quest sermis9 begin
state start begin
when login with pc.level >= 35 begin
set_state(information)
end
end
state information begin
when letter begin
send_letter("Capitan bestie")
end
when info or button begin
say_title("Capitan bestie")
say("Capitanul bestie ataca satul vecin")
say("Fa tot posibilul sa il ucizi")
say("Si vei fi rasplatit pe masura")
say_reward("Ucide-l pe Capitan")
say("")
pc.setqf("state", 3)
q.set_counter("Capitan Bestie", 3)
end
when 591.kill begin
local count = pc.getqf("state") - 1
if count <= 3 then
pc.setqf("state", count)
q.set_counter("Capitan Bestie", count)
end
if count == 0 then
say_title("Capitan bestie - Succes!")
say("")
say("Ai terminat misiunea cu succes!")
say("Drept multumire vei primi")
say("o recompensa frumusica.")
say("")
say_reward("Recompensa:")
say_reward("Ai primit Medalia dragonului")
say_reward("Ai primit Binecuvantarea Vietii")
say_reward("Ai primit Pergament Binecuvantat")
say_reward("Ai primit Scoica")
say_reward("Ai primit 150.000 Yang")
pc.change_money(150000)
pc.give_item2(71004, 20)
pc.give_item2(71018, 5)
pc.give_item2(25040, 1)
pc.give_item2(27987, 1)
clear_letter()
set_state(__COMPLETE__)
end
end
end
state __COMPLETE__ begin
end
end
state start begin
when login with pc.level >= 35 begin
set_state(information)
end
end
state information begin
when letter begin
send_letter("Capitan bestie")
end
when info or button begin
say_title("Capitan bestie")
say("Capitanul bestie ataca satul vecin")
say("Fa tot posibilul sa il ucizi")
say("Si vei fi rasplatit pe masura")
say_reward("Ucide-l pe Capitan")
say("")
pc.setqf("state", 3)
q.set_counter("Capitan Bestie", 3)
end
when 591.kill begin
local count = pc.getqf("state") - 1
if count <= 3 then
pc.setqf("state", count)
q.set_counter("Capitan Bestie", count)
end
if count == 0 then
say_title("Capitan bestie - Succes!")
say("")
say("Ai terminat misiunea cu succes!")
say("Drept multumire vei primi")
say("o recompensa frumusica.")
say("")
say_reward("Recompensa:")
say_reward("Ai primit Medalia dragonului")
say_reward("Ai primit Binecuvantarea Vietii")
say_reward("Ai primit Pergament Binecuvantat")
say_reward("Ai primit Scoica")
say_reward("Ai primit 150.000 Yang")
pc.change_money(150000)
pc.give_item2(71004, 20)
pc.give_item2(71018, 5)
pc.give_item2(25040, 1)
pc.give_item2(27987, 1)
clear_letter()
set_state(__COMPLETE__)
end
end
end
state __COMPLETE__ begin
end
end





