{"index":1, "x":41, "y":37, "width":32, "height":64},
{"index":2, "x":41, "y":2, "width":32, "height":32},
{"index":3, "x":41, "y":145, "width":32, "height":32},
{"index":4, "x":75, "y":67, "width":32, "height":32},
{"index":5, "x":3, "y":3, "width":32, "height":96}, #Waffen
{"index":6, "x":114, "y":67, "width":32, "height":32}, ##Kette
{"index":7, "x":114, "y":35, "width":32, "height":32}, ##Ohrringe
{"index":8, "x":75, "y":35, "width":32, "height":32},
{"index":9, "x":114, "y":1, "width":32, "height":32},
{"index":10, "x":39, "y":106, "width":32, "height":32},## Belt
{"index":11, "x":235, "y":41, "width":32, "height":64}, ## Kostüm
{"index":14, "x":235, "y":5, "width":32, "height":32}, ## Hair
{"index":12, "x":75, "y":106, "width":32, "height":32}, ## Ring
{"index":13, "x":2, "y":106, "width":32, "height":32}, ## Ring 2
Asta toata e ok..
if i == 1 and item.IsWearableFlag(item.WEARABLE_BODY):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 2 and item.IsWearableFlag(item.WEARABLE_HEAD):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 3 and item.IsWearableFlag(item.WEARABLE_FOOTS):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 4 and item.IsWearableFlag(item.WEARABLE_WRIST):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 5 and item.IsWearableFlag(item.WEARABLE_WEAPON):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 6 and item.IsWearableFlag(item.WEARABLE_NECK):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 7 and item.IsWearableFlag(item.WEARABLE_EAR):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 8 and item.IsWearableFlag(item.WEARABLE_SHIELD):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 9 and item.IsWearableFlag(item.WEARABLE_ARROW):
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 10 and item.GetItemType()==item.ITEM_TYPE_BELT:
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 11 and item.GetItemType()==item.ITEM_TYPE_COSTUME:
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 12 and item.GetItemType()==item.ITEM_TYPE_RING:
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 13 and item.GetItemType()==item.EQUIPMENT_UNIQUE1:
self.wndEquip.SetItemSlot(i, itemIndex, 0)
elif i == 14 and item.GetItemType()==item.COSTUME_SLOT_HAIR:
self.wndEquip.SetItemSlot(i, itemIndex, 0)
else:
Iar asta e functia de la iteme
PROBLEMA FAST EQUIP
intri unde ai implementat mai exact in fastequip_windows.py si cauti Belt si modifici ca de acolo e greseala
- Yahiko
-

- Mesaje: 3865
- Membru din: 25 Mai 2015, 18:31
- Aprecieri: 0
- Mulţumiri: 4857
- Discord: Copiază ID
- Contact:
Subiect inactiv, arhivat.
-
- Informaţie
-
Cine este conectat
Utilizatori ce ce navighează pe acest forum: Niciun utilizator înregistrat și 103 vizitatori

