_TYPE_SP						
					
					usedAmount = int(metinSocket[1])
					totalAmount = int(metinSocket[2])					
					player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
				else:
					self.wndItem.DeactivateSlot(i)
			elif constInfo.IS_ACCE_ITEM(itemVnum, 1) == TRUE:
				metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
				isActivated = metinSocket[0]
				if isActivated == 1:
					player.SetAcceInfo(isActivated, i)
					self.wndItem.ActivateAcceSlot(i)
				else:
					self.wndItem.DeactivateAcceSlot(i)
			else:
				self.wndItem.DeactivateSlot(slotNumber)
				
		self.__RefreshHighlights()
		self.wndItem.RefreshSlot()
		
		if self.wndBelt:
			self.wndBelt.RefreshSlot()		
			
	def HighlightSlot(self, slot):
		if not slot in self.liHighlightedItems:
			self.liHighlightedItems.append(slot)
	
	def __RefreshHighlights(self):
		for i in xrange(player.INVENTORY_PAGE_SIZE):
			slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
			if slotNumber in self.liHighlightedItems:
				self.wndItem.ActivateSlot(i)		
			
	def RefreshEquipSlotWindow(self):
		getItemVNum=player.GetItemIndex
		getItemCount=player.GetItemCount
		setItemVNum=self.wndEquip.SetItemSlot
		for i in xrange(player.EQUIPMENT_PAGE_COUNT):
			slotNumber = player.EQUIPMENT_SLOT_START + i
			itemCount = getItemCount(slotNumber)
			if itemCount <= 1:
				itemCount = 0
			setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)

		if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
			for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
				slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
				itemCount = getItemCount(slotNumber)
				if itemCount <= 1:
					itemCount = 0
				setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
				print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
				


		self.wndEquip.RefreshSlot()
		
		if self.wndCostume:
			self.wndCostume.RefreshCostumeSlot()

	def RefreshItemSlot(self):
		self.RefreshBagSlotWindow()
		self.RefreshEquipSlotWindow()

	def RefreshStatus(self):
		money = player.GetElk()
		self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
		
	def UpdatePremiumInSlot(self):
		import constInfo
		value = str(constInfo.ACHIEVEMENT_POINTS)
		self.wndPremium.SetText(localeInfo.NumberToMoneyString(value)[:-5] + " PTC")

	def SetItemToolTip(self, tooltipItem):
		self.tooltipItem = tooltipItem

	def SellItem(self):	    
	    if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
	        if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
	            net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
	            snd.PlaySound("sound/ui/money.wav")
	    self.OnCloseQuestionDialog()
        
	def OnDetachMetinFromItem(self):
		if None == self.questionDialog:
			return
			
		#net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)		
		self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
		self.OnCloseQuestionDialog()

	def OnCloseQuestionDialog(self):
		if self.questionDialog:
			self.questionDialog.Close()

		self.questionDialog = None

	## Slot Event
	def SelectEmptySlot(self, selectedSlotPos):
		if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
			return

		selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)

		if mouseModule.mouseController.isAttached():

			attachedSlotType = mouseModule.mouseController.GetAttachedType()
			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

			if player.SLOT_TYPE_INVENTORY == attachedSlotType:
				itemCount = player.GetItemCount(attachedSlotPos)
				attachedCount = mouseModule.mouseController.GetAttachedItemCount()
				self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)

				if item.IsRefineScroll(attachedItemIndex):
					self.wndItem.SetUseMode(False)

			elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
				mouseModule.mouseController.RunCallBack("INVENTORY")

			elif player.SLOT_TYPE_SHOP == attachedSlotType:
				net.SendShopBuyPacket(attachedSlotPos)

			elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:

				if player.ITEM_MONEY == attachedItemIndex:
					net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
					snd.PlaySound("sound/ui/money.wav")

				else:
					net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)

			elif player.SLOT_TYPE_MALL == attachedSlotType:
				net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)

			mouseModule.mouseController.DeattachObject()

	def SelectItemSlot(self, itemSlotIndex):
		if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
			return

		itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)

		if mouseModule.mouseController.isAttached():
			attachedSlotType = mouseModule.mouseController.GetAttachedType()
			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()

			if player.SLOT_TYPE_INVENTORY == attachedSlotType:
				self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)

			mouseModule.mouseController.DeattachObject()

		else:

			curCursorNum = app.GetCursor()
			if app.SELL == curCursorNum:
				self.__SellItem(itemSlotIndex)
				
			elif app.BUY == curCursorNum:
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)

			elif app.IsPressed(app.DIK_LALT):
				link = player.GetItemLink(itemSlotIndex)
				ime.PasteString(link)

			elif app.IsPressed(app.DIK_LSHIFT):
				itemCount = player.GetItemCount(itemSlotIndex)
				
				if itemCount > 1:
					self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
					self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
					self.dlgPickMoney.Open(itemCount)
					self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
				#else:
					#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
					#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)

			elif app.IsPressed(app.DIK_LCONTROL):
				itemIndex = player.GetItemIndex(itemSlotIndex)

				if True == item.CanAddToQuickSlotItem(itemIndex):
					player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)

			else:
				selectedItemVNum = player.GetItemIndex(itemSlotIndex)
				itemCount = player.GetItemCount(itemSlotIndex)
				mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
				
				if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):				
					self.wndItem.SetUseMode(True)
				else:					
					self.wndItem.SetUseMode(False)

				snd.PlaySound("sound/ui/pick.wav")

	def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
		if srcItemSlotPos == dstItemSlotPos:
			return
					
		if item.IsRefineScroll(srcItemVID):
			self.RefineItem(srcItemSlotPos, dstItemSlotPos)
			self.wndItem.SetUseMode(False)

		elif item.IsMetin(srcItemVID):
			self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)

		elif item.IsDetachScroll(srcItemVID):
			self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)

		elif item.IsKey(srcItemVID):
			self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)			

		elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
			self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)

		elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
			self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)			

		else:
			#snd.PlaySound("sound/ui/drop.wav")

			## 이동시킨 곳이 장착 슬롯일 경우 아이템을 사용해서 장착 시킨다 - [levites]
			if player.IsEquipmentSlot(dstItemSlotPos):

				## 들고 있는 아이템이 장비일때만
				if item.IsEquipmentVID(srcItemVID):
					self.__UseItem(srcItemSlotPos)

			else:
				self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
				#net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)

	def __SellItem(self, itemSlotPos):
		if not player.IsEquipmentSlot(itemSlotPos):
			self.sellingSlotNumber = itemSlotPos
			itemIndex = player.GetItemIndex(itemSlotPos)
			itemCount = player.GetItemCount(itemSlotPos)
			
			
			self.sellingSlotitemIndex = itemIndex
			self.sellingSlotitemCount = itemCount

			item.SelectItem(itemIndex)
			itemPrice = item.GetISellItemPrice()

			if item.Is1GoldItem():
				itemPrice = itemCount / itemPrice / 5
			else:
				itemPrice = itemPrice * itemCount / 5

			item.GetItemName(itemIndex)
			itemName = item.GetItemName()

			self.questionDialog = uiCommon.QuestionDialog()
			self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
			self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
			self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
			self.questionDialog.Open()
			self.questionDialog.count = itemCount

	def RefineItem(self, scrollSlotPos, targetSlotPos):

		scrollIndex = player.GetItemIndex(scrollSlotPos)
		targetIndex = player.GetItemIndex(targetSlotPos)

		if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
			return

		###########################################################
		self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
		#net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
		return
		###########################################################

		###########################################################
		#net.SendRequestRefineInfoPacket(targetSlotPos)
		#return
		###########################################################

		result = player.CanRefine(scrollIndex, targetSlotPos)

		if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
			#snd.PlaySound("sound/ui/jaeryun_fail.wav")
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)

		elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
			#snd.PlaySound("sound/ui/jaeryun_fail.wav")
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)

		elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
			#snd.PlaySound("sound/ui/jaeryun_fail.wav")
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)

		elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
			#snd.PlaySound("sound/ui/jaeryun_fail.wav")
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)

		elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

		if player.REFINE_OK != result:
			return

		self.refineDialog.Open(scrollSlotPos, targetSlotPos)

	def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos): ## Resetting Sash Stats Fix - Galet - 11/11/2015 - 17h45 - Tribute to the victims of the war
		scrollIndex = player.GetItemIndex(scrollSlotPos)
		targetIndex = player.GetItemIndex(targetSlotPos)
		for i in xrange(player.INVENTORY_PAGE_SIZE*2):
			slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
			getItemVNum=player.GetItemIndex
			itemVnum = getItemVNum(slotNumber)
			if 85009 == itemVnum:
				item.SelectItem(targetIndex)
				if item.GetItemSubType() == item.COSTUME_TYPE_ACCE:
					if self.GetAcceAttribute(targetSlotPos) == 0:
						return
					
					self.questionDialog = uiCommon.QuestionDialog()
					self.questionDialog.SetText("Doresti sa resetezi statusul esarfei?")
					self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
					self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
					self.questionDialog.Open()
					self.questionDialog.sourcePos = scrollSlotPos
					self.questionDialog.targetPos = targetSlotPos
				else:
					return
			else:
				if not player.CanDetach(scrollIndex, targetSlotPos):
					chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
					return
			
				self.questionDialog = uiCommon.QuestionDialog()
				self.questionDialog.SetText("Doresti sa resetezi statusul esarfei?")
				self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
				self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
				self.questionDialog.Open()
				self.questionDialog.sourcePos = scrollSlotPos
				self.questionDialog.targetPos = targetSlotPos

	def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
		metinIndex = player.GetItemIndex(metinSlotPos)
		targetIndex = player.GetItemIndex(targetSlotPos)

		item.SelectItem(metinIndex)
		itemName = item.GetItemName()

		result = player.CanAttachMetin(metinIndex, targetSlotPos)

		if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))

		if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))

		elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))

		elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

		if player.ATTACH_METIN_OK != result:
			return

		self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)


		
	def OverOutItem(self):
		self.wndItem.SetUsableItem(False)
		if None != self.tooltipItem:
			self.tooltipItem.HideToolTip()

	def OverInItem(self, overSlotPos):
		overSlotPosGlobal = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
		self.wndItem.SetUsableItem(False)
		
		if overSlotPosGlobal in self.liHighlightedItems:
			self.liHighlightedItems.remove(overSlotPosGlobal)
			self.wndItem.DeactivateSlot(overSlotPos)
		
		if mouseModule.mouseController.isAttached():
			attachedItemType = mouseModule.mouseController.GetAttachedType()
			if player.SLOT_TYPE_INVENTORY == attachedItemType:
				
				attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
				attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
				
				if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPosGlobal):
					self.wndItem.SetUsableItem(True)
					self.ShowToolTip(overSlotPosGlobal)
					return
		
		self.ShowToolTip(overSlotPosGlobal)


	def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
		"다른 아이템에 사용할 수 있는 아이템인가?"

		if item.IsRefineScroll(srcItemVNum):
			return True
		elif item.IsMetin(srcItemVNum):
			return True
		elif item.IsDetachScroll(srcItemVNum):
			return True
		elif item.IsKey(srcItemVNum):
			return True
		elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
			return True
		else:
			if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
				return True
			
		return False

	def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
		"대상 아이템에 사용할 수 있는가?"

		if srcSlotPos == dstSlotPos:
			return False

		if item.IsRefineScroll(srcItemVNum):
			if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
				return True
		elif item.IsMetin(srcItemVNum):
			if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
				return True
		elif item.IsDetachScroll(srcItemVNum):
			if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
				return True
		elif item.IsKey(srcItemVNum):
			if player.CanUnlock(srcItemVNum, dstSlotPos):
				return True

		elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
			return True

		else:
			useType=item.GetUseType(srcItemVNum)

			if "USE_CLEAN_SOCKET" == useType:
				if self.__CanCleanBrokenMetinStone(dstSlotPos):
					return True
			elif "USE_CHANGE_ATTRIBUTE" == useType:
				if self.__CanChangeItemAttrList(dstSlotPos):
					return True
			elif "USE_ADD_ATTRIBUTE" == useType:
				if self.__CanAddItemAttr(dstSlotPos):
					return True
			elif "USE_ADD_ATTRIBUTE2" == useType:
				if self.__CanAddItemAttr(dstSlotPos):
					return True
			elif "USE_ADD_ACCESSORY_SOCKET" == useType:
				if self.__CanAddAccessorySocket(dstSlotPos):
					return True
			elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:								
				if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
					return True;
			elif "USE_PUT_INTO_BELT_SOCKET" == useType:								
				dstItemVNum = player.GetItemIndex(dstSlotPos)
				print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum

				item.SelectItem(dstItemVNum)
		
				if item.ITEM_TYPE_BELT == item.GetItemType():
					return True

		return False

	def __CanCleanBrokenMetinStone(self, dstSlotPos):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return False

		item.SelectItem(dstItemVNum)
		
		if item.ITEM_TYPE_WEAPON != item.GetItemType():
			return False

		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
				return True

		return False

	def __CanChangeItemAttrList(self, dstSlotPos):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return False

		item.SelectItem(dstItemVNum)
		
		if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):	 
			return False

		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			if player.GetItemAttribute(dstSlotPos, i) != 0:
				return True

		return False

	def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return False

		item.SelectItem(dstItemVNum)

		if item.GetItemType() != item.ITEM_TYPE_ARMOR:
			return False

		if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
			return False

		curCount = player.GetItemMetinSocket(dstSlotPos, 0)
		maxCount = player.GetItemMetinSocket(dstSlotPos, 1)

		if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
			return False
		
		if curCount>=maxCount:
			return False

		return True

	def __CanAddAccessorySocket(self, dstSlotPos):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return False

		item.SelectItem(dstItemVNum)

		if item.GetItemType() != item.ITEM_TYPE_ARMOR:
			return False

		if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
			return False

		curCount = player.GetItemMetinSocket(dstSlotPos, 0)
		maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
		
		ACCESSORY_SOCKET_MAX_SIZE = 3
		if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
			return False

		return True

	def __CanAddItemAttr(self, dstSlotPos):
		dstItemVNum = player.GetItemIndex(dstSlotPos)
		if dstItemVNum == 0:
			return False

		item.SelectItem(dstItemVNum)
		
		if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):	 
			return False
			
		attrCount = 0
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			if player.GetItemAttribute(dstSlotPos, i) != 0:
				attrCount += 1

		if attrCount<4:
			return True
								
		return False

	def ShowToolTip(self, slotIndex):
		if None != self.tooltipItem:
			self.tooltipItem.SetInventoryItem(slotIndex)

	def OnTop(self):
		if None != self.tooltipItem:
			self.tooltipItem.SetTop()

	def OnPressEscapeKey(self):
		self.Close()
		return True

	def UseItemSlot(self, slotIndex):
	
		curCursorNum = app.GetCursor()
		if app.SELL == curCursorNum:
		    return

		if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
			return

		slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)

		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			if self.wndDragonSoulRefine.IsShow():
				self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
				return
 
		self.__UseItem(slotIndex)
		mouseModule.mouseController.DeattachObject()
		self.OverOutItem()

	def SetOpenBoniSwitcherEvent(self, event):
		self.OpenBoniSwitcherEvent = ui.__mem_func__(event)

	def __UseItem(self, slotIndex):
		ItemVNum = player.GetItemIndex(slotIndex)
		item.SelectItem(ItemVNum)
		if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
			self.questionDialog = uiCommon.QuestionDialog()
			self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
			self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
			self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
			self.questionDialog.Open()
			self.questionDialog.slotIndex = slotIndex
			
		else:
			self.__SendUseItemPacket(slotIndex)

	def __UseItemQuestionDialog_OnCancel(self):
		self.OnCloseQuestionDialog()

	def __UseItemQuestionDialog_OnAccept(self):
		self.__SendUseItemPacket(self.questionDialog.slotIndex)

		if self.questionDialog:
			self.questionDialog.Close()
		self.questionDialog = None

	def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
		# 개인상점 열고 있는 동안 아이템 사용 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
			return

		if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_OFFLINE_SHOP)
			return
			
		if (uiOfflineShop.IsEditingOfflineShop()):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_OFFLINE_SHOP)
			return	
			
		net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)

	def __SendUseItemPacket(self, slotPos):
		# 개인상점 열고 있는 동안 아이템 사용 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
			return

		if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_OFFLINE_SHOP)
			return
			
		if (uiOfflineShop.IsEditingOfflineShop()):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_OFFLINE_SHOP)
			return	
			
		net.SendItemUsePacket(slotPos)
	
	def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
		# 개인상점 열고 있는 동안 아이템 사용 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
			return

		if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_OFFLINE_SHOP)
			return
			
		if (uiOfflineShop.IsEditingOfflineShop()):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_OFFLINE_SHOP)
			return	
			
		net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
	
	def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoulRefine = wndDragonSoulRefine
			
	def OnMoveWindow(self, x, y):
#		print "Inventory Global Pos : ", self.GetGlobalPosition()
		if self.wndBelt:
#			print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
			self.wndBelt.AdjustPositionAndSize()
						
	def GetAcceAttribute(self, srcSlotPos):
		result = 0
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(player.GetItemAttribute(srcSlotPos, i))
			
		if 0 != attrSlot:
			for c in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
				type = attrSlot[c][0]
				if type != 0:
					result = result + 1
		
		return result

	def ClickButton_Mantii(self):
		import event
		qid = constInfo.mantii_automate
		event.QuestButtonClick(qid)
		
	def ClickButton_Exp(self):
		import event
		qid = constInfo.anti_exp
		event.QuestButtonClick(qid)
		
	def ClickButton_Poly(self):
		import event
		qid = constInfo.polymorph
		event.QuestButtonClick(qid)
	
	def ClickButton_Yang(self):
		import event
		qid = constInfo.yang
		event.QuestButtonClick(qid)

	def ClickButton_Warp(self):
		import event
		qid = constInfo.warp_ring
		event.QuestButtonClick(qid)
Pentru acest mesaj, r_tw1x1 for the post:
imposssibl3
Imagine
Imagine
Afișează semnătura
Avatar utilizator
imposssibl3
Nivel 3

Nivel 3
Mesaje: 308
Membru din: 23 Mar 2014, 05:08
Server: :)
Regat: Shinsoo
Aprecieri: 14  
Mulţumiri: 7  
 Contact:
Medalii

Merge multumesc mult :D
Imagine
Afișează semnătura
Avatar utilizator
r_tw1x1
Membru Club

Membru Club
Mesaje: 2278
Membru din: 06 Mar 2015, 18:33
Server: Nirvana3
Regat: Jinno
Aprecieri: 228  
Mulţumiri: 3790  
  Rezolvări prob.: 1
Discord: Copiază ID
Medalii

Problemă Rezolvată. Topic closed.
Imagine
Imagine
Afișează semnătura
Închis
Răspunsuri
6
Vizualizări
323
Răspunsuri
3
Vizualizări
309
Răspunsuri
4
Vizualizări
221
Răspunsuri
8
Vizualizări
517

Înapoi la “Probleme rezolvate”

  • Informaţie
  • Cine este conectat

    Utilizatori ce ce navighează pe acest forum: Niciun utilizator înregistrat și 76 vizitatori