Problema Dragon_Lair

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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sevastian25
Nivel 3

Nivel 3
Mesaje: 360
Membru din: 24 Aug 2014, 22:52
Server: Metin2
Regat: Jinno
Aprecieri: 24  
Mulţumiri: 57  
Medalii

Buna tuturor.

Am o mica problema la Camera de crystal.
Cand incerc sa intru in ea mereu imi cere o parola pe care nu o stiu. Chiar daca am 3 chei imi tot cere parola.

Questurile mele sunt astea:

dragon_lair_access.quest

Cod: Selectaţi tot

quest dragon_lair_access begin
	state start begin

		function get_settings()
			local settings = {}
			settings.cooldown_time = 3600 -- when can the dragon be killed again?
			settings.group_time = 300 -- how long can players enter after the first one is in the dragon's lair?
			settings.access_item = 30179 -- "Dragon God Symbols"
			settings.dragon_vnum = 2430

			settings.spawn = {}
			settings.spawn.x = 181
			settings.spawn.y = 173

			settings.warp_in = {}
			settings.warp_in.first = {}
			settings.warp_in.last = {}
			settings.warp_in.first.x = 843677
			settings.warp_in.first.y = 1066206
			settings.warp_in.last.x = 844027
			settings.warp_in.last.y = 1067599

			settings.warp_out = {}
			settings.warp_out.first = {}
			settings.warp_out.last = {}
			settings.warp_out.first.x = 9200
			settings.warp_out.first.y = 1206400
			settings.warp_out.last.x = 10900
			settings.warp_out.last.y = 1209100

			settings.room_area = {}
			settings.room_area.first = {}
			settings.room_area.last = {}
			settings.room_area.first.x = 833000
			settings.room_area.first.y = 1062500
			settings.room_area.last.x = 844100
			settings.room_area.last.y = 1071500

			settings.access_item_amount = game.get_event_flag("dragon_lair_amount")
			if (settings.access_item_amount == 0) then
				settings.access_item_amount = 3 -- default value when event flag is not set
			elseif (settings.access_item_amount == -1) then
				settings.access_item_amount = 0 -- no dragon marks needed when event flag -1 (special case)
			end

			return settings
		end

		function get_random_point(area_coordinates)
			return math.random(area_coordinates.first.x, area_coordinates.last.x), math.random(area_coordinates.first.y, area_coordinates.last.y)
		end

		function warp_to_lair()
			local settings = dragon_lair_access.get_settings()
			local x, y = dragon_lair_access.get_random_point(settings.warp_in)
			char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' WARPTOLAIR: x:'.. x ..', y:' .. y)
			pc.warp(x,y)
		end

		function warp_from_lair()
			local settings = dragon_lair_access.get_settings()
			local x, y = dragon_lair_access.get_random_point(settings.warp_out)
			char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' WARPFROMLAIR: x:'.. x ..', y:' .. y)
			pc.warp(x,y)
		end

		function warp_all_from_lair()
			local settings = dragon_lair_access.get_settings()
			warp_all_in_area_to_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y, settings.warp_out.first.x, settings.warp_out.first.y, settings.warp_out.last.x, settings.warp_out.last.y)
			game.set_event_flag("dragon_lair_alive", 0) -- dragon is dead
			char_log(0, 'LAIR', 'WARP ALL')
		end

		function get_time_remaining()
			local settings = dragon_lair_access.get_settings()
			return (game.get_event_flag("dragon_lair_time") + settings.cooldown_time - get_global_time())
		end

		function give_item_to_ghost()
			local settings = dragon_lair_access.get_settings()
			say_title(gameforge.ghost_story._010_sayTitle)
			say(gameforge.dragon_lair_access._130_say)
			say(settings.access_item_amount.."x: ")
			say_item_vnum(settings.access_item)
			local give_item = select(gameforge.dragon_lair_access._140_select, gameforge.locale.cancel)
			if give_item == 1 then
				pc.remove_item(settings.access_item, settings.access_item_amount)
				char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' GIVE ITEM')
				return true
			else
				return false
			end
		end

		function show_time_remaining(time_remaining)
			q.set_title(gameforge.dragon_lair_access._165_sendLetter)
			send_letter(gameforge.dragon_lair_access._165_sendLetter)
			q.set_clock(gameforge.locale.monkey_dungeon.quest_rest_time, time_remaining)
			timer("dragon_lair_timer", time_remaining)
			notice_multiline(string.format(gameforge.dragon_lair_access._170_notice, time_remaining / 60), notice)
			q.start()
		end

		when enter or login begin
			pc.setqf("is_leader", 0)
			q.done()
			if pc.get_map_index() == 208 and not pc.is_gm() then
				dragon_lair_access.warp_from_lair()
			end
		end

		when blue_dragon_timer.server_timer begin
			game.set_event_flag("dragon_lair_timer_used", 0)
			if game.get_event_flag("dragon_lair_alive") == 1 then
				notice_multiline(gameforge.dragon_lair_access._150_notice, notice_all)
			else
				notice_multiline(gameforge.dragon_lair_access._160_notice, notice_all)
			end
			dragon_lair_access.warp_all_from_lair()
		end

		when 30121.chat.gameforge.dragon_lair_access._010_npcChat with pc.get_map_index() != 208 begin
			
			local starttime = game.get_event_flag("dragon_lair_time")
			local current_time = get_global_time()
			local settings = dragon_lair_access.get_settings()
			local time_remaining = dragon_lair_access.get_time_remaining()

			if pc.count_item(settings.access_item) >= settings.access_item_amount then
				if starttime + settings.group_time >= current_time then
					local password_input;
					repeat
						say_title(gameforge.ghost_story._010_sayTitle)
						say(gameforge.dragon_lair_access._020_say)
						password_input = tonumber(input())
						if password_input != game.get_event_flag("dragon_lair_password") then
							say_title(gameforge.ghost_story._010_sayTitle)
							say(gameforge.dragon_lair_access._030_say)
							local again = select(gameforge.dragon_lair_access._040_select, gameforge.locale.cancel)
							if again == 2 then
								return
							end
						end
					until password_input == game.get_event_flag("dragon_lair_password")
					if not dragon_lair_access.give_item_to_ghost() then
						return
					end
					
					-- right password
					pc.setqf("time", starttime)
					dragon_lair_access.warp_to_lair()
					set_state(kill_dragon)
				elseif time_remaining < 0 and npc.lock() then -- it is the first player talking with the ghost
					say_title(gameforge.ghost_story._010_sayTitle)
					say(gameforge.dragon_lair_access._050_say)
					local abort = select(gameforge.dragon_lair_access._060_select, gameforge.locale.cancel)

					if abort == 2 then
						npc.unlock()
						return
					end
					local password_number;
					repeat
						say_title(gameforge.ghost_story._010_sayTitle)
						say(gameforge.dragon_lair_access._070_say)
						password_number = tonumber(input())
						local again;
						if type(password_number) != 'number' then
							say_title(gameforge.ghost_story._010_sayTitle)
							say(gameforge.dragon_lair_access._080_say)
							again = select(gameforge.dragon_lair_access._040_select, gameforge.locale.cancel)
							if again == 2 then
								npc.unlock()
								return
							end
						end
					until type(password_number) == 'number'

					if not dragon_lair_access.give_item_to_ghost() then
						npc.unlock()
						return
					end
					
					if dragon_lair_access.get_time_remaining() > 0 then
						pc.give_item2(settings.access_item, settings.access_item_amount)
						npc.unlock()
						say_title(gameforge.ghost_story._010_sayTitle)
						say(gameforge.dragon_lair_access._120_say)
						return
					end
					
					pc.setqf("password", password_number)
					timer("dragon_lair_warptimer", pc.get_channel_id()*2)
					
					npc.unlock()
				else
					say_title(gameforge.ghost_story._010_sayTitle)
					say(gameforge.dragon_lair_access._120_say)
					return
				end

			else
				say_title(gameforge.ghost_story._010_sayTitle)
				say(gameforge.dragon_lair_access._100_say)
				say(gameforge.dragon_lair_access._105_say)
				say(settings.access_item_amount.."x: ")
				say_item_vnum(settings.access_item)
				return
			end
		end

		when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
			say_title(gameforge.ghost_story._010_sayTitle)
			say(gameforge.dragon_lair_access._115_say)
			local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
			if warp == 1 then
				dragon_lair_access.warp_from_lair() -- so that GMs get ported out, too
				set_state(start)
			end
		end
		
		when dragon_lair_warptimer.timer begin
			local settings = dragon_lair_access.get_settings()
			if dragon_lair_access.get_time_remaining() < 0 then
				local starttime = get_global_time()
				game.set_event_flag("dragon_lair_time", starttime) -- set start time
				char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SET STARTTIME: ' .. starttime)
				pc.setqf("time", starttime)
				
				pc.setqf("is_leader", 1)
				game.set_event_flag("dragon_lair_password", pc.getqf("password")) -- set password
				char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SET PASSWORD: '.. pc.getqf("password"))
				
				server_timer("blue_dragon_timer", settings.cooldown_time)
				
				dragon_lair_access.warp_to_lair()
				set_state(spawn_dragon)
			else
				pc.give_item2(settings.access_item, settings.access_item_amount)
				say_title(gameforge.ghost_story._010_sayTitle)
				say(gameforge.dragon_lair_access._120_say)
			end
			pc.setqf("password", 0)
		end
	end

	state spawn_dragon begin
		when login begin
			local settings = dragon_lair_access.get_settings()
			purge_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y)
			notice_multiline(string.format(gameforge.dragon_lair_access._090_notice, pc.name), notice_all)
			
			-- spawn all mobs needed
			regen_in_map(208, "locale/_master/map/metin2_map_skipia_dungeon_boss/regen.txt")
			mob.spawn_group(settings.dragon_vnum, settings.spawn.x, settings.spawn.y, 1, 1, 1) -- spawn the dragon
			
			
			game.set_event_flag("dragon_lair_alive", 1) -- dragon is alive
			char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SPAWN DRAGON')
			
			notice_multiline(string.format(gameforge.dragon_lair_access._145_notice, game.get_event_flag("dragon_lair_password")), notice)
			dragon_lair_access.show_time_remaining(settings.cooldown_time)
			
			set_state(kill_dragon)
		end

		when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
			say_title(gameforge.ghost_story._010_sayTitle)
			say(gameforge.dragon_lair_access._115_say)
			local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
			if warp == 1 then
				dragon_lair_access.warp_from_lair()
				set_state(start)
			end
		end
		
	end

	state kill_dragon begin

		when dragon_lair_timer.timer begin
			set_state(start)
		end

		when login begin
			if pc.getqf("time") != game.get_event_flag("dragon_lair_time") or dragon_lair_access.get_time_remaining() <= 0 then
				set_state(start)
			else
				dragon_lair_access.show_time_remaining(dragon_lair_access.get_time_remaining())
			end
		end
		
		when button or info begin
			notice_multiline(string.format(gameforge.dragon_lair_access._170_notice, dragon_lair_access.get_time_remaining() / 60), notice)
			local settings = dragon_lair_access.get_settings()
			if (pc.getqf("is_leader") == 1 and settings.cooldown_time-dragon_lair_access.get_time_remaining() < settings.group_time) then
				notice_multiline(string.format(gameforge.dragon_lair_access._145_notice, game.get_event_flag("dragon_lair_password")), notice)
			end
		end

		when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
			say_title(gameforge.ghost_story._010_sayTitle)
			say(gameforge.dragon_lair_access._115_say)
			local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
			if warp == 1 then
				dragon_lair_access.warp_from_lair()
				set_state(start)
			end
		end

		when 20009.chat.gameforge.dragon_lair_access._190_npcChat or 9012.chat.gameforge.dragon_lair_access._190_npcChat or 30121.chat.gameforge.dragon_lair_access._190_npcChat with pc.get_map_index() != 208  begin
			if pc.getqf("time") > 0 and pc.getqf("time") == game.get_event_flag("dragon_lair_time") then
				dragon_lair_access.warp_to_lair()
			else
				say_title(gameforge.neutral_warp._20_sayTitle)
				say(gameforge.dragon_lair_access._120_say)
				set_state(start)
			end
		end
		when 2493.kill with pc.get_map_index() == 208 begin
			char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' DRAGON KILLED')
			game.set_event_flag("dragon_lair_alive", 0) -- dragon is dead
			game.drop_item_with_ownership(71123, 1) -- dropping dragon scale
			game.drop_item_with_ownership(71129, 1) -- dropping toe nail
			notice_multiline(string.format(gameforge.dragon_lair_access._180_notice, pc.name), notice_all) -- the dragon has been killed by <name>!
			local settings = dragon_lair_access.get_settings()
			purge_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y)
		end
	end
end
dragon_lair.quest

Cod: Selectaţi tot

quest dragon_lair begin
	state start begin
		when kill begin
		if npc.get_race() == 8041 or npc.get_race() == 8042 or npc.get_race() == 8043 or npc.get_race() == 8044 then
			-- spawns a group of mobs at the area of the player with a chance of 1/3
			if (math.random(3) == 1) then
				local group_group = {
					2425, 2425,
					2426, 2426,
					2427
				}
				local group_num = math.random(table.getn(group_group))
				local group_vnum = group_group[group_num]
				mob.spawn_group(group_vnum, pc.get_local_x(), pc.get_local_y(), 1, 1, 1) -- spawn a group of monsters
			end
		end
	end
end
end
dragon_lair_weekly.quest

Cod: Selectaţi tot

quest dragon_lair_weekly begin
	state start begin
		
		function set_settings()
			local settings = { }
			-- how long the player has to wait until he can do the quest again
			settings.cooldown_time = 561600 -- 60 seconds * 60 minutes * 24 hours * 6.5 days
			-- how long the player has time to get the items
			settings.time_to_hunt = 7200 -- 2 hours
			
			-- those items should be hunted
			settings.items_to_hunt = {
				30198,
				30199,
				50721,
				50722,
				50723,
				50725,
				50726,
				50727
			}
			-- the amount of items to be hunted. Array field relate to settings.items_to_hunt
			settings.amount_to_hunt = {
				10,
				10,
				50,
				50,
				50,
				50,
				50,
				50
			}
			
			settings.amount_to_pay = 150000
			
			-- Rewards:
			-- how often he gets a normal item instead of a poly marble
			settings.normal_items_rate = 50 -- in percent
			
			-- reward tables follow the rules: {vnum, quantity, mininum level, maximum level}
			
			-- reward items when giving a normal item
			settings.normal_items = {
				{70008, 1}
			}
			
			-- vnum of the poly marble (to show an icon to the player)
			settings.poly_item_vnum = 71093
			
			-- mobs to give in a poly marble
			settings.poly_mobs = {
				{175, 6},
				{184, 6},
				{501, 4},
				{502, 4},
				{552, 2, 85},
				{771, 6},
				{1601, 2, 95},
				{2001, 4},
				{2051, 2, 90},
				{2061, 2, 90},
				{2131, 6},
				{5003, 6}
			}
			
			return settings
		end
		
		when login or enter or levelup with pc.get_level() >= 85 begin
			set_state(getquest)
		end
	end
	
	state getquest begin

		when enter begin
			pc.setqf("item_to_hunt", 0)
			pc.setqf("amount_to_hunt", 0)
		end
	
		-- "Give me polymorph items!"
		when 30122.chat.gameforge.dragon_lair_weekly._010_chat with pc.get_map_index() == 73 begin
			local settings = dragon_lair_weekly.set_settings()
			local time_to_wait = pc.getqf("lasttime") - get_global_time() + settings.cooldown_time
			-- "Ghost of a warrior: "
			say_title(gameforge.dragon_lair_weekly._020_sayTitle)
			if time_to_wait < 0 then 
				-- the player has no cooldown any longer
				local item_to_hunt = pc.getqf("item_to_hunt")
				local amount_to_hunt = pc.getqf("amount_to_hunt")
				if item_to_hunt == 0 then
					local table_number = math.random(table.getn(settings.items_to_hunt))
					item_to_hunt = settings.items_to_hunt[table_number]
					amount_to_hunt = settings.amount_to_hunt[table_number]
					pc.setqf("item_to_hunt", item_to_hunt)
					pc.setqf("amount_to_hunt", amount_to_hunt)
				end
				
				-- "You have to collect %s:"
				say(string.format(gameforge.dragon_lair_weekly._030_say, amount_to_hunt))
				say_item_vnum(item_to_hunt)
				-- "Then I will give you polymorph!"
				say(gameforge.dragon_lair_weekly._040_say)
				-- yes / no
				local accept = select(gameforge.dragon_lair_weekly._050_select, gameforge.dragon_lair_weekly._060_select)
				if accept == 1 then
					set_state(hunt_item)
				else
					say_title(gameforge.dragon_lair_weekly._020_sayTitle)
					-- "You are mean to me!"
					say(gameforge.dragon_lair_weekly._070_say)
				end
			else
				-- player still has cooldown
				-- "You have to wait %s longer!"
				say(string.format(gameforge.dragon_lair_weekly._080_say, get_time_remaining(time_to_wait)))
			end
		end
	end
	
	state hunt_item begin
		
		-- returns the amount of items the player still has to hunt
		function get_amount_remaining()
			return (pc.getqf("amount_to_hunt") - pc.count_item(pc.getqf("item_to_hunt")))
		end
		
		-- returns the time in seconds the player has left collecting the items.
		function get_time_remaining()
			local settings = dragon_lair_weekly.set_settings()
			return (pc.getqf("lasttime") - get_global_time() + settings.time_to_hunt)
		end
		
		when login begin
			-- add a quest icon and timer
			local time_remaining = dragon_lair_weekly.get_time_remaining()
			q.set_clock(gameforge.dragon_lair_weekly._090_questRest, time_remaining) -- timer that will be shown to the player
			timer("dragon_lair_weekly_timer", time_remaining) -- timer that will trigger the failing of this quest 
			if dragon_lair_weekly.get_amount_remaining() > 0 then
				-- "Collect things!"
				send_letter(gameforge.dragon_lair_weekly._100_sendLetter)
				q.set_title(gameforge.dragon_lair_weekly._110_sayTitle)
			else
				-- "Things collected!"
				send_letter(gameforge.dragon_lair_weekly._120_sendLetter)
				q.set_title(gameforge.dragon_lair_weekly._130_sayTitle)
			end
			q.start()
		end
		
		when enter begin
			local settings = dragon_lair_weekly.set_settings()
			local time_remaining = settings.time_to_hunt
			pc.setqf("lasttime", get_global_time()) -- reset the cooldown
			-- "Collect things!"
			send_letter(gameforge.dragon_lair_weekly._100_sendLetter)
			q.set_title(gameforge.dragon_lair_weekly._110_sayTitle)
			q.set_clock(gameforge.dragon_lair_weekly._090_questRest, time_remaining) -- timer that will trigger the failing of this quest 
			timer("dragon_lair_weekly_timer", time_remaining) -- timer that will trigger the failing of this quest 
			q.start()
		end
		
		when info or button begin
			local settings = dragon_lair_weekly.set_settings()
			local amount_remaining = dragon_lair_weekly.get_amount_remaining()
			if (amount_remaining > 0) then
				local time_remaining = dragon_lair_weekly.get_time_remaining()
				if (time_remaining > 0) then
					-- player still has to collect items
					say_title(gameforge.dragon_lair_weekly._110_sayTitle) -- quest title
					-- "You still have to collect %s:"
					say(string.format(gameforge.dragon_lair_weekly._140_say, amount_remaining))
					say_item_vnum(pc.getqf("item_to_hunt"))
					say("")
					say(gameforge.dragon_lair_weekly._090_questRest .. get_time_remaining(time_remaining))
				else
					-- player did not collect the items in time
					
					-- "You failed collecting the items in time!"
					notice_multiline(gameforge.dragon_lair_weekly._160_notice,notice)
					q.done()
					set_state(getquest) -- reset the quest, but the cooldown remains
				end
			else
				say_title(gameforge.dragon_lair_weekly._130_sayTitle) -- quest title
				-- "You have all needed items. Go back to the warrior Ghost! He is in heavens cave 2"
				say(gameforge.dragon_lair_weekly._150_say)
			end
		end
		
		when dragon_lair_weekly_timer.timer begin
			-- the player did not collect the items in time
			
			-- "You failed collecting the items in time!"
			notice_multiline(gameforge.dragon_lair_weekly._160_notice,notice)
			q.done()
			set_state(getquest) -- reset the quest, but the cooldown remains
		end	
		
		
		when 30122.chat.gameforge.dragon_lair_weekly._010_chat with pc.get_map_index() == 73 begin
			local settings = dragon_lair_weekly.set_settings()
			say_title(gameforge.dragon_lair_weekly._020_sayTitle)

			local amount_remaining = dragon_lair_weekly.get_amount_remaining()
			if amount_remaining > 0 then
				-- the player did not collect enough items
				-- "You still have to collect %s:"
				say(string.format(gameforge.dragon_lair_weekly._140_say, amount_remaining))
				say_item_vnum(pc.getqf("item_to_hunt"))
				
				-- "Then I will give you polymorph!"
				say(gameforge.dragon_lair_weekly._040_say)
			elseif pc.money < settings.amount_to_pay then
				-- you don't have enough yang to pay
				say(gameforge.dragon_lair_weekly._175_say)
			else
				-- "You want to give me %s ?: "
				say(string.format(gameforge.dragon_lair_weekly._170_say, pc.getqf("amount_to_hunt")))
				say_item_vnum(pc.getqf("item_to_hunt"))
				-- "Yes" / "No"
				local give_item = select(gameforge.dragon_lair_weekly._180_select, gameforge.dragon_lair_weekly._190_select)
				say_title(gameforge.dragon_lair_weekly._020_sayTitle)
				if (give_item == 1) then
					-- "Thanks, now you get this from me: "
					-- see if a normal item, or a polymorph item should be given
					if math.random(100) < settings.normal_items_rate then -- normal item
						say(gameforge.dragon_lair_weekly._205_sayReward)
						local award_vnum = get_random_vnum_from_table(settings.normal_items)
						say_item_vnum(award_vnum)
						pc.give_item2(award_vnum)
					else -- polymorph item
						say(gameforge.dragon_lair_weekly._200_sayReward)
						local award_vnum = get_random_vnum_from_table(settings.poly_mobs)
						say_item(item_name(settings.poly_item_vnum), settings.poly_item_vnum, mob_name(award_vnum))
						pc.give_poly_marble(award_vnum) -- give a poly morph item with this mob vnum in it
					end

					pc.remove_item(pc.getqf("item_to_hunt"), pc.getqf("amount_to_hunt")) -- remove the questitems from inventory
					pc.changemoney(settings.amount_to_pay) -- player pays yang for the item
					q.done()
					set_state(getquest)
				else
					say(gameforge.dragon_lair_weekly._210_say)
				end
			end
		end
	end
end
Daca ati putea sami dati un quest cu care sa resetez parola de la Camera de cristal ca fiind GM as fi recunoscator. Sau daca puteti sami modificati questu cu o functie de reset ar fi bestial. Multumesc !
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sevastian25
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up !
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