Swichbot in client

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Csaba92
Nivel 2

Nivel 2
Mesaje: 201
Membru din: 26 Noi 2014, 19:22
Regat: Jinno
Aprecieri: 0
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Medalii

Buna Seara just4 , Am in client un swichbot foarte bun dar lipseste din ea " 3 bonusuri "
Tare impotriva diavolului
Tare impotriva focului
Tare impotriva fulger

Ma poate ajuta cineva , dau +
import shop
import player
import item
import ui
import net
import locale
import chat
import grp
import wndMgr
import mouseModule

from uitooltip import ItemToolTip
# Switchbot by Mijago

WEAR_NAMES = ItemToolTip.WEAR_NAMES
AFFECT_DICT = ItemToolTip.AFFECT_DICT
BONI_AVAIL = [1,2,3,4,5,6,9,10,12,13,14,15,16,17,21,23,27,28,29,30,31,32,33,34,37,39,41,43,44,45,48,53,71,72]
BONI_RARE_AVAIL = [1,2]

SWITCH_VNUM = 71084
SWITCH_RARE_VNUM = 71052

MIN_SWITCH_DELAY = 35
MAX_SWITCH_DELAY_APPEND = 120

MAX_NUM = 5

COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
COLOR_INACTIVE = grp.GenerateColor(1.0, 0.0, 0.0, 0.2)
COLOR_ACTIVE = grp.GenerateColor(1.0, 0.6, 0.1, 0.2)
COLOR_FINISHED = grp.GenerateColor(0.0, 1.0, 0.0, 0.2)

COLOR_INACTIVE_RARE = grp.GenerateColor(1.0, 0.2, 0.0, 0.2)
COLOR_ACTIVE_RARE = grp.GenerateColor(1.0, 0.7, 0.2, 0.2)

COLOR_HIGHLIGHT_RARE = grp.GenerateColor(0.0, 0.5, 1.0, 0.05)


COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)

class Bar(ui.Bar):
def __init__(self,layer = "UI"):
ui.Bar.__init__(self,layer)
def SetColor(self,color):
wndMgr.SetColor(self.hWnd, color)
self.color = color


class BonusSelector(ui.Bar):
def Activate(self):
self.sub_parent.resetSwitch()
self.Status_new.SetColor(COLOR_ACTIVE)
self.sub_parent.StatusBar.SetColor(COLOR_ACTIVE)
self.sub_parent.StatusText.SetText("Activ")
self.Starter.SetText("Opriti schimbarea slot ("+str(self.index+1)+")")
self.sub_parent.boni_active = 1
if self.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_ACTIVE)
pass
def Deactivate(self):
self.sub_parent.resetSwitch()
self.Status_new.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusBar.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusText.SetText("Exclus")
self.Starter.SetText("Începe schimbarea slot ("+str(self.index+1)+")")
self.sub_parent.boni_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_INACTIVE)
pass

def Activate_rare(self):
self.sub_parent.resetSwitch_rare()
self.sub_parent.StatusBar_rare.SetColor(COLOR_ACTIVE_RARE)
self.sub_parent.StatusText_rare.SetText("6/7 Activ")
self.Starter_rare_boni.SetText("Stop 6/7")
self.sub_parent.boni_rare_active = 1
if self.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_ACTIVE_RARE)
pass
def Deactivate_rare(self):
self.sub_parent.resetSwitch_rare()
# self.Status_new.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
self.sub_parent.StatusText_rare.SetText("6/7 inactiv")
self.Starter_rare_boni.SetText("Alege 6/7")
self.Starter_rare_boni.SetUp()
self.sub_parent.boni_rare_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_INACTIVE_RARE)
pass

def Finish(self):
self.Status_new.SetColor(COLOR_FINISHED)
self.sub_parent.StatusBar.SetColor(COLOR_FINISHED)
self.sub_parent.StatusText.SetText("Terminat")
self.Starter.SetText("Bonus ("+str(self.index+1)+") schimbat")
self.sub_parent.boni_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_FINISHED)
pass

def Finish_rare(self):
# self.Status_new.SetColor(COLOR_FINISHED)
self.sub_parent.StatusBar_rare.SetColor(COLOR_FINISHED)
self.sub_parent.StatusText_rare.SetText("6/7 terminat")
self.Starter_rare_boni.SetText("6/7 schimbat")
self.sub_parent.boni_rare_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_FINISHED)
pass
def Block(self):
self.BlockBar.Show()
self.Starter.Hide()
pass
def Unblock(self):
self.BlockBar.Hide()
self.Starter.Show()
pass


def enable_rare_boni(self):
for i in range(0,4):
self.boni[6].Show()
self.boni[7].Show()
self.Starter.SetPosition(0,140+45)
self.bg_rare_boni.Show()
self.bg_rare_boni_but.Show()
self.Starter_rare_boni.Show()
self.sub_parent.StatusBar_rare.Show()

if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.Enable_rare(1)

def disable_rare_boni(self):
for i in range(0,4):
self.boni[6].Hide()
self.boni[7].Hide()
self.Starter.SetPosition(0,140)
self.bg_rare_boni.Hide()
self.bg_rare_boni_but.Hide()
self.Starter_rare_boni.Hide()
self.sub_parent.StatusBar_rare.Hide()
self.Deactivate_rare()
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.Enable_rare(0)

def __init__(self,sub_parent):
ui.Bar.__init__(self, "UI")
self.sub_parent = sub_parent
self.index = sub_parent.index
self.SetColor(COLOR_BG)
self.SetSize(500,225+10)
self.boni = {}
self.Status_new = ui.Bar()
self.Status_new.SetParent(self)
self.Status_new.SetColor(COLOR_INACTIVE)
self.Status_new.SetSize(500,5)
self.Status_new.Show()


self.bg_rare_boni = ui.Bar()
self.bg_rare_boni.SetColor(COLOR_HIGHLIGHT_RARE)
self.bg_rare_boni.SetParent(self)
self.bg_rare_boni.SetPosition(0,132)
self.bg_rare_boni.SetSize(500,51)
self.bg_rare_boni.Hide()

self.bg_rare_boni_but = ui.Bar()
self.bg_rare_boni_but.SetColor(COLOR_HIGHLIGHT_RARE)
self.bg_rare_boni_but.SetParent(self)
self.bg_rare_boni_but.SetPosition(400,133+50)
self.bg_rare_boni_but.SetSize(100,25)
self.bg_rare_boni_but.Hide()

self.EnableRareBoni = CheckBox("Schimbare 6/7")
self.EnableRareBoni.SetParent(self)
self.EnableRareBoni.SetPosition(10,185)
self.EnableRareBoni.eventUp = self.disable_rare_boni
self.EnableRareBoni.eventDown = self.enable_rare_boni
self.EnableRareBoni.Show()

self.Starter = ui.ToggleButton()
self.Starter.SetWindowHorizontalAlignCenter()
self.Starter.SetParent(self)
self.Starter.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub")
self.Starter.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub")
self.Starter.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub")
self.Starter.SetPosition(0,140)
self.Starter.SetText("Schimba")
self.Starter.SetToggleDownEvent(self.Activate)
self.Starter.SetToggleUpEvent(self.Deactivate)
self.Starter.Show()

self.Starter_rare_boni = ui.ToggleButton()
self.Starter_rare_boni.SetWindowHorizontalAlignCenter()
self.Starter_rare_boni.SetParent(self)
self.Starter_rare_boni.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
self.Starter_rare_boni.SetOverVisual("d:/ymir work/ui/public/Large_button_02.sub")
self.Starter_rare_boni.SetDownVisual("d:/ymir work/ui/public/Large_button_03.sub")
self.Starter_rare_boni.SetPosition(200,140+45)
self.Starter_rare_boni.SetText("Uruchom 6/7")
self.Starter_rare_boni.SetToggleDownEvent(self.Activate_rare)
self.Starter_rare_boni.SetToggleUpEvent(self.Deactivate_rare)
self.Starter_rare_boni.Hide()

for i in range(7,5,-1):
vas = i
self.boni[vas] = {}
self.boni[vas][0] = ui.TextLine()
self.boni[vas][0].SetParent(self)
self.boni[vas][0].SetText("Bonus "+str(vas))
self.boni[vas][0].SetPosition(15,10+25*(vas-1))
self.boni[vas][0].Hide()
self.boni[vas][1] = DropDown(self,"- liber -")
self.boni[vas][1].SetPosition(70,10+25*(vas-1))
for x in AFFECT_DICT:
if x in BONI_RARE_AVAIL:
self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
self.boni[vas][1].SetSize(330,20)
self.boni[vas][1].Hide()
self.boni[vas][2] = ui.Bar("UI")
self.boni[vas][2].SetParent(self)
self.boni[vas][2].SetPosition(410,10+25*(vas-1))
self.boni[vas][2].SetColor(0xC0000000)
self.boni[vas][2].SetSize(80,20)
self.boni[vas][2].Hide()
self.boni[vas][3] = Edit2("0",14)
self.boni[vas][3].SetParent(self.boni[vas][2])
self.boni[vas][3].SetNumberMode()
self.boni[vas][3].SetSize(80,20)
self.boni[vas][3].SetPosition(4,3)
self.boni[vas][3].Hide()

for i in range(0,5):
vas = 5-i
self.boni[vas] = {}
self.boni[vas][0] = ui.TextLine()
self.boni[vas][0].SetParent(self)
self.boni[vas][0].SetText("Bonus "+str(vas))
self.boni[vas][0].SetPosition(15,10+25*(vas-1))
self.boni[vas][0].Show()
self.boni[vas][1] = DropDown(self,"- liber -")
self.boni[vas][1].SetPosition(70,10+25*(vas-1))
for x in AFFECT_DICT:
if x in BONI_AVAIL:
self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
self.boni[vas][1].SetSize(330,20)
self.boni[vas][1].Show()
self.boni[vas][2] = ui.Bar("UI")
self.boni[vas][2].SetParent(self)
self.boni[vas][2].SetPosition(410,10+25*(vas-1))
self.boni[vas][2].SetColor(0xC0000000)
self.boni[vas][2].SetSize(80,20)
self.boni[vas][2].Show()
self.boni[vas][3] = Edit2("0",14)
self.boni[vas][3].SetParent(self.boni[vas][2])
self.boni[vas][3].SetNumberMode()
self.boni[vas][3].SetSize(80,20)
self.boni[vas][3].SetPosition(4,3)
self.boni[vas][3].Show()


self.BlockBar = ui.Bar()
self.BlockBar.SetParent(self)
self.BlockBar.SetColor(COLOR_INACTIVE)
self.BlockBar.SetPosition(0,5)
self.BlockBar.SetSize(500,170-5+35+2)
self.BlockBar.Hide()

self.BlockText = ui.TextLine()
self.BlockText.SetParent(self.BlockBar)
self.BlockText.SetWindowHorizontalAlignCenter()
self.BlockText.SetHorizontalAlignCenter()
self.BlockText.SetPosition(0,140)
self.BlockText.SetText("Bonusurile nu pot fi schimbate în acest sens.")
self.BlockText.Show()




class ItemTabBar(ui.Window):

class BlockBar(ui.Window):
size_res = 32
multi = 1
def SetSize(self,i=1):
self.multi = i
ui.Window.SetSize(self,self.size_res,self.size_res*i)
if self.rare_enabled == 1:
self.swib_normal.SetSize(self.size_res,self.size_res*i/3*2)
pos1 = int(1.0*self.size_res*i/3.0*2.0)
self.swib_normal.SetSize(self.size_res,pos1)
self.swib_rare.SetSize(self.size_res,self.size_res*i-pos1)
self.swib_rare.SetPosition(0,pos1)
self.swib_rare.Show()
else:
self.swib_normal.SetSize(self.size_res,self.size_res*i)
self.swib_rare.Hide()

def Enable_rare(self,o = 1):
self.rare_enabled = o
self.SetSize(self.multi)

def __init__(self):
ui.Window.__init__(self)
self.rare_enabled = 0
self.swib_normal = ui.Bar()
self.swib_normal.SetParent(self)
self.swib_normal.SetSize(self.size_res,self.size_res*self.multi)
self.swib_normal.SetColor(COLOR_INACTIVE)
self.swib_normal.SetPosition(0,0)
self.swib_normal.Show()

self.swib_rare = ui.Bar()
self.swib_rare.SetParent(self)
self.swib_rare.SetSize(self.size_res,self.size_res)
self.swib_rare.SetColor(COLOR_INACTIVE_RARE)
self.swib_rare.SetPosition(0,0)
self.swib_rare.Hide()
self.SetSize(1)


class ItemTab(ui.Bar):
dist = 25
width = 80
height_selected = 36*3+8
height_unselected = 36*3+5

def Destroy(self):
self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.enable_rebuy.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.but_speed.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.but_deactivate_all.Hide()
self.parentWindow.parentWindow.enable_rebuy.Hide()
self.parentWindow.parentWindow.but_speed.Hide()

self.bonusSelector.Hide()
self.bonusSelector.__del__()
self.Hide()
self.__del__()

def DeleteMe(self):
self.parentWindow.DeleteTab(self.tabnum)

def __init__(self,parent,tabnum,index = 0):
ui.Bar.__init__(self)
self.SetColor(COLOR_BG)
self.SetSize(self.width,self.height_unselected)
self.index = index
self.tabnum = tabnum
self.vnum = 0
self.count = 0
self.count_rare = 0
self.parentWindow = parent
self.SetParent(parent)

if self.parentWindow.parentWindow.gameWindow != None:
self.blockBar = ItemTabBar.BlockBar()
self.blockBar.SetParent(self.parentWindow.parentWindow.gameWindow.interface.wndInventory.wndItem)
ipi = self.parentWindow.parentWindow.gameWindow.interface.wndInventory.inventoryPageIndex
self.blockBar.Show()
ip2 = self.index - ipi*45
self.blockBar.SetPosition(((ip2-int(ip2/5)*5)*self.blockBar.size_res),int(ip2/5)*self.blockBar.size_res)

self.ItemIcon = ui.ImageBox()
self.ItemIcon.SetParent(self)
self.ItemIcon.AddFlag("not_pick")
self.ItemIcon.SetWindowHorizontalAlignCenter()
self.ItemIcon.SetWindowVerticalAlignCenter()
self.ItemIcon.Show()

self.SlotName = ui.TextLine()
self.SlotName.SetParent(self)
self.SlotName.SetWindowHorizontalAlignCenter()
self.SlotName.SetHorizontalAlignCenter()
self.SlotName.SetPosition(0,5)
self.SlotName.SetText("Slot %d" % (self.index+1))
self.SlotName.AddFlag("not_pick")
self.SlotName.Show()

self.StatusBar = Bar() # Special Bar
self.StatusBar.SetParent(self)
self.StatusBar.SetWindowVerticalAlignBottom()
self.StatusBar.SetSize(self.width,20)
self.StatusBar.SetPosition(0,20)
self.StatusBar.SetColor(COLOR_INACTIVE)
self.StatusBar.AddFlag("not_pick")
self.StatusBar.Show()

self.StatusText = ui.TextLine()
self.StatusText.SetParent(self.StatusBar)
# self.StatusText.SetParent(self)
self.StatusText.SetWindowHorizontalAlignCenter()
self.StatusText.SetWindowVerticalAlignCenter()
self.StatusText.SetHorizontalAlignCenter()
self.StatusText.SetVerticalAlignCenter()
self.StatusText.SetPosition(0,0)
self.StatusText.SetText("Inactiv")
self.StatusText.Show()


self.StatusBar_rare = Bar() # Special Bar
self.StatusBar_rare.SetParent(self)
self.StatusBar_rare.SetWindowVerticalAlignBottom()
self.StatusBar_rare.SetSize(self.width,20)
self.StatusBar_rare.SetPosition(0,40)
self.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
self.StatusBar_rare.AddFlag("not_pick")
self.StatusBar_rare.Hide()

self.StatusText_rare = ui.TextLine()
self.StatusText_rare.SetParent(self.StatusBar_rare)
self.StatusText_rare.SetWindowHorizontalAlignCenter()
self.StatusText_rare.SetWindowVerticalAlignCenter()
self.StatusText_rare.SetHorizontalAlignCenter()
self.StatusText_rare.SetVerticalAlignCenter()
self.StatusText_rare.SetPosition(0,0)
self.StatusText_rare.SetText("6/7 Inactiv")
self.StatusText_rare.Show()


self.CloseBut = ui.Button()
self.CloseBut.SetParent(self)
self.CloseBut.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
self.CloseBut.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
self.CloseBut.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
self.CloseBut.SetToolTipText("Închide Tab", 0, -23)
self.CloseBut.SetEvent(self.DeleteMe)
self.CloseBut.SetPosition(0,0)
self.CloseBut.Show()



self.OnMouseLeftButtonDown = lambda: self.Select()

self.boni_active = 0
self.boni_rare_active = 0

self.bonusSelector = BonusSelector(self)
self.bonusSelector.SetParentProxy(self.parentWindow.parentWindow)
self.bonusSelector.SetPosition(10,35+36*3+4*2)
self.bonusSelector.Hide()

self.SetIndex(index)

self.resetSwitch()
self.resetSwitch_rare()

def IsActive(self):
return self.boni_active == 1
def IsActive_rare(self):
return self.boni_rare_active == 1

def SetParentProxy(self,parent):
ui.Bar.SetParentProxy(self,parent)
def Select(self):
for a in self.parentWindow.tabList:
self.parentWindow.tabList[a].UnSelect()
self.parentWindow.tabList[a].bonusSelector.Hide()
self.bonusSelector.Show()
self.SetSize(self.width,self.height_selected)
self.Update()
self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.but_deactivate_all.SetPosition(415-10,200+10)
self.parentWindow.parentWindow.but_deactivate_all.Show()
self.parentWindow.parentWindow.enable_rebuy.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.enable_rebuy.SetPosition(10,200+10)
self.parentWindow.parentWindow.enable_rebuy.Show()
self.parentWindow.parentWindow.but_speed.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.but_speed.SetPosition(0,205+10)
self.parentWindow.parentWindow.but_speed.Show()


def UnSelect(self):
self.SetSize(self.width,self.height_unselected)
self.Update()

def Update(self):
self.StatusBar.SetPosition(0,20)
self.SetPosition((self.width+self.dist)*self.tabnum,0)
self.SlotName.SetText("Slot %d" % (self.index+1))

def resetSwitch(self):
self.values = [0,0,0,0,0]
def resetSwitch_rare(self):
self.values_rare = [0,0]

# last_switch = -1
rebuyed = 0
def nachkauf(self):
if self.parentWindow.parentWindow.buyed != 0:
return
else:
self.parentWindow.parentWindow.buyed = 1
if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
for i in range(0,shop.SHOP_SLOT_COUNT):
me = shop.GetItemID(i)
if me == SWITCH_VNUM:
if shop.GetItemPrice(i) > player.GetMoney():
# chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(")
self.bonusSelector.Deactivate()
return
else:
net.SendShopBuyPacket(i)
self.rebuyed = 1
# self.Switch()
return

rebuyed_rare = 0
def nachkauf_rare(self):
if self.parentWindow.parentWindow.buyed_rare != 0:
return
else:
self.parentWindow.parentWindow.buyed_rare = 1
if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
for i in range(0,shop.SHOP_SLOT_COUNT):
me = shop.GetItemID(i)
if me == SWITCH_RARE_VNUM:
if shop.GetItemPrice(i) > player.GetMoney():
# chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(")
self.bonusSelector.Deactivate_rare()
return
else:
net.SendShopBuyPacket(i)
self.rebuyed_rare = 1
# self.Switch()
return
# self.bonusSelector.Deactivate()

def Switch_rare(self):
lc = 0
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
lc+=player.GetItemCount(i)

if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
chat.AppendChat(2,"Slot %d: 6/7 schimbarea anulat! Nici o schimbare la bonusuri 6/7!" % (self.index+1))
self.bonusSelector.Deactivate_rare()
return

if lc < 15:
self.nachkauf_rare()

if lc == 0:
self.bonusSelector.Deactivate_rare()
chat.AppendChat(2,"Slot %d: 6/7 schimbarea anulat! Nici o schimbare la bonusuri 6/7!" % (self.index+1))
return

for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
net.SendItemUseToItemPacket(i,self.index)
return

def Switch(self):
lc = 0
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_VNUM:
lc+=player.GetItemCount(i)

if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
self.bonusSelector.Deactivate()
return

if lc < 15:
self.nachkauf()

if lc == 0:
self.bonusSelector.Deactivate()
return

for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_VNUM:
net.SendItemUseToItemPacket(i,self.index)
return
# self.nachkauf()

def checkSwitch(self):
ok = 0
for i in range(0,5):
if player.GetItemAttribute(self.index, i) != self.values:
ok = 1
self.prob = self.GetProb()
self.StatusText.SetText("Complet (%d%%)" %self.prob)
if ok == 1 or self.prob >= 90:
if self.prob >= 90:
chat.AppendChat(1,"Slot %d: schimbare completă!" % (self.index+1))
self.bonusSelector.Finish()
return
self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
self.Switch()
elif self.rebuyed > 0:
self.rebuyed = 0
self.Switch()
elif ok == 0 and self.count < 5:
self.count+=1
elif ok == 0 and self.count >= 5:
self.count = 0
self.Switch()
# elif self.last_switch > -1 and player.GetItemCount(self.last_switch) == 0:
# chat.AppendChat(2,"%d"%player.GetItemCount(self.last_switch))
# self.last_switch = 0
# self.Switch()
# else:
# if self.GetProb() != 100:
# self.Switch()
pass

def checkSwitch_rare(self):
ok = 0
for i in range(0,2):
if player.GetItemAttribute(self.index, i+6) != self.values_rare:
ok = 1
self.prob_rare = self.GetProb_rare()
self.StatusText_rare.SetText("Aktywne (%d%%)" %self.prob_rare)
if ok == 1 or self.prob_rare >= 90:
if self.prob_rare >= 90:
self.bonusSelector.Finish_rare()
chat.AppendChat(1,"Slot %d: 6-7 schimbare completă!" % (self.index+1))
return
self.values_rare = [player.GetItemAttribute(self.index, i) for i in range(5,7)]
self.Switch_rare()
elif self.rebuyed_rare > 0:
self.rebuyed_rare = 0
self.Switch_rare()
elif ok == 0 and self.count_rare < 5:
self.count_rare+=1
elif ok == 0 and self.count_rare >= 5:
self.count_rare = 0
self.Switch_rare()

pass
def UpdateItem(self):
# try:
vnum = player.GetItemIndex(self.index)
if vnum == 0:
self.resetSwitch()
self.resetSwitch_rare()
self.vnum = 0
self.bonusSelector.Deactivate()
self.bonusSelector.Block()
self.ItemIcon.Hide()
if self.parentWindow.parentWindow.gameWindow != None:
self.blockBar.SetSize(1)
return
elif vnum != self.vnum:
self.resetSwitch()
self.resetSwitch_rare()
self.vnum = vnum
self.bonusSelector.Deactivate()
item.SelectItem(self.vnum)
if self.parentWindow.parentWindow.gameWindow != None:
(w,h) = item.GetItemSize()
self.blockBar.SetSize(h)

if item.GetItemType() != 1 and item.GetItemType() != 2:
self.bonusSelector.Block()
else:
self.bonusSelector.Unblock()


self.ItemIcon.Show()
self.ItemIcon.LoadImage(item.GetIconImageFileName())
# self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
return
if self.IsActive():
self.checkSwitch()

if self.IsActive_rare():
self.checkSwitch_rare()

# except:
# pass

def SetIndex(self,index):
self.index = index
self.bonusSelector.index = index
self.bonusSelector.Starter.SetText("Schimbare ("+str(index+1)+") a inceput!")
self.Update()
self.UpdateItem()

def GetProb_rare(self):
values = [player.GetItemAttribute(self.index, i+6) for i in range(0,2)]
val2 = {}
for i in range(0,2):
try:
affectString = AFFECT_DICT[values[0]](values[1])
val2[values[0]] = values[1]
self.bonusSelector.ibi[i+6].SetText(affectString)
except:
pass
prob = 0
max = 0

yp = self.GenList_rare()
for x in yp:
if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x+5][3].GetText()):
prob = prob+1
max = max+1
if max > 0:
prozent = 100/max*prob
else:
prozent = 100
return prozent
pass
def GetProb(self):
values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
val2 = {}
# for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
for i in range(0,5):
try:
affectString = AFFECT_DICT[values[i][0]](values[i][1])
val2[values[i][0]] = values[i][1]
self.bonusSelector.ibi[i].SetText(affectString)
except:
pass
prob = 0
max = 0
yp = self.GenList()
for x in yp:
if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x][3].GetText()):
prob = prob+1
max = max+1
if max > 0:
prozent = 100/max*prob
else:
prozent = 100
return prozent

def GenList(self):
ret = {}
for i in range(0,5):
if self.bonusSelector.boni[5-i][1].selected.value != 0:
ret[5-i] = self.bonusSelector.boni[5-i][1].selected.value
return ret
def GenList_rare(self):
ret = {}
for i in range(0,2):
if self.bonusSelector.boni[6+i][1].selected.value != 0:
ret[i+1] = self.bonusSelector.boni[6+i][1].selected.value
return ret

def __init__(self,parent):
ui.Window.__init__(self)
self.SetSize(500,36*3+4*2)
self.tabCount = 0
self.tabList = {}

self.parentWindow = parent
self.SetParent(parent)
self.plusBar = ui.Bar()
self.plusBar.SetParent(self)
self.plusBar.SetSize(90,30)
self.plusBar.SetWindowVerticalAlignCenter()
self.plusBar.SetColor(COLOR_BG)
# self.plusBar.OnMouseLeftButtonDown = lambda: self.AddTab_pre()
self.plusBar.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
self.plusBar.SetPosition(30,0)
self.plusBar.Show()

self.AddText = ui.TextLine()
self.AddText.SetParent(self.plusBar)
self.AddText.SetText("Trage un obiect")
self.AddText.SetWindowVerticalAlignCenter()
self.AddText.SetWindowHorizontalAlignCenter()
self.AddText.SetVerticalAlignCenter()
self.AddText.SetHorizontalAlignCenter()
self.AddText.SetPosition(0,0)
self.AddText.Show()



def DeleteTab(self,id):
if self.parentWindow.gameWindow != None:
self.tabList[id].blockBar.Hide()
self.tabList[id].blockBar.Destroy()
self.tabList[id].Destroy()
# del self.tabList[id]
self.tabCount = self.tabCount -1
if self.tabCount > id and id < 5:
for i in xrange(id,self.tabCount):
self.tabList[i] = self.tabList[i+1]
self.tabList[i].tabnum = i
self.tabList[i].SetPosition((self.tabList[i].width+self.tabList[i].dist)*i,0)

del self.tabList[self.tabCount]

else:
del self.tabList[id]


if self.tabCount > 0:
self.tabList[0].Select()

if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
self.parentWindow.SetSize(520,387-210)
self.parentWindow.but_speed.Hide()
self.plusBar.SetPosition(20,0)
else:
self.plusBar.SetPosition((self.ItemTab.width+self.ItemTab.dist)*self.tabCount-10,0)
self.plusBar.Show()

def AddTab_pre(self):
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedSlotVnum = mouseModule.mouseController.GetAttachedItemIndex()

item.SelectItem(attachedSlotVnum)
if item.GetItemType() != 1 and item.GetItemType() != 2:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Bonusurile nu pot fi schimbate în acest sens.")
return

if attachedSlotPos > 89:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Nu puteti modifica obiectele asumate.")
return

for a in self.tabList:
if self.tabList[a].index == attachedSlotPos:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Schimbarea subiectul este deja activat.")
return


if player.SLOT_TYPE_INVENTORY == attachedSlotType:
self.AddTab(attachedSlotPos)
chat.AppendChat(2,"S-a adăugat elementul")

mouseModule.mouseController.DeattachObject()

def AddTab(self,id):
if self.tabCount < MAX_NUM:
self.tabList[self.tabCount] = self.ItemTab(self,self.tabCount,id)

self.tabList[self.tabCount].Select()
self.tabList[self.tabCount].Show()
self.tabCount+= 1
if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
self.plusBar.SetPosition(20,0)
else:
self.plusBar.SetPosition((self.ItemTab.width+self.ItemTab.dist)*self.tabCount-10,0)

if self.tabCount == MAX_NUM:
self.plusBar.Hide()

self.parentWindow.SetSize(520,387+10)
self.parentWindow.but_speed.Show()
# return 0

class Bot(ui.BoardWithTitleBar):
class PinGroup(ui.Bar):
def OnUpdate(self):
self.parent.OnUpdate()
for c in self.txtlist:
c.SetColor(c.item.StatusBar.color)
c.txt2.SetText("Status: %s" % c.item.StatusText.GetText())
try:
c.listWin2.SetColor(c.item.StatusBar_rare.color)
c.txt3.SetText("Status: %s" % c.item.StatusText_rare.GetText())
except:
pass

def ShowMainWindow(self):
self.parent.Show()
self.__del__()
def __init__(self,parent,dir = 1):
self.parent = parent
ui.Bar.__init__(self)
# Direction: 1 = left; 2 = right; 3 = top
self.SetColor(COLOR_BG)
w,h = 100,50


self.maximise_but = ui.Button()
self.maximise_but.SetParent(self)
self.maximise_but.SetPosition(4,4)
self.maximise_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.maximise_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.maximise_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.maximise_but.SetText("Mareste")
self.maximise_but.SetEvent(self.ShowMainWindow)
self.maximise_but.Show()

self.stop_but = ui.Button()
self.stop_but.SetParent(self)
self.stop_but.SetPosition(4,24)
self.stop_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.stop_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.stop_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.stop_but.SetText("Opriti toate")
self.stop_but.SetEvent(self.parent.deactivate_all)
self.stop_but.Show()

self.txtlist = []
for a in self.parent.itemTabBar.tabList:
itm = self.parent.itemTabBar.tabList[a]

listWin = ui.Bar()
listWin.item = itm
self.txtlist.append(listWin)
listWin.SetColor(itm.StatusBar.color)
listWin.SetParent(self)
listWin.Show()

listWin.txt1 = ui.TextLine()
listWin.txt1.SetParent(listWin)
listWin.txt1.SetText("Slot %d:" %(itm.index+1))
listWin.txt1.Show()
listWin.txt1.SetPosition(4,2)

listWin.txt2 = ui.TextLine()
listWin.txt2.SetParent(listWin)
listWin.txt2.SetText("Status: %s" % itm.StatusText.GetText())
listWin.txt2.SetPosition(4,2+12)
listWin.txt2.Show()

listWin.listWin2 = ui.Bar()
listWin.listWin2.SetColor(itm.StatusBar_rare.color)
listWin.listWin2.SetParent(listWin)
listWin.listWin2.SetPosition(0,4+12+12)
listWin.listWin2.SetSize(w,12+2)
listWin.listWin2.Hide()

listWin.txt3 = ui.TextLine()
listWin.txt3.SetParent(listWin.listWin2)
listWin.txt3.SetText("Status: %s" % itm.StatusText_rare.GetText())
listWin.txt3.SetPosition(4,0)
listWin.txt3.Hide()

if dir >= 3:
listWin.SetPosition(w,4)
listWin.SetSize(90,h-8)
w+=92
if itm.bonusSelector.EnableRareBoni.checked == 1:
w+=15
listWin.SetSize(105,4+12+12)
listWin.listWin2.SetSize(105,14)
listWin.listWin2.Show()
listWin.txt3.Show()
else:
listWin.SetPosition(0,h)
listWin.SetSize(w,4+12+12+2)

if itm.bonusSelector.EnableRareBoni.checked == 1:
listWin.SetSize(w,4+12+12)
listWin.listWin2.Show()
listWin.txt3.Show()
# itl.append(txt3)
h+=12
pass

h+=4+12+12+4
# else:

# self.txtlist.append(itl)

self.SetSize(w,h)

if dir == 1 or dir == 2:
self.SetWindowVerticalAlignCenter()
elif dir == 3:
self.SetWindowVerticalAlignTop()
else:
self.SetWindowVerticalAlignBottom()
if dir == 1:
self.SetWindowHorizontalAlignLeft()
self.SetPosition(0,0)
elif dir == 2:
self.SetWindowHorizontalAlignRight()
self.SetPosition(self.GetWidth(),0)
elif dir == 3:
self.SetWindowHorizontalAlignCenter()
self.SetPosition(0,0)
elif dir == 4:
self.SetWindowHorizontalAlignCenter()
self.SetPosition(0,36+h)
else:
return # ERR


pinhint = 0
def ShowPinHint(self,type):
self.pinhint = type
if type == 0:
self.PinHint.Hide()
return
# type=2
(x,y) = self.GetGlobalPosition()
if type == 1: # Left
self.PinHint.SetWindowHorizontalAlignLeft()
#self.PinHint.SetWindowVerticalAlignCenter()
self.PinHint.SetSize(30,wndMgr.GetScreenHeight())
self.PinHint.SetPosition(0,y)
elif type == 2: # Right
self.PinHint.SetWindowHorizontalAlignRight()
#self.PinHint.SetWindowVerticalAlignCenter()
self.PinHint.SetSize(30,wndMgr.GetScreenHeight())
self.PinHint.SetPosition(30,y)
elif type == 3: # Top
#self.PinHint.SetWindowHorizontalAlignCenter()
self.PinHint.SetWindowVerticalAlignTop()
self.PinHint.SetSize(wndMgr.GetScreenWidth(),30)
self.PinHint.SetPosition(x,0)
elif type == 4: # Top
#self.PinHint.SetWindowHorizontalAlignCenter()
self.PinHint.SetWindowVerticalAlignBottom()
self.PinHint.SetSize(wndMgr.GetScreenWidth(),30)
self.PinHint.SetPosition(x,36+30)
self.PinHint.Show()
# else:


def __init__(self):
ui.BoardWithTitleBar.__init__(self)
self.gameWindow = None

self.SetTitleName("Metin2 Intel")
self.AddFlag("float")
self.AddFlag("movable")
self.SetPosition(30,30)
# self.SetSize(520,387)
# self.SetSize(520,387-210)
self.SetSize(520,387-210)

self.PinHint = ui.Bar()
self.PinHint.SetColor(COLOR_PIN_HINT)
self.PinHint.Show()

self.OnMouseLeftButtonDown = self.drag_start
self.OnMouseLeftButtonUp = self.drag_end

self.but_deactivate_all = ui.Button()
self.but_deactivate_all.SetParent(self)
# self.but_deactivate_all.SetPosition(415,350)
self.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.but_deactivate_all.SetText("Opriti toate")
self.but_deactivate_all.SetEvent(self.deactivate_all)
self.but_deactivate_all.Hide()

self.enable_rebuy = CheckBox("Activati cumpărare")
self.enable_rebuy.Toggle()
self.enable_rebuy.Hide()

self.but_speed = ui.SliderBar()
self.but_speed.SetParent(self)
self.but_speed.SetWindowHorizontalAlignCenter()
self.but_speed.SetPosition(0,360)
self.but_speed.SetSliderPos(0.0)
# self.but_speed.SetToolTipText("Switch-Geschwindigkeit", 0, -23)
# self.but_speed.Show()
self.but_speed.Hide()

self.itemTabBar = ItemTabBar(self)
self.itemTabBar.SetPosition(10,35)
self.itemTabBar.Show()


self.buyed = 0
self.buyed_rare = 0

self.SetCloseEvent(self._Hide)

self.Hide = self._Hide

def Show(self):
ui.BoardWithTitleBar.Show(self)
self.bot_shown = 1

def _Hide(self):
## ONLY FOR TESTING
for a in range(0,self.itemTabBar.tabCount):
self.itemTabBar.DeleteTab(0)

ui.BoardWithTitleBar.Hide(self)
self.bot_shown = 0


def deactivate_all(self):
for a in self.itemTabBar.tabList:
self.itemTabBar.tabList[a].bonusSelector.Starter.SetUp()
self.itemTabBar.tabList[a].bonusSelector.Starter.OnToggleUp()
self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.SetUp()
self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.OnToggleUp()
pass

drag = 0
def drag_start(self):
self.drag = 1

def drag_end(self):
self.drag = 0
if self.pinhint > 0:
self.PinShow(self.pinhint)
# self.PinGroupBox = self.PinGroup()
pass
self.ShowPinHint(0)

def PinShow(self,dir):
self.PinGroupBox = self.PinGroup(self,dir)
self.Hide()
self.PinGroupBox.Show()

def EnableInventoryTweak(self,gameWindow):
self.gameWindow=gameWindow
self.gameWindow.interface.wndInventory.inventoryTab[0].SetEvent(lambda arg=0: self.__SetInventoryPage(arg))
self.gameWindow.interface.wndInventory.inventoryTab[1].SetEvent(lambda arg=1: self.__SetInventoryPage(arg))
def __SetInventoryPage(self,arg):
self.gameWindow.interface.wndInventory.SetInventoryPage(arg)
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
if itm.index >= arg*45 and itm.index < (arg+1)*45:
itm.blockBar.Show()
else:
itm.blockBar.Hide()
counter = 0
def OnUpdate(self):
if self.drag == 1:
x1, y1 = self.GetGlobalPosition()
if x1 < 30:
self.ShowPinHint(1)
elif wndMgr.GetScreenWidth()-x1-520 < 30:
self.ShowPinHint(2)
elif y1 < 30:
self.ShowPinHint(3)
elif wndMgr.GetScreenHeight()-y1-self.GetHeight() < 60:
self.ShowPinHint(4)
else:
self.ShowPinHint(0)
# self.SetPosition(x1+(x-self.drag_pos[0]),y1)
pass

if self.gameWindow != None:
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]



self.counter+=1
if self.counter >= int(self.but_speed.GetSliderPos()*MAX_SWITCH_DELAY_APPEND+MIN_SWITCH_DELAY):
self.buyed = 0
self.buyed_rare = 0
self.counter = 0
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
itm.UpdateItem()
# if itm.


class DropDown(ui.Window):
dropped = 0
dropstat = 0
last = 0
lastS = 0
maxh = 95
OnChange = None
class Item(ui.ListBoxEx.Item):
def __init__(self,parent, text,value=0):
ui.ListBoxEx.Item.__init__(self)

self.textBox=ui.TextLine()
self.textBox.SetParent(self)
self.textBox.SetText(text)
# self.textBox.SetLimitWidth(parent.GetWidth()-132)
self.textBox.Show()
self.value = value
def GetValue(self):
return self.value
def __del__(self):
ui.ListBoxEx.Item.__del__(self)

def __init__(self,parent,tt = ""):
ui.Window.__init__(self,"TOP_MOST")
self.SetParentProxy(parent)
self.bg = ui.Bar("TOP_MOST")
self.bg.SetParent(self)
self.bg.SetPosition(0,0)
self.bg.SetColor(0xc0000000)
self.bg.OnMouseOverIn = self.bgMouseIn
self.bg.OnMouseOverOut = self.bgMouseOut
self.bg.OnMouseLeftButtonDown = self.ExpandMe
self.bg.Show()
self.act = ui.TextLine()
self.act.SetParent(self.bg)
self.act.SetPosition(4,2)
self.act.SetText(tt)
self.act.Show()
self.GetText = self.act.GetText

self.Drop = ui.Bar("TOP_MOST")
self.Drop.SetParent(self.GetParentProxy())
self.Drop.SetPosition(0,21)
# self.Drop.SetSize(150,95)
self.Drop.SetSize(150,0)
# self.Drop.SetColor(0xc00a0a0a)
self.Drop.SetColor(0xff0a0a0a)


self.ScrollBar = ui.ThinScrollBar()
self.ScrollBar.SetParent(self.Drop)
self.ScrollBar.SetPosition(132,0)
# self.ScrollBar.SetScrollBarSize(95)
self.ScrollBar.SetScrollBarSize(0)
self.ScrollBar.Show()

self.DropList = ui.ListBoxEx()
self.DropList.SetParent(self.Drop)
self.DropList.itemHeight = 12
self.DropList.itemStep = 13
self.DropList.SetPosition(0,0)
self.DropList.SetSize(132,self.maxh)
self.DropList.SetScrollBar(self.ScrollBar)
self.DropList.SetSelectEvent(self.SetTitle)
self.DropList.SetViewItemCount(0)
self.DropList.Show()
if tt != "":
self.AppendItemAndSelect(tt)
self.selected = self.DropList.GetSelectedItem()


self.SetSize(120,20)
def __del__(self):
ui.Window.__del__(self)
def AppendItem(self,text,value=0):
self.DropList.AppendItem(self.Item(self,text,value))
def AppendItemAndSelect(self,text,value=0):
self.DropList.AppendItem(self.Item(self,text,value))
self.DropList.SelectIndex(len(self.DropList.itemList)-1)
def SetTitle(self,item):
self.act.SetText(str(item.textBox.GetText()))
self.last = self.DropList.basePos
self.lastS = self.ScrollBar.GetPos()
self.dropped = 0
self.selected = item
if self.OnChange:
self.OnChange()
# self.Drop.Hide()

def SetPosition(self,w,h):
ui.Window.SetPosition(self,w,h)
self.Drop.SetPosition(w,h+21)

def SetSize(self,w,h):
ui.Window.SetSize(self,w,h)
self.bg.SetSize(w,h)
self.Drop.SetSize(w,0)
self.DropList.SetSize(w-18,self.maxh)
for x in self.DropList.itemList:
x.SetSize(w-18,12)
self.ScrollBar.SetPosition(w-18,0)


def ExpandMe(self):
if self.dropped == 1:
# self.Drop.Hide()
self.dropped = 0
else:
# self.Drop.Show()
self.dropped = 1

def OnUpdate(self):
iter = 6
if self.dropped == 0 and self.dropstat == 1:
if self.Drop.GetHeight() <=0:
self.dropstat = 0
self.Drop.SetSize(self.Drop.GetWidth(),0)
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
self.Drop.Hide()
else:
if self.Drop.GetHeight()-iter < 0:
self.Drop.SetSize(self.Drop.GetWidth(),0)
else:
self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()-iter)

self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
self.DropList.SetBasePos(self.last+1)
self.DropList.SetBasePos(self.last)
elif self.dropped == 1 and self.dropstat == 0:
self.Drop.Show()
self.SetTop()
if self.Drop.GetHeight() >=self.maxh:
self.Drop.SetSize(self.Drop.GetWidth(),self.maxh)
self.ScrollBar.SetScrollBarSize(self.maxh)
self.dropstat = 1
self.DropList.SetViewItemCount(7)
self.ScrollBar.SetPos(self.lastS)
else:
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()+iter)
self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()+iter)
self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
self.DropList.SetBasePos(self.last+1)
self.DropList.SetBasePos(self.last)

## BG Hover
def bgMouseIn(self):
self.bg.SetColor(0xc00a0a0a)
def bgMouseOut(self):
self.bg.SetColor(0xc0000000)


class Edit2(ui.EditLine):
def __init__(self,main = "",ml = 99):
ui.EditLine.__init__(self)
self.SetText(main)
self.main = main
self.SetMax(ml)
self.SetUserMax(ml)
def GetText(self):
res = ui.EditLine.GetText(self)
if res == "":
return "0"
else:
return res

def __del__(self):
ui.EditLine.__del__(self)
def OnSetFocus(self):
ui.EditLine.OnSetFocus(self)
if ui.EditLine.GetText(self) == self.main:
self.SetText("")
def OnKillFocus(self):
ui.EditLine.OnKillFocus(self)
if ui.EditLine.GetText(self) == "":
self.SetText(self.main)


class CheckBox(ui.Window):
checked = 0
eventUp =None
eventDown=None
def __init__(self,cont = ""):
ui.Window.__init__(self)
self.BG = ui.Bar("UI")
self.BG.SetParent(self)
self.BG.SetPosition(0,0)
self.BG.SetSize(20,20)
# self.BG.SetColor(0xc00b0b0b)
self.BG.SetColor(0xc02b0b0b)
self.BG.OnMouseLeftButtonUp = self.Toggle
self.OnMouseLeftButtonUp = self.Toggle
self.BG.Show()
self.Title = ui.TextLine()
self.Title.SetParent(self)
self.Title.SetPosition(25,2)
self.Title.SetText(cont)
self.Title.Show()
self.stat = ui.TextLine()
self.stat.SetParent(self.BG)
self.stat.SetPosition(0,0)
self.stat.SetWindowHorizontalAlignCenter()
self.stat.SetWindowVerticalAlignCenter()
self.stat.SetHorizontalAlignCenter()
self.stat.SetVerticalAlignCenter()
self.stat.SetSize(0,0)
self.stat.SetText("")
self.SetSize(25+self.Title.GetTextSize()[0]+5,20)
self.stat.Show()
def __del__(self):
ui.ToggleButton.__del__(self)
def Toggle(self):
if self.checked == 1:
self.OnToggleUp()
else:
self.OnToggleDown()
def OnToggleUp(self):
self.stat.SetText("")
# self.BG.SetColor(0xc00b0b0b)
self.BG.SetColor(0xc02b0b0b)
self.checked = 0
if self.eventUp:
self.eventUp()
def OnToggleDown(self):
# self.BG.SetColor(0xf00b0b0b)
self.BG.SetColor(0xf00b2b0b)
self.stat.SetText("X")
self.checked = 1
if self.eventDown:
self.eventDown()


# Zum Testen
# a = Bot()
# a.Show()

# oder;
# Bot().Show()
Un server FARA MODATI si fara ITEME PERFECTE !
Intra si TU !

http://www.metin2intel.ro
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Arsen
Nivel 1

Nivel 1
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Membru din: 17 Ian 2015, 09:44
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Deci trebuie sa fie asa
BONI_AVAIL = [1,2,3,4,5,6,9,10,12,13,14,15,16,17,21,22,23,27,28,29,30,31,32,33,34,35,36,37,39,41,43,44,45,48,53,71,72]
Iti lipseau niste coduri.
Imagine
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Csaba92
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iredbull scrie:Deci trebuie sa fie asa
BONI_AVAIL = [1,2,3,4,5,6,9,10,12,13,14,15,16,17,21,22,23,27,28,29,30,31,32,33,34,35,36,37,39,41,43,44,45,48,53,71,72]
Iti lipseau niste coduri.

mi-l poti editat cu tot ?
Un server FARA MODATI si fara ITEME PERFECTE !
Intra si TU !

http://www.metin2intel.ro
Afișează semnătura
Avatar utilizator
Arsen
Nivel 1

Nivel 1
Mesaje: 114
Membru din: 17 Ian 2015, 09:44
Server: Quart
Regat: Chunjo
Aprecieri: 266  
Mulţumiri: 115  
Discord: Copiază ID
Medalii

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