Bug dt etaju 4

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nekkula
Nivel 2

Nivel 2
Mesaje: 235
Membru din: 15 Noi 2013, 23:00
Server: Time4Metin
Regat: Jinno
Aprecieri: 0
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Salut j4m am un bug la dt etaju 4 apare metinul diavolului il bat si dupa nu se intampla niimic vreo rezolvare uitati questul:

Cod: Selectaţi tot

quest deviltower_zone begin
    state start begin
	when login begin
	    if pc.get_map_index() == 66 then
		-- ¨Ã«D¦b1¼Ó®É, °eªð¥~­±.
		-- ¼h¼Æ ½d³ò
		-- 1¼Ó  88  577  236 737
		-- 2¼Ó  91  343  238 504
		-- 3¼Ó 104  107  248 269
		if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
		    pc.warp((5376+532)*100, (512+596+4)*100, 65)
		end
		pc.set_warp_location(65, 5376+532, 512+596+4)
	    elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
		pc.set_warp_location(65, 5376+532, 512+596+4)
	    end
	end
	when deviltower_man.chat.locale.deviltower_man_chat begin
if pc . get_level ( ) < 1 then 
say ( "Nu ai nivelul 1" ) 
else 
say ( "Doreºti sã intri în Turnul Demonilor ?" ) 
local s = select ( "Turnul Demonilor" , "Teleportare în Regatul Roºu." , "Teleportare în Regatul Galben." , "Teleportare în Regatul Albastru." , "M-am rãzgândit." ) 
if s == 1 then 
pc . warp ( 216500 , 727000 ) 
end 
if s == 5 then 
end 
if s == 2 then 
say ( "Vei fi teleportat în Regatul Roºu. " )
local s = select ( "Am înþeles " )
pc . warp ( 469300 , 964200 )
end
if s == 3 then 
say ( "Vei fi teleportat în Regatul Galben. " )
local s = select ( "Am înþeles " )
pc . warp ( 55700 , 157900 ) 
end 
if s == 4 then 
say ( "Vei fi teleportat în Regatul Albastru. " )
local s = select ( "Am înþeles " )
pc . warp ( 969600 , 278400 ) 
end
end 
	end
	when devil_stone1.kill begin
	    timer("devil_stone1_1", 6)
	end
	when devil_stone1_1.timer begin
		local mapto7= pc.count_item(30302)  -- ®ø·À¤£ª¾¬O§_¦s¦bªº¯u¤`ÆF¶ð
		pc.remove_item(30302,mapto7)

		local boxto7= pc.count_item(30300)  -- ®ø·À¤£ª¾¬O§_¦s¦bªº¤£ª¾¦Wªº½c¤l
		pc.remove_item(30300,boxto7)

	    d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
	    d.regen_file("data/dungeon/deviltower2_regen.txt")
	    d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
	end
	--when devil_stone2.kill begin
	--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
	--end
	when devil_stone3.kill begin
	    --d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
	    --d.set_exit_all_at_eliminate(6)
	    --d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
	    --d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
	    d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
	    d.check_eliminated()
	    --d.exit_all()
	end
	function get_4floor_stone_pos()
	    local positions = {
		{368, 629},
		{419, 630},
		{428, 653},
		{422, 679},
		{395, 689},
		{369, 679},
		{361, 658},
	    }
	    for i = 1, 6 do
		local j = number(i, 7)
		if i != j then
		    local t = positions[i];
		    positions[i] = positions[j];
		    positions[j] = t;
		end
	    end
	    --for i = 1, 7 do
	--	positions[i][1] = positions[i][1] * 100
	--	positions[i][2] = positions[i][2] * 100
	 --   end
	    return positions
	end
	when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
	    d.setf("level", 4)
	    -- ¦A²{¤j¶q©Çª«¤Î»s³y¯u¥ÛÀY©M°²¥ÛÀY
	    --d.regen_file("data/dungeon/deviltower4_regen.txt")
	    local positions = deviltower_zone.get_4floor_stone_pos()
	    for i = 1, 6 do
		chat(positions[i][1], positions[i][2])
		d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
	    end
	    chat(positions[7][1], positions[7][2])
	    local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
	    chat(vid)
	    d.set_unique("real", vid)
	    server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
	    server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
		
	    d.notice("Ai la dispoziþie 15 minute sã gãseºti metinul corespunzãtor.");

	end

	when devil_stone4_fail1.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Mai aveþi: 10 Minute")
		server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone4_fail2.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Mai aveþi: 5 Minute")
		server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone4_fail.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Ai dat greº timpul a expirat. Vei fi teleportat afarã.")
		d.exit_all()
		clear_server_timer('devil_stone4_update', get_server_timer_arg())
	    end
	end

	when devil_stone4_update.server_timer begin
	    if d.select(get_server_timer_arg()) then
		if not d.is_unique_dead("real") then
		    for i = 1, 6 do
			if d.getf("fakedead" .. i) == 0 then
			    if d.unique_get_hp_perc("fake" .. i) < 50 then
				d.purge_unique("fake" .. i)
				d.setf("fakedead" .. i, 1)
				d.notice("Ai spart un metin greºit ºi a dispãrut.");
			    end
			end
		    end
		else
		    --d.clear_regen()
		    --d.regen_file("data/dungeon/deviltower5_regen.txt")
		    server_timer("devil_stone4_end", 5, get_server_timer_arg())
			d.notice("Ai spart metinul corespunzãtor. vei fi teleportat mai departe.")
		    clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
		    clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
		    clear_server_timer('devil_stone4_fail', get_server_timer_arg())
		end
	    else
		server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
	    end
	end

	when devil_stone4_stop_timer.server_timer begin
	    clear_server_timer('devil_stone4_update', get_server_timer_arg())
	end

	when devil_stone4_end.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.setf("level", 5)
		d.setf("stone_count", 5)
		d.notice("Ai la dispoziþie 20 de minute pentru a da jos toate sigiliile.")
		d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
		server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
		clear_server_timer('devil_stone4_update', get_server_timer_arg())

		-- 5¼ÓÄ~Äò¦A²{
		d.set_regen_file("data/dungeon/deviltower5_regen.txt")

		-- 5¼Ó«Ê¦L¥Û¦A²{
		d.spawn_mob(20073, 421, 452)
		d.spawn_mob(20073, 380, 460)
		d.spawn_mob(20073, 428, 414)
		d.spawn_mob(20073, 398, 392)
		d.spawn_mob(20073, 359, 426)
	    end
	end
	when devil_stone5_fail1.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Mai aveþi: 15 Minute")
		server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail2.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Mai aveþi: 10 Minute")
		server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail3.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Mai aveþi: 5 Minute")
		server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Ai dat greº timpul a expirat.")
		d.notice("Vei fi teleportat afarã.")
		d.exit_all()
	    end
	end

	--when devil_stone4.kill begin
	    --d.setf("level", 5)
	    --d.setf("stone_count", 4)
	    --d.clear_regen()
	    --d.regen_file("data/dungeon/deviltower5_regen.txt")
	    --d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
	--end

	when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
	    local KILL_COUNT_FOR_DROP_KEY = 50
	    --if is_test_server() then
		--KILL_COUNT_FOR_DROP_KEY = 1
	    --end
	    local n =d.getf("count") + 1
	    d.setf("count", n) 
	    if n == KILL_COUNT_FOR_DROP_KEY then
		-- ±¼¤UÂê°Í
		game.drop_item(50084, 1)
		d.setf("count", 0)
	    end
	end
	when devil_stone5.take with item.vnum == 50084 begin
	    npc.purge()
	    item.remove()
	    d.setf("stone_count", d.getf("stone_count") - 1)
	    if d.getf("stone_count") <= 0 then
		d.setf("level", 6)
		d.clear_regen()
		d.regen_file("data/dungeon/deviltower6_regen.txt")

		d.notice("Omoarã întai toþi monºtrii din camerã apoi omoarã Regele Demonilor pentru a urca la etajul 7.")
		d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
		clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail', get_server_timer_arg())
	    else
		d.notice("Mai ai de deschis "..d.getf("stone_count").." Sigilii.")
	    end
	end

	when devil_stone6.kill begin
	    d.kill_all()
	    d.check_eliminated()
	    local reward_alchemist = {20074, 20075, 20076}
	    d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
	    d.setqf("can_refine", 1)
	end
	
	--------------------------------------
	-- Etajul 7
	--------------------------------------

	when 20074.chat."Etajul urmãtor. " with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say_title(""..mob_name(20074).."")
		say("Vrei sã urci la etajul urmãtor ?")
		say("")
		wait()
		if pc.level >=50 then
			say_title("Fierar")
			say("Vei fi teleportat imediat")
			timer("devil_jump_7", 6)
			return
		end
		say("Imi pare rãu dar nu ai nivelul necesar pentru a urca!")
		say("Este nevoie de nivelul 75.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end
	when 20075.chat."Etajul Urmãtor. " with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say_title(""..mob_name(20074).."")
		say("Vrei sã urci la etajul urmãtor ?")
		say("")
		wait()
		if pc.level >=50 then
			say_title("Fierar")
			say("Vei fi teleportat imediat")
			timer("devil_jump_7", 6)
			return
		end
		say("Imi pare rãu dar nu ai nivelul necesar pentru a urca!")
		say("Este nevoie de nivelul 75.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end
	when 20076.chat."Etajul Urmãtor. " with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say_title(""..mob_name(20074).."")
		say("Vrei sã urci la etajul urmãtor ?")
		say("")
		wait()
		if pc.level >=50 then
			say_title("Fierar")
			say("Vei fi teleportat imediat")
			timer("devil_jump_7", 6)
			return
		end
		say("Imi pare rãu dar nu ai nivelul necesar pentru a urca!")
		say("Este nevoie de nivelul 75.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end

   when devil_jump_7.timer begin
		d.clear_regen()

		d.spawn_mob(8018, 639, 658)
		d.spawn_mob(8018, 611, 637)
		d.spawn_mob(8018, 596, 674)
		d.spawn_mob(8018, 629, 670)

		d.setf("level", 7)

		d.jump_all(2048+590, 6656+638)
	end
	
	when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		local cont = d.getf("7_stone_kill") + 1
		d.setf("7_stone_kill", cont)

		if cont >= 4 then
			d.setf("7_stone_kill", 0)
			d.set_regen_file("data/dungeon/deviltower7_regen.txt")
		end	
	end

	when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		pc.give_item2(30300, 1)
	end

	when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		pc.remove_item("30300", 1)

		local pct = number(1,10)

		if pct == 1 then
			game.drop_item(30302, 1)
			game.drop_item(30304, 1)			
			d.clear_regen()
		else
			game.drop_item(30301, 1)
			
		end
	end

	when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		-- ¶Ç°e¨ì8¼Ó
		say_title("Harta Zin.")
		say("Ai gãsit harta potrivitã. Vei urca la urmãtorul nivel.")
		pc.remove_item("30302", 1)
	    timer("devil_jump_8", 6)
		d.clear_regen()
	end
						
	--------------------------------------------
	-- Etajul 8
	--------------------------------------------
	when devil_jump_8.timer begin
		d.setf("level", 8)
		d.jump_all(2048+590, 6656+403)
		d.set_regen_file("data/dungeon/deviltower8_regen.txt")
		d.spawn_mob(20366, 640, 460)
		local _count= pc.count_item(30302)-- ®ø·À¯u¤`ÆF¶ð
		pc.remove_item(30302,_count)
		
	end

	when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		local pct1 = number(1, 5)
		if pct1 == 1 then
			local pct2 = number(1, 10)
			if pct2 == 1 then
				game.drop_item(30304, 1)
			else
				game.drop_item(30303, 1)
			end
		else
			return
		end
	end

	when 20366.take with item.vnum == 30304 begin
		npc.purge()
		item.remove()
		timer("devil_jump_9", 6)
	end

	---------------------------------------------
	-- Etajul 9
	---------------------------------------------
	when devil_jump_9.timer begin
		d.setf("level", 9)
		d.jump_all(2048+590, 6656+155)
		d.regen_file("data/dungeon/deviltower9_regen.txt")
	end

	when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		d.kill_all()
		d.notice("Felicitãri ai reuºit sã ucizi îngerul cu coasã.");
		timer("devil_end_jump", 40)
	end

	when devil_end_jump.timer begin
	    d.exit_all()
	end
end
end
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Avatar utilizator
nekkula
Nivel 2

Nivel 2
Mesaje: 235
Membru din: 15 Noi 2013, 23:00
Server: Time4Metin
Regat: Jinno
Aprecieri: 0
Mulţumiri: 133  
 Contact:
Medalii

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