(Totul se modifica in sursa : )
PythonNonPlayer.h:
Cautati GetMonsterName, adaugati dupa:
PythonNonPlayer.cpp:
Adaugati asta la final:
InstanceBase.cpp:
Cautati:Inlocuiti cu :
Acum compilati sursa
Si bucurativa de acest nou update facut serverelor oficiale .
PythonNonPlayer.h:Cautati GetMonsterName, adaugati dupa:
Cod: Selectaţi tot
BYTE GetMobLevel(DWORD dwVnum);Adaugati asta la final:
Cod: Selectaţi tot
BYTE CPythonNonPlayer::GetMobLevel(DWORD dwVnum)
{
const CPythonNonPlayer::TMobTable * c_pTable = GetTable(dwVnum);
if (!c_pTable)
return 0;
return c_pTable->bLevel;
}Cautati:
Cod: Selectaţi tot
m_dwLevel = c_rkCreateData.m_dwLevel;Cod: Selectaţi tot
if (GetInstanceType() == CActorInstance::TYPE_ENEMY)
m_dwLevel = CPythonNonPlayer::Instance().GetMobLevel(GetRace());
else
m_dwLevel = c_rkCreateData.m_dwLevel;- Sursa| Afiseaza codul





