#!/bin/sh
echo -e "\033[32m
- SERVERFILE BY Helios V3.0 -------------- -\n
- Cate channele vrei sa pornesti ? - \n
1 - (1) 1 CHANNEL\n
2 - (2) 2 CHANNEL\n
3 - (3) ALL\n
4 - (4) DB+AUTH\n
- SERVERFILE BY Helios V3.0 -------------- -\n
\033[0m"
read chs
case $chs in
1*)
echo -e "\033[32m SERVER: DB opening ... \033[0m"
cd /usr/game/db/
env LD_32_PRELOAD="/usr/game/share/dblib/db_notxt.so" ./db &
sleep 2
clear
echo -e "\033[32m \n SERVER: AUTH opening ... \033[0m"
cd /usr/game/auth/
./auth &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 1 opening ...\033[0m"
cd /usr/game/channel1/core1
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core1 &
sleep 2
clear
cd /usr/game/channel1/core2
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core2 &
sleep 2
clear
cd /usr/game/channel1/core3
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core3 &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 99 opening ... \033[0m"
cd /usr/game/game99/
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel99 &
sleep 2
clear
echo -e "\033[32m \n SERVER: Server was successfully opened (CH1)\033[0m"
;;
2*)
echo -e "\033[32m SERVER: DB opening ... \033[0m"
cd /usr/game/db/
env LD_32_PRELOAD="/usr/game/share/dblib/db_notxt.so" ./db &
sleep 2
clear
echo -e "\033[32m \n SERVER: AUTH opening ... \033[0m"
cd /usr/game/auth/
./auth &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 2 opening ...\033[0m"
cd /usr/game/channel2/core1
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core1 &
sleep 2
clear
cd /usr/game/channel2/core2
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core2 &
sleep 2
clear
cd /usr/game/channel2/core3
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core3 &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 99 opening ... \033[0m"
cd /usr/game/game99/
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel99 &
sleep 2
clear
echo -e "\033[32m \n SERVER: Server was successfully opened (CH2)\033[0m"
;;
3*)
echo -e "\033[32m SERVER: DB opening ... \033[0m"
cd /usr/game/db/
env LD_32_PRELOAD="/usr/game/share/dblib/db_notxt.so" ./db &
sleep 2
clear
echo -e "\033[32m \n SERVER: AUTH opening ... \033[0m"
cd /usr/game/db/auth
./auth &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 1 opening ...\033[0m"
cd /usr/game/channel1/core1
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core1 &
sleep 2
clear
cd /usr/game/channel1/core2
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core2 &
sleep 2
clear
cd /usr/game/channel1/core3
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core3 &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 2 opening ...\033[0m"
cd /usr/game/channel2/core1
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core1 &
sleep 2
clear
cd /usr/game/channel2/core2
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core2 &
sleep 2
clear
cd /usr/game/channel2/core3
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core3 &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 99 opening ... \033[0m"
cd /usr/game/game99/
./channel99 &
sleep 2
clear
echo -e "\033[32m \n SERVER: Server was successfully opened (ALL CH)\033[0m"
;;
4*)
echo -e "\033[32m SERVER: DB opening ... \033[0m"
cd /usr/game/db/
env LD_32_PRELOAD="/usr/game/share/dblib/db_notxt.so" ./db &
sleep 2
clear
echo -e "\033[32m \n SERVER: AUTH opening ... \033[0m"
cd /usr/game/db/auth
./auth &
sleep 2
clear
;;
esac
echo -e "\033[32m
- SERVERFILE BY Helios V3.0 -------------- -\n
- Cate channele vrei sa pornesti ? - \n
1 - (1) 1 CHANNEL\n
2 - (2) 2 CHANNEL\n
3 - (3) ALL\n
4 - (4) DB+AUTH\n
- SERVERFILE BY Helios V3.0 -------------- -\n
\033[0m"
read chs
case $chs in
1*)
echo -e "\033[32m SERVER: DB opening ... \033[0m"
cd /usr/game/db/
env LD_32_PRELOAD="/usr/game/share/dblib/db_notxt.so" ./db &
sleep 2
clear
echo -e "\033[32m \n SERVER: AUTH opening ... \033[0m"
cd /usr/game/auth/
./auth &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 1 opening ...\033[0m"
cd /usr/game/channel1/core1
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core1 &
sleep 2
clear
cd /usr/game/channel1/core2
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core2 &
sleep 2
clear
cd /usr/game/channel1/core3
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core3 &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 99 opening ... \033[0m"
cd /usr/game/game99/
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel99 &
sleep 2
clear
echo -e "\033[32m \n SERVER: Server was successfully opened (CH1)\033[0m"
;;
2*)
echo -e "\033[32m SERVER: DB opening ... \033[0m"
cd /usr/game/db/
env LD_32_PRELOAD="/usr/game/share/dblib/db_notxt.so" ./db &
sleep 2
clear
echo -e "\033[32m \n SERVER: AUTH opening ... \033[0m"
cd /usr/game/auth/
./auth &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 2 opening ...\033[0m"
cd /usr/game/channel2/core1
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core1 &
sleep 2
clear
cd /usr/game/channel2/core2
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core2 &
sleep 2
clear
cd /usr/game/channel2/core3
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core3 &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 99 opening ... \033[0m"
cd /usr/game/game99/
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel99 &
sleep 2
clear
echo -e "\033[32m \n SERVER: Server was successfully opened (CH2)\033[0m"
;;
3*)
echo -e "\033[32m SERVER: DB opening ... \033[0m"
cd /usr/game/db/
env LD_32_PRELOAD="/usr/game/share/dblib/db_notxt.so" ./db &
sleep 2
clear
echo -e "\033[32m \n SERVER: AUTH opening ... \033[0m"
cd /usr/game/db/auth
./auth &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 1 opening ...\033[0m"
cd /usr/game/channel1/core1
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core1 &
sleep 2
clear
cd /usr/game/channel1/core2
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core2 &
sleep 2
clear
cd /usr/game/channel1/core3
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel1_core3 &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 2 opening ...\033[0m"
cd /usr/game/channel2/core1
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core1 &
sleep 2
clear
cd /usr/game/channel2/core2
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core2 &
sleep 2
clear
cd /usr/game/channel2/core3
env LD_32_PRELOAD="/usr/game/share/libcurele/libgame_item2_pc2.so" ./channel2_core3 &
sleep 2
clear
echo -e "\033[32m \n SERVER: CHANNEL 99 opening ... \033[0m"
cd /usr/game/game99/
./channel99 &
sleep 2
clear
echo -e "\033[32m \n SERVER: Server was successfully opened (ALL CH)\033[0m"
;;
4*)
echo -e "\033[32m SERVER: DB opening ... \033[0m"
cd /usr/game/db/
env LD_32_PRELOAD="/usr/game/share/dblib/db_notxt.so" ./db &
sleep 2
clear
echo -e "\033[32m \n SERVER: AUTH opening ... \033[0m"
cd /usr/game/db/auth
./auth &
sleep 2
clear
;;
esac
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