Am nevoie de acel quest pentru nivelul la cal in care omori 100 de arcasi scorpioni si arcasi serpi , il are careva ? mai exact ca acel de pe ro , dar ma intereseaza doar partea de a obtine nivel 11 la cal omorand 100 arcasi .
Am gasit doar asta:
Cod: Selectaţi tot
quest horse_upgrade begin
state start begin
when 20349.chat."Misiunea cal armat" with horse.get_grade()==1 and horse.get_level()==10 begin
if horse.is_dead() then
say("Calul tau este mort")
say("trebuie sa-l invii inainte de a incepe")
say("antrenamentul!")
elseif pc.level<=34 then
say("Nivelul tau e prea mic!")
say("")
elseif horse.get_level()<=9 then
say("Calul tau este inca prea mic")
say("continua sa-l antrenezi!")
say("Trebuie sa ai calul la nivelul 10.")
elseif pc.countitem("50050")<1 then
say("Nu ai o medalie de cal")
say("Daca vrei sa continui sa-ti antrenezi")
say("calul trebuie sa faci rost de una.")
say("")
setstate(need_item50050)
elseif pc.countitem("50051")<1 then
say("Nu ai imaginea de cal!")
say("")
elseif horse.get_level()==10 and not horse.is_dead() and pc.countitem("50050")>=1 and pc.level>=35 then
say("Trebuie sa omori 100 Arcasi Sarpe")
say("in 30 minute, ii gasesti in desert.")
say("Esti gata de incepere a misiunii pentru calul armat?")
say("")
local b=select("Incepe", "Nu, anuleaza")
if 1==b then
if pc.countitem("50050")>=1 then
pc.removeitem("50050", 1)
setstate(test)
end
elseif 2==b then
say("Intoarce-te cand esti gata!")
else
say("UNKNOWN BUTTON ["..b.."]")
end
else
say("")
say("Mult noroc!")
say("")
end
end
end
state need_item50050 begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Medalia de cal")
q.set_title("Medalia de Cal")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Medalia de Cal"..locale.NORMAL_COLOR)
say("Ai nevoie de o Medalie de Cal")
say("o poti gasi in Temnita Maimutelor!")
setstate(start)
q.done()
end
when info begin
say(locale.NOTICE_COLOR.."Medalia de Cal"..locale.NORMAL_COLOR)
say("Ai nevoie de o Medalie de Cal")
say("o poti gasi in Temnita Maimutelor!")
setstate(start)
q.done()
end
end
state test begin
when letter begin
q.set_counter("Arcasi", 100-pc.getqf("kill_count"))
end
when 2105.party_kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter("Arcasi", 100-pc.getqf("kill_count"))
if get_time()>=pc.getqf("limit_time") then
setstate(failure)
end
end
when 2107.party_kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter("Arcasi", 100-pc.getqf("kill_count"))
if get_time()>=pc.getqf("limit_time") then
setstate(failure)
q.done()
end
end
when letter begin
q.set_clock("Timp:", pc.getqf("limit_time")-get_time())
end
when enter begin
pc.setqf("limit_time", get_time()+30*60)
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton("Omoara arcasii sarpe")
q.set_title("Omoara arcasii sarpe")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Omoara arcasii sarpe"..locale.NORMAL_COLOR)
say("Ai 30 minute sa omori 100 Arcasi scorpion")
say("sau sarpe. Te pot ajuta membrii grupei tale!")
say("")
say("")
end
when info begin
say(locale.NOTICE_COLOR.."Omoara arcasii sarpe"..locale.NORMAL_COLOR)
say("Ai 30 minute sa omori 100 Arcasi scorpion")
say("sau sarpe. Te pot ajuta membrii grupei tale!")
say("")
say("")
end
when 2105.party_kill with pc.getqf("kill_count") >= 100 and pc.getqf("kill_count") >= 100 and pc.getqf("limit_time")>=get_time() begin
setstate(report)
end
when 2107.party_kill with pc.getqf("kill_count") >= 100 and pc.getqf("kill_count") >= 100 and pc.getqf("limit_time")>=get_time() begin
setstate(report)
end
when 20349.chat."Misiune cal armat" begin
say("In 30 de minute trebuie sa omori")
say("100 Arcasi scorpion sau sarpe.")
say("Te pot ajuta membrii")
say("grupului tau.")
end
end
state report begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Misiune terminata")
q.set_title("Misiune terminata")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Misiune terminata"..locale.NORMAL_COLOR)
say("Du-te la grajdar.")
end
when info begin
say(locale.NOTICE_COLOR.."Misiune terminata"..locale.NORMAL_COLOR)
say("Du-te la grajdar.")
end
when 20349.chat."HORSE QUEST STATE REPAIR" with horse.get_grade()!=1 begin
setstate(start)
q.done()
end
when 20349.chat."Misiune terminata!" with horse.get_grade()==1 begin
say("Felicitari! Acum ca ai terminat")
say("misiunea trebuie sa astepti o zi")
say("in timp ce eu reusesc sa creez ")
say("Cartea Arme si Cai si trebuie sa ai la tine")
say("500.000 Yang.")
say("Intoarce-te maine!")
if is_test_server() then
pc.setqf("make_time", get_time()+10)
else
pc.setqf("make_time", get_time()+number(8, 16)*60*60)
end
setstate(wait)
end
end
state wait begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Asteapta Cartea Arme si Cai")
q.set_title("Asteapta Cartea Arme si Cai")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Asteapta Cartea Arme si Cai"..locale.NORMAL_COLOR)
say("Grajdarul iti creeaza Cartea Arme si Cai.")
say("Asteapta s-o creeze.")
end
when info begin
say(locale.NOTICE_COLOR.."Asteapta Cartea Arme si Cai"..locale.NORMAL_COLOR)
say("Grajdarul iti creeaza Cartea Arme si Cai.")
say("Asteapta s-o creeze.")
end
when login with get_time()>=pc.getqf("make_time") begin
setstate(buy)
end
when 20349.chat."HORSE UPGRADE QUEST STATE REPAIR" with horse.get_grade()!=1 begin
setstate(start)
q.done()
end
when 20349.chat."Cartea Arme si Cai?" with horse.get_grade()==1 begin
say("Imi pare rau dar nu am creat inca")
say("Cartea ta Arme si Cai.")
say("Intoarce-te maine.")
end
end
state buy begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Este gata Cartea ta Arme si Cai!")
q.set_title("Este gata Cartea ta Arme si Cai!")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Este gata Cartea ta Arme si Cai!"..locale.NORMAL_COLOR)
say("Du-te la grajdar sa-ti iei")
say("Cartea Arme si Cai.")
say("Aminteste-ti sa ai 500.000 yang.")
end
when info begin
say(locale.NOTICE_COLOR.."Este gata Cartea ta Arme si Cai!"..locale.NORMAL_COLOR)
say("Du-te la grajdar sa-ti iei")
say("Cartea Arme si Cai.")
say("Aminteste-ti sa ai 500.000 yang.")
end
when 20349.chat."HORSE UPGRADE QUEST STATE REPAIR" with horse.get_grade()!=1 begin
setstate(start)
q.done()
end
when 20349.chat."HORSE UPGRADE QUEST STATE REPAIR" with horse.get_grade()==1 and horse.get_level()!=10 begin
setstate(start)
q.done()
end
when 20349.chat."Cartea ta Arme si Cai?" with horse.get_grade()==1 and horse.get_level()==10 begin
say("Cartea ta Arme si Cai este gata.")
say("Te costa 500.000 Yang.")
local b=select("O iau acum", "O iau mai tarziu", "Iesire")
if 1==b then
if pc.money>=500000 then
if pc.countitem("50051")>=1 then
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
say("Felicitari!")
say("Acum ai cal armat.")
say("Adu-ti aminte sa-l hranesti cu regularitate.")
say("")
setstate(start)
q.done()
else
say("")
end
else
say("")
end
elseif 2==b then
say("Ok intoarce-te cand vrei.")
elseif 3==b then
say("Nu vrei Cartea Arme si Cai?")
local b=select("Da", "Nu")
if 1==b then
setstate(start)
q.done()
elseif 2==b then
else
say("UNKNOWN BUTTON ["..b.."]")
end
else
say("UNKNOWN BUTTON ["..b.."]")
end
end
end
state failure begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Misiune Cal Armat esuata!")
q.set_title("Misiune Cal Armat esuata!")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Misiune Cal Armat esuata!"..locale.NORMAL_COLOR)
say("A esuat misiunea pentru cal armat")
say("Imi pare rau!")
say("")
say("Du-te la grajdar")
say("sa incerci iar.")
setstate(start)
q.done()
end
when info begin
say(locale.NOTICE_COLOR.."Misiune Cal Armat esuata!"..locale.NORMAL_COLOR)
say("A esuat misiunea pentru cal armat")
say("Imi pare rau!")
say("")
say("Du-te la grajdar")
say("sa incerci iar.")
setstate(start)
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end
iar cand ma teleportez in desert imi dispare misiunea , daca revin map1/map2 revine. In fine cred ca nu e ceva in regula cu acest quest . Daca ma poate ajuta si pe mine cineva va rog cu un quest de genul as fi recunoscator .




