Salut..am pus un quest de p=uri,merge la ninja,war,saman,sura,dar la lycan cand face P,pica server ...
cum pot repara?? daca stiti un quest ..sau piatra curcubeu care da p-uri si la lycan..dau thanks !!
Cand un lycan face p-uri pica server ..Dau thanks !
quest skill begin
state start begin
when 20019.chat."Skilluri" begin
say_title(mob_name(npc.get_race())..":")
say("Buna "..pc.name)
say("Te rog sa alegi ce abilitati doresti....[ENTER][ENTER][ENTER][ENTER]")
local s = select ("M","G","P","Iesire")
if s==1 then
sk=20
skill = "M"
limita=30
bani=1000
elseif s==2 then
sk=30
skill = "G"
limita=60
bani=1000
elseif s==3 then
sk=59
skill = "P"
limita=80
bani=5000
end
say_title(mob_name(npc.get_race())..":")
say("Buna "..pc.name)
say("Tiai ales skilluri "..skill.."")
say("Pentru a continua ai nevoie de ")
say("Nivelul: "..limita.."[ENTER]Yang:"..bani.."")
say("Doresti sa continui?[ENTER](c) Zorke")
if select("Da","Nu")==1 then
if pc.get_level() >=limita and pc.get_gold() >= bani then
pc.changegold ( -bani )
table.foreachi(special.active_skill_list[pc.get_job()+1][pc.get_skill_group()],function(r,skill) pc.set_skill_level(skill,sk) end)
end
elseif pc.get_level() < limita then
say_title(mob_name(npc.get_race())..":")
say("Buna "..pc.name)
say("Tiai ales skilluri "..skill.."")
say("Insa nu ai atins nivelul necesar ("..limita..")")
say("Te rog sa te intorci cand atingi nivelul necesar.")
elseif pc.get_gold() < bani then
say_title(mob_name(npc.get_race())..":")
say("Buna "..pc.name)
say("Ti-ai ales skilluri "..skill.."")
say("Insa nu ai suma necesara ("..bani..")")
say("Te rog sa te intorci cand o sa ai suma necesara.")
end
end
end
end
state start begin
when 20019.chat."Skilluri" begin
say_title(mob_name(npc.get_race())..":")
say("Buna "..pc.name)
say("Te rog sa alegi ce abilitati doresti....[ENTER][ENTER][ENTER][ENTER]")
local s = select ("M","G","P","Iesire")
if s==1 then
sk=20
skill = "M"
limita=30
bani=1000
elseif s==2 then
sk=30
skill = "G"
limita=60
bani=1000
elseif s==3 then
sk=59
skill = "P"
limita=80
bani=5000
end
say_title(mob_name(npc.get_race())..":")
say("Buna "..pc.name)
say("Tiai ales skilluri "..skill.."")
say("Pentru a continua ai nevoie de ")
say("Nivelul: "..limita.."[ENTER]Yang:"..bani.."")
say("Doresti sa continui?[ENTER](c) Zorke")
if select("Da","Nu")==1 then
if pc.get_level() >=limita and pc.get_gold() >= bani then
pc.changegold ( -bani )
table.foreachi(special.active_skill_list[pc.get_job()+1][pc.get_skill_group()],function(r,skill) pc.set_skill_level(skill,sk) end)
end
elseif pc.get_level() < limita then
say_title(mob_name(npc.get_race())..":")
say("Buna "..pc.name)
say("Tiai ales skilluri "..skill.."")
say("Insa nu ai atins nivelul necesar ("..limita..")")
say("Te rog sa te intorci cand atingi nivelul necesar.")
elseif pc.get_gold() < bani then
say_title(mob_name(npc.get_race())..":")
say("Buna "..pc.name)
say("Ti-ai ales skilluri "..skill.."")
say("Insa nu ai suma necesara ("..bani..")")
say("Te rog sa te intorci cand o sa ai suma necesara.")
end
end
end
end
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