Am si eu un bug la viteza farmecului. La pagina de bonusuri cand echipez un item ce da viteza farmecului nu mi-l arata.Aveti o imagine mai jos ce detaliaza mai bine bugul.
Imagine BUG
Iar la magii chiar daca am un item cu 9999 farmec tot 15 secunde ramane timpul.
BUG Viteza farmecului
"9": 40,
["Vit. vraja:", 9, 0],
["Vit. vraja:", 9, 0],
Am sa-te ajut eu skype add ionut.ionut9019
Problema inca nerezolvata.
ia asa sa vezi
Cod: Selectaţi tot
import ui
import chat
import app
import player
import snd
import item
import net
import game
class BonusBoardDialog(ui.ScriptWindow):
MaxBoni = { "1": 16000, "2": 320, "3": 32, "4": 32, "5": 32, "6": 32, "7": 16, "9": 40, "10": 60, "11": 60, "12": 16, "13": 24, "14": 16, "15": 30, "16": 30, "17": 50, "18": 100, "19": 100, "20": 100, "21": 100, "22": 100, "23": 20, "24": 40, "27": 15, "28": 30, "29": 72, "30": 72, "31": 72, "32": 72, "33": 72, "34": 72, "35": 60, "36": 60, "37": 40, "38": 60, "39": 20, "41": 10, "43": 60, "44": 60, "45": 40, "48": 1, "53": 50 }
BonusDict = ["Bonusuri PvP", "Bonusuri PvM", "Bonusuri extra"]
BonusIDListe = [["", 0, 0],["PV acumulat:", 1, 0],["PM acumulat:", 2, 0],["Viteza farmecului:", 9, 0],["Regenerare PV:", 10, 32],["Regenerare PM:", 11, 33],["ªansa de otrãvire:", 12, 37],["ªansa de blocare:", 13, 38],["ªansa unei lov. critice:", 15, 40],["ªansa unei lov. pãtr:", 16, 41],["Tare împotriva semi-om:", 17, 43],["Tare împotriva animalelor:", 18, 44],["Tare împotriva orcilor:", 19, 45],["Tare împotriva esoteriecilor:", 20, 46],["Tare împotriva vampirilor:", 21, 47],["Tare împotriva diavolului:", 22, 48],["Absorbire PV:", 23, 63],["Absorbire PM:", 24, 64],["Blocare atac corporal:", 27, 67],["Evitare atac cu sãgeþi:", 28, 68],["Apãrare cu sabia:", 29, 69],["Apãrare cu douã mâini:", 30, 70],["Apãrare pumnal:", 31, 71],["Apãrare clopot:", 32, 72],["Apãrare evantai:", 33, 73],["Rezistenþã la sãgeþi:", 34, 74],["Rezistenþã la foc:", 35, 75],["Rezistenþã la magie:", 37, 77],["Rezistenþã la vânt:", 38, 78],["Rezistenþã la otravã:", 41, 81],["Bonus exp acumulat:", 43, 83],["Bonus yang acumulat:", 44, 84],["Bonus drop acumulat:", 45, 85],["APPLY_SKILL", 51, 0],["Valoarea atacului:", 53, 0],["Tare împotriva monstrilor:", 63, 53]]
SpecialBoni = { 1: "Norm.State", 2: "Norm.State", 3: "Norm.State", 4: "Norm.State", 5: "Norm.State", 6: "Norm.State", 55: "Norm.State", 56: "Norm.State", 58: "Norm.State" }
PvPOffenseBoni = ["Tare împotriva semi-om:", "ªansa unei lov. critice:", "ªansa unei lov. pãtr:", "Viteza farmecului:", "Valoarea atacului:", "ªansa de otrãvire:", "ªansa de blocare:", "Rezistenþã la otravã:", "Rezistenþã la foc:", "Regenerare PM:"]
PvPDefenseBoni = ["Apãrare cu sabia:", "Apãrare cu douã mâini:", "Apãrare pumnal:", "Apãrare clopot:", "Apãrare evantai:", "Rezistenþã la sãgeþi:", "Evitare atac cu sãgeþi:", "Rezistenþã la magie:", "Blocare atac corporal:", "Regenerare PV:"]
PvMOffenseBoni = ["PV acumulat:", "Tare împotriva animalelor:", "Tare împotriva vampirilor:", "Tare împotriva orcilor:", "Absorbire PM:", "Rezistenþã la vânt:"]
PvMDefenseBoni = ["PM acumulat:", "Tare împotriva monstrilor:", "Tare împotriva diavolului:", "Tare împotriva esoteriecilor:", "Absorbire PV:"]
LeftoversOffenseBoni = ["Bonus exp acumulat:", "Bonus yang acumulat:"]
LeftoversDefenseBoni = ["Bonus drop acumulat:"]
BonusList = []
UI = []
TestSystem = 0
ProcessTimeStamp = 0
def __init__(self):
ui.ScriptWindow.__init__(self)
self.LoadUI()
game.BPisLoaded = 1
def __del__(self):
ui.ScriptWindow.__del__(self)
self.Board.Hide()
game.BPisLoaded = 0
def LoadUI(self):
self.Board = ui.BoardWithTitleBar()
self.Board.SetSize(343, 418)
self.Board.SetCenterPosition()
self.Board.AddFlag("movable")
self.Board.AddFlag("float")
self.Board.SetTitleName("Statistici bonusuri active")
self.Board.SetCloseEvent(self.__del__)
self.Board.Show()
Vertical = ui.Line()
Vertical.SetParent(self.Board)
Vertical.SetPosition(23, 60)
Vertical.SetSize(298, 0)
Vertical.SetColor(0xff777777)
Vertical.Show()
self.UI.append(Vertical)
x = 25
for i in xrange(3):
ChangeBonusDict = ui.Button()
ChangeBonusDict.SetParent(self.Board)
ChangeBonusDict.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
ChangeBonusDict.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
ChangeBonusDict.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
ChangeBonusDict.SetText(self.BonusDict[i])
ChangeBonusDict.SetPosition(x, 380)
ChangeBonusDict.SetEvent(lambda arg = ChangeBonusDict.GetText(): self.ChangeBonusDict(arg))
ChangeBonusDict.Show()
x += 97
self.UI.append(ChangeBonusDict)
x = 50
Type = ["Bonusurile ofensive & defensive sunt afisate in timp real!"]
for i in xrange(1):
BonusDescription = ui.TextLine()
BonusDescription.SetParent(self.Board)
BonusDescription.SetPosition(x, 35)
BonusDescription.SetText(str(Type[i]))
BonusDescription.SetFontColor(4.0, 0.83, 0)
BonusDescription.Show()
x += 150
self.UI.append(BonusDescription)
self.SetBoni(self.BonusDict[0])
self.dict = self.BonusDict[0]
def SetBoni(self, type):
Offense = [[25, 70], [25, 100], [25, 130], [25, 160], [25, 190], [25, 220], [25, 250], [25, 280], [25, 310], [25, 340]]
Defense = [[170, 70], [170, 100], [170, 130], [170, 160], [170, 190], [170, 220], [170, 250], [170, 280], [170, 310], [170, 340]]
for bonus in self.BonusIDListe:
if type == self.BonusDict[0]:
self.CheckBonus(bonus, self.PvPOffenseBoni, Offense)
self.CheckBonus(bonus, self.PvPDefenseBoni, Defense)
elif type == self.BonusDict[1]:
self.CheckBonus(bonus, self.PvMOffenseBoni, Offense)
self.CheckBonus(bonus, self.PvMDefenseBoni, Defense)
elif type == self.BonusDict[2]:
self.CheckBonus(bonus, self.LeftoversOffenseBoni, Offense)
self.CheckBonus(bonus, self.LeftoversDefenseBoni, Defense)
else:
return
def CheckBonus(self, bonus, bonuslist, offset):
for boni in bonuslist:
if bonus[0] == boni:
try:
Index = bonuslist.index(boni)
BonusDescription = ui.TextLine()
BonusDescription.SetParent(self.Board)
BonusDescription.SetPosition(offset[Index][0], offset[Index][1])
BonusDescription.SetText(str(bonus[0]))
BonusDescription.Show()
BonusSlotBar = ui.SlotBar()
BonusSlotBar.SetParent(self.Board)
BonusSlotBar.SetSize(125, 15)
BonusSlotBar.SetPosition(offset[Index][0], offset[Index][1] + 15)
BonusSlotBar.Show()
BonusAttrLine = ui.TextLine()
BonusAttrLine.SetParent(self.Board)
BonusAttrLine.SetPosition(offset[Index][0] + 5, offset[Index][1] + 15)
try:
Type = self.SpecialBoni[bonus[1]]
Attribute = self.EquipAttribute(bonus)
except:
Attribute = player.GetStatus(int(bonus[2]))
if self.TestSystem != 1:
BonusAttrLine.SetText(str(Attribute))
try:
if int(Attribute) >= int(self.MaxBoni[str(bonus[1])]):
BonusAttrLine.SetFontColor(1.0, 0.63, 0)
else:
BonusAttrLine.SetFontColor(1, 1, 1)
except:
BonusAttrLine.SetFontColor(1, 1, 1)
else:
BonusAttrLine.SetText("Test system is active")
BonusAttrLine.SetFontColor(0.1, 0.7, 1.0)
BonusAttrLine.Show()
self.BonusList.append([BonusDescription, BonusAttrLine, BonusSlotBar])
except:
pass
def EquipAttribute(self, bonus):
value = 0
for slot in xrange(90, 101):
for attr in xrange(0, 7):
attr, val = player.GetItemAttribute(slot, attr)
if int(attr) == bonus[1]:
value += int(val)
return int(value)
def ChangeBonusDict(self, dict):
self.dict = dict
for bonus in self.BonusList:
try:
for array in bonus:
array.Hide()
except:
pass
self.SetBoni(dict)
def OnUpdate(self):
import item
if int(app.GetTime()) > int(self.ProcessTimeStamp) + 6:
self.SetBoni(self.dict)
self.ProcessTimeStamp = app.GetTime()
#BonusBoardDialog().Show()
Tot la fel...Moș C-Stroia scrie:ia asa sa vezi
Cod: Selectaţi tot
import ui import chat import app import player import snd import item import net import game class BonusBoardDialog(ui.ScriptWindow): MaxBoni = { "1": 16000, "2": 320, "3": 32, "4": 32, "5": 32, "6": 32, "7": 16, "9": 40, "10": 60, "11": 60, "12": 16, "13": 24, "14": 16, "15": 30, "16": 30, "17": 50, "18": 100, "19": 100, "20": 100, "21": 100, "22": 100, "23": 20, "24": 40, "27": 15, "28": 30, "29": 72, "30": 72, "31": 72, "32": 72, "33": 72, "34": 72, "35": 60, "36": 60, "37": 40, "38": 60, "39": 20, "41": 10, "43": 60, "44": 60, "45": 40, "48": 1, "53": 50 } BonusDict = ["Bonusuri PvP", "Bonusuri PvM", "Bonusuri extra"] BonusIDListe = [["", 0, 0],["PV acumulat:", 1, 0],["PM acumulat:", 2, 0],["Viteza farmecului:", 9, 0],["Regenerare PV:", 10, 32],["Regenerare PM:", 11, 33],["ªansa de otrãvire:", 12, 37],["ªansa de blocare:", 13, 38],["ªansa unei lov. critice:", 15, 40],["ªansa unei lov. pãtr:", 16, 41],["Tare împotriva semi-om:", 17, 43],["Tare împotriva animalelor:", 18, 44],["Tare împotriva orcilor:", 19, 45],["Tare împotriva esoteriecilor:", 20, 46],["Tare împotriva vampirilor:", 21, 47],["Tare împotriva diavolului:", 22, 48],["Absorbire PV:", 23, 63],["Absorbire PM:", 24, 64],["Blocare atac corporal:", 27, 67],["Evitare atac cu sãgeþi:", 28, 68],["Apãrare cu sabia:", 29, 69],["Apãrare cu douã mâini:", 30, 70],["Apãrare pumnal:", 31, 71],["Apãrare clopot:", 32, 72],["Apãrare evantai:", 33, 73],["Rezistenþã la sãgeþi:", 34, 74],["Rezistenþã la foc:", 35, 75],["Rezistenþã la magie:", 37, 77],["Rezistenþã la vânt:", 38, 78],["Rezistenþã la otravã:", 41, 81],["Bonus exp acumulat:", 43, 83],["Bonus yang acumulat:", 44, 84],["Bonus drop acumulat:", 45, 85],["APPLY_SKILL", 51, 0],["Valoarea atacului:", 53, 0],["Tare împotriva monstrilor:", 63, 53]] SpecialBoni = { 1: "Norm.State", 2: "Norm.State", 3: "Norm.State", 4: "Norm.State", 5: "Norm.State", 6: "Norm.State", 55: "Norm.State", 56: "Norm.State", 58: "Norm.State" } PvPOffenseBoni = ["Tare împotriva semi-om:", "ªansa unei lov. critice:", "ªansa unei lov. pãtr:", "Viteza farmecului:", "Valoarea atacului:", "ªansa de otrãvire:", "ªansa de blocare:", "Rezistenþã la otravã:", "Rezistenþã la foc:", "Regenerare PM:"] PvPDefenseBoni = ["Apãrare cu sabia:", "Apãrare cu douã mâini:", "Apãrare pumnal:", "Apãrare clopot:", "Apãrare evantai:", "Rezistenþã la sãgeþi:", "Evitare atac cu sãgeþi:", "Rezistenþã la magie:", "Blocare atac corporal:", "Regenerare PV:"] PvMOffenseBoni = ["PV acumulat:", "Tare împotriva animalelor:", "Tare împotriva vampirilor:", "Tare împotriva orcilor:", "Absorbire PM:", "Rezistenþã la vânt:"] PvMDefenseBoni = ["PM acumulat:", "Tare împotriva monstrilor:", "Tare împotriva diavolului:", "Tare împotriva esoteriecilor:", "Absorbire PV:"] LeftoversOffenseBoni = ["Bonus exp acumulat:", "Bonus yang acumulat:"] LeftoversDefenseBoni = ["Bonus drop acumulat:"] BonusList = [] UI = [] TestSystem = 0 ProcessTimeStamp = 0 def __init__(self): ui.ScriptWindow.__init__(self) self.LoadUI() game.BPisLoaded = 1 def __del__(self): ui.ScriptWindow.__del__(self) self.Board.Hide() game.BPisLoaded = 0 def LoadUI(self): self.Board = ui.BoardWithTitleBar() self.Board.SetSize(343, 418) self.Board.SetCenterPosition() self.Board.AddFlag("movable") self.Board.AddFlag("float") self.Board.SetTitleName("Statistici bonusuri active") self.Board.SetCloseEvent(self.__del__) self.Board.Show() Vertical = ui.Line() Vertical.SetParent(self.Board) Vertical.SetPosition(23, 60) Vertical.SetSize(298, 0) Vertical.SetColor(0xff777777) Vertical.Show() self.UI.append(Vertical) x = 25 for i in xrange(3): ChangeBonusDict = ui.Button() ChangeBonusDict.SetParent(self.Board) ChangeBonusDict.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") ChangeBonusDict.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") ChangeBonusDict.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") ChangeBonusDict.SetText(self.BonusDict[i]) ChangeBonusDict.SetPosition(x, 380) ChangeBonusDict.SetEvent(lambda arg = ChangeBonusDict.GetText(): self.ChangeBonusDict(arg)) ChangeBonusDict.Show() x += 97 self.UI.append(ChangeBonusDict) x = 50 Type = ["Bonusurile ofensive & defensive sunt afisate in timp real!"] for i in xrange(1): BonusDescription = ui.TextLine() BonusDescription.SetParent(self.Board) BonusDescription.SetPosition(x, 35) BonusDescription.SetText(str(Type[i])) BonusDescription.SetFontColor(4.0, 0.83, 0) BonusDescription.Show() x += 150 self.UI.append(BonusDescription) self.SetBoni(self.BonusDict[0]) self.dict = self.BonusDict[0] def SetBoni(self, type): Offense = [[25, 70], [25, 100], [25, 130], [25, 160], [25, 190], [25, 220], [25, 250], [25, 280], [25, 310], [25, 340]] Defense = [[170, 70], [170, 100], [170, 130], [170, 160], [170, 190], [170, 220], [170, 250], [170, 280], [170, 310], [170, 340]] for bonus in self.BonusIDListe: if type == self.BonusDict[0]: self.CheckBonus(bonus, self.PvPOffenseBoni, Offense) self.CheckBonus(bonus, self.PvPDefenseBoni, Defense) elif type == self.BonusDict[1]: self.CheckBonus(bonus, self.PvMOffenseBoni, Offense) self.CheckBonus(bonus, self.PvMDefenseBoni, Defense) elif type == self.BonusDict[2]: self.CheckBonus(bonus, self.LeftoversOffenseBoni, Offense) self.CheckBonus(bonus, self.LeftoversDefenseBoni, Defense) else: return def CheckBonus(self, bonus, bonuslist, offset): for boni in bonuslist: if bonus[0] == boni: try: Index = bonuslist.index(boni) BonusDescription = ui.TextLine() BonusDescription.SetParent(self.Board) BonusDescription.SetPosition(offset[Index][0], offset[Index][1]) BonusDescription.SetText(str(bonus[0])) BonusDescription.Show() BonusSlotBar = ui.SlotBar() BonusSlotBar.SetParent(self.Board) BonusSlotBar.SetSize(125, 15) BonusSlotBar.SetPosition(offset[Index][0], offset[Index][1] + 15) BonusSlotBar.Show() BonusAttrLine = ui.TextLine() BonusAttrLine.SetParent(self.Board) BonusAttrLine.SetPosition(offset[Index][0] + 5, offset[Index][1] + 15) try: Type = self.SpecialBoni[bonus[1]] Attribute = self.EquipAttribute(bonus) except: Attribute = player.GetStatus(int(bonus[2])) if self.TestSystem != 1: BonusAttrLine.SetText(str(Attribute)) try: if int(Attribute) >= int(self.MaxBoni[str(bonus[1])]): BonusAttrLine.SetFontColor(1.0, 0.63, 0) else: BonusAttrLine.SetFontColor(1, 1, 1) except: BonusAttrLine.SetFontColor(1, 1, 1) else: BonusAttrLine.SetText("Test system is active") BonusAttrLine.SetFontColor(0.1, 0.7, 1.0) BonusAttrLine.Show() self.BonusList.append([BonusDescription, BonusAttrLine, BonusSlotBar]) except: pass def EquipAttribute(self, bonus): value = 0 for slot in xrange(90, 101): for attr in xrange(0, 7): attr, val = player.GetItemAttribute(slot, attr) if int(attr) == bonus[1]: value += int(val) return int(value) def ChangeBonusDict(self, dict): self.dict = dict for bonus in self.BonusList: try: for array in bonus: array.Hide() except: pass self.SetBoni(dict) def OnUpdate(self): import item if int(app.GetTime()) > int(self.ProcessTimeStamp) + 6: self.SetBoni(self.dict) self.ProcessTimeStamp = app.GetTime() #BonusBoardDialog().Show()
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