Tipologie server(PvM / PvP):
Resursă folosită: Una buna
ServerFiles utilizat:
Syserr:
char_skill.cpp
else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY))
^
utils.h:7:39: note: in definition of macro 'IS_SET'
#define IS_SET(flag, bit) ((flag) & (bit))
^
char_skill.cpp
ComputeSkillParty(dwVnum, this);
Poză:
Detalii suplimentare: Am functia ComputeSkillParty
Aici este ''sistemul'':
char_skill.cpp search:
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
ComputeSkill(dwVnum, this);
add before:
//Party buff system
if (GetParty() && (dwVnum == 94 || dwVnum == 95 || dwVnum == 96 || dwVnum == 110 || dwVnum == 111))
{
if (pkVictim->GetParty()){
if (pkVictim->GetParty() == GetParty()){
ComputeSkillParty(dwVnum, this);
}
}
}


