quest warpring begin
state start begin
when 70007.use with pc.get_level() >= 10 begin
if pc.countitem("70007")>=1 then
pc.removeitem("70007", 1)
end
say_title("Inel Teleportare:")
say("Buna strainule cu acest inel te vei")
say("putea teleporta in hartile de mai jos")
say("Deci va fi o usurare pentru jucatori")
say("De a se teleporta dintr-un loc in altu")
say("mult mai simplu!")
say("")
say("")
say("")
say("")
say("")
say("Vrei sa te teleportezi?")
local main_set = select("Da","Nu")
if main_set == 2 then
return
end
if pc.get_level() <= 10 then
say_title("Inel Teleportare:")
say("Hmmm ce avem noi aici un novice")
say("Imi pare rau dar nu te pot teleporta.")
say("Vino la mine cand vei avea peste Level 10.")
return
end
local map = pc.get_map_index()
local empire = pc.get_empire()
local level = pc.get_level()
say_title("Inel Teleportare:")
say("Unde vrei sa mergi?")
-- ?? ?? ???? ?? ?? (? ?? 1,2 ??)
if map == 1 or map == 3 or map == 21 or map == 23 or map == 41 or map == 43 then
local guild_map_names = {
"Zona Breslei",
"Zona Breslei",
"Zona Breslei",
}
guild_map_name = guild_map_names[empire]
local empire_castle={
"Poarta Castelului",
"Poarta Castelului",
"Poarta Castelului",
}
empire_castle =empire_castle[empire]
local sub_set = 0
if level < 60 then -- 60?? : ?????, ???, ????, ???
sub_set = select(guild_map_name, "Valea Seungryong", "Desertul Yongbi", "Muntele Sohan", empire_castle,"Mai mult")
if sub_set == 6 then -- ??
return
end
else -- 61?? : ????, ???, ????, ????
sub_set = select(guild_map_name, "Valea Seungryong", "Desertul Yongbi", "Muntele Sohan", empire_castle,"Mai multe")
if sub_set == 6 then -- ??
say_title("Teleporter:")
say("Vrei sa fii teleportat?")
sub_set = select("Doyyumhwaji", "DT", "Inapoi", "Renunta") + 5
if sub_set == 9 then -- ??
return
end
if sub_set == 8 then -- ??
say_title("Teleporter:")
say("Vrei sa fii teleportat?")
--- l
sub_set = select(guild_map_name, "Valea Seungryong", "Desertul Yongbi", "Muntele Sohan", empire_castle,"Mai multe")
if sub_set == 6 then -- ??
say_title("Teleporter:")
say("Vrei sa fii teleportat?")
sub_set = select("Doyyumhwaji", "DT", "Renunta") + 5
if sub_set == 8 then -- ??
return
end
end
end
end
end
local warp = {
-- guild_map
{
{ 128500, 1000 },
{ 179500, 1000 },
{ 271800, 13000 },
},
-- 64 map_n_threeway
{
{ 402100, 673900 },
{ 270400, 739900 },
{ 321300, 808000 },
},
-- 63 metin2_map_n_desert_01
{
{ 217800, 627200 },
{ 221900, 502700 },
{ 344000, 502500 },
},
-- 61 map_n_snowm_01
{
{ 434200, 290600 },
{ 375200, 174900 },
{ 491800, 173600 },
},
--empire_castle
{
{975200, 133000},
{977200, 185000},
{923900, 183600},
} ,
-- 62 metin2_map_n_flame_01
{
{ 599400, 756300 },
{ 597800, 622200 },
{ 730700, 689800 },
},
-- devil_tower
{
{ 590500, 110500 },
{ 590500, 110500 },
{ 590500, 110500 },
},
}
test_chat(warp[sub_set][empire][1]..warp[sub_set][empire][2])
say_title("Inel Teleportare:")
say("Acum te voi teleporta")
say("intr-un loc foarte periculos")
say("Ai grija de tine!")
wait()
pc.warp(warp[sub_set][empire][1], warp[sub_set][empire][2])
else -- ? ?? 1,2 ? ??? ?????? ? ?? 1,2 ? ??? ?? ??
local sub_set2 = 3
--sub_set2 = select(locale.vileage1_name[empire], locale.vileage2_name[empire], locale.cancel)
if empire==1 then
sub_set2 = select("Yongan","Jayang" , locale.cancel)
elseif empire ==2 then
sub_set2 = select("Joan","Bokjung" , locale.cancel)
elseif empire ==3 then
sub_set2 = select("Pyungmoo","Bakra" , locale.cancel)
end
if sub_set2 != 3 then
if sub_set2 == 1 then
say_title("Inel Teleportare:")
say("Te teleportez acolo.")
wait()
if empire == 1 then
pc.warp(474300,954800)
elseif empire == 2 then
pc.warp(63800,166400)
elseif empire == 3 then
pc.warp(959900,269200)
end
elseif sub_set2 == 2 then
say_title("Inel Teleportare:")
say("Te teleportez acolo.")
wait()
if empire == 1 then
pc.warp(353100,882900)
elseif empire == 2 then
pc.warp(145500,240000)
elseif empire == 3 then
pc.warp(863900,246000)
end
end -- end sub set check2 if
end -- end sub set check1 if
end -- end map check if
end -- end when use item
end -- end state start
end -- end quest warpring