inventorywindow.py
{
"name" : "PaginaBonusuri",
"type" : "button",
"x" : 169,
"y" : 74,
"tooltip_text" : "Bonusuri",
"default_image" : "locale/ro/ui/bp1.tga",
"over_image" : "locale/ro/ui/bp2.tga",
"down_image" : "locale/ro/ui/bp2.tga",
},import ui
import chat
import app
import player
import snd
import item
import net
import game
class BonusBoardDialog(ui.ScriptWindow):
MaxBoni = { "0": 20000, "1": 16000, "2": 320, "3": 32, "4": 32, "5": 32, "6": 32, "7": 16, "9": 40, "10": 60, "11": 60, "12": 16, "13": 24, "14": 16, "15": 30, "16": 30, "17": 50, "18": 100, "19": 100, "20": 100, "21": 100, "22": 100, "23": 20, "24": 40, "27": 15, "28": 30, "29": 72, "30": 72, "31": 72, "32": 72, "33": 72, "34": 72, "35": 60, "36": 60, "37": 40, "38": 60, "39": 20, "41": 10, "43": 60, "44": 60, "45": 40, "48": 1, "53": 50 }
BonusDict = ["PvP", "PvM", "Lycan"]
BonusIDListe = [["", 0, 0],["PV acumulat:", 1, 0],["PM acumulat:", 2, 0],["Viteza farmecului:", 9, 0],["Regenerare PV:", 10, 32],["Regenerare PM:", 11, 33],["ªansa de otrãvire:", 12, 37],["ªansa de blocare:", 13, 38],["ªansa unei lov. critice:", 15, 40],["ªansa unei lov. pãtr:", 16, 41],["Tare împotriva semi-om:", 17, 43],["Tare împotriva animalelor:", 18, 44],["Tare împotriva orcilor:", 19, 45],["Tare împotriva esoteriecilor:", 20, 46],["Tare împotriva vampirilor:", 21, 47],["Tare împotriva diavolului:", 22, 48],["Absorbire PV:", 23, 63],["Absorbire PM:", 24, 64],["Blocare atac corporal:", 27, 67],["Evitare atac cu sãgeþi:", 28, 68],["Apãrare cu sabia:", 29, 69],["Apãrare cu douã mâini:", 30, 70],["Apãrare pumnal:", 31, 71],["Apãrare clopot:", 32, 72],["Apãrare evantai:", 33, 73],["Rezistenþã la sãgeþi:", 34, 74],["Rezistenþã la foc:", 35, 75],["Rezistenþã la magie:", 37, 77],["Rezistenþã la vânt:", 38, 78],["Rezistenþã la otravã:", 41, 81],["Bonus exp acumulat:", 43, 83],["Bonus yang acumulat:", 44, 84],["Bonus drop acumulat:", 45, 85],["APPLY_SKILL", 51, 0],["Valoarea atacului:", 53, 0],["Tare împotriva monstrilor:", 63, 53],["Aparare Impotriva Ghearelor", 142, 142],["Sansa La Sangerare", 138, 138],["Rezistenta La Sangerare", 139, 139]]
SpecialBoni = { 1: "Norm.State", 2: "Norm.State", 3: "Norm.State", 4: "Norm.State", 5: "Norm.State", 6: "Norm.State", 55: "Norm.State", 56: "Norm.State", 58: "Norm.State" }
PvPOffenseBoni = ["Tare împotriva semi-om:", "ªansa unei lov. critice:", "ªansa unei lov. pãtr:", "Viteza farmecului:", "Valoarea atacului:", "ªansa de otrãvire:", "ªansa de blocare:", "Rezistenþã la otravã:", "Rezistenþã la foc:", "Regenerare PM:"]
PvPDefenseBoni = ["Apãrare cu sabia:", "Apãrare cu douã mâini:", "Apãrare pumnal:", "Apãrare clopot:", "Apãrare evantai:", "Rezistenþã la sãgeþi:", "Evitare atac cu sãgeþi:", "Rezistenþã la magie:", "Blocare atac corporal:", "Regenerare PV:"]
PvMOffenseBoni = ["PV acumulat:", "Tare împotriva animalelor:", "Tare împotriva vampirilor:", "Tare împotriva orcilor:", "Absorbire PM:", "Rezistenþã la vânt:"]
PvMDefenseBoni = ["PM acumulat:", "Tare împotriva monstrilor:", "Tare împotriva diavolului:", "Tare împotriva esoteriecilor:", "Absorbire PV:"]
LeftoversOffenseBoni = ["Sansa La Sangerare"]
LeftoversDefenseBoni = ["Aparare Impotriva Ghearelor","Rezistenta La Sangerare"]
BonusList = []
UI = []
TestSystem = 0
ProcessTimeStamp = 0
def __init__(self):
ui.ScriptWindow.__init__(self)
self.LoadUI()
self.bonusuri = 1
game.bonuspp = 1
def __del__(self):
ui.ScriptWindow.__del__(self)
self.Board.Hide()
self.bonusuri = 0
game.bonuspp = 0
def LoadUI(self):
self.Board = ui.BoardWithTitleBar()
self.Board.SetSize(313, 420)
self.Board.SetCenterPosition()
self.Board.AddFlag("movable")
self.Board.AddFlag("float")
self.Board.SetTitleName("Pagina De Bonusuri")
self.Board.SetCloseEvent(self.__del__)
self.Board.Show()
Vertical = ui.Line()
Vertical.SetParent(self.Board)
Vertical.SetPosition(8, 60)
Vertical.SetSize(297, 0)
Vertical.SetColor(0xff777777)
Vertical.Show()
self.UI.append(Vertical)
x = 25
for i in xrange(3):
ChangeBonusDict = ui.Button()
ChangeBonusDict.SetParent(self.Board)
ChangeBonusDict.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
ChangeBonusDict.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
ChangeBonusDict.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
ChangeBonusDict.SetText(self.BonusDict)
ChangeBonusDict.SetPosition(x, 380)
ChangeBonusDict.SetEvent(lambda arg = ChangeBonusDict.GetText(): self.ChangeBonusDict(arg))
ChangeBonusDict.Show()
x += 88
self.UI.append(ChangeBonusDict)
x = 55
Type = ["Ofensive", "Defensive"]
for i in xrange(2):
BonusDescription = ui.TextLine()
BonusDescription.SetParent(self.Board)
BonusDescription.SetPosition(x, 35)
BonusDescription.SetText(str(Type))
BonusDescription.SetFontColor(1.0, 0.63, 0)
BonusDescription.Show()
x += 150
self.UI.append(BonusDescription)
self.SetBoni(self.BonusDict[0])
self.dict = self.BonusDict[0]
def SetBoni(self, type):
Offense = [[25, 70], [25, 100], [25, 130], [25, 160], [25, 190], [25, 220], [25, 250], [25, 280], [25, 310], [25, 340]]
Defense = [[170, 70], [170, 100], [170, 130], [170, 160], [170, 190], [170, 220], [170, 250], [170, 280], [170, 310], [170, 340]]
for bonus in self.BonusIDListe:
if type == self.BonusDict[0]:
self.CheckBonus(bonus, self.PvPOffenseBoni, Offense)
self.CheckBonus(bonus, self.PvPDefenseBoni, Defense)
elif type == self.BonusDict[1]:
self.CheckBonus(bonus, self.PvMOffenseBoni, Offense)
self.CheckBonus(bonus, self.PvMDefenseBoni, Defense)
elif type == self.BonusDict[2]:
self.CheckBonus(bonus, self.LeftoversOffenseBoni, Offense)
self.CheckBonus(bonus, self.LeftoversDefenseBoni, Defense)
else:
return
def CheckBonus(self, bonus, bonuslist, offset):
import dbg
dbg.TraceError(str(player.GetStatus(138)))
for boni in bonuslist:
if bonus[0] == boni:
try:
Index = bonuslist.index(boni)
BonusDescription = ui.TextLine()
BonusDescription.SetParent(self.Board)
BonusDescription.SetPosition(offset[Index][0], offset[Index][1])
BonusDescription.SetText(str(bonus[0]))
BonusDescription.Show()
BonusSlotBar = ui.SlotBar()
BonusSlotBar.SetParent(self.Board)
BonusSlotBar.SetSize(115, 15)
BonusSlotBar.SetPosition(offset[Index][0], offset[Index][1] + 15)
BonusSlotBar.Show()
BonusAttrLine = ui.TextLine()
BonusAttrLine.SetParent(self.Board)
BonusAttrLine.SetPosition(offset[Index][0] + 5, offset[Index][1] + 15)
try:
Type = self.SpecialBoni[bonus[1]]
Attribute = self.EquipAttribute(bonus)
except:
Attribute = player.GetStatus(int(bonus[2]))
if self.TestSystem != 1:
BonusAttrLine.SetText(str(Attribute))
try:
if int(Attribute) >= int(self.MaxBoni[str(bonus[1])]):
BonusAttrLine.SetFontColor(1.0, 0.63, 0)
else:
BonusAttrLine.SetFontColor(1, 1, 1)
except:
BonusAttrLine.SetFontColor(1, 1, 1)
else:
BonusAttrLine.SetText("Test system is active")
BonusAttrLine.SetFontColor(0.1, 0.7, 1.0)
BonusAttrLine.Show()
self.BonusList.append([BonusDescription, BonusAttrLine, BonusSlotBar])
except:
pass
def EquipAttribute(self, bonus):
value = 0
for slot in xrange(90, 101):
for attr in xrange(0, 7):
attr, val = player.GetItemAttribute(slot, attr)
if int(attr) == bonus[1]:
value += int(val)
return int(value)
def ChangeBonusDict(self, dict):
self.dict = dict
for bonus in self.BonusList:
try:
for array in bonus:
array.Hide()
except:
pass
self.SetBoni(dict)
def OnUpdate(self):
import item
if int(app.GetTime()) > int(self.ProcessTimeStamp) + 6:
self.SetBoni(self.dict)
self.ProcessTimeStamp = app.GetTime()
import dbg
dbg.TraceError(str(player.GetStatus(138)))Ce am adaugat in uiinventory:
Am cautat:
Sub am adaugat:
Am cautat
Am adaugat deasupra:
Am cautat
Sub am adaugat:
Am cautat:
Sub am adaugat:
Am cautat:
Sub am adaugat:
import localeInfo
Sub am adaugat:
import uibonuspage
Am cautat
class CostumeWindow(ui.ScriptWindow):
Am adaugat deasupra:
if localeInfo.IsCIBN10():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
BPisLodaded = 0Am cautat
self.wndMoneySlot = self.GetChild("Money_Slot")Sub am adaugat:
self.uibonuspage = self.GetChild2("PaginaBonusuri")
self.uibonuspage = ui.Button()
self.uibonuspage.SetEvent(ui.__mem_func__(self.ClickBonusuri))
self.uibonuspage.Show()Am cautat:
if self.mallButton: self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
Sub am adaugat:
if self.uibonuspage: self.uibonuspage.SetEvent(ui.__mem_func__(self.ClickBonusuri))
Am cautat:
def ClickMallButton(self):
print "click_mall_button"
net.SendChatPacket("/click_mall")Sub am adaugat:
def ClickBonusuri(self):
import event
import uibonuspage
global BPisLodaded
try:
if BPisLodaded == 0:
BPisLodaded = 1
exec 'uibonuspage.BonusBoardDialog().Show()'
else:
exec 'uibonuspage.BonusBoardDialog().Hide()'
BPisLodaded = 0
except ImportError:
import dbg,app
dbg.Trace('uibonuspage.py Importing error')
app.Abort


daca te-am ajutat



