Cum adaug un pet nou in quest

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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Kamora
Nivel 1

Nivel 1
Mesaje: 97
Membru din: 01 Noi 2014, 20:48
Regat: Jinno
Aprecieri: 0
Mulţumiri: 0
Medalii

Am acest quest ce ar trebui sa modific pentru a mai adauga inca un pet

Cod: Selectaţi tot

quest pets begin
	state start begin	
		when 53001.use with pc.getqf("firephoenix1") == 0 and pc.getqf("firephoenix2") == 0
		and pc.getqf("firephoenix3") == 0 and pc.getqf("firephoenix4") == 0
		and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
		and pc.getqf("firephoenix7") == 0 begin
		
			if pc.getqf("firephoenix") == 0 then
				horse.set_level("22")
				horse.set_name(""..pc.get_name().."[PhoenixDeFoc]")
				pc.setqf("phoenix_fly", 1)
                pc.setqf("firephoenix", 1)
                affect.add_collect(apply.ATTBONUS_UNDEAD, 15, 60*60*8)
                affect.add_collect(apply.ATTBONUS_DEVIL, 15, 60*60*8)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck", 0.2)
				
			elseif pc.getqf("firephoenix") == 1 then	
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar]")
                affect.remove_collect(apply.ATTBONUS_UNDEAD, 15, 60*60*8)
                affect.remove_collect(apply.ATTBONUS_DEVIL, 15, 60*60*8) 
				pc.setqf("phoenix_fly", 0)
                pc.setqf("firephoenix", 0)
				cleartimer("bugcheck")
				
			end		
		end
		
		
		
		-- Bugschutz
		
		when bugcheck.timer begin

			if pc.count_item(53001) == 0 then
				
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
                affect.remove_collect(apply.ATTBONUS_UNDEAD, 15, 60*60*8)
                affect.remove_collect(apply.ATTBONUS_DEVIL, 15, 60*60*8) 
				pc.setqf("phoenix_fly", 0)
                pc.setqf("firephoenix", 0)
				syschat(" A aparut o eroare.Va rugam sa incercati din nou! ")
				cleartimer("bugcheck")		
			end
		end
		
		when login or logout or disconnect with pc.getqf("firephoenix") == 1 begin
                horse.set_level("22")
				horse.set_name(""..pc.get_name().."[PhoenixDeFoc] ")
				pc.setqf("phoenix_fly", 1)
                pc.setqf("firephoenix", 1)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck", 0.2)
				
		end		
		
	end	
end	

quest pets begin
	state start begin	
		when 53003.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix2") == 0
		and pc.getqf("firephoenix3") == 0 and pc.getqf("firephoenix4") == 0
		and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
		and pc.getqf("firephoenix7") == 0 begin
		
			if pc.getqf("firephoenix1") == 0 then
                horse.set_level("23")
				horse.set_name(""..pc.get_name().."[PhoenixDeGheatã]")
				pc.setqf("phoenix_fly1", 1)
                pc.setqf("firephoenix1", 1)
                affect.add_collect(apply.ATTBONUS_DEVIL, 20, 60*60*8)
                affect.add_collect(apply.MAX_HP, 2000, 60*60*8)
                affect.add_collect(apply.CRITICAL_PCT, 10, 60*60*8)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck1", 0.2)
				
			elseif pc.getqf("firephoenix1") == 1 then	
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
                affect.remove_collect(apply.ATTBONUS_DEVIL, 20, 60*60*8)
                affect.remove_collect(apply.MAX_HP, 2000, 60*60*8)
                affect.remove_collect(apply.CRITICAL_PCT, 10, 60*60*8) 
				pc.setqf("phoenix_fly1", 0)
                pc.setqf("firephoenix1", 0)
				cleartimer("bugcheck1")
				
			end		
		end
		
		
		
		-- Bugschutz
		
		when bugcheck1.timer begin

			if pc.count_item(53003) == 0 then
				
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				syschat(" A aparut o eroare.Va rugam sa incercati din nou! ")
                affect.remove_collect(apply.ATTBONUS_DEVIL, 20, 60*60*8)
                affect.remove_collect(apply.MAX_HP, 2000, 60*60*8)
                affect.remove_collect(apply.CRITICAL_PCT, 10, 60*60*8) 
				pc.setqf("phoenix_fly1", 0)
                pc.setqf("firephoenix1", 0)
				
				cleartimer("bugcheck1")		
			end
		end
		
		when login or logout or disconnect with pc.getqf("firephoenix1") == 1 begin
                horse.set_level("23")
				horse.set_name(""..pc.get_name().."[PhoenixDeGheatã]")
				pc.setqf("phoenix_fly1", 1)
                pc.setqf("firephoenix1", 1)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck1", 0.2)
				
		end		
		
	end	
end	

quest pets begin
	state start begin	
		when 53002.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
		and pc.getqf("firephoenix3") == 0 and pc.getqf("firephoenix4") == 0
		and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
		and pc.getqf("firephoenix7") == 0 begin
		
			if pc.getqf("firephoenix2") == 0 then
                horse.set_level("24")
				horse.set_name(""..pc.get_name().."[PuiDeRen]")
				pc.setqf("phoenix_fly2", 1)
                pc.setqf("firephoenix2", 1)
                affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
                affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
                affect.add_collect(apply.MAX_HP, 2500, 60*60*8)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck2", 0.2)
				
			elseif pc.getqf("firephoenix2") == 1 then	
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
                affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
				affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)   
				affect.remove_collect(apply.MAX_HP, 2500, 60*60*8)    
				pc.setqf("phoenix_fly2", 0)
                pc.setqf("firephoenix2", 0)
				cleartimer("bugcheck2")
				
			end		
		end
		
		
		
		-- Bugschutz
		
		when bugcheck2.timer begin

			if pc.count_item(53002) == 0 then
				
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				syschat(" A aparut o eroare.Va rugam sa incercati din nou! ")
                affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
				affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)   
				affect.remove_collect(apply.MAX_HP, 2500, 60*60*8)   
				pc.setqf("phoenix_fly2", 0)
                pc.setqf("firephoenix2", 0)
				
				cleartimer("bugcheck2")		
			end
		end
		
		when login or logout or disconnect with pc.getqf("firephoenix2") == 1 begin
                horse.set_level("24")
				horse.set_name(""..pc.get_name().."[PuiDeRen]")
				pc.setqf("phoenix_fly2", 1)
                pc.setqf("firephoenix2", 1)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck2", 0.2)
				
		end		
		
	end	
end	

quest pets begin
	state start begin	
		when 53005.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0 
		and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix4") == 0
		and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
		and pc.getqf("firephoenix7") == 0 begin
		
			if pc.getqf("firephoenix3") == 0 then
                horse.set_level("25")
				horse.set_name(""..pc.get_name().."[BabyAzrael]")
				pc.setqf("phoenix_fly3", 1)
                pc.setqf("firephoenix3", 1)
                affect.add_collect(apply.ATTBONUS_UNDEAD, 20, 60*60*8)
                affect.add_collect(apply.MAX_HP, 1500, 60*60*8)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck3", 0.2)
				
			elseif pc.getqf("firephoenix3") == 1 then	
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
                affect.remove_collect(apply.ATTBONUS_UNDEAD, 20, 60*60*8)
                affect.remove_collect(apply.MAX_HP, 1500, 60*60*8) 
				pc.setqf("phoenix_fly3", 0)
                pc.setqf("firephoenix3", 0)
				cleartimer("bugcheck3")
				
			end		
		end
		
		
		
		-- Bugschutz
		
		when bugcheck3.timer begin

			if pc.count_item(53005) == 0 then
				
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				syschat(" A aparut o eroare.Va rugam sa incercati din nou! ")
                affect.remove_collect(apply.ATTBONUS_UNDEAD, 20, 60*60*8)
                affect.remove_collect(apply.MAX_HP, 1500, 60*60*8)
				pc.setqf("phoenix_fly3", 0)
                pc.setqf("firephoenix3", 0)
				
				cleartimer("bugcheck3")		
			end
		end
		
		when login or logout or disconnect with pc.getqf("firephoenix3") == 1 begin
                horse.set_level("25")
				horse.set_name(""..pc.get_name().."[BabyAzrael]")
				pc.setqf("phoenix_fly3", 1)
                pc.setqf("firephoenix3", 1)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck3", 0.2)
				
		end		
		
	end	
end

quest pets begin
	state start begin	
		when 53006.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
		and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix3") == 0
		and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
		and pc.getqf("firephoenix7") == 0 begin
		
			if pc.getqf("firephoenix4") == 0 then
                horse.set_level("26")
				horse.set_name(""..pc.get_name().."[Rufus]")
				pc.setqf("phoenix_fly4", 1)
                pc.setqf("firephoenix4", 1)
                affect.add_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.add_collect(apply.MAX_HP, 1000, 60*60*8)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck4", 0.2)
				
			elseif pc.getqf("firephoenix4") == 1 then	
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
                affect.remove_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.remove_collect(apply.MAX_HP, 1000, 60*60*8) 
				pc.setqf("phoenix_fly4", 0)
                pc.setqf("firephoenix4", 0)
				cleartimer("bugcheck4")
				
			end		
		end
		
		
		
		-- Bugschutz
		
		when bugcheck4.timer begin

			if pc.count_item(53006) == 0 then
				
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				syschat(" A aparut o eroare.Va rugam sa incercati din nou! ")
                affect.remove_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.remove_collect(apply.MAX_HP, 1000, 60*60*8)  
				pc.setqf("phoenix_fly4", 0)
                pc.setqf("firephoenix4", 0)
				
				cleartimer("bugcheck4")		
			end
		end
		
		when login or logout or disconnect with pc.getqf("firephoenix4") == 1 begin
                horse.set_level("26")
				horse.set_name(""..pc.get_name().."[Rufus]")
				pc.setqf("phoenix_fly4", 1)
                pc.setqf("firephoenix4", 1)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck4", 0.2)
				
		end		
		
	end	
end

quest pets begin
	state start begin	
		when 53007.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
		and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix3") == 0
		and pc.getqf("firephoenix4") == 0 and pc.getqf("firephoenix6") == 0
		and pc.getqf("firephoenix7") == 0 begin
		
			if pc.getqf("firephoenix5") == 0 then
                horse.set_level("27")
				horse.set_name(""..pc.get_name().."[Leonidas]")
				pc.setqf("phoenix_fly5", 1)
                pc.setqf("firephoenix5", 1)
                affect.add_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.add_collect(apply.ATTBONUS_HUMAN, 10, 60*60*8)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck5", 0.2)
				
			elseif pc.getqf("firephoenix5") == 1 then	
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
                affect.remove_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.remove_collect(apply.ATTBONUS_HUMAN, 10, 60*60*8) 
				pc.setqf("phoenix_fly5", 0)
                pc.setqf("firephoenix5", 0)
				cleartimer("bugcheck5")
				
			end		
		end
		
		
		
		-- Bugschutz
		
		when bugcheck5.timer begin

			if pc.count_item(53007) == 0 then
				
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				syschat(" A aparut o eroare.Va rugam sa incercati din nou! ")
                affect.remove_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.remove_collect(apply.ATTBONUS_HUMAN, 10, 60*60*8)  
				pc.setqf("phoenix_fly5", 0)
                pc.setqf("firephoenix5", 0)
				
				cleartimer("bugcheck5")		
			end
		end
		
		when login or logout or disconnect with pc.getqf("firephoenix5") == 1 begin
                horse.set_level("27")
				horse.set_name(""..pc.get_name().."[Leonidas]")
				pc.setqf("phoenix_fly5", 1)
                pc.setqf("firephoenix5", 1)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck5", 0.2)
				
		end		
		
	end	
end	

quest pets begin
	state start begin	
		when 53008.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
		and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix3") == 0
		and pc.getqf("firephoenix4") == 0 and pc.getqf("firephoenix5") == 0
		and pc.getqf("firephoenix7") == 0 begin
		
			if pc.getqf("firephoenix6") == 0 then
			    horse.set_level("28")
				horse.set_name(""..pc.get_name().."[Porcuºor]")
				pc.setqf("phoenix_fly6", 1)
                pc.setqf("firephoenix6", 1)
                affect.add_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.add_collect(apply.PENETRATE_PCT, 10, 60*60*8)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck6", 0.2)
				
			elseif pc.getqf("firephoenix6") == 1 then	
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
                affect.remove_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.remove_collect(apply.PENETRATE_PCT, 10, 60*60*8) 
				pc.setqf("phoenix_fly6", 0)
                pc.setqf("firephoenix6", 0)
				cleartimer("bugcheck6")
				
			end		
		end
		
		
		
		-- Bugschutz
		
		when bugcheck6.timer begin

			if pc.count_item(53008) == 0 then
				
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				syschat(" A aparut o eroare.Va rugam sa incercati din nou! ")
                affect.remove_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.remove_collect(apply.PENETRATE_PCT, 10, 60*60*8)  
				pc.setqf("phoenix_fly6", 0)
                pc.setqf("firephoenix6", 0)
				
				cleartimer("bugcheck6")		
			end
		end
		
		when login or logout or disconnect with pc.getqf("firephoenix6") == 1 begin
                horse.set_level("28")
				horse.set_name(""..pc.get_name().."[Porcuºor]")
				pc.setqf("phoenix_fly6", 1)
                pc.setqf("firephoenix6", 1)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck6", 0.2)
				
		end		
		
	end	
end

quest pets begin
	state start begin	
		when 53009.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
		and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix3") == 0
		and pc.getqf("firephoenix4") == 0 and pc.getqf("firephoenix5") == 0
		and pc.getqf("firephoenix6") == 0 begin
		
			if pc.getqf("firephoenix7") == 0 then
                horse.set_level("29")
				horse.set_name(""..pc.get_name().."[Khan] ")
				pc.setqf("phoenix_fly7", 1)
                pc.setqf("firephoenix7", 1)
                affect.add_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.add_collect(apply.CRITICAL_PCT, 10, 60*60*8)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck7", 0.2)
				
			elseif pc.getqf("firephoenix7") == 1 then	
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
                affect.remove_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.remove_collect(apply.CRITICAL_PCT, 10, 60*60*8) 
				pc.setqf("phoenix_fly7", 0)
                pc.setqf("firephoenix7", 0)
				cleartimer("bugcheck7")
				
			end		
		end
		
		
		
		-- Bugschutz
		
		when bugcheck7.timer begin

			if pc.count_item(53009) == 0 then
				
				pet.unsummon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				syschat(" A aparut o eroare.Va rugam sa incercati din nou! ")
                affect.remove_collect(apply.ATT_BONUS_TO_MONSTER, 5, 60*60*8)
                affect.remove_collect(apply.CRITICAL_PCT, 10, 60*60*8) 
				pc.setqf("phoenix_fly7", 0)
                pc.setqf("firephoenix7", 0)
				
				cleartimer("bugcheck7")		
			end
		end
		
		when login or logout or disconnect with pc.getqf("firephoenix7") == 1 begin
                horse.set_level("29")
				horse.set_name(""..pc.get_name().."[Khan] ")
				pc.setqf("phoenix_fly7", 1)
                pc.setqf("firephoenix7", 1)
                pet.unsummon() pet.summon()
				horse.set_level("21")
				horse.set_name(""..pc.get_name().."[Armãsar] ")
				
				loop_timer("bugcheck7", 0.2)
				
		end		
		
	end	
end				
Imagine
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Avatar utilizator
Kamora
Nivel 1

Nivel 1
Mesaje: 97
Membru din: 01 Noi 2014, 20:48
Regat: Jinno
Aprecieri: 0
Mulţumiri: 0
Medalii

Va rog am mare nevoie nu inteleg ce face legatura intre sigiliu cu mob ce trebuie.
Ce trebuie sa schimb ca in loc de pui de ren de ex cand dau pe sigiliu sa imi deschida alt pet.
Scuze pentru dublu post .
Imagine
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furios90
Nivel 3

Nivel 3
Mesaje: 333
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Încearcă sa mai adaugi la fel ca la alt pet si modifici cu petul nou. Succes

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Kamora
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furios90 scrie:Încearcă sa mai adaugi la fel ca la alt pet si modifici cu petul nou. Succes

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Man aia nu stiu ce trebuie sa modific ca nu vad nici un cod al mobului doar codul sigililui nu e decat acest firephoenix1 firephoenix2 firephoenix3 si nu stiu de unde provine
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Iti sugerez sa folosesti quest-ul sistemului oficial de pet-uri al celor de la Ymir.
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