Problema Blue screen

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
Închis
Avatar utilizator
Kiro
Nivel 4

Nivel 4
Mesaje: 719
Membru din: 30 Noi 2015, 20:53
Server: metin2vargos
Regat: Jinno
Aprecieri: 183  
Mulţumiri: 878  
Discord: Copiază ID
 Contact:
Medalii

Am o problema, in 50% din cazuri clientul cand dau teleport sau schimbare caracter da black screen si iese din client.
Aveti idee de ce? in syerr imi da:

Cod: Selectaţi tot

1211 20:52:50221 ::   File "introSelect.py", line 590, in OnUpdate

1211 20:52:50221 :: AttributeError
1211 20:52:50221 :: : 
1211 20:52:50221 :: 'module' object has no attribute 'set_reg'
1211 20:52:50221 ::
1211 21:04:06788 :: CInstanceBase::AttachTextTail - VID [84902] ALREADY EXIST 
Avatar utilizator
dekro1991
Nou Venit

Nou Venit
Mesaje: 29
Membru din: 11 Mar 2014, 14:21
Server: Metin2st
Regat: Jinno
Aprecieri: 4  
Mulţumiri: 0
Medalii

iti zice in introSelect.py", line 590, in OnUpdate este ceva facut gresit uitate cu atentie
Avatar utilizator
Athero
Ţepar / Untrusted User

Ţepar / Untrusted User
Mesaje: 3936
Membru din: 17 Aug 2017, 00:08
Aprecieri: 559  
Mulţumiri: 7142  
Discord: Copiază ID
Medalii

Trimite introselect.py din root.
//retras
Afișează semnătura
Avatar utilizator
Kiro
Nivel 4

Nivel 4
Mesaje: 719
Membru din: 30 Noi 2015, 20:53
Server: metin2vargos
Regat: Jinno
Aprecieri: 183  
Mulţumiri: 878  
Discord: Copiază ID
 Contact:
Medalii

Athero scrie:Trimite introselect.py din root.

Cod: Selectaţi tot

import grp
import app
import wndMgr
import snd
import net
import systemSetting
import localeInfo
import chr
import ui
import uiScriptLocale
import musicInfo
import playerSettingModule
import uiCommon                                     
import constInfo
import chat
import player
import intrologin

LEAVE_BUTTON_FOR_POTAL = False
class SelectCharacterWindow(ui.Window):

	SLOT_COUNT = 5
	
	class CharacterRenderer(ui.Window):
		def OnRender(self):
			grp.ClearDepthBuffer()

			grp.SetGameRenderState()
			grp.PushState()
			grp.SetOmniLight()

			screenWidth = wndMgr.GetScreenWidth()
			screenHeight = wndMgr.GetScreenHeight()
			newScreenWidth = float(screenWidth+30)
			newScreenHeight = float(screenHeight+30)
			
			grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)

			app.SetCenterPosition(120.0, -40.0, -45.0)
			app.SetCamera(1500.0, 15.0, 180.0, 90.0)
			grp.SetPerspective(14.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0)

			(x, y) = app.GetCursorPosition()
			grp.SetCursorPosition(x, y)

			chr.Deform()
			chr.Render()

			grp.RestoreViewport()
			grp.PopState()
			grp.SetInterfaceRenderState()

	def __init__(self, stream):
		ui.Window.__init__(self)
		net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, self)

		self.stream=stream
		self.slot = self.stream.GetCharacterSlot()

		self.openLoadingFlag = False
		self.startIndex = -1
		self.startReservingTime = 0

		self.dlgBoard = 0
		self.changeNameFlag = False
		self.nameInputBoard = None
		self.sendedChangeNamePacket = False

		self.startIndex = -1
		self.isLoad = 0
		
		self.curGauge = [0.0, 0.0, 0.0, 0.0, 0.0]
		self.destGauge = [0.0, 0.0, 0.0, 0.0, 0.0]

	def __del__(self):
		ui.Window.__del__(self)
		net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, 0)

	def Open(self):
		self.__LoadBoardDialog("tbx/ui/selectcharacterwindow.py")
		self.__LoadQuestionDialog("uiscript/questiondialog.py")

		playerSettingModule.LoadGameData("INIT")

		self.InitCharacterBoard()

		# self.btnStart.Enable()
		# self.btnCreate.Enable()
		# self.btnDelete.Enable()

		self.dlgBoard.Show()
		
		self.SetWindowName("SelectCharacterWindow")
		self.Show()

		if musicInfo.selectMusic != "":
			snd.SetMusicVolume(systemSetting.GetMusicVolume())
			snd.FadeInMusic("BGM/"+musicInfo.selectMusic)

		app.SetCenterPosition(0.0, 0.0, 0.0)
		app.SetCamera(1550.0, 15.0, 180.0, 95.0)

		self.isLoad = 1
		self.Refresh()

		if self.stream.isAutoSelect:
			self.SelectSlot(self.stream.GetCharacterSlot())
			self.StartGame()

		self.selected = 0

		app.ShowCursor()

	def Close(self):
		if musicInfo.selectMusic != "":
			snd.FadeOutMusic("BGM/"+musicInfo.selectMusic)

		self.stream.popupWindow.Close()

		if self.dlgBoard:
			self.dlgBoard.ClearDictionary()

		self.empireName = None
		self.flagDict = {}
		self.dlgBoard = None
		self.btnStart = None
		self.btnCreate = None
		self.btnDelete = None
		self.backGround = None

		self.dlgQuestion.ClearDictionary()
		self.dlgQuestion = None
		self.dlgQuestionText = None
		self.dlgQuestionAcceptButton = None
		self.dlgQuestionCancelButton = None
		self.privateInputBoard = None
		self.nameInputBoard = None

		chr.DeleteInstance(0)
		chr.DeleteInstance(1)
		chr.DeleteInstance(2)
		chr.DeleteInstance(3)
		chr.DeleteInstance(4)

		self.Hide()
		self.KillFocus()

		app.HideCursor()

	def Refresh(self):
		if not self.isLoad:
			return

		indexArray = (4, 3, 2, 1, 0)
		for index in indexArray:
			id=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ID)
			race=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_RACE)
			form=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
			name=net.GetAccountCharacterSlotDataString(index, net.ACCOUNT_CHARACTER_SLOT_NAME)
			hair=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)

			if id:
				self.MakeCharacter(index, id, name, race, form, hair)
				self.SelectSlot(index)

		try:
			self.SelectSlot(int(intrologin.get_reg("slot")))
		except:
			self.SelectSlot(self.slot)

	def GetCharacterSlotID(self, slotIndex):
		return net.GetAccountCharacterSlotDataInteger(slotIndex, net.ACCOUNT_CHARACTER_SLOT_ID)

	def __LoadQuestionDialog(self, fileName):
		self.dlgQuestion = ui.ScriptWindow()

		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self.dlgQuestion, fileName)
		except:
			import exception
			exception.Abort("SelectCharacterWindow.LoadQuestionDialog.LoadScript")

		try:
			GetObject=self.dlgQuestion.GetChild
			self.dlgQuestionText=GetObject("message")
			self.dlgQuestionAcceptButton=GetObject("accept")
			self.dlgQuestionCancelButton=GetObject("cancel")
		except:
			import exception
			exception.Abort("SelectCharacterWindow.LoadQuestionDialog.BindObject")

		self.dlgQuestionText.SetText(localeInfo.SELECT_DO_YOU_DELETE_REALLY)
		self.dlgQuestionAcceptButton.SetEvent(ui.__mem_func__(self.RequestDeleteCharacter))
		self.dlgQuestionCancelButton.SetEvent(ui.__mem_func__(self.dlgQuestion.Hide))
		return 1

	def __LoadBoardDialog(self, fileName):
		self.dlgBoard = ui.ScriptWindow()

		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self.dlgBoard, fileName)
		except:
			import exception
			exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript")

		try:
			GetObject = self.dlgBoard.GetChild
			
			self.btnStart = GetObject("select_button")
			self.btnCreate = GetObject("create_button")
			self.btnDelete = GetObject("delete_button")

			self.backGround = GetObject("BackGround")
			
			self.charName = GetObject("name")
			self.empireName = GetObject("empire")
			self.guildName = GetObject("guild")
			self.level = GetObject("level")
			self.playTime = GetObject("playtime")
			
			self.btnLeft = GetObject("left_button")
			self.btnRight = GetObject("right_button")
			
			self.GaugeList = []
			self.GaugeList.append(GetObject("gauge_hth"))
			self.GaugeList.append(GetObject("gauge_int"))
			self.GaugeList.append(GetObject("gauge_str"))
			self.GaugeList.append(GetObject("gauge_dex"))

		except:
			import exception
			exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject")

		self.btnStart.SetEvent(ui.__mem_func__(self.StartGame))
		self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
		self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode))
		
		self.btnLeft.SetEvent(ui.__mem_func__(self.DecreaseSlotIndex))
		self.btnRight.SetEvent(ui.__mem_func__(self.IncreaseSlotIndex))
		
		self.chrRenderer = self.CharacterRenderer()
		self.chrRenderer.SetParent(self.backGround)
		self.chrRenderer.Show()
		
		return 1
    
	def SameLoginDisconnect(self):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_SAMELOGIN, self.ExitSelect, localeInfo.UI_OK)
        
	def MakeCharacter(self, index, id, name, race, form, hair):
		if 0 == id:
			return

		chr.CreateInstance(index)
		chr.SelectInstance(index)
		chr.SetVirtualID(index)
		chr.SetNameString(name)

		chr.SetRace(race)
		chr.SetArmor(form)
		chr.SetHair(hair)

		chr.Refresh()
		chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
		chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)

		chr.SetRotation(0.0)

	def StartGame(self):

		if self.sendedChangeNamePacket:
			return

		if self.changeNameFlag:
			self.OpenChangeNameDialog()
			return

		if -1 != self.startIndex:
			return

		if musicInfo.selectMusic != "":
			snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)

		self.btnStart.SetUp()
		self.btnCreate.SetUp()
		self.btnDelete.SetUp()

		self.btnStart.Disable()
		self.btnCreate.Disable()
		self.btnDelete.Disable()
		
		self.dlgQuestion.Hide()

		self.stream.SetCharacterSlot(self.slot)
		
		self.selected = 1

		self.startIndex = self.slot
		self.startReservingTime = app.GetTime()

		for i in xrange(self.SLOT_COUNT):

			if False == chr.HasInstance(i):
				continue

			chr.SelectInstance(i)

			if i == self.slot:
				self.slot=self.slot
				chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED, 0.1)
				continue

			chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED, 0.1)

	def OpenChangeNameDialog(self):
		import uiCommon
		nameInputBoard = uiCommon.InputDialogWithDescription()
		nameInputBoard.SetTitle(localeInfo.SELECT_CHANGE_NAME_TITLE)
		nameInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputName))
		nameInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputName))
		nameInputBoard.SetMaxLength(chr.PLAYER_NAME_MAX_LEN)
		nameInputBoard.SetBoardWidth(200)
		nameInputBoard.SetDescription(localeInfo.SELECT_INPUT_CHANGING_NAME)
		nameInputBoard.Open()
		nameInputBoard.slot = self.slot
		self.nameInputBoard = nameInputBoard

	def OnChangeName(self, id, name):
		self.SelectSlot(id)
		self.sendedChangeNamePacket = False
		self.PopupMessage(localeInfo.SELECT_CHANGED_NAME)

	def AcceptInputName(self):
		changeName = self.nameInputBoard.GetText()
		if not changeName:
			return

		self.sendedChangeNamePacket = True
		net.SendChangeNamePacket(self.nameInputBoard.slot, changeName)
		return self.CancelInputName()

	def CancelInputName(self):
		self.nameInputBoard.Close()
		self.nameInputBoard = None
		return True

	def OnCreateFailure(self, type):
		self.sendedChangeNamePacket = False
		if 0 == type:
			self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_NAME)
		elif 1 == type:
			self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME)
		elif 100 == type:
			self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_INDEX)

	def CreateCharacter(self):
		if 0 == self.GetCharacterSlotID(self.slot):
			self.stream.SetCharacterSlot(self.slot)

			EMPIRE_MODE = 1

			if EMPIRE_MODE:
				if self.__AreAllSlotEmpty():
					self.stream.SetReselectEmpirePhase()
				else:
					self.stream.SetCreateCharacterPhase()
			else:
				self.stream.SetCreateCharacterPhase()

	def __AreAllSlotEmpty(self):
		for iSlot in xrange(self.SLOT_COUNT):
			if 0!=net.GetAccountCharacterSlotDataInteger(iSlot, net.ACCOUNT_CHARACTER_SLOT_ID):
				return 0
		return 1

	def PopupDeleteQuestion(self):
		id = self.GetCharacterSlotID(self.slot)
		if 0 == id:
			return

		self.dlgQuestion.Show()
		self.dlgQuestion.SetTop()

	def RequestDeleteCharacter(self):
		self.dlgQuestion.Hide()

		id = self.GetCharacterSlotID(self.slot)
		if 0 == id:
			self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
			return

		net.SendDestroyCharacterPacket(self.slot, "1234567")
		self.PopupMessage(localeInfo.SELECT_DELEING)

	def InputPrivateCode(self):
		privateInputBoard = uiCommon.InputDialogWithDescription()
		privateInputBoard.SetTitle(localeInfo.INPUT_PRIVATE_CODE_DIALOG_TITLE)
		privateInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrivateCode))
		privateInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrivateCode))
		privateInputBoard.SetNumberMode()

		privateInputBoard.SetSecretMode()
		privateInputBoard.SetMaxLength(7)
			
		privateInputBoard.SetBoardWidth(250)
		privateInputBoard.SetDescription(localeInfo.INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION)
		privateInputBoard.Open()
		self.privateInputBoard = privateInputBoard

	def AcceptInputPrivateCode(self):
		privateCode = self.privateInputBoard.GetText()
		if not privateCode:
			return

		id = self.GetCharacterSlotID(self.slot)
		if 0 == id:
			self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
			return

		net.SendDestroyCharacterPacket(self.slot, privateCode)
		self.PopupMessage(localeInfo.SELECT_DELEING)

		self.CancelInputPrivateCode()
		return True

	def CancelInputPrivateCode(self):
		self.privateInputBoard = None
		return True

	def OnDeleteSuccess(self, slot):
		self.PopupMessage(localeInfo.SELECT_DELETED)
		self.DeleteCharacter(slot)

	def OnDeleteFailure(self):
		self.PopupMessage(localeInfo.SELECT_CAN_NOT_DELETE)

	def DeleteCharacter(self, index):
		chr.DeleteInstance(index)
		self.SelectSlot(self.slot)

	def ExitSelect(self):
		self.dlgQuestion.Hide()
		self.Hide()
		self.stream.SetLoginPhase()

	def GetSlotIndex(self):
		return self.slot

	def SelectSlot(self, index):
		if index < 0:
			return
		if index >= self.SLOT_COUNT:
			return

		self.slot = index
		
		for i in range(self.SLOT_COUNT):
			chr.DeleteInstance(i)

		chr.SelectInstance(self.slot)
		self.destGauge = [0.0, 0.0, 0.0, 0.0, 0.0]
		
		id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
		if 0 != id:
			self.btnStart.Enable()
			self.btnDelete.Show()
			self.btnCreate.Hide()

			name = net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME)
			level = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
			playTime = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
			hth = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH)
			int = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_INT)
			str = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_STR)
			dex = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX)
			race = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE)
			form = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
			hair = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
			
			self.changeNameFlag = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG)
			
			self.MakeCharacter(self.slot, id, name, race, form, hair)
			
			empire = {1:"Shinsoo", 2:"Chunjo", 3:"Jinno"}
			try:
				self.dlgBoard.GetChild("empire_image").LoadImage("tbx/selectcharacterwindow/flag_%s.tga" % empire[net.GetEmpireID()].lower())
			except:
				pass
				
			self.charName.SetText("%s" % name)
			self.empireName.SetText("Regatul %s" % empire[net.GetEmpireID()])
			if net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME):
				self.guildName.SetText(net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME))
			else:
				self.guildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD)
			self.level.SetText("%d" % level)
			self.playTime.SetText("%d" % playTime)
			
			self.dlgBoard.GetChild("hth").SetText("%d" % hth)
			self.dlgBoard.GetChild("int").SetText("%d" % int)
			self.dlgBoard.GetChild("str").SetText("%d" % str)
			self.dlgBoard.GetChild("dex").SetText("%d" % dex)
			
			statesSummary = 90.0
			if statesSummary > 0.0:
				self.destGauge = [float(hth)/statesSummary, float(int)/statesSummary, float(str)/statesSummary, float(dex)/statesSummary]
		else:
			self.InitCharacterBoard()

	def InitCharacterBoard(self):
		self.btnStart.Disable()
		self.btnDelete.Hide()
		self.btnCreate.Show()
		
		self.charName.SetText("")
		self.empireName.SetText("")
		self.guildName.SetText("")
		self.level.SetText("")
		self.playTime.SetText("")
		self.dlgBoard.GetChild("hth").SetText("")
		self.dlgBoard.GetChild("int").SetText("")
		self.dlgBoard.GetChild("str").SetText("")
		self.dlgBoard.GetChild("dex").SetText("")
		
	def DecreaseSlotIndex(self):
		if self.selected == 0:
			slotIndex = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT
			self.SelectSlot(slotIndex)

	def IncreaseSlotIndex(self):
		if self.selected == 0:
			slotIndex = (self.GetSlotIndex() + 1) % self.SLOT_COUNT
			self.SelectSlot(slotIndex)

	def OnKeyDown(self, key):

		if 1 == key:
			self.ExitSelect()
		if 2 == key:
			self.SelectSlot(0)
		if 3 == key:
			self.SelectSlot(1)
		if 4 == key:
			self.SelectSlot(2)
		if 5 == key:
			self.SelectSlot(3)
		if 6 == key:
			self.SelectSlot(4)

		if 28 == key:
			id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
			if 0 == id:
				self.CreateCharacter()
			else:
				self.StartGame()

		if 203 == key:
			self.DecreaseSlotIndex()
		if 205 == key:
			self.IncreaseSlotIndex()

		return True

	def OnUpdate(self):
		chr.Update()
		
		for i in xrange(4):
			self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0
			if abs(self.curGauge[i] - self.destGauge[i]) < 0.005:
				self.curGauge[i] = self.destGauge[i]
			self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)

		for i in xrange(self.SLOT_COUNT):
			if FALSE == chr.HasInstance(i):
				continue
			chr.SelectInstance(i)

		if -1 != self.startIndex:
			if app.GetTime() - self.startReservingTime > 3.0:
				if False == self.openLoadingFlag:
					chrSlot=self.stream.GetCharacterSlot()
					net.DirectEnter(chrSlot)
					self.openLoadingFlag = True
					player.SetPlayTime(net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME))
					chat.Clear()
					
					intrologin.set_reg("slot", str(chrSlot))

	def EmptyFunc(self):
		pass

	def PopupMessage(self, msg, func=0):
		if not func:
			func=self.EmptyFunc

		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)

	def OnPressExitKey(self):
		self.ExitSelect()
		return True

Avatar utilizator
Kiro
Nivel 4

Nivel 4
Mesaje: 719
Membru din: 30 Noi 2015, 20:53
Server: metin2vargos
Regat: Jinno
Aprecieri: 183  
Mulţumiri: 878  
Discord: Copiază ID
 Contact:
Medalii

Cet T/C vad ca nu e nimeni dispus sa ajute (din helperi) am rezolvat eu. cu multa munca :))))
Avatar utilizator
LikePc
Nivel 10

Nivel 10
Mesaje: 2240
Membru din: 11 Aug 2015, 00:01
Server: M3
Regat: Chunjo
Aprecieri: 9  
Mulţumiri: 270  
 Contact:
Medalii

Subiect trimis in arhiva , autorul a rezolvat problema dar nu a postat .
https:/horus-maps.com
Afișează semnătura
Închis
Răspunsuri
2
Vizualizări
232
Răspunsuri
1
Vizualizări
257
Răspunsuri
6
Vizualizări
632
Răspunsuri
3
Vizualizări
73

Înapoi la “Arhivă Probleme şi Întrebări”

  • Informaţie
  • Cine este conectat

    Utilizatori ce ce navighează pe acest forum: Niciun utilizator înregistrat și 122 vizitatori