Tipologie server:-
*Resursă folosită: Aici
*ServerFiles utilizat:-
*Syserr:-
Poză:
*Detalii suplimentare:GameType.h :
Cod: Selectaţi tot
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; // [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
#ifdef ENABLE_SASH_SYSTEM
const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 4;
const DWORD c_Costume_Slot_Count = 5;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endifCod: Selectaţi tot
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 23 + 1;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 23;
#endif
const DWORD c_New_Equipment_Count = 3;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#endifCod: Selectaţi tot
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
#ifdef __SASH_SYSTEM__
WEAR_COSTUME_SASH,
#endif
#ifdef __WEAPON_COSTUME_SYSTEM__
WEAR_COSTUME_WEAPON,
#endif
WEAR_RING1, // 23 : 신규 반지슬롯1 (왼쪽)
WEAR_RING2, // 24 : 신규 반지슬롯2 (오른쪽)
WEAR_BELT, // 25 : 신규 벨트슬롯
WEAR_COSTUME_MOUNT,// 26
WEAR_MAX = 32 //
};
