[RELEASE]Securitate Inventar Funcţional !!!!

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SpaimaTa
Utilizator interzis !

Utilizator interzis !
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Root constinfo.py
Adăugam la inceput

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SECURIATE_QUESTINDEX = 0
NegotFereastraNume = 0
SECURIATE_CONT = 1
INPUT_IGNORE = 0
Root uiinventory.py
Căutăm

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def __del__(self):
		ui.ScriptWindow.__del__(self)
Adaugam mai jos (Pentru cei fara costume) Mai jos aveti pentru cei cu costume !

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def ParolaInventarWnd(self):
		self.ParolaInventar = ui.BoardWithTitleBar()
		self.ParolaInventar.SetSize(180, 100)
		self.ParolaInventar.SetCenterPosition()
		self.ParolaInventar.AddFlag('movable')
		self.ParolaInventar.AddFlag('float')
		self.ParolaInventar.SetTitleName('Inventar')
		self.ParolaInventar.SetCloseEvent(self.InchidereParolaInventar)
		self.ParolaInventar.Show()
					
		self.TextParola = ui.TextLine()
		self.TextParola.SetParent(self.ParolaInventar)
		self.TextParola.SetDefaultFontName()
		self.TextParola.SetPosition(15, 35)
		self.TextParola.SetFeather()
		self.TextParola.SetText("Parola inventar:")
		self.TextParola.SetOutline()
		self.TextParola.Show()
		
		self.SlotParola = ui.SlotBar()
		self.SlotParola.SetParent(self.ParolaInventar)
		self.SlotParola.SetSize(60, 15)
		self.SlotParola.SetPosition(30, 35)
		self.SlotParola.SetWindowHorizontalAlignCenter()
		self.SlotParola.Show()

		self.CampParola = ui.EditLine()
		self.CampParola.SetParent(self.SlotParola)
		self.CampParola.SetSize(60, 15)
		self.CampParola.SetPosition(4, 1)
		self.CampParola.SetMax(4)
		self.CampParola.SetNumberMode()
		self.CampParola.SetFocus()		
		self.CampParola.Show()
		
		self.ButonParolaOK = ui.Button()
		self.ButonParolaOK.SetParent(self.ParolaInventar)
		self.ButonParolaOK.SetEvent(self.VerificareParola)
		self.ButonParolaOK.SetPosition(46, 67)
		self.ButonParolaOK.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
		self.ButonParolaOK.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
		self.ButonParolaOK.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
		self.ButonParolaOK.SetText("Deblocare")
		self.ButonParolaOK.Show()
		
		self.CampParola.SetReturnEvent(ui.__mem_func__(self.VerificareParola))
		
	def VerificareParola(self):
		self.ParolaInventar.Hide()
		activare_skill2 = constInfo.SECURIATE_QUESTINDEX
		constInfo.NegotFereastraNume = self.CampParola.GetText()
		event.QuestButtonClick(activare_skill2)
		
	def InchidereParolaInventar(self):
		self.ParolaInventar.Hide()

	def Show(self):
		if constInfo.SECURIATE_CONT == 0:
			self.__LoadWindow()

			ui.ScriptWindow.Show(self)
		else:
			self.ParolaInventarWnd()
Sau asta (pentru cei cu costume)

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def ParolaInventarWnd(self):
		self.ParolaInventar = ui.BoardWithTitleBar()
		self.ParolaInventar.SetSize(180, 100)
		self.ParolaInventar.SetCenterPosition()
		self.ParolaInventar.AddFlag('movable')
		self.ParolaInventar.AddFlag('float')
		self.ParolaInventar.SetTitleName('Inventar')
		self.ParolaInventar.SetCloseEvent(self.InchidereParolaInventar)
		self.ParolaInventar.Show()
					
		self.TextParola = ui.TextLine()
		self.TextParola.SetParent(self.ParolaInventar)
		self.TextParola.SetDefaultFontName()
		self.TextParola.SetPosition(15, 35)
		self.TextParola.SetFeather()
		self.TextParola.SetText("Parola inventar:")
		self.TextParola.SetOutline()
		self.TextParola.Show()
		
		self.SlotParola = ui.SlotBar()
		self.SlotParola.SetParent(self.ParolaInventar)
		self.SlotParola.SetSize(60, 15)
		self.SlotParola.SetPosition(30, 35)
		self.SlotParola.SetWindowHorizontalAlignCenter()
		self.SlotParola.Show()

		self.CampParola = ui.EditLine()
		self.CampParola.SetParent(self.SlotParola)
		self.CampParola.SetSize(60, 15)
		self.CampParola.SetPosition(4, 1)
		self.CampParola.SetMax(4)
		self.CampParola.SetNumberMode()
		self.CampParola.SetFocus()		
		self.CampParola.Show()
		
		self.ButonParolaOK = ui.Button()
		self.ButonParolaOK.SetParent(self.ParolaInventar)
		self.ButonParolaOK.SetEvent(self.VerificareParola)
		self.ButonParolaOK.SetPosition(46, 67)
		self.ButonParolaOK.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
		self.ButonParolaOK.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
		self.ButonParolaOK.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
		self.ButonParolaOK.SetText("Deblocare")
		self.ButonParolaOK.Show()
		
		self.CampParola.SetReturnEvent(ui.__mem_func__(self.VerificareParola))
		
	def VerificareParola(self):
		self.ParolaInventar.Hide()
		activare_skill2 = constInfo.SECURIATE_QUESTINDEX
		constInfo.NegotFereastraNume = self.CampParola.GetText()
		event.QuestButtonClick(activare_skill2)
		
	def InchidereParolaInventar(self):
		self.ParolaInventar.Hide()

		
	def Show(self):
		if constInfo.SECURIATE_CONT == 0:
			self.__LoadWindow()

			ui.ScriptWindow.Show(self)
			
			if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
				self.wndCostume.Show() 
			if self.wndBelt:
				self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
		else:
			self.ParolaInventarWnd()
root game.py
Cautam "PlayMusic" : self.__PlayMusic,
adaugam mai jos !

Cod: Selectaţi tot

#DASH
            "getinputbegin"            : self.__Input_Get_Dash_1,
            "getinputend"            : self.__Input_Get_Dash_2,
            "getinput"            : self.__Input_Get_Dash_3, 
			"securitate_index"		: self.SecuriateQuestIndex,
			"sistem_negot_verificare_nume"		: self.__Sistem_negot_verificare_nume,
			"securiate_cont"				: self.SecuriateCont,
			"activareinv"					: self.ActivareInv,
			#DASH			
La final game.py adaugam

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#DASH
	def __Input_Get_Dash_1(self):
		constInfo.INPUT_IGNORE = 1
	
	def __Input_Get_Dash_2(self):
		constInfo.INPUT_IGNORE = 0

	def __Input_Get_Dash_3(self):
		net.SendQuestInputStringPacket("1") 

	def SecuriateQuestIndex(self, value):
		#chat.AppendChat(chat.CHAT_TYPE_INFO, "index %d" % int(value))
		constInfo.SECURIATE_QUESTINDEX = int(value)

	def __Sistem_negot_verificare_nume(self):
		net.SendQuestInputStringPacket(str(constInfo.NegotFereastraNume))

	def SecuriateCont(self):
		constInfo.SECURIATE_CONT = 0

	def ActivareInv(self):
		constInfo.SECURIATE_CONT = 1
	#DASH
Gata cu root ! Acuma partea Serverfile !
Adaugam un fiser nume securitate in quest !

adaugam in quest_functions

Cod: Selectaţi tot

citire_parola
file_exists
resetare_parola
setare_parola
Adaugam in questlib.lua

Cod: Selectaţi tot

DirectorSecuritate = get_locale_base_path().."/quest/securitate/"

function citire_parola()
	local FisierPassword = DirectorSecuritate..pc.get_name().."_securitate.txt"
	local parola	
	if io.open(FisierPassword, "r") != nil then
		io.input(FisierPassword)
		parola = tonumber(io.read())
		io.input():close()
	else
		parola = 0
	end
	return parola
end

function file_exists()
	local name = DirectorSecuritate..pc.get_name().."_securitate.txt"
	local f=io.open(name,"r")
	if f!=nil then
		io.close(f)
		return true 
	else
		return false
	end
end

function setare_parola(nr_buton)
	local name = DirectorSecuritate..pc.get_name().."_securitate.txt"
	io.output(name)
	io.write(tostring(nr_buton))
	io.flush()
	io.close()

end

function resetare_parola()
	local name = DirectorSecuritate..pc.get_name().."_securitate.txt"		
	os.remove(name)
end
Adaugam questu asta !

Cod: Selectaţi tot

quest securitate_inv begin
	state start begin
		function GetPassword()
			cmdchat("getinputbegin")
			password = input(cmdchat("sistem_negot_verificare_nume"))
			cmdchat("getinputend")
			--chat("-cenzurat- mea "..password)
			return password
		end
		
		when login begin
            cmdchat("securitate_index "..q.getcurrentquestindex()) -- -cenzurat- Poate Merge
			--chat("Ai afisat Sistemul de Putere "..q.getcurrentquestindex())
			if file_exists() != true then
				cmdchat("securiate_cont")
			else
				cmdchat("activareinv")
			end
		end
		
		when button or info begin
			--chat("Ai afis123123")
			local password = securitate_inv.GetPassword()
			--chat("-cenzurat- mea "..password)
			--chat("-cenzurat- mea2 "..citire_parola())
			if tonumber(password) == tonumber(citire_parola()) then
				cmdchat("securiate_cont")
				--chat("Ai afis123123")
			end
        end
		
		when 20152.chat."Setare parola" begin
			if file_exists() != true then
				say("stati parola")
				local item_vnum = input()
				setare_parola(item_vnum)
				cmdchat("activareinv")
			else
				say("In cazul in care va uitati parola de la inventar")
				say("luati legatura cu un [Owner]Alyn !")			
			end
		end	

		when 20152.chat."Resetare parola" begin
			if file_exists() != true then
				say("Nu puteti reseta parola")
			else
				say("Introduceti parola veche")
				local item_vnum = input()
				if tonumber(item_vnum) == tonumber(citire_parola()) then
					say("introduceti parola noua")
					local item_vnum1 = input()
					resetare_parola()
					setare_parola(item_vnum1)
				else
					say("Parola este gresita")
				end
			end
		end
	end
end
	
Pentru acest mesaj, SpaimaTa for the post:
meleme18
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D3luxe
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Membru din: 28 Sep 2014, 16:28
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Functional l-am testat ,multumesc :)
Avatar utilizator
D3luxe
Nivel 2

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Membru din: 28 Sep 2014, 16:28
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La mine a mers perfect ,a trebuie sa mai modific putin da nu e greu .
PS:Eroarea aia e de la altceva.
Avatar utilizator
D3luxe
Nivel 2

Nivel 2
Mesaje: 190
Membru din: 28 Sep 2014, 16:28
Server: Metin2Mercenarii
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Suportul se ofera doar pe forum,problema e ca nu e pus in uiinventory import event :P
daca te-am ajutat sa imi spui.
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