Quest Camera de cristal

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[MR]Danny
Nivel 2

Nivel 2
Mesaje: 280
Membru din: 10 Oct 2013, 13:57
Server: Metin2D&B
Regat: Jinno
Aprecieri: 187  
Mulţumiri: 176  
Medalii

*Problemă/Întrebare: Cum bag questul de la Temnita de cristal"
Tipologie server:Pvm
*Resursă folosită: Fara
*ServerFiles utilizat:svf-pentru-resurse/serverfiles-craciun- ... 86495.html
*Syserr: Fara
Poză:Imagine
*Detalii suplimentare: Dupa ce scriu in Putty: cd /usr/home/game/share/locale/romania/quest
./qc crystal_dungeon.lua

Cod: Selectaţi tot

  quest crystal_dungeon begin
	state start begin
		--Functions
		function settings()
			return
			{
				["map_index"] = 73,
				["spawm_pos"] = {
					[1] = {21272, 29576},
					[2] = {21650, 29689},
					[3] = {21232, 30067},
					[4] = {21396, 30104},
					[5] = {21765, 30187},
				},
				["level_check"] = {
					["minimum"] = 105,
					["maximum"] = 120
				},
				["keys"] = {30701, 30702, 30703},
				["metin_stones"] = {8411, 8412, 8413, 8414},
			};
		end
		
		function spawn_boss(level)
			local boss_settings = {
				[3] = {948, 741, 191},
				[5] = {949, 431, 544},
				[7] = {950, 773, 681}
				};
			
			return d.spawn_mob(boss_settings[level][1], boss_settings[level][2], boss_settings[level][3])
		end
		
		function spawn_metins_4thfloor()
			local setting = crystal_dungeon.settings()
			local r = number (1,8)
			if r == 1 then
				d.spawn_mob(setting["metin_stones"][3], 250, 659)
				d.spawn_mob(setting["metin_stones"][2], 239, 714)
				d.spawn_mob(setting["metin_stones"][2], 257, 745)
				d.spawn_mob(setting["metin_stones"][2], 282, 777)
				d.spawn_mob(setting["metin_stones"][2], 321, 767)
				d.spawn_mob(setting["metin_stones"][2], 371, 770)
				d.spawn_mob(setting["metin_stones"][2], 397, 737)
				d.spawn_mob(setting["metin_stones"][2], 410, 714)
			elseif r == 2 then
				d.spawn_mob(setting["metin_stones"][2], 250, 659)
				d.spawn_mob(setting["metin_stones"][3], 239, 714)
				d.spawn_mob(setting["metin_stones"][2], 257, 745)
				d.spawn_mob(setting["metin_stones"][2], 282, 777)
				d.spawn_mob(setting["metin_stones"][2], 321, 767)
				d.spawn_mob(setting["metin_stones"][2], 371, 770)
				d.spawn_mob(setting["metin_stones"][2], 397, 737)
				d.spawn_mob(setting["metin_stones"][2], 410, 714)
			elseif r == 3 then
				d.spawn_mob(setting["metin_stones"][2], 250, 659)
				d.spawn_mob(setting["metin_stones"][2], 239, 714)
				d.spawn_mob(setting["metin_stones"][3], 257, 745)
				d.spawn_mob(setting["metin_stones"][2], 282, 777)
				d.spawn_mob(setting["metin_stones"][2], 321, 767)
				d.spawn_mob(setting["metin_stones"][2], 371, 770)
				d.spawn_mob(setting["metin_stones"][2], 397, 737)
				d.spawn_mob(setting["metin_stones"][2], 410, 714)
			elseif r == 4 then
				d.spawn_mob(setting["metin_stones"][2], 250, 659)
				d.spawn_mob(setting["metin_stones"][2], 239, 714)
				d.spawn_mob(setting["metin_stones"][2], 257, 745)
				d.spawn_mob(setting["metin_stones"][3], 282, 777)
				d.spawn_mob(setting["metin_stones"][2], 321, 767)
				d.spawn_mob(setting["metin_stones"][2], 371, 770)
				d.spawn_mob(setting["metin_stones"][2], 397, 737)
				d.spawn_mob(setting["metin_stones"][2], 410, 714)
			elseif r == 5 then
				d.spawn_mob(setting["metin_stones"][2], 250, 659)
				d.spawn_mob(setting["metin_stones"][2], 239, 714)
				d.spawn_mob(setting["metin_stones"][2], 257, 745)
				d.spawn_mob(setting["metin_stones"][2], 282, 777)
				d.spawn_mob(setting["metin_stones"][3], 321, 767)
				d.spawn_mob(setting["metin_stones"][2], 371, 770)
				d.spawn_mob(setting["metin_stones"][2], 397, 737)
				d.spawn_mob(setting["metin_stones"][2], 410, 714)
			elseif r == 6 then
				d.spawn_mob(setting["metin_stones"][2], 250, 659)
				d.spawn_mob(setting["metin_stones"][2], 239, 714)
				d.spawn_mob(setting["metin_stones"][2], 257, 745)
				d.spawn_mob(setting["metin_stones"][2], 282, 777)
				d.spawn_mob(setting["metin_stones"][2], 321, 767)
				d.spawn_mob(setting["metin_stones"][3], 371, 770)
				d.spawn_mob(setting["metin_stones"][2], 397, 737)
				d.spawn_mob(setting["metin_stones"][2], 410, 714)
			elseif r == 7 then
				d.spawn_mob(setting["metin_stones"][2], 250, 659)
				d.spawn_mob(setting["metin_stones"][2], 239, 714)
				d.spawn_mob(setting["metin_stones"][2], 257, 745)
				d.spawn_mob(setting["metin_stones"][2], 282, 777)
				d.spawn_mob(setting["metin_stones"][2], 321, 767)
				d.spawn_mob(setting["metin_stones"][2], 371, 770)
				d.spawn_mob(setting["metin_stones"][3], 397, 737)
				d.spawn_mob(setting["metin_stones"][2], 410, 714)
			elseif r == 8 then
				d.spawn_mob(setting["metin_stones"][2], 250, 659)
				d.spawn_mob(setting["metin_stones"][2], 239, 714)
				d.spawn_mob(setting["metin_stones"][2], 257, 745)
				d.spawn_mob(setting["metin_stones"][2], 282, 777)
				d.spawn_mob(setting["metin_stones"][2], 321, 767)
				d.spawn_mob(setting["metin_stones"][2], 371, 770)
				d.spawn_mob(setting["metin_stones"][2], 397, 737)
				d.spawn_mob(setting["metin_stones"][3], 410, 714)
			end
		end
		
		function make_dungeon()
			local setting = crystal_dungeon.settings()
			
			d.new_jump_party(setting["map_index"], setting["spawm_pos"][1][1], setting["spawm_pos"][1][2])
			d.setf("lair_check", 1)
			d.setf("level_four_login", 0)
			crystal_dungeon.get_regens(1)
		end

		function get_regens(level)
			local regens = {
				[1] = "data/dungeon/crystal_dungeon/regen_1.txt",
				[2] = "data/dungeon/crystal_dungeon/regen_2.txt",
				[3] = "data/dungeon/crystal_dungeon/regen_3.txt",
				[4] = "data/dungeon/crystal_dungeon/regen_4a.txt",
				[5] = "data/dungeon/crystal_dungeon/regen_4b.txt",
				[6] = "data/dungeon/crystal_dungeon/regen_5.txt",
				[7] = "data/dungeon/crystal_dungeon/regen_5_metins.txt"};
			
			return d.set_regen_file(regens[level])
		end
		
		function party_get_member_pids()
			local pids = {party.get_member_pids()}
			
			return pids
		end
		
		------
		------[Dungeon enter]
		------
		when 20092.chat."Temnita de cristal" begin
			local settings = crystal_dungeon.settings()
			
			say_title(mob_name(9214))
			say("")
			
			if not party.is_party() then
				say("Trebuie sa faci parte dintr-un grup")
				say("sa poti intra in temnita de cristal .")
				return
			end
			
			if not party.is_leader() then
				say("Doar liderul grupului poate")
				say("sa porneasca temnita de cristal .")
				say("")
				say("Vorbeste cu el intai .")
				return
			end
			
			if party.get_near_count() < 2 then
				say("Daca vrei sa intrii,")
				say("grupa trebuie facuta din mai mult de 2 persoane .")
				return
			end
			
			local levelCheck, maximlevelCheck = true, true
			local notEnoughLevelMembers, notEnoughmaximLevelMembers = {}, {}
			local pids = {party.get_member_pids()}
			
			for i, pid in next, crystal_dungeon.party_get_member_pids(), nil do
				q.begin_other_pc_block(pid)
				
				if pc.get_level() < settings["level_check"]["minimum"] then
					table.insert(notEnoughLevelMembers, pc.get_name())
					levelCheck = false
				end
				if pc.get_level() > settings["level_check"]["maximum"] then
					table.insert(notEnoughmaximLevelMembers, pc.get_name())
					maximlevelCheck = false
				end
				
				q.end_other_pc_block()
			end
			
			if not levelCheck then
				say("Daca iti doresti sa intrii in temnita de")
				say("cristal, fiecare membru din grup trebuie")
				say(string.format("sa aiba minim nivelul %s.", settings["level_check"]["minimum"]))
				say("")
				say("Urmatorii membrii nu au nivelul necesar:")
				for i, name in next, notEnoughLevelMembers, nil do
					say("- "..name)
				end
				return
			end
			
			if not maximlevelCheck then
				say("If you wish to enter the Crystal dungeon,")
				say("every each memeber of the group")
				say(string.format("must have maximum level %s.", settings["level_check"]["maximum"]))
				say("")
				say("The following members don't have enough lvl:")
				for i, name in next, notEnoughmaximLevelMembers, nil do
					say("- "..name.."")
				end
				return
			end
			
			say("Dupa ce apesi pe continua,")
			say("fiecare membru v-a fii teleportat.")
			wait()
			crystal_dungeon.make_dungeon()
		end
		
		----
		----Dungeon start
		----
		
		when login begin
			local get_flag = d.getf("lair_check")
			local four_login = d.getf("level_four_login")
			local six_login = d.getf("level_six_login")
			
			if get_flag == 2 then
				say_title("Al doilea etaj :")
				say("")
				say("Omora toti mobii, pentru a primi sigiliul.")
				say("sa poti debloca altarul de crystal.")
				say("Poti dropa un sigiliu fals.")
				d.setf("crystal_seal", 0)
			elseif get_flag == 3 then
				say_title("Al treilea etaj :")
				say("")
				say("Omoara toti monstrii de la acest etaj .")
				say("Ei sunt gardienii Monstrului de Cristal !")
				say("Dupa ce omori toti monstri, Monstrul")
				say("de Cristal se v-a trezii !")
				say("")
				say_title("REPEDE ! Aveti la dispozitie 10 minute .")
				if four_login == 0 then
					d.setf("level_four_login", 1)
					d.setf("lair_check", 3)
					clear_server_timer("level_four_timer", get_server_timer_arg())
					clear_server_timer("exit_before", get_server_timer_arg())
					server_timer("level_four_timer", 10 * 60, d.get_map_index())
				end
			elseif get_flag == 4 then
				say_title("Etajul al 4 lea  :")
				say("")
				say("Sunteti niste razboinici buni !")
				say("Nu prea multi razboinici au reusit")
				say("sa ajunga pana aici !")
				say("REPEDE ! Trebuie sa spargeti metinul bun")
				say("care dropeaza cheia care se potriveste .")
				say("")
				say_title("Sigiliul este plasat la sfarsitul")
				say_title("acestui etaj !")
			elseif get_flag == 5 then
				say_title("Al 5 lea etaj :")
				say("")
				say(" OMOARA !")
				say("Trebuie sa omori toti monstrii !")
				say("Dino de Cristal o sa apara ! Nu poti supravietuii")
				say("cu toti acesti monstrii !")
				say("Dino de Cristal este aici !")
				say("")
				say_title("Multa bafta !")
			elseif get_flag == 6 then
				say_title("Al 6 lea etaj :")
				say("")
				say("Trebuie sa spargi toate pietrele metin !")
				say("Aceste pietre metin sunt puternice !")
				say("")
				say_title("Ai la dispozitie 15 minute sa le spargi pe toate !")
				say_title("metins!")
				if six_login == 0 then
					d.setf("level_six_login", 1)
					d.setf("lair_check", 6)
					clear_server_timer("level_six_timer", get_server_timer_arg())
					clear_server_timer("exit_before2", get_server_timer_arg())
					server_timer("level_six_timer", 15 * 60, d.get_map_index())
				end
			else
				return
			end
		end
		
		when kill with npc.get_race() == 940 or npc.get_race() == 941 or npc.get_race() == 942 begin
			local count, check = d.getf("mobs") + 1, false;
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 1 then
						--83
				if count < 83 and check == false then
					d.setf("mobs", count)
				else
					if d.getf("metin_stone") == 0 then
						d.clear_regen()
						d.kill_all()
						d.spawn_mob(setting["metin_stones"][1], 261, 276)
						d.spawn_mob(setting["metin_stones"][1], 242, 303)
						d.spawn_mob(setting["metin_stones"][1], 293, 305)
						d.notice(string.format(" %s s-a spawnat  ! ", mob_name(8411)))
						d.setf("metin_stone", 1)
					end
					check = true
				end
			end
		end
		
		when kill with npc.get_race() == 8411 and pc.in_dungeon() begin
			local count, check_metin1 = d.getf("metins") + 1, false;
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 1 then
				if count < 3 and check_metin1 == false then
					d.setf("metins", count)
				else
					if d.getf("metin_stone1") == 0 then
						d.notice("Te-ai descurcat de minune ! Acum vei fi teleportat !")
						d.kill_all()
						d.setf("lair_check", 2)
						d.setf("metin_stone1", 1)
						cleartimer("level_timer")
						timer("level_timer", 7)
					end
					check_metin1 = true
				end
			end
		end
		
		
		when 942.kill or 943.kill or 944.kill begin
			local count, check_2 = d.getf("mobs_2") + 1, false;
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 2 then
						--73
				if count < 73 and check_2 == false then
					d.setf("mobs_2", count)
				else
					if d.getf("crystal_seal") == 0 then
						game.drop_item(setting["keys"][1], 1)
						d.setf("crystal_seal", 1)
					end
					check_2 = true
				end
			end
		end
		
		
		when 9210.take with item.vnum == 30701 and pc.in_dungeon() begin
			local setting = crystal_dungeon.settings()
			local n = number (1,2)
			
			if n == 1 then
				d.clear_regen()
				pc.remove_item(setting["keys"][1], 1)
				d.notice("Acesta nu este un sigiliu bun .")
				d.notice("Du-te si cauta unul bun !")
				d.spawn_mob(9211, 753, 172)
				timer("effect_purge", 10)
				d.setf("mobs_2", 1)
				crystal_dungeon.get_regens(2)
				d.setf("crystal_seal", 0)
			else
				d.notice("Este un sigiliu bun !")
				d.kill_unique(9210)
				d.clear_regen()
				d.kill_all()
				d.setf("lair_check", 3)
				pc.remove_item(setting["keys"][1], 1)
				cleartimer("level_timer")
				timer("level_timer", 12)
			end
		end
		
		when 940.kill or 943.kill or 944.kill or 945.kill begin
			local count, check3 = d.getf("mobs_3") + 1, false;
			
			if d.getf("lair_check") == 3 then
						--105
				if count < 105 and check3 == false then
					d.setf("mobs_3", count)
				else
					if d.getf("crystal_boss1") == 0 then
						d.kill_all()
						d.clear_regen()
						d.notice("Toti monstrii au fost infranti !")
						d.notice("Bestia de Cristal o sa apara in curand !")
						timer("third_boss", 10)
						d.setf("third_boss", 1)
						d.setf("crystal_boss1", 1)
					end
					check3 = true
				end
			end
		end
		
		when 948.kill begin
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 3 then
				d.clear_regen()
				d.kill_all()
				d.setf("lair_check", 4)				
				d.notice("Monstrul de Cristal a fost omorat !")
				d.notice("In 30 de secunde te teleportam la urmatorul nivel .")
				cleartimer("level_four_timer")
				cleartimer("level_timer")
				timer("level_timer", 10)
			else
				return
			end
		end
		
		when 8412.kill begin
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 4 then
				game.drop_item(setting["keys"][2],1)
			end				
		end
		
		when 8413.kill begin
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 4 then
				game.drop_item(setting["keys"][3],1)
			end
		end
		
		when 9212.take with item.vnum == 30702 and pc.in_dungeon() begin
			local setting = crystal_dungeon.settings()
			pc.remove_item(setting["keys"][2], 1)
			d.spawn_mob(9213, 405, 687)
			timer("wait_eff1", 2)
		end
		
		when 9212.take with item.vnum == 30703 and pc.in_dungeon() begin
			local setting = crystal_dungeon.settings()
			pc.remove_item(setting["keys"][3], 1)
			d.spawn_mob(9213, 405, 687)
			timer("wait_eff2", 2)
		end
		
		when 944.kill or 945.kill or 946.kill begin
			local count, check_4 = d.getf("mobs_5") + 1, false;
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 5 then
						--75
				if count < 75 and check_4 == false then
					d.setf("mobs_5", count)
				else
					if d.getf("crystal_dino") == 0 then
						d.clear_regen()
						d.kill_all()
						timer("crystal_dino", 10)
						d.setf("crystal_dino", 1)
					end
					check_4 = true
				end
			end
		end
		
		when 949.kill with pc.in_dungeon() begin
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 5 then
				d.clear_regen()
				d.kill_all()
				d.setf("lair_check", 6)				
				d.notice("Dino de Cristal a fost omorat !")
				d.notice("In 10 secunde te teleportam la urmatorul nivel .")
				cleartimer("level_timer")
				timer("level_timer", 10)
			else
				return
			end
		end

		when 8414.kill with pc.in_dungeon() begin
			local count, check_5 = d.getf("metins_6") + 1, false;
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 6 then
				if count < 7 and check_5 == false then
					d.setf("metins_6", count)
				else
					if d.getf("crystal_dragon") == 0 then
						d.notice("Toate pietrele metin au fost sparte inainte sa se termine timpul !")
						d.notice("Dragonul de Cristal o sa apara in curand !")
						cleartimer("level_six_timer")
						cleartimer("level_timer")
						d.kill_all()
						d.setf("lair_check", 7)
						d.setf("crystal_dragon", 1)
						cleartimer("level_timer")
						timer("level_timer", 7)
					end
					check_5 = true
				end
			end
		end

		when 950.kill with pc.in_dungeon() begin
			local setting = crystal_dungeon.settings()
			
			if d.getf("lair_check") == 7 then
				d.clear_regen()
				d.kill_all()
				d.notice("Dragonul de Cristal a fost omorat !")
				d.notice("Ai terminat temnita cu succes !")
				d.notice("In 3 minute vei fi teleportat .")
				cleartimer("level_timer")
				server_timer("final", 3 * 60, d.get_map_index())
			else
				return
			end
		end

		---
		--- Dungeon end
		---
		
		---
		--- TIMERS
		---		
		when effect_purge.timer begin
			d.kill_unique(9211)
		end
		
		when third_boss.timer begin
			local setting = crystal_dungeon.settings()
			
			if d.getf("third_boss") == 1 then
				crystal_dungeon.spawn_boss(3)
				d.setf("third_boss", 0)
			else
				return
			end
		end
		
		when crystal_dino.timer begin
			local setting = crystal_dungeon.settings()
			
			if d.getf("crystal_dino") == 1 then
				crystal_dungeon.spawn_boss(5)
				d.notice(string.format("  %s a venit ! Omoara-l !", mob_name(949)))
				d.setf("crystal_dino", 0)
			else
				return
			end
		end
		
		when wait_eff1.timer begin
			d.notice("Nu este buna !!")
			d.notice("Cauta una buna .")			
		end
		
		when wait_eff2.timer begin
			d.notice("Ai pus piesa cu succes !")
			d.notice("Te teleportam la urmatorul etaj .")
			d.kill_unique(9212)
			d.clear_regen()
			d.kill_all()
			d.setf("lair_check", 5)
			cleartimer("level_timer")
			timer("level_timer", 12)
		end
		
		when level_four_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.set_warp_location(41, 9694, 2786)
				d.notice("Temnita nu a fost dusa pana la capat !")
				d.notice("Timpul s-a terminat !")
				
				server_timer("exit_before", 10, get_server_timer_arg())
			end
		end
		
		when level_six_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.set_warp_location(41, 9694, 2786)
				d.notice("Temnita nu a fost dusa pana la capat !")
				d.notice("Timpul s-a terminat !")
				
				server_timer("exit_before2", 10, get_server_timer_arg())
			end
		end

		when final.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.set_warp_location(41, 9694, 2786)
				d.notice(" Cele 3 minute s-au terminat. Acum te teleportam .")
				
				server_timer("final_warp", 10, get_server_timer_arg())
			end
		end

		when exit_before.server_timer begin
			if d.select(get_server_timer_arg()) then
				clear_server_timer("exit_before", get_server_timer_arg())
				clear_server_timer("final", get_server_timer_arg())
				clear_server_timer("level_four_timer", get_server_timer_arg())
				d.exit_all()
			end
		end
		
		when exit_before2.server_timer begin
			if d.select(get_server_timer_arg()) then
				clear_server_timer("exit_before2", get_server_timer_arg())
				clear_server_timer("final", get_server_timer_arg())
				clear_server_timer("level_six_timer", get_server_timer_arg())
				d.exit_all()
			end
		end
		
		when final_warp.server_timer begin
			if d.select(get_server_timer_arg()) then
				clear_server_timer("final_warp", get_server_timer_arg())
				clear_server_timer("final", get_server_timer_arg())
				clear_server_timer("final", get_server_timer_arg())
				d.exit_all()
			end
		end
		
		when level_timer.timer begin
			local get_flag = d.getf("lair_check")
			local setting = crystal_dungeon.settings()
			
			d.clear_regen()
			d.kill_all()
			
			if get_flag == 2 then
				d.new_jump_party(setting["map_index"], setting["spawm_pos"][2][1], setting["spawm_pos"][2][2])
				crystal_dungeon.get_regens(2)
				d.spawn_mob(9210, 753, 172)
				d.setf("lair_check", 2)
			end
			if get_flag == 3 then
				d.new_jump_party(setting["map_index"], setting["spawm_pos"][2][1], setting["spawm_pos"][2][2])
				crystal_dungeon.get_regens(3)
				d.setf("lair_check", 3)
			end
			if get_flag == 4 then
				d.new_jump_party(setting["map_index"], setting["spawm_pos"][3][1], setting["spawm_pos"][3][2])
				crystal_dungeon.get_regens(4)
				d.setf("lair_check", 4)
				crystal_dungeon.spawn_metins_4thfloor()
			end
			if get_flag == 5 then
				d.new_jump_party(setting["map_index"], setting["spawm_pos"][4][1], setting["spawm_pos"][4][2])
				crystal_dungeon.get_regens(5)
				d.setf("lair_check", 5)
			end
			if get_flag == 6 then
				d.new_jump_party(setting["map_index"], setting["spawm_pos"][5][1], setting["spawm_pos"][5][2])
				crystal_dungeon.get_regens(6)
				crystal_dungeon.get_regens(7)
				d.setf("lair_check", 6)
			end
			if get_flag == 7 then
				crystal_dungeon.spawn_boss(7)
				d.setf("lair_check", 7)
			end
		end
		
	end
end  
Imi da eroare:
Calls undeclared function! :
party.get_member_pids
q.begin_other_pc_block
q.end_other_pc_block
Abort (core dumped)

Cred ca nu este implantat in server sistemul de party
Astept raspusurile voastre multumesc :)
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aliyn1996
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Adauga in quest_functions aceste linii

party.get_member_pids
q.begin_other_pc_block
q.end_other_pc_block
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Vaynz
Ţepar / Untrusted User

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Toate functiile

Cod: Selectaţi tot

party.get_member_pids
q.begin_other_pc_block
q.end_other_pc_block
Le adaugi in quest_functions la final
Pentru acest mesaj, Vaynz for the post:
[MR]Danny
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[MR]Danny
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Vaynz scrie: ↑01 Oct 2020, 12:38 Toate functiile

Cod: Selectaţi tot

party.get_member_pids
q.begin_other_pc_block
q.end_other_pc_block
Le adaugi in quest_functions la final
Eram atat de aproape, si totus departe :))
Eu am bagat crystal_dungeon in quest_functions
Merge acuma
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Titan
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