Salut !
De unde modific ca la sistemul de armament sa il poata folosi si playerii nu numai GM-i ?
Cum sa modific sistem armament
Asta am in uitarget.. Poate nu am vazut eu bine, dar nu gasesc nimic care sa-mi permita sa modific ceva pe acolo..Morphe scrie:root/uitarget.py
ori
dacă e diff adăugat pe game.. nu știu ce să îți zic
Cod: Selectaţi tot
import app
import ui
import player
import net
import wndMgr
import messenger
import guild
import chr
import nonplayer
import locale
import constInfo
import uiHealth
class TargetBoard(ui.ThinBoard):
BUTTON_NAME_LIST = (
locale.TARGET_BUTTON_WHISPER,
locale.TARGET_BUTTON_EXCHANGE,
locale.TARGET_BUTTON_FIGHT,
locale.TARGET_BUTTON_ACCEPT_FIGHT,
locale.TARGET_BUTTON_AVENGE,
locale.TARGET_BUTTON_FRIEND,
locale.TARGET_BUTTON_INVITE_PARTY,
locale.TARGET_BUTTON_LEAVE_PARTY,
locale.TARGET_BUTTON_EXCLUDE,
locale.TARGET_BUTTON_INVITE_GUILD,
locale.TARGET_BUTTON_DISMOUNT,
locale.TARGET_BUTTON_EXIT_OBSERVER,
locale.TARGET_BUTTON_VIEW_EQUIPMENT,
locale.TARGET_BUTTON_REQUEST_ENTER_PARTY,
locale.TARGET_BUTTON_BUILDING_DESTROY,
locale.TARGET_BUTTON_EMOTION_ALLOW,
"VOTE_BLOCK_CHAT",
)
GRADE_NAME = {
nonplayer.PAWN : locale.TARGET_LEVEL_PAWN,
nonplayer.S_PAWN : locale.TARGET_LEVEL_S_PAWN,
nonplayer.KNIGHT : locale.TARGET_LEVEL_KNIGHT,
nonplayer.S_KNIGHT : locale.TARGET_LEVEL_S_KNIGHT,
nonplayer.BOSS : locale.TARGET_LEVEL_BOSS,
nonplayer.KING : locale.TARGET_LEVEL_KING,
}
EXCHANGE_LIMIT_RANGE = 3000
def __init__(self):
ui.ThinBoard.__init__(self)
name = ui.TextLine()
name.SetParent(self)
name.SetDefaultFontName()
name.SetOutline()
name.Show()
hpGauge = ui.Gauge()
hpGauge.SetParent(self)
hpGauge.MakeGauge(130, "red")
hpGauge.Hide()
closeButton = ui.Button()
closeButton.SetParent(self)
closeButton.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
closeButton.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
closeButton.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
closeButton.SetPosition(30, 13)
if locale.IsARABIC():
hpGauge.SetPosition(55, 17)
hpGauge.SetWindowHorizontalAlignLeft()
closeButton.SetWindowHorizontalAlignLeft()
else:
hpGauge.SetPosition(175, 17)
hpGauge.SetWindowHorizontalAlignRight()
closeButton.SetWindowHorizontalAlignRight()
closeButton.SetEvent(ui.__mem_func__(self.OnPressedCloseButton))
closeButton.Show()
self.buttonDict = {}
self.showingButtonList = []
for buttonName in self.BUTTON_NAME_LIST:
button = ui.Button()
button.SetParent(self)
if locale.IsARABIC():
button.SetUpVisual("d:/ymir work/ui/public/Small_Button_01.sub")
button.SetOverVisual("d:/ymir work/ui/public/Small_Button_02.sub")
button.SetDownVisual("d:/ymir work/ui/public/Small_Button_03.sub")
else:
button.SetUpVisual("d:/ymir work/ui/public/small_thin_button_01.sub")
button.SetOverVisual("d:/ymir work/ui/public/small_thin_button_02.sub")
button.SetDownVisual("d:/ymir work/ui/public/small_thin_button_03.sub")
button.SetWindowHorizontalAlignCenter()
button.SetText(buttonName)
button.Hide()
self.buttonDict[buttonName] = button
self.showingButtonList.append(button)
self.buttonDict[locale.TARGET_BUTTON_WHISPER].SetEvent(ui.__mem_func__(self.OnWhisper))
self.buttonDict[locale.TARGET_BUTTON_EXCHANGE].SetEvent(ui.__mem_func__(self.OnExchange))
self.buttonDict[locale.TARGET_BUTTON_FIGHT].SetEvent(ui.__mem_func__(self.OnPVP))
self.buttonDict[locale.TARGET_BUTTON_ACCEPT_FIGHT].SetEvent(ui.__mem_func__(self.OnPVP))
self.buttonDict[locale.TARGET_BUTTON_AVENGE].SetEvent(ui.__mem_func__(self.OnPVP))
self.buttonDict[locale.TARGET_BUTTON_FRIEND].SetEvent(ui.__mem_func__(self.OnAppendToMessenger))
self.buttonDict[locale.TARGET_BUTTON_FRIEND].SetEvent(ui.__mem_func__(self.OnAppendToMessenger))
self.buttonDict[locale.TARGET_BUTTON_INVITE_PARTY].SetEvent(ui.__mem_func__(self.OnPartyInvite))
self.buttonDict[locale.TARGET_BUTTON_LEAVE_PARTY].SetEvent(ui.__mem_func__(self.OnPartyExit))
self.buttonDict[locale.TARGET_BUTTON_EXCLUDE].SetEvent(ui.__mem_func__(self.OnPartyRemove))
self.buttonDict[locale.TARGET_BUTTON_INVITE_GUILD].SAFE_SetEvent(self.__OnGuildAddMember)
self.buttonDict[locale.TARGET_BUTTON_DISMOUNT].SAFE_SetEvent(self.__OnDismount)
self.buttonDict[locale.TARGET_BUTTON_EXIT_OBSERVER].SAFE_SetEvent(self.__OnExitObserver)
self.buttonDict[locale.TARGET_BUTTON_VIEW_EQUIPMENT].SAFE_SetEvent(self.__OnViewEquipment)
self.buttonDict[locale.TARGET_BUTTON_REQUEST_ENTER_PARTY].SAFE_SetEvent(self.__OnRequestParty)
self.buttonDict[locale.TARGET_BUTTON_BUILDING_DESTROY].SAFE_SetEvent(self.__OnDestroyBuilding)
self.buttonDict[locale.TARGET_BUTTON_EMOTION_ALLOW].SAFE_SetEvent(self.__OnEmotionAllow)
self.buttonDict["VOTE_BLOCK_CHAT"].SetEvent(ui.__mem_func__(self.__OnVoteBlockChat))
self.name = name
self.hpGauge = hpGauge
self.closeButton = closeButton
self.nameString = 0
self.nameLength = 0
self.vid = 0
self.eventWhisper = None
self.isShowButton = FALSE
self.__Initialize()
self.ResetTargetBoard()
self.healthBoard = uiHealth.HealthBoard()
def __del__(self):
ui.ThinBoard.__del__(self)
print "===================================================== DESTROYED TARGET BOARD"
def __Initialize(self):
self.nameString = ""
self.nameLength = 0
self.vid = 0
self.isShowButton = FALSE
def Destroy(self):
self.eventWhisper = None
self.closeButton = None
self.showingButtonList = None
self.buttonDict = None
self.name = None
self.hpGauge = None
self.__Initialize()
def OnPressedCloseButton(self):
player.ClearTarget()
self.Close()
def Close(self):
self.__Initialize()
self.healthBoard.Hide()
self.Hide()
def Open(self, vid, name):
if vid:
if not constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD():
if not player.IsSameEmpire(vid):
self.Hide()
return
if vid != self.GetTargetVID():
self.ResetTargetBoard()
self.SetTargetVID(vid)
self.SetTargetName(name)
if player.IsMainCharacterIndex(vid):
self.__ShowMainCharacterMenu()
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(self.vid):
self.Hide()
else:
self.RefreshButton()
self.Show()
else:
self.HideAllButton()
self.__ShowButton(locale.TARGET_BUTTON_WHISPER)
self.__ShowButton("VOTE_BLOCK_CHAT")
self.__ArrangeButtonPosition()
self.SetTargetName(name)
self.Show()
def Refresh(self):
if self.IsShow():
if self.IsShowButton():
self.RefreshButton()
def RefreshByVID(self, vid):
if vid == self.GetTargetVID():
self.Refresh()
def RefreshByName(self, name):
if name == self.GetTargetName():
self.Refresh()
def __ShowMainCharacterMenu(self):
canShow=0
self.HideAllButton()
if player.IsMountingHorse():
self.__ShowButton(locale.TARGET_BUTTON_DISMOUNT)
canShow=1
if player.IsObserverMode():
self.__ShowButton(locale.TARGET_BUTTON_EXIT_OBSERVER)
canShow=1
if canShow:
self.__ArrangeButtonPosition()
self.Show()
else:
self.Hide()
def __ShowNameOnlyMenu(self):
self.HideAllButton()
def SetWhisperEvent(self, event):
self.eventWhisper = event
def UpdatePosition(self):
self.SetPosition(wndMgr.GetScreenWidth()/2 - self.GetWidth()/2, 10)
def ResetTargetBoard(self):
for btn in self.buttonDict.values():
btn.Hide()
self.__Initialize()
self.name.SetPosition(0, 13)
self.name.SetHorizontalAlignCenter()
self.name.SetWindowHorizontalAlignCenter()
self.hpGauge.Hide()
self.SetSize(250, 40)
def SetTargetVID(self, vid):
self.vid = vid
def SetEnemyVID(self, vid):
self.SetTargetVID(vid)
name = chr.GetNameByVID(vid)
level = nonplayer.GetLevelByVID(vid)
grade = nonplayer.GetGradeByVID(vid)
nameFront = ""
if -1 != level:
nameFront += "Lv." + str(level) + " "
if self.GRADE_NAME.has_key(grade):
nameFront += "(" + self.GRADE_NAME[grade] + ") "
self.SetTargetName(nameFront + name)
def GetTargetVID(self):
return self.vid
def GetTargetName(self):
return self.nameString
def SetTargetName(self, name):
self.nameString = name
self.nameLength = len(name)
self.name.SetText(name)
def SetHP(self, hpPercentage):
if not self.hpGauge.IsShow():
self.SetSize(200 + 7*self.nameLength, self.GetHeight())
if locale.IsARABIC():
self.name.SetPosition( self.GetWidth()-23, 13)
else:
self.name.SetPosition(23, 13)
self.name.SetWindowHorizontalAlignLeft()
self.name.SetHorizontalAlignLeft()
self.hpGauge.Show()
self.UpdatePosition()
self.hpGauge.SetPercentage(hpPercentage, 100)
def ShowDefaultButton(self):
self.isShowButton = TRUE
if str(player.GetName())[0] == "[":
self.__ShowButton(locale.TARGET_BUTTON_VIEW_EQUIPMENT)
self.showingButtonList.append(self.buttonDict[locale.TARGET_BUTTON_WHISPER])
self.showingButtonList.append(self.buttonDict[locale.TARGET_BUTTON_EXCHANGE])
self.showingButtonList.append(self.buttonDict[locale.TARGET_BUTTON_FIGHT])
self.showingButtonList.append(self.buttonDict[locale.TARGET_BUTTON_EMOTION_ALLOW])
for button in self.showingButtonList:
button.Show()
def HideAllButton(self):
self.isShowButton = FALSE
for button in self.showingButtonList:
button.Hide()
self.showingButtonList = []
def __ShowButton(self, name):
if not self.buttonDict.has_key(name):
return
self.buttonDict[name].Show()
self.showingButtonList.append(self.buttonDict[name])
def __HideButton(self, name):
if not self.buttonDict.has_key(name):
return
button = self.buttonDict[name]
button.Hide()
for btnInList in self.showingButtonList:
if btnInList == button:
self.showingButtonList.remove(button)
break
def OnWhisper(self):
if None != self.eventWhisper:
self.eventWhisper(self.nameString)
def OnExchange(self):
net.SendExchangeStartPacket(self.vid)
def OnPVP(self):
net.SendChatPacket("/pvp %d" % (self.vid))
def OnAppendToMessenger(self):
net.SendMessengerAddByVIDPacket(self.vid)
def OnPartyInvite(self):
net.SendPartyInvitePacket(self.vid)
def OnPartyExit(self):
net.SendPartyExitPacket()
def OnPartyRemove(self):
net.SendPartyRemovePacket(self.vid)
def __OnGuildAddMember(self):
net.SendGuildAddMemberPacket(self.vid)
def __OnDismount(self):
net.SendChatPacket("/unmount")
def __OnExitObserver(self):
net.SendChatPacket("/observer_exit")
def __OnViewEquipment(self):
net.SendChatPacket("/view_equip " + str(self.vid))
def __OnRequestParty(self):
net.SendChatPacket("/party_request " + str(self.vid))
def __OnDestroyBuilding(self):
net.SendChatPacket("/build d %d" % (self.vid))
def __OnEmotionAllow(self):
net.SendChatPacket("/emotion_allow %d" % (self.vid))
def __OnVoteBlockChat(self):
cmd = "/vote_block_chat %s" % (self.nameString)
net.SendChatPacket(cmd)
def OnPressEscapeKey(self):
self.OnPressedCloseButton()
return TRUE
def IsShowButton(self):
return self.isShowButton
def RefreshButton(self):
self.HideAllButton()
if chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(self.vid):
#self.__ShowButton(locale.TARGET_BUTTON_BUILDING_DESTROY)
#self.__ArrangeButtonPosition()
return
if player.IsPVPInstance(self.vid) or player.IsObserverMode():
# PVP_INFO_SIZE_BUG_FIX
self.SetSize(200 + 7*self.nameLength, 40)
self.UpdatePosition()
# END_OF_PVP_INFO_SIZE_BUG_FIX
return
self.ShowDefaultButton()
if guild.MainPlayerHasAuthority(guild.AUTH_ADD_MEMBER):
if not guild.IsMemberByName(self.nameString):
if 0 == chr.GetGuildID(self.vid):
self.__ShowButton(locale.TARGET_BUTTON_INVITE_GUILD)
if not messenger.IsFriendByName(self.nameString):
self.__ShowButton(locale.TARGET_BUTTON_FRIEND)
if player.IsPartyMember(self.vid):
self.__HideButton(locale.TARGET_BUTTON_FIGHT)
if player.IsPartyLeader(self.vid):
self.__ShowButton(locale.TARGET_BUTTON_LEAVE_PARTY)
elif player.IsPartyLeader(player.GetMainCharacterIndex()):
self.__ShowButton(locale.TARGET_BUTTON_EXCLUDE)
else:
if player.IsPartyMember(player.GetMainCharacterIndex()):
if player.IsPartyLeader(player.GetMainCharacterIndex()):
self.__ShowButton(locale.TARGET_BUTTON_INVITE_PARTY)
else:
if chr.IsPartyMember(self.vid):
self.__ShowButton(locale.TARGET_BUTTON_REQUEST_ENTER_PARTY)
else:
self.__ShowButton(locale.TARGET_BUTTON_INVITE_PARTY)
if player.IsRevengeInstance(self.vid):
self.__HideButton(locale.TARGET_BUTTON_FIGHT)
self.__ShowButton(locale.TARGET_BUTTON_AVENGE)
elif player.IsChallengeInstance(self.vid):
self.__HideButton(locale.TARGET_BUTTON_FIGHT)
self.__ShowButton(locale.TARGET_BUTTON_ACCEPT_FIGHT)
elif player.IsCantFightInstance(self.vid):
self.__HideButton(locale.TARGET_BUTTON_FIGHT)
if not player.IsSameEmpire(self.vid):
self.__HideButton(locale.TARGET_BUTTON_INVITE_PARTY)
self.__HideButton(locale.TARGET_BUTTON_FRIEND)
self.__HideButton(locale.TARGET_BUTTON_FIGHT)
distance = player.GetCharacterDistance(self.vid)
if distance > self.EXCHANGE_LIMIT_RANGE:
self.__HideButton(locale.TARGET_BUTTON_EXCHANGE)
self.__ArrangeButtonPosition()
self.__ArrangeButtonPosition()
def __ArrangeButtonPosition(self):
showingButtonCount = len(self.showingButtonList)
pos = -(showingButtonCount / 2) * 68
if 0 == showingButtonCount % 2:
pos += 34
for button in self.showingButtonList:
button.SetPosition(pos, 33)
pos += 68
self.SetSize(max(150, showingButtonCount * 75), 65)
self.UpdatePosition()
def OnUpdate(self):
if self.isShowButton:
exchangeButton = self.buttonDict[locale.TARGET_BUTTON_EXCHANGE]
distance = player.GetCharacterDistance(self.vid)
if distance < 0:
return
if exchangeButton.IsShow():
if distance > self.EXCHANGE_LIMIT_RANGE:
self.RefreshButton()
else:
if distance < self.EXCHANGE_LIMIT_RANGE:
self.RefreshButton()
if exchangeButton.IsShow():
if distance > self.EXCHANGE_LIMIT_RANGE:
self.RefreshButton()
else:
if distance < self.EXCHANGE_LIMIT_RANGE:
self.RefreshButton()
import event
import constInfo
if player.IsPVPInstance(self.vid):
constInfo.VID = self.vid
event.QuestButtonClick(constInfo.STHX)
if not self.healthBoard.IsShow() and self.vid != 0:
self.healthBoard.Show()
else:
self.healthBoard.Hide()
if self.isShowButton:
exchangeButton = self.buttonDict[locale.TARGET_BUTTON_EXCHANGE]
distance = player.GetCharacterDistance(self.vid)
if distance < 0:
return
Adica sa scot if str(player.GetName())[0] == "[": ?Morphe scrie:Din
if str(player.GetName())[0] == "[":
self.__ShowButton(locale.TARGET_BUTTON_VIEW_EQUIPMENT)
modifici in
self.__ShowButton(locale.TARGET_BUTTON_VIEW_EQUIPMENT)
Nu merge asa.
- KinKade
-

- Mesaje: 1224
- Membru din: 10 Mar 2014, 19:39
- Server: Quirin2
- Regat: Jinno
- Aprecieri: 132
- Mulţumiri: 55
- Discord: Copiază ID
- Contact:
am cautat si eu mai demult pe epvp si nu am gasit rezolvare pe game 40 cica ar fi diff dar nu prea ar merge tra la la si la la la lasal asa.......:)Am cautat mult si bine degeaba.
Eu am 34...
Trebuie sa fie o rezolvare..
Trebuie sa fie o rezolvare..
Up..
Up ...
Upppp !
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