Erori:
Cod: Selectaţi tot
1>------ Build started: Project: EterBase, Configuration: Distribute Win32 ------
2>------ Build started: Project: EterPythonLib, Configuration: Distribute Win32 ------
1> Base.cpp
1>..\..\source\EterBase\Poly\Base.cpp(1): warning C4627: '#include "../StdAfx.h"': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\Base.cpp(2): warning C4627: '#include "Base.h"': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\Base.cpp(28): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
1> Poly.cpp
1>..\..\source\EterBase\Poly\Poly.cpp(1): warning C4627: '#include "../StdAfx.h"': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\Poly.cpp(5): warning C4627: '#include "Poly.h"': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\Poly.cpp(7): warning C4627: '#include <cctype>': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\Poly.cpp(623): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
1> Symbol.cpp
1>..\..\source\EterBase\Poly\Symbol.cpp(1): warning C4627: '#include "../StdAfx.h"': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\Symbol.cpp(2): warning C4627: '#include "Symbol.h"': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\Symbol.cpp(51): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
1> SymTable.cpp
1>..\..\source\EterBase\Poly\SymTable.cpp(1): warning C4627: '#include "../StdAfx.h"': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\SymTable.cpp(2): warning C4627: '#include "SymTable.h"': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>..\..\source\EterBase\Poly\SymTable.cpp(13): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
1> Generating Code...
3>------ Build started: Project: GameLib, Configuration: Distribute Win32 ------
2> StdAfx.cpp
2>D:\METIN2\ToT\Sursa Client\extern\include\mss.h(1044): warning C4005: 'AT' : macro redefinition
2> D:\METIN2\ToT\Sursa Client\extern\include\Python27/token.h(62) : see previous definition of 'AT'
2> PythonGraphic.cpp
3> ActorInstance.cpp
3> AreaTerrain.cpp
3>D:\METIN2\ToT\Sursa Client\extern\include\Python27/token.h(62): warning C4005: 'AT' : macro redefinition
3> D:\METIN2\ToT\Sursa Client\extern\include\mss.h(1044) : see previous definition of 'AT'
3> DungeonBlock.cpp
3> FlyingInstance.cpp
2> PythonGraphicImageModule.cpp
2> PythonGraphicModule.cpp
2> PythonGraphicTextModule.cpp
2> PythonGraphicThingModule.cpp
2> PythonGridSlotWindow.cpp
2> PythonSlotWindow.cpp
2> PythonWindow.cpp
2> PythonWindowManager.cpp
2> PythonWindowManagerModule.cpp
2> Generating Code...
2> EterPythonLib.vcxproj -> D:\METIN2\ToT\Sursa Client\vs_files\EterPythonLib\Distribute\EterPythonLib.lib
4>------ Build started: Project: PRTerrainLib, Configuration: Distribute Win32 ------
3> MapOutdoor.cpp
3>D:\METIN2\ToT\Sursa Client\extern\include\Python27/token.h(62): warning C4005: 'AT' : macro redefinition
3> D:\METIN2\ToT\Sursa Client\extern\include\mss.h(1044) : see previous definition of 'AT'
3> MapOutdoorCharacterShadow.cpp
4> StdAfx.cpp
4>D:\METIN2\ToT\Sursa Client\extern\include\mss.h(1044): warning C4005: 'AT' : macro redefinition
4> D:\METIN2\ToT\Sursa Client\extern\include\Python27/token.h(62) : see previous definition of 'AT'
3> MapOutdoorUpdate.cpp
3>D:\METIN2\ToT\Sursa Client\extern\include\Python27/token.h(62): warning C4005: 'AT' : macro redefinition
3> D:\METIN2\ToT\Sursa Client\extern\include\mss.h(1044) : see previous definition of 'AT'
4> Terrain.cpp
4> TextureSet.cpp
4> Generating Code...
4> TerrainLib.vcxproj -> D:\METIN2\ToT\Sursa Client\vs_files\TerrainLib\Distribute\PRTerrainLib.lib
3> TerrainDecal.cpp
5>------ Build started: Project: ScriptLib, Configuration: Distribute Win32 ------
3>D:\METIN2\ToT\Sursa Client\extern\include\Python27/token.h(62): warning C4005: 'AT' : macro redefinition
3> D:\METIN2\ToT\Sursa Client\extern\include\mss.h(1044) : see previous definition of 'AT'
5> StdAfx.cpp
3> Generating Code...
5>D:\METIN2\ToT\Sursa Client\extern\include\mss.h(1044): warning C4005: 'AT' : macro redefinition
5> D:\METIN2\ToT\Sursa Client\extern\include\Python27/token.h(62) : see previous definition of 'AT'
5> PythonDebugModule.cpp
5> PythonLauncher.cpp
5> PythonMarshal.cpp
5> PythonUtils.cpp
5> Resource.cpp
5> Generating Code...
3> GameLib.vcxproj -> D:\METIN2\ToT\Sursa Client\vs_files\GameLib\Distribute\GameLib.lib
5> ScriptLib.vcxproj -> D:\METIN2\ToT\Sursa Client\vs_files\ScriptLib\Distribute\ScriptLib.lib
6>------ Build started: Project: UserInterface, Configuration: Distribute Win32 ------
6> StdAfx.cpp
6>D:\METIN2\ToT\Sursa Client\extern\include\mss.h(1044): warning C4005: 'AT' : macro redefinition
6> D:\METIN2\ToT\Sursa Client\extern\include\Python27/token.h(62) : see previous definition of 'AT'
6>d:\metin2\tot\sursa client\source\userinterface\GameType.h(367): fatal error C1070: mismatched #if/#endif pair in file 'd:\metin2\tot\sursa client\source\userinterface\gametype.h'
========== Build: 4 succeeded, 2 failed, 10 up-to-date, 0 skipped ==========


