Quest DT

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Bgd
Nivel 2

Nivel 2
Mesaje: 269
Membru din: 13 Sep 2013, 11:52
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Tipul cererii : Quest
Descriere detaliată (cuprinde toate detaliile care vă interesează în mod special) : Un quest functional pentru DT? Am unul cu 11 etaje dar la etajul 4 nu imi apar celelalte metine, dupa ce il sparg pe primul.
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denisyoo123
Nivel 3

Nivel 3
Mesaje: 410
Membru din: 05 Aug 2014, 10:38
Regat: Jinno
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Cod: Selectaţi tot

quest deviltower_zone begin
    state start begin
   when login begin
       if pc.get_map_index() == 66 then
      -- Nicht in einer Etage, die wieder nach drau¡¼n .
      -- Layer Range 
      -- 1F   88  577  236 737
      -- 2F   91  343  238 504
      -- 3F  104  107  248 269
      if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
          pc.warp((5376+532)*100, (512+596+4)*100, 65)
      end
      pc.set_warp_location(65, 5376+532, 512+596+4)
       elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
      pc.set_warp_location(65, 5376+532, 512+596+4)
       end
   end
   when deviltower_man.chat.locale.deviltower_man_chat begin
       if pc.get_level() < 40 then
      say(locale.deviltower_man_say_you_cant)
       else
      say(locale.deviltower_man_say)
      local s = select(locale.deviltower_enter,locale.deviltower_no_enter)
      if s == 1 then
          -- warp into!
          pc.warp(216500,727000)
      end
       end
   end
   when devil_stone1.kill begin
       timer("devil_stone1_1", 6)
   end
   when devil_stone1_1.timer begin
      local mapto7= pc.count_item(30302)  -- Ich weiß nicht, das wahre Tilgung der die Existenz der Seele des Turms 
      pc.remove_item(30302,mapto7)

      local boxto7= pc.count_item(30300)  -- Beseitigung des unbekannten weiß nicht, ob es sich um ein Feld 
      pc.remove_item(30300,boxto7)

       d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
       d.regen_file("data/dungeon/deviltower2_regen.txt")
       d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
   end
   --when devil_stone2.kill begin
   --d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
   --end
   when devil_stone3.kill begin
       --d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
       --d.set_exit_all_at_eliminate(6)
       --d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
       --d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
       d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
       d.check_eliminated()
       --d.exit_all()
   end
   function get_4floor_stone_pos()
       local positions = {
      {368, 629},
      {419, 630},
      {428, 653},
      {422, 679},
      {395, 689},
      {369, 679},
      {361, 658},
       }
       for i = 1, 6 do
      local j = number(i, 7)
      if i != j then
          local t = positions[i];
          positions[i] = positions[j];
          positions[j] = t;
      end
       end
       --for i = 1, 7 do
   --   positions[i][1] = positions[i][1] * 100
   --   positions[i][2] = positions[i][2] * 100
    --   end
       return positions
   end
   when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
       d.setf("level", 4)
       -- Reproduzieren eine gro¡¼ Anzahl von Monstern und Herstellung von wahr und falsch Steine Steine 
       --d.regen_file("data/dungeon/deviltower4_regen.txt")
       local positions = deviltower_zone.get_4floor_stone_pos()
       for i = 1, 6 do
      chat(positions[i][1], positions[i][2])
      d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
       end
       chat(positions[7][1], positions[7][2])
       local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
       chat(vid)
       d.set_unique("real", vid)
       server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
       server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

       d.notice("Aici este al 4-lea etaj");
       d.notice("gaseste adevarata piatra.");
       d.notice("in terment de maxim 15 minute.");
   end

   when devil_stone4_fail1.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("10 minute!")
      server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone4_fail2.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("5 minute!")
      server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone4_fail.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("Timpul a expirat!")
      d.exit_all()
      clear_server_timer('devil_stone4_update', get_server_timer_arg())
       end
   end

   when devil_stone4_update.server_timer begin
       if d.select(get_server_timer_arg()) then
      if not d.is_unique_dead("real") then
          for i = 1, 6 do
         if d.getf("fakedead" .. i) == 0 then
             if d.unique_get_hp_perc("fake" .. i) < 50 then
            d.purge_unique("fake" .. i)
            d.setf("fakedead" .. i, 1)
            d.notice("Piatra metin dispare.");
             end
         end
          end
      else
          --d.clear_regen()
          --d.regen_file("data/dungeon/deviltower5_regen.txt")
          server_timer("devil_stone4_end", 5, get_server_timer_arg())
          d.notice("Felicitari a-ti reusit!");
          d.notice("Trece-ti la etajul urmator!")
          clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
          clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
          clear_server_timer('devil_stone4_fail', get_server_timer_arg())
      end
       else
      server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
       end
   end

   when devil_stone4_stop_timer.server_timer begin
       clear_server_timer('devil_stone4_update', get_server_timer_arg())
   end

   when devil_stone4_end.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.setf("level", 5)
      d.setf("stone_count", 5)
      d.notice("Etajul 5!")
      d.notice("Omoara toti monstrii, iar de la acestia pica niste chei!")
      d.notice("Gaseste cheia cea buna pentru a trece la nivelul urmator!")
      d.notice("Cu ajutorul acestor chei vei putea ajunge la nivelul 6!(ai 20 de minute)")
      d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
      server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
      clear_server_timer('devil_stone4_update', get_server_timer_arg())

      -- 5. Stock, weiter zu reproduzieren 
      d.set_regen_file("data/dungeon/deviltower5_regen.txt")

      -- 5. Stock, Seal Stone Reproduktion 
      d.spawn_mob(20073, 421, 452)
      d.spawn_mob(20073, 380, 460)
      d.spawn_mob(20073, 428, 414)
      d.spawn_mob(20073, 398, 392)
      d.spawn_mob(20073, 359, 426)
       end
   end
   when devil_stone5_fail1.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("15 minute!")
      server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail2.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("10 minute!")
      server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail3.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("5 minute!")
      server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("Timpul a expirat!")
      d.exit_all()
       end
   end

   --when devil_stone4.kill begin
       --d.setf("level", 5)
       --d.setf("stone_count", 4)
       --d.clear_regen()
       --d.regen_file("data/dungeon/deviltower5_regen.txt")
       --d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
   --end

   when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
       local KILL_COUNT_FOR_DROP_KEY = 50
       --if is_test_server() then
      --KILL_COUNT_FOR_DROP_KEY = 1
       --end
       local n =d.getf("count") + 1
       d.setf("count", n) 
       if n == KILL_COUNT_FOR_DROP_KEY then
      -- Falling Tasten 
      game.drop_item(50084, 1)
      d.setf("count", 0)
       end
   end
   when devil_stone5.take with item.vnum == 50084 begin
       npc.purge()
       item.remove()
       d.setf("stone_count", d.getf("stone_count") - 1)
       if d.getf("stone_count") <= 0 then
      d.setf("level", 6)
      d.clear_regen()
      d.regen_file("data/dungeon/deviltower6_regen.txt")

      d.notice("Felicitari!")
      d.notice("Vei urca la etajul urmator.")
      d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
      clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail', get_server_timer_arg())
       else
      d.notice("Coloana eliminate ... mai ai"..d.getf("stone_count").."Mult noroc!")
       end
   end

   when devil_stone6.kill begin
       -- Geschickt, um eine Karte, wo die Verfeinerung St. 
       -- Ansonsten ¡¼fnen Sie ein neues Lian Sheng 
       --d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
       d.kill_all()
      -- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
       d.check_eliminated()
       local reward_alchemist = {20074, 20075, 20076}
       d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
       d.setqf("can_refine", 1)
   end

   --------------------------------------
   -- 7 D kommt man aus dem Zugriff vor dem 8. Stock 
   --------------------------------------

   when 20074.chat."Die Oberen Stockwerke" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20074).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu unul voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end
   when 20075.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20075).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end
   when 20076.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20076).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end

   when devil_jump_7.timer begin
      d.clear_regen()

      d.spawn_mob(8018, 639, 658)
      d.spawn_mob(8018, 611, 637)
      d.spawn_mob(8018, 596, 674)
      d.spawn_mob(8018, 629, 670)

      d.setf("level", 7)

      d.jump_all(2048+590, 6656+638)
   end
   
   when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      local cont = d.getf("7_stone_kill") + 1
      d.setf("7_stone_kill", cont)

      if cont >= 4 then
         d.setf("7_stone_kill", 0)
         d.set_regen_file("data/dungeon/deviltower7_regen.txt")
      end   
   end

   when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      game.drop_item(30300, 1)
   end

   when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      pc.remove_item("30300", 1)

      local pct = number(1,10)

      if pct == 1 then
         -- Fall wahr Karte
         game.drop_item(30302, 1)
         d.clear_regen()
      else
         -- Fall wahr Karte
         game.drop_item(30301, 1)
         
      end
   end

   when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      -- An der 8th Floor 
      say("Vei fi teleportat in pestera Zin.Mult noroc in continuare!")
      pc.remove_item("30302", 1)
       timer("devil_jump_8", 6)
      d.clear_regen()
   end
                  
   --------------------------------------------
   -- Von 8 F vor der Ankunft geben Sie die 9 F 
   --------------------------------------------
   when devil_jump_8.timer begin
      d.setf("level", 8)
      d.jump_all(2048+590, 6656+403)
      d.set_regen_file("data/dungeon/deviltower8_regen.txt")
      d.spawn_mob(20366, 640, 460)
      local _count= pc.count_item(30302)-- True Tilgung Dead Turm 
      pc.remove_item(30302,_count)
      
   end

   when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      local pct1 = number(1, 5)
      if pct1 == 1 then
         local pct2 = number(1, 10)
         if pct2 == 1 then
            -- Fall wahre Schl¡¼sel 
            game.drop_item(30304, 1)
         else
            -- Keys fiel 
            game.drop_item(30303, 1)
         end
      else
         return
      end
   end

   when 20366.take with item.vnum == 30304 begin
      -- 9 F-Zeichen aufgehoben 
      npc.purge()
      item.remove()
      timer("devil_jump_9", 6)
   end

   ---------------------------------------------
   -- 9 F ein Ende, indem Sie 
   ---------------------------------------------
   when devil_jump_9.timer begin
      d.setf("level", 9)
      d.jump_all(2048+590, 6656+155)
      d.regen_file("data/dungeon/deviltower9_regen.txt")
   end

   when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      d.kill_all()
      timer("devil_end_jump", 10)
      d.notice("Felicitari!")
      d.notice("Ai ucis pe Grim Reaper!")
      d.notice("Acum, veti ajunge la stagiul urmator, ucide demon rege!")
   end

   when devil_end_jump.timer begin
       d.setf("level", 7)
      d.jump_all(2048+590, 6656+638)
      d.clear_regen()
      d.spawn_mob(1094, 639, 658)
   end
   
   when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      d.notice("Felicitari!")
      d.notice("Ai ucis soldatii regelui demon!")
      d.notice("Acum, veti ajunge la etajul urmator, Demon albastru!")
      d.kill_all()
      timer("devil_end_jump_schmied", 10)
   end

   when devil_end_jump_schmied.timer begin
      d.setf("level", 9)
      d.jump_all(2048+590, 6656+155)
      d.clear_regen()
      d.spawn_mob(1095, 605, 178)
   end
   
   when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
       notice_all("".. pc.get_name() .." Felicitari ai ucis demonul!")
        notice_all("Felicitari inca odata!")
      d.notice("")
      d.notice("Ai ucis Demonul Albastru!")
      d.notice("Ca o recompensa iti va aparea toti cei 3 fierari din acest turn!")
      d.check_eliminated()
       local reward_alchemist = {20074, 20075, 20076}
       d.spawn_mob(20074, 609, 179);
      d.spawn_mob(20075, 609, 172);
      d.spawn_mob(20076, 609, 185);
      d.spawn_mob(9012, 619, 170);
      d.setqf("can_refine", 1)
   end
end
end
Thanks daca te-am ajutat...
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Bgd
Nivel 2

Nivel 2
Mesaje: 269
Membru din: 13 Sep 2013, 11:52
Aprecieri: 170  
Mulţumiri: 160  
Discord: Copiază ID
Medalii

multumesc, merge perfect
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