problema fragmente.

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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kido1
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Pun itemul sa faca fragmente esuiaza si nu imi ia itemul din inventar.
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F. Gabriel
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Schimba questul, posibil din quest sa fie problema.
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Syron
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Cod: Selectaţi tot

quest energy_system begin
	state start begin
		when alchemist.chat.locale.energy_system.title_1 begin
			say_title (mob_name(20001))
			say("")
			say (locale.energy_system.say_1)
			wait()
			say_title (mob_name(20001))
			say("")
			say (locale.energy_system.say_2)
			wait()
			say_title("System:")
			say("")
			say (locale.energy_system.say_3)
			setstate (can_make)
		end
	end

	state can_make begin
		function setting () 
			return
			{
				["prob_acc_table"] = 
				{
					["35to50"] = {30,55,70,80,90,95,97,98,99,100},
					["51to70"] = {20,40,60,75,85,91,96,98,99,100},
					["upto70"] = {10,25,45,65,80,88,94,97,99,100}
				},
				["item_num_table"] ={0,1,2,3,4,6,8,10,12,15},
				["energy_stone"] = 51001,
				["charging_stone"] = 51002,
			}
		end	
		function getItemNum ( str, r )
			local setting = energy_system.setting()
			for i = 1, 10 do
				if r < setting.prob_acc_table[str][i] then
					return setting.item_num_table[i]
				end
			end
			return 0
		end

		when alchemist.chat.locale.energy_system.title_2 begin
			say_title("System:")
			say("")
			say (locale.energy_system.say_4)
			wait()
			say_title("System:")
			say("")
			say (locale.energy_system.say_5)
			wait()
			if pc.get_level() < 40 then 
				say_title("System:")
				say("")
				say (locale.energy_system.say_6)
			else
				say_title("System:")
				say("")
				say (locale.energy_system.say_7)
			end
		end

		when alchemist.take begin
			if pc.get_level() < 40 then 
				say_title(mob_name(20001))
				say("")
				say(locale.energy_system.say_8)
				return
			end
			local item_vnum = item.vnum
			local levelLimit = item.get_level_limit(item_vnum)
			local setting = energy_system.setting()
			if levelLimit == nil then
				say_title (mob_name(20001))
				say("")
				say (locale.energy_system.say_9)
				wait()
			elseif item.get_type() == ITEM_WEAPON and item.get_sub_type() == WEAPON_ARROW then
				say_title (mob_name(20001)) 
				say("")
				say (locale.energy_system.say_9)
				wait()
			elseif levelLimit < 35 then
				-- kind of impossible condition?
				say_title (mob_name(20001))
				say("")
				say (locale.energy_system.say_10)
			else
				say_title (mob_name(20001))
				say("")
				say (item_name(item_vnum))
				say (locale.energy_system.say_11)
				say("")
				local s = select (locale.energy_system.say_12,locale.energy_system.say_13)
				if s == 1 then
					item.remove()
					local r = number (1, 100)
					local n
					if levelLimit >= 40 and levelLimit <= 50 then
						n = energy_system.getItemNum ("35to50",r)
					elseif levelLimit > 50 and levelLimit <= 70 then
						n = energy_system.getItemNum ("51to70",r)
					else
						n = energy_system.getItemNum ("upto70",r)
					end
					if (n == 0) then
						say_title("System:")
						say("")
						say (locale.energy_system.say_14)
					else
						pc.give_item2(setting.energy_stone, n)
						say_title("System:") 
						say("")
						say("Enhancement succeded.")
						say(""..n.." Vitality Ores were produced.")
						say("")
					end
				end
			end
		end

		when alchemist.chat.locale.energy_system.say_16 begin
			local setting = energy_system.setting()
			local need = 30
			say_title (mob_name(20001))
			say("")
			say("Hello young hero!")
			say("If you give me 30 Vitality Ores I can try")
			say("to create a Vitality Stone for you.")
			say("")
			wait()
			
			if pc.get_level() < 40 then 
				say_title (mob_name(20001))
				say("")
				say (locale.energy_system.say_6)
				return
			end
			
			if pc.count_item (setting.energy_stone) < need then
				say_title (mob_name(20001)) 
				say("")
				say("You don't have enough Vitality Ores.")
				say("You need 30 to fuse a Vitality Stone.")
				return
			else
				say_title (mob_name(20001))
				say("")
				say("I see, so you brought me 30 Vitality Ores.")
				say("Wonderful!")
				say("Just one moment please...")
				wait()
			end
			
			local charge = 100000
			say_title (mob_name(20001)) 
			say("")
			say("Preperations are complete!")
			say("So do you want me to try and fuse a Vitality Stone?")
			say("It costs 100.000 Yang and the enhancement can fail!")
			say("")
			local s = select (locale.energy_system.say_21,locale.energy_system.say_22 )
			if s == 2 then
				say_title (mob_name(20001)) 
				say("")
				say (locale.energy_system.say_23)
				return
			end

			if pc.get_gold() < charge then
				say_title (mob_name(20001))
				say("")
				say (locale.energy_system.say_24)
				return
			end

			pc.change_gold (-charge)
			pc.remove_item (setting.energy_stone, need)

			if pc.getqf ("hasExperience") == 0 then
				say_title (mob_name(20001))
				say("")
				say (locale.energy_system.say_25)
				pc.give_item2 (setting.charging_stone, 1)
				pc.setqf ("hasExperience", 1);
				return
			end

			local r = number (1, 100)
			if r > 30 then
				say_title (mob_name(20001))
				say("")
				say (locale.energy_system.say_26)
				return
			end
			say_title (mob_name(20001)) 
			say("")
			say (locale.energy_system.say_27)
			pc.give_item2 (setting.charging_stone, 1)
					
--			setskin(NOWINDOW)
--			command("cube open")
		end
	end
end
Quest care se foloseste de informatii din locale.
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Filipino
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