Salut , ce trebuie sa modific in navicat la linia cartilor ca sa nu mai dispara toate cartile cand dau click pe ele
vreau sa le citeasca pe rand , cate 1
Intrebare carti
- KinKade
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- Membru din: 10 Mar 2014, 19:39
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Deschideti uiinventory.py si cautati def __UseItem(self, slotIndex):
Sub linia item.SelectItem(ItemVNum) adaugati:
Iar sub self.questionDialog.slotIndex = slotIndex linia 1122 la mine, adaugati:
Ai grija la taburi tot ce am pus acolo trebuie cu tab.
Sub linia item.SelectItem(ItemVNum) adaugati:
Cod: Selectaţi tot
itemCount = player.GetItemCount(slotIndex)
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCountCod: Selectaţi tot
if ItemVNum == 50300 and itemCount > 1:
if player.GetItemIndex(0) == 0 :
net.SendItemMovePacket(slotIndex, 0, 1)
self.__SendUseItemPacket(0)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 0, attachedCount)
if player.GetItemIndex(1) == 0:
net.SendItemMovePacket(slotIndex, 1, 1)
self.__SendUseItemPacket(1)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 1, attachedCount)
if player.GetItemIndex(2) == 0:
net.SendItemMovePacket(slotIndex, 2, 1)
self.__SendUseItemPacket(2)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 2, attachedCount)
if player.GetItemIndex(3) == 0:
net.SendItemMovePacket(slotIndex, 3, 1)
self.__SendUseItemPacket(3)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 3, attachedCount)
if player.GetItemIndex(4) == 0:
net.SendItemMovePacket(slotIndex, 4, 1)
self.__SendUseItemPacket(4)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 4, attachedCount)
if player.GetItemIndex(5) == 0:
net.SendItemMovePacket(slotIndex, 5, 1)
self.__SendUseItemPacket(5)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 5, attachedCount)
if player.GetItemIndex(6) == 0:
net.SendItemMovePacket(slotIndex, 6, 1)
self.__SendUseItemPacket(6)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 6, attachedCount)
if player.GetItemIndex(7) == 0:
net.SendItemMovePacket(slotIndex, 7, 1)
self.__SendUseItemPacket(7)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 7, attachedCount)
if player.GetItemIndex(8) == 0:
net.SendItemMovePacket(slotIndex, 8, 1)
self.__SendUseItemPacket(8)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 8, attachedCount)
if player.GetItemIndex(9) == 0:
net.SendItemMovePacket(slotIndex, 9, 1)
self.__SendUseItemPacket(9)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 9, attachedCount)
if player.GetItemIndex(10) == 0:
net.SendItemMovePacket(slotIndex, 10, 1)
self.__SendUseItemPacket(10)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 10, attachedCount)
if player.GetItemIndex(11) == 0:
net.SendItemMovePacket(slotIndex, 11, 1)
self.__SendUseItemPacket(11)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 11, attachedCount)
if player.GetItemIndex(12) == 0:
net.SendItemMovePacket(slotIndex, 12, 1)
self.__SendUseItemPacket(12)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 12, attachedCount)
if player.GetItemIndex(13) == 0:
net.SendItemMovePacket(slotIndex, 13, 1)
self.__SendUseItemPacket(13)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 13, attachedCount)
if player.GetItemIndex(14) == 0:
net.SendItemMovePacket(slotIndex, 14, 1)
self.__SendUseItemPacket(14)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 14, attachedCount)
if player.GetItemIndex(15) == 0:
net.SendItemMovePacket(slotIndex, 15, 1)
self.__SendUseItemPacket(15)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 15, attachedCount)
if player.GetItemIndex(16) == 0:
net.SendItemMovePacket(slotIndex, 16, 1)
self.__SendUseItemPacket(16)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 16, attachedCount)
if player.GetItemIndex(17) == 0:
net.SendItemMovePacket(slotIndex, 17, 1)
self.__SendUseItemPacket(17)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 17, attachedCount)
if player.GetItemIndex(18) == 0:
net.SendItemMovePacket(slotIndex, 18, 1)
self.__SendUseItemPacket(18)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 18, attachedCount)
if player.GetItemIndex(19) == 0:
net.SendItemMovePacket(slotIndex, 19, 1)
self.__SendUseItemPacket(19)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 19, attachedCount)
if player.GetItemIndex(20) == 0:
net.SendItemMovePacket(slotIndex, 20, 1)
self.__SendUseItemPacket(20)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 20, attachedCount)
if player.GetItemIndex(21) == 0:
net.SendItemMovePacket(slotIndex, 21, 1)
self.__SendUseItemPacket(21)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 21, attachedCount)
if player.GetItemIndex(22) == 0:
net.SendItemMovePacket(slotIndex, 22, 1)
self.__SendUseItemPacket(22)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 22, attachedCount)
if player.GetItemIndex(23) == 0:
net.SendItemMovePacket(slotIndex, 23, 1)
self.__SendUseItemPacket(23)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 23, attachedCount)
if player.GetItemIndex(24) == 0:
net.SendItemMovePacket(slotIndex, 24, 1)
self.__SendUseItemPacket(24)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 24, attachedCount)
if player.GetItemIndex(25) == 0:
net.SendItemMovePacket(slotIndex, 25, 1)
self.__SendUseItemPacket(25)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 25, attachedCount)
if player.GetItemIndex(26) == 0:
net.SendItemMovePacket(slotIndex, 26, 1)
self.__SendUseItemPacket(26)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 26, attachedCount)
if player.GetItemIndex(27) == 0:
net.SendItemMovePacket(slotIndex, 27, 1)
self.__SendUseItemPacket(27)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 27, attachedCount)
if player.GetItemIndex(28) == 0:
net.SendItemMovePacket(slotIndex, 28, 1)
self.__SendUseItemPacket(28)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 28, attachedCount)
if player.GetItemIndex(29) == 0:
net.SendItemMovePacket(slotIndex, 29, 1)
self.__SendUseItemPacket(29)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 29, attachedCount)
if player.GetItemIndex(30) == 0:
net.SendItemMovePacket(slotIndex, 30, 1)
self.__SendUseItemPacket(30)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 30, attachedCount)
if player.GetItemIndex(31) == 0:
net.SendItemMovePacket(slotIndex, 31, 1)
self.__SendUseItemPacket(31)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 31, attachedCount)
if player.GetItemIndex(32) == 0:
net.SendItemMovePacket(slotIndex, 32, 1)
self.__SendUseItemPacket(32)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 32, attachedCount)
if player.GetItemIndex(33) == 0:
net.SendItemMovePacket(slotIndex, 33, 1)
self.__SendUseItemPacket(33)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 33, attachedCount)
if player.GetItemIndex(34) == 0:
net.SendItemMovePacket(slotIndex, 34, 1)
self.__SendUseItemPacket(34)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 34, attachedCount)
if player.GetItemIndex(35) == 0:
net.SendItemMovePacket(slotIndex, 35, 1)
self.__SendUseItemPacket(35)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 35, attachedCount)
if player.GetItemIndex(36) == 0:
net.SendItemMovePacket(slotIndex, 36, 1)
self.__SendUseItemPacket(36)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 36, attachedCount)
if player.GetItemIndex(37) == 0:
net.SendItemMovePacket(slotIndex, 37, 1)
self.__SendUseItemPacket(37)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 37, attachedCount)
if player.GetItemIndex(38) == 0:
net.SendItemMovePacket(slotIndex, 38, 1)
self.__SendUseItemPacket(38)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 38, attachedCount)
if player.GetItemIndex(39) == 0:
net.SendItemMovePacket(slotIndex, 39, 1)
self.__SendUseItemPacket(39)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 39, attachedCount)
if player.GetItemIndex(40) == 0:
net.SendItemMovePacket(slotIndex, 40, 1)
self.__SendUseItemPacket(40)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 40, attachedCount)
if player.GetItemIndex(41) == 0:
net.SendItemMovePacket(slotIndex, 41, 1)
self.__SendUseItemPacket(41)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 41, attachedCount)
if player.GetItemIndex(42) == 0:
net.SendItemMovePacket(slotIndex, 42, 1)
self.__SendUseItemPacket(42)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 42, attachedCount)
if player.GetItemIndex(43) == 0:
net.SendItemMovePacket(slotIndex, 43, 1)
self.__SendUseItemPacket(43)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 43, attachedCount)
if player.GetItemIndex(44) == 0:
net.SendItemMovePacket(slotIndex, 44, 1)
self.__SendUseItemPacket(44)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 44, attachedCount)
if player.GetItemIndex(45) == 0:
net.SendItemMovePacket(slotIndex, 45, 1)
self.__SendUseItemPacket(45)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 45, attachedCount)
if player.GetItemIndex(46) == 0:
net.SendItemMovePacket(slotIndex, 46, 1)
self.__SendUseItemPacket(46)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 46, attachedCount)
if player.GetItemIndex(47) == 0:
net.SendItemMovePacket(slotIndex, 47, 1)
self.__SendUseItemPacket(47)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 47, attachedCount)
if player.GetItemIndex(48) == 0:
net.SendItemMovePacket(slotIndex, 48, 1)
self.__SendUseItemPacket(48)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 48, attachedCount)
if player.GetItemIndex(49) == 0:
net.SendItemMovePacket(slotIndex, 49, 1)
self.__SendUseItemPacket(49)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 49, attachedCount)
if player.GetItemIndex(50) == 0:
net.SendItemMovePacket(slotIndex, 50, 1)
self.__SendUseItemPacket(50)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 50, attachedCount)
if player.GetItemIndex(51) == 0:
net.SendItemMovePacket(slotIndex, 51, 1)
self.__SendUseItemPacket(51)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 51, attachedCount)
if player.GetItemIndex(52) == 0:
net.SendItemMovePacket(slotIndex, 52, 1)
self.__SendUseItemPacket(52)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 52, attachedCount)
if player.GetItemIndex(53) == 0:
net.SendItemMovePacket(slotIndex, 53, 1)
self.__SendUseItemPacket(53)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 53, attachedCount)
if player.GetItemIndex(54) == 0:
net.SendItemMovePacket(slotIndex, 54, 1)
self.__SendUseItemPacket(54)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 54, attachedCount)
if player.GetItemIndex(55) == 0:
net.SendItemMovePacket(slotIndex, 55, 1)
self.__SendUseItemPacket(55)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 55, attachedCount)
if player.GetItemIndex(56) == 0:
net.SendItemMovePacket(slotIndex, 56, 1)
self.__SendUseItemPacket(56)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 56, attachedCount)
if player.GetItemIndex(57) == 0:
net.SendItemMovePacket(slotIndex, 57, 1)
self.__SendUseItemPacket(57)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 57, attachedCount)
if player.GetItemIndex(58) == 0:
net.SendItemMovePacket(slotIndex, 58, 1)
self.__SendUseItemPacket(58)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 58, attachedCount)
if player.GetItemIndex(59) == 0:
net.SendItemMovePacket(slotIndex, 59, 1)
self.__SendUseItemPacket(59)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 59, attachedCount)
if player.GetItemIndex(60) == 0:
net.SendItemMovePacket(slotIndex, 60, 1)
self.__SendUseItemPacket(60)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 60, attachedCount)
if player.GetItemIndex(61) == 0:
net.SendItemMovePacket(slotIndex, 61, 1)
self.__SendUseItemPacket(61)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 61, attachedCount)
if player.GetItemIndex(62) == 0:
net.SendItemMovePacket(slotIndex, 62, 1)
self.__SendUseItemPacket(62)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 62, attachedCount)
if player.GetItemIndex(63) == 0:
net.SendItemMovePacket(slotIndex, 63, 1)
self.__SendUseItemPacket(63)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 63, attachedCount)
if player.GetItemIndex(64) == 0:
net.SendItemMovePacket(slotIndex, 64, 1)
self.__SendUseItemPacket(64)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 64, attachedCount)
if player.GetItemIndex(65) == 0:
net.SendItemMovePacket(slotIndex, 65, 1)
self.__SendUseItemPacket(65)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 65, attachedCount)
if player.GetItemIndex(66) == 0:
net.SendItemMovePacket(slotIndex, 66, 1)
self.__SendUseItemPacket(66)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 66, attachedCount)
if player.GetItemIndex(67) == 0:
net.SendItemMovePacket(slotIndex, 67, 1)
self.__SendUseItemPacket(67)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 67, attachedCount)
if player.GetItemIndex(68) == 0:
net.SendItemMovePacket(slotIndex, 68, 1)
self.__SendUseItemPacket(68)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 68, attachedCount)
if player.GetItemIndex(69) == 0:
net.SendItemMovePacket(slotIndex, 69, 1)
self.__SendUseItemPacket(69)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 69, attachedCount)
if player.GetItemIndex(70) == 0:
net.SendItemMovePacket(slotIndex, 70, 1)
self.__SendUseItemPacket(70)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 70, attachedCount)
if player.GetItemIndex(71) == 0:
net.SendItemMovePacket(slotIndex, 71, 1)
self.__SendUseItemPacket(71)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 71, attachedCount)
if player.GetItemIndex(72) == 0:
net.SendItemMovePacket(slotIndex, 72, 1)
self.__SendUseItemPacket(72)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 72, attachedCount)
if player.GetItemIndex(73) == 0:
net.SendItemMovePacket(slotIndex, 73, 1)
self.__SendUseItemPacket(73)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 73, attachedCount)
if player.GetItemIndex(74) == 0:
net.SendItemMovePacket(slotIndex, 74, 1)
self.__SendUseItemPacket(74)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 74, attachedCount)
if player.GetItemIndex(75) == 0:
net.SendItemMovePacket(slotIndex, 75, 1)
self.__SendUseItemPacket(75)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 75, attachedCount)
if player.GetItemIndex(76) == 0:
chat.AppendChat(chat.CHAT_TYPE_INFO, "76 kliber")
net.SendItemMovePacket(slotIndex, 76, 1)
self.__SendUseItemPacket(76)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 76, attachedCount)
if player.GetItemIndex(77) == 0:
net.SendItemMovePacket(slotIndex, 77, 1)
self.__SendUseItemPacket(77)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 77, attachedCount)
if player.GetItemIndex(78) == 0:
net.SendItemMovePacket(slotIndex, 78, 1)
self.__SendUseItemPacket(78)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 78, attachedCount)
if player.GetItemIndex(79) == 0:
net.SendItemMovePacket(slotIndex, 79, 1)
self.__SendUseItemPacket(79)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 79, attachedCount)
if player.GetItemIndex(80) == 0:
net.SendItemMovePacket(slotIndex, 80, 1)
self.__SendUseItemPacket(80)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 80, attachedCount)
if player.GetItemIndex(81) == 0:
net.SendItemMovePacket(slotIndex, 81, 1)
self.__SendUseItemPacket(81)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 81, attachedCount)
if player.GetItemIndex(82) == 0:
net.SendItemMovePacket(slotIndex, 82, 1)
self.__SendUseItemPacket(82)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 82, attachedCount)
if player.GetItemIndex(83) == 0:
net.SendItemMovePacket(slotIndex, 83, 1)
self.__SendUseItemPacket(83)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 83, attachedCount)
if player.GetItemIndex(84) == 0:
net.SendItemMovePacket(slotIndex, 84, 1)
self.__SendUseItemPacket(84)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 84, attachedCount)
if player.GetItemIndex(85) == 0:
net.SendItemMovePacket(slotIndex, 85, 1)
self.__SendUseItemPacket(85)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 85, attachedCount)
if player.GetItemIndex(86) == 0:
net.SendItemMovePacket(slotIndex, 86, 1)
self.__SendUseItemPacket(86)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 86, attachedCount)
if player.GetItemIndex(87) == 0:
net.SendItemMovePacket(slotIndex, 87, 1)
self.__SendUseItemPacket(87)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 87, attachedCount)
if player.GetItemIndex(88) == 0:
net.SendItemMovePacket(slotIndex, 88, 1)
self.__SendUseItemPacket(88)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 88, attachedCount)
if player.GetItemIndex(89) == 0:
for i in xrange(player.INVENTORY_PAGE_SIZE*2):
net.SendItemMovePacket(slotIndex, 89, 1)
self.__SendUseItemPacket(89)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
net.SendItemMovePacket(slotIndex, 89, attachedCount)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, "Inventarul este plin,este nevoie de minim un loc liber!")
return
Ai grija la taburi tot ce am pus acolo trebuie cu tab.Nu prea ma descurc la linii , ma poti ajuta tu te rog ? uite aici continutul
Cod: Selectaţi tot
import ui
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder # 개인상점 열동안 ItemMove 방지
import locale
import constInfo
import ime
ITEM_MALL_BUTTON_ENABLE = TRUE
ITEM_FLAG_APPLICABLE = 1 << 14
class CostumeWindow(ui.ScriptWindow):
def __init__(self, wndInventory):
import exception
if not app.ENABLE_COSTUME_SYSTEM:
exception.Abort("What do you do?")
return
if not wndInventory:
exception.Abort("wndInventory parameter must be set to InventoryWindow")
return
ui.ScriptWindow.__init__(self)
self.isLoaded = 0
self.wndInventory = wndInventory;
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
self.RefreshCostumeSlot()
ui.ScriptWindow.Show(self)
def Close(self):
self.Hide()
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.LoadObject")
try:
wndEquip = self.GetChild("CostumeSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.BindObject")
## Equipment
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
self.wndEquip = wndEquip
def RefreshCostumeSlot(self):
getItemVNum=player.GetItemIndex
for i in xrange(item.COSTUME_SLOT_COUNT):
slotNumber = item.COSTUME_SLOT_START + i
self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
self.wndEquip.RefreshSlot()
class InventoryWindow(ui.ScriptWindow):
USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET")
def __init__(self):
ui.ScriptWindow.__init__(self)
self.questionDialog = None
self.tooltipItem = None
self.sellingSlotNumber = -1
self.isLoaded = 0
self.isOpenedCostumeWindowWhenClosingInventory = 0 # 인벤토리 닫을 때 코스츔이 열려있었는지 여부-_-; 네이밍 ㅈㅅ
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
ui.ScriptWindow.Show(self)
# 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함.
if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
self.wndCostume.Show()
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
if ITEM_MALL_BUTTON_ENABLE:
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadObject")
try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
self.wndMoney = self.GetChild("Money")
self.wndMoneySlot = self.GetChild("Money_Slot")
self.mallButton = self.GetChild2("MallButton")
self.costumeButton = self.GetChild2("CostumeButton")
self.inventoryTab = []
self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
self.equipmentTab = []
self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
self.costumeButton.Hide()
self.costumeButton.Destroy()
self.costumeButton = 0
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.BindObject")
## Item
wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
## Equipment
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
## PickMoneyDialog
dlgPickMoney = uiPickMoney.PickMoneyDialog()
dlgPickMoney.LoadDialog()
dlgPickMoney.Hide()
## RefineDialog
self.refineDialog = uiRefine.RefineDialog()
self.refineDialog.Hide()
## AttachMetinDialog
self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
self.attachMetinDialog.Hide()
## MoneySlot
self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
self.inventoryTab[0].Down()
self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
self.equipmentTab[0].Down()
self.equipmentTab[0].Hide()
self.equipmentTab[1].Hide()
self.wndItem = wndItem
self.wndEquip = wndEquip
self.dlgPickMoney = dlgPickMoney
# MallButton
if self.mallButton:
self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
# Costume Button
if self.costumeButton:
self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
self.wndCostume = None
#####
## Refresh
self.SetInventoryPage(0)
self.SetEquipmentPage(0)
self.RefreshItemSlot()
self.RefreshStatus()
def Destroy(self):
self.ClearDictionary()
self.dlgPickMoney.Destroy()
self.dlgPickMoney = 0
self.refineDialog.Destroy()
self.refineDialog = 0
self.attachMetinDialog.Destroy()
self.attachMetinDialog = 0
self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
self.dlgPickMoney = 0
self.wndMoney = 0
self.wndMoneySlot = 0
self.questionDialog = None
self.mallButton = None
if self.wndCostume:
self.wndCostume.Destroy()
self.wndCostume = 0
self.inventoryTab = []
self.equipmentTab = []
def Close(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
if self.wndCostume:
self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가?
self.wndCostume.Close()
self.OnCloseQuestionDialog()
self.dlgPickMoney.Close()
self.Hide()
def SetInventoryPage(self, page):
self.inventoryPageIndex = page
self.inventoryTab[1-page].SetUp()
self.RefreshBagSlotWindow()
def SetEquipmentPage(self, page):
self.equipmentPageIndex = page
self.equipmentTab[1-page].SetUp()
self.RefreshEquipSlotWindow()
def ClickMallButton(self):
print "click_mall_button"
net.SendChatPacket("/click_mall")
def ClickCostumeButton(self):
print "Click Costume Button"
if self.wndCostume:
if self.wndCostume.IsShow():
self.wndCostume.Hide()
else:
self.wndCostume.Show()
else:
self.wndCostume = CostumeWindow(self)
self.wndCostume.Show()
def OpenPickMoneyDialog(self):
if mouseModule.mouseController.isAttached():
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
mouseModule.mouseController.DeattachObject()
else:
curMoney = player.GetElk()
if curMoney <= 0:
return
self.dlgPickMoney.SetTitleName(locale.PICK_MONEY_TITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
self.dlgPickMoney.Open(curMoney)
self.dlgPickMoney.SetMax(7) # 인벤토리 990000 제한 버그 수정
def OnPickMoney(self, money):
mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
def OnPickItem(self, count):
itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local):
return local
return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
def RefreshBagSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndItem.SetItemSlot
for i in xrange(player.INVENTORY_PAGE_SIZE):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)
## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
if constInfo.IS_AUTO_POTION(itemVnum):
# metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
if slotNumber >= player.INVENTORY_PAGE_SIZE:
slotNumber -= player.INVENTORY_PAGE_SIZE
isActivated = 0 != metinSocket[0]
if isActivated:
self.wndItem.ActivateSlot(slotNumber)
potionType = 0;
if constInfo.IS_AUTO_POTION_HP(itemVnum):
potionType = player.AUTO_POTION_TYPE_HP
elif constInfo.IS_AUTO_POTION_SP(itemVnum):
potionType = player.AUTO_POTION_TYPE_SP
usedAmount = int(metinSocket[1])
totalAmount = int(metinSocket[2])
player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
else:
self.wndItem.DeactivateSlot(slotNumber)
self.wndItem.RefreshSlot()
def RefreshEquipSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndEquip.SetItemSlot
for i in xrange(player.EQUIPMENT_PAGE_COUNT):
slotNumber = player.EQUIPMENT_SLOT_START + i
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
self.wndEquip.RefreshSlot()
if self.wndCostume:
self.wndCostume.RefreshCostumeSlot()
def RefreshItemSlot(self):
self.RefreshBagSlotWindow()
self.RefreshEquipSlotWindow()
def RefreshStatus(self):
money = player.GetElk()
self.wndMoney.SetText(locale.NumberToMoneyString(money))
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def SellItem(self):
net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
def OnDetachMetinFromItem(self):
if None == self.questionDialog:
return
#net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
self.OnCloseQuestionDialog()
def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
## Slot Event
def SelectEmptySlot(self, selectedSlotPos):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
return
selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
itemCount = player.GetItemCount(attachedSlotPos)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
if item.IsRefineScroll(attachedItemIndex):
self.wndItem.SetUseMode(FALSE)
elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
mouseModule.mouseController.RunCallBack("INVENTORY")
elif player.SLOT_TYPE_SHOP == attachedSlotType:
net.SendShopBuyPacket(attachedSlotPos)
elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
if player.ITEM_MONEY == attachedItemIndex:
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
else:
net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
elif player.SLOT_TYPE_MALL == attachedSlotType:
net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
mouseModule.mouseController.DeattachObject()
def SelectItemSlot(self, itemSlotIndex):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
return
itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
mouseModule.mouseController.DeattachObject()
else:
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
self.__SellItem(itemSlotIndex)
elif app.BUY == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_BUY_INFO)
elif app.IsPressed(app.DIK_LALT):
link = player.GetItemLink(itemSlotIndex)
ime.PasteString(link)
elif app.IsPressed(app.DIK_LSHIFT):
itemCount = player.GetItemCount(itemSlotIndex)
if itemCount > 1:
self.dlgPickMoney.SetTitleName(locale.PICK_ITEM_TITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
self.dlgPickMoney.Open(itemCount)
self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
#else:
#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
elif app.IsPressed(app.DIK_LCONTROL):
itemIndex = player.GetItemIndex(itemSlotIndex)
if TRUE == item.CanAddToQuickSlotItem(itemIndex):
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.QUICKSLOT_REGISTER_DISABLE_ITEM)
else:
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
itemCount = player.GetItemCount(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
self.wndItem.SetUseMode(TRUE)
else:
self.wndItem.SetUseMode(FALSE)
snd.PlaySound("sound/ui/pick.wav")
def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
if srcItemSlotPos == dstItemSlotPos:
return
if item.IsRefineScroll(srcItemVID):
self.RefineItem(srcItemSlotPos, dstItemSlotPos)
self.wndItem.SetUseMode(FALSE)
elif item.IsMetin(srcItemVID):
self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
elif item.IsDetachScroll(srcItemVID):
self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
elif item.IsKey(srcItemVID):
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
else:
#snd.PlaySound("sound/ui/drop.wav")
## 이동시킨 곳이 장착 슬롯일 경우 아이템을 사용해서 장착 시킨다 - [levites]
if player.IsEquipmentSlot(dstItemSlotPos):
## 들고 있는 아이템이 장비일때만
if item.IsEquipmentVID(srcItemVID):
self.__UseItem(srcItemSlotPos)
else:
self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
#net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)
def __SellItem(self, itemSlotPos):
if not player.IsEquipmentSlot(itemSlotPos):
self.sellingSlotNumber = itemSlotPos
itemIndex = player.GetItemIndex(itemSlotPos)
itemCount = player.GetItemCount(itemSlotPos)
item.SelectItem(itemIndex)
itemPrice = item.GetISellItemPrice()
if item.Is1GoldItem():
itemPrice = itemCount / itemPrice / 5
else:
itemPrice = itemPrice * itemCount / 5
item.GetItemName(itemIndex)
itemName = item.GetItemName()
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.count = itemCount
def RefineItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
return
###########################################################
self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
#net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
return
###########################################################
###########################################################
#net.SendRequestRefineInfoPacket(targetSlotPos)
#return
###########################################################
result = player.CanRefine(scrollIndex, targetSlotPos)
if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_MORE_SOCKET)
elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NEED_BETTER_SCROLL)
elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)
if player.REFINE_OK != result:
return
self.refineDialog.Open(scrollSlotPos, targetSlotPos)
def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
if not player.CanDetach(scrollIndex, targetSlotPos):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
return
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.REFINE_DO_YOU_SEPARATE_METIN)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.sourcePos = scrollSlotPos
self.questionDialog.targetPos = targetSlotPos
def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
metinIndex = player.GetItemIndex(metinSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
item.SelectItem(metinIndex)
itemName = item.GetItemName()
result = player.CanAttachMetin(metinIndex, targetSlotPos)
if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_SOCKET(itemName))
elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)
if player.ATTACH_METIN_OK != result:
return
self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
def OverOutItem(self):
self.wndItem.SetUsableItem(FALSE)
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OverInItem(self, overSlotPos):
overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
self.wndItem.SetUsableItem(FALSE)
if mouseModule.mouseController.isAttached():
attachedItemType = mouseModule.mouseController.GetAttachedType()
if player.SLOT_TYPE_INVENTORY == attachedItemType:
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
self.wndItem.SetUsableItem(TRUE)
self.ShowToolTip(overSlotPos)
return
self.ShowToolTip(overSlotPos)
def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
"다른 아이템에 사용할 수 있는 아이템인가?"
if item.IsRefineScroll(srcItemVNum):
return TRUE
elif item.IsMetin(srcItemVNum):
return TRUE
elif item.IsDetachScroll(srcItemVNum):
return TRUE
elif item.IsKey(srcItemVNum):
return TRUE
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return TRUE
else:
if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
return TRUE
return FALSE
def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
"대상 아이템에 사용할 수 있는가?"
if srcSlotPos == dstSlotPos:
return FALSE
if item.IsRefineScroll(srcItemVNum):
if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsMetin(srcItemVNum):
if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsDetachScroll(srcItemVNum):
if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
return TRUE
elif item.IsKey(srcItemVNum):
if player.CanUnlock(srcItemVNum, dstSlotPos):
return TRUE
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return TRUE
else:
useType=item.GetUseType(srcItemVNum)
if "USE_CLEAN_SOCKET" == useType:
if self.__CanCleanBrokenMetinStone(dstSlotPos):
return TRUE
elif "USE_CHANGE_ATTRIBUTE" == useType:
if self.__CanChangeItemAttrList(dstSlotPos):
return TRUE
elif "USE_ADD_ATTRIBUTE" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return TRUE
elif "USE_ADD_ATTRIBUTE2" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return TRUE
elif "USE_ADD_ACCESSORY_SOCKET" == useType:
if self.__CanAddAccessorySocket(dstSlotPos):
return TRUE
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
return TRUE;
return FALSE
def __CanCleanBrokenMetinStone(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.ITEM_TYPE_WEAPON != item.GetItemType():
return FALSE
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
return TRUE
return FALSE
def __CanChangeItemAttrList(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
return FALSE
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i) != 0:
return TRUE
return FALSE
def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return FALSE
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return FALSE
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
return FALSE
if curCount>=maxCount:
return FALSE
return TRUE
def __CanAddAccessorySocket(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return FALSE
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return FALSE
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
ACCESSORY_SOCKET_MAX_SIZE = 3
if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
return FALSE
return TRUE
def __CanAddItemAttr(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return FALSE
item.SelectItem(dstItemVNum)
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
return FALSE
attrCount = 0
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i) != 0:
attrCount += 1
if attrCount<4:
return TRUE
return FALSE
def ShowToolTip(self, slotIndex):
if None != self.tooltipItem:
self.tooltipItem.SetInventoryItem(slotIndex)
def OnTop(self):
if None != self.tooltipItem:
self.tooltipItem.SetTop()
def OnPressEscapeKey(self):
self.Close()
return TRUE
def UseItemSlot(self, slotIndex):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
return
slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
self.__UseItem(slotIndex)
mouseModule.mouseController.DeattachObject()
self.OverOutItem()
def __UseItem(self, slotIndex):
ItemVNum = player.GetItemIndex(slotIndex)
item.SelectItem(ItemVNum)
if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(locale.INVENTORY_REALLY_USE_ITEM)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
self.questionDialog.Open()
self.questionDialog.slotIndex = slotIndex
else:
self.__SendUseItemPacket(slotIndex)
#net.SendItemUsePacket(slotIndex)
def __UseItemQuestionDialog_OnCancel(self):
self.OnCloseQuestionDialog()
def __UseItemQuestionDialog_OnAccept(self):
self.__SendUseItemPacket(self.questionDialog.slotIndex)
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
def __SendUseItemPacket(self, slotPos):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemUsePacket(slotPos)
def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
# 개인상점 열고 있는 동안 아이템 사용 방지
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)- KinKade
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- Mesaje: 1224
- Membru din: 10 Mar 2014, 19:39
- Server: Quirin2
- Regat: Jinno
- Aprecieri: 132
- Mulţumiri: 55
- Discord: Copiază ID
- Contact:
Eu nu am ce face cu el ca tot cu spatii il vede trebuie sa modifici in fisierul original cu taburi.
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