Cum sterg ceasul de sub minimap ?

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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Nivel 1

Nivel 1
Mesaje: 63
Membru din: 20 Mai 2015, 14:57
Server: Nu mai joc :P
Regat: Chunjo
Aprecieri: 7  
Mulţumiri: 4  
Medalii

Salutare , as vrea sa stiu si eu cum sa sterg ceasul sub minimap ca nu-mi place ... am incercat singur dar nu pot ...

game.py

Cod: Selectaţi tot

import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import time

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import locale

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
#	app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None

if locale.IsEUROPE():
	SCREENSHOT_CWDSAVE = TRUE

if locale.IsCIBN10():
	SCREENSHOT_CWDSAVE = FALSE
        SCREENSHOT_DIR = "YT2W"

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0
BPisLoaded = 0

class GameWindow(ui.ScriptWindow):
	def __init__(self, stream):
		ui.ScriptWindow.__init__(self, "GAME")
		self.SetWindowName("game")
		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
		player.SetGameWindow(self)

		self.quickSlotPageIndex = 0
		self.lastPKModeSendedTime = 0
		self.pressNumber = None

		self.guildWarQuestionDialog = None
		self.interface = None
		self.targetBoard = None
		self.console = None
		self.mapNameShower = None
		self.affectShower = None
		self.playerGauge = None

		self.stream=stream
		self.interface = interfaceModule.Interface()
		self.interface.MakeInterface()
		self.interface.ShowDefaultWindows()

		self.curtain = uiPhaseCurtain.PhaseCurtain()
		self.curtain.speed = 0.03
		self.curtain.Hide()

		self.targetBoard = uiTarget.TargetBoard()
		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
		self.targetBoard.Hide()

		self.console = consoleModule.ConsoleWindow()
		self.console.BindGameClass(self)
		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
		self.console.Hide()

		self.mapNameShower = uiMapNameShower.MapNameShower()
		self.affectShower = uiAffectShower.AffectShower()

		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
		self.playerGauge.Hide()

		self.__SetQuickSlotMode()

		self.__ServerCommand_Build()
		self.__ProcessPreservedServerCommand()
		self.timeLine = ui.TextLine()
		self.timeLine.SetFontName(locale.UI_DEF_FONT_LARGE)
		self.timeLine.SetFontColor(  255, 045,   0)
		self.timeLine.SetPosition((wndMgr.GetScreenWidth() - 130) / 2, 175)

	def __del__(self):
		player.SetGameWindow(0)
		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
		ui.ScriptWindow.__del__(self)

	def Open(self):
		app.SetFrameSkip(1)

		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

		self.quickSlotPageIndex = 0
		self.PickingCharacterIndex = -1
		self.PickingItemIndex = -1
		self.consoleEnable = FALSE
		self.isShowDebugInfo = FALSE
		self.ShowNameFlag = FALSE

		self.enableXMasBoom = FALSE
		self.startTimeXMasBoom = 0.0
		self.indexXMasBoom = 0

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight

		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
		constInfo.SET_DEFAULT_CHRNAME_COLOR()
		constInfo.SET_DEFAULT_FOG_LEVEL()
		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

		import event
		event.SetLeftTimeString(locale.UI_LEFT_TIME)

		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

		if constInfo.PVPMODE_TEST_ENABLE:
			self.testPKMode = ui.TextLine()
			self.testPKMode.SetFontName(locale.UI_DEF_FONT)
			self.testPKMode.SetPosition(0, 15)
			self.testPKMode.SetWindowHorizontalAlignCenter()
			self.testPKMode.SetHorizontalAlignCenter()
			self.testPKMode.SetFeather()
			self.testPKMode.SetOutline()
			self.testPKMode.Show()

			self.testAlignment = ui.TextLine()
			self.testAlignment.SetFontName(locale.UI_DEF_FONT)
			self.testAlignment.SetPosition(0, 35)
			self.testAlignment.SetWindowHorizontalAlignCenter()
			self.testAlignment.SetHorizontalAlignCenter()
			self.testAlignment.SetFeather()
			self.testAlignment.SetOutline()
			self.testAlignment.Show()

		self.__BuildKeyDict()
		self.__BuildDebugInfo()

		# PRIVATE_SHOP_PRICE_LIST
		uiPrivateShopBuilder.Clear()
		# END_OF_PRIVATE_SHOP_PRICE_LIST

		# UNKNOWN_UPDATE
		exchange.InitTrading()
		# END_OF_UNKNOWN_UPDATE

		if debugInfo.IsDebugMode():
			self.ToggleDebugInfo()

		## Sound
		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
		snd.SetSoundVolume(systemSetting.GetSoundVolume())

		netFieldMusicFileName = net.GetFieldMusicFileName()
		if netFieldMusicFileName:
			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
		elif musicInfo.fieldMusic != "":						
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		self.__SetQuickSlotMode()
		self.__SelectQuickPage(self.quickSlotPageIndex)

		self.SetFocus()
		self.Show()
		app.ShowCursor()

		net.SendEnterGamePacket()

		# START_GAME_ERROR_EXIT
		try:
			self.StartGame()
		except:
			import exception
			exception.Abort("GameWindow.Open")
		# END_OF_START_GAME_ERROR_EXIT

	def Close(self):
		######################################################################################
		# Datei: Kostümsystem
		# Dateiversion: 1.0.0.0
		# Erstellt von: Paylasici

		constInfo.COSTUME_SYSTEM_MAIN = 0
		constInfo.COSTUME_SYSTEM_HAIR = 0
		constInfo.COSTUME_SYSTEM_MAIN_ICON = ""
		constInfo.COSTUME_SYSTEM_HAIR_ICON = ""
		self.Hide()

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

		if musicInfo.fieldMusic != "":
			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

		self.onPressKeyDict = None
		self.onClickKeyDict = None

		chat.Close()
		snd.StopAllSound()
		grp.InitScreenEffect()
		chr.Destroy()
		textTail.Clear()
		quest.Clear()
		background.Destroy()
		guild.Destroy()
		messenger.Destroy()
		skill.ClearSkillData()
		wndMgr.Unlock()
		mouseModule.mouseController.DeattachObject()

		if self.guildWarQuestionDialog:
			self.guildWarQuestionDialog.Close()

		self.guildNameBoard = None
		self.partyRequestQuestionDialog = None
		self.partyInviteQuestionDialog = None
		self.guildInviteQuestionDialog = None
		self.guildWarQuestionDialog = None
		self.messengerAddFriendQuestion = None

		# UNKNOWN_UPDATE
		self.itemDropQuestionDialog = None
		# END_OF_UNKNOWN_UPDATE

		# QUEST_CONFIRM
		self.confirmDialog = None
		# END_OF_QUEST_CONFIRM

		self.PrintCoord = None
		self.FrameRate = None
		self.Pitch = None
		self.Splat = None
		self.TextureNum = None
		self.ObjectNum = None
		self.ViewDistance = None

		self.ClearDictionary()

		self.playerGauge = None
		self.mapNameShower = None
		self.affectShower = None

		if self.console:
			self.console.BindGameClass(0)
			self.console.Close()
			self.console=None
		
		if self.targetBoard:
			self.targetBoard.Destroy()
			self.targetBoard = None
	
		if self.interface:
			self.interface.HideAllWindows()
			self.interface.Close()
			self.interface=None

		player.ClearSkillDict()
		player.ResetCameraRotation()

		self.KillFocus()
		app.HideCursor()

		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

	def __BuildKeyDict(self):
		onPressKeyDict = {}

		##PressKey ´Â ´©¸Ł°í ŔÖ´Â µżľČ °čĽÓ ŔűżëµÇ´Â ŰŔĚ´Ů.
		
		## ĽýŔÚ ´ÜĂŕŰ Äü˝˝·Ôżˇ ŔĚżëµČ´Ů.(ŔĚČÄ ĽýŔڵ鵵 Äü ˝˝·Ôżë żąľŕ)
		## F12 ´Â Ŭ¶ó µđąö±×żë ŰŔ̹ǷΠľ˛Áö ľĘ´Â °Ô ÁÁ´Ů.
		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
		onPressKeyDict[app.DIK_X]	= lambda : self.__BonusPage()

		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()

		#Äł¸ŻĹÍ Ŕ̵żĹ°
		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()

		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_G]			= self.__PressGKey
		onPressKeyDict[app.DIK_Q]			= self.__PressQKey

		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()

		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()

		# CUBE_TEST
		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
		# CUBE_TEST_END

		self.onPressKeyDict = onPressKeyDict

		onClickKeyDict = {}
		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

		self.onClickKeyDict=onClickKeyDict

	def __PressNumKey(self,num):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			
			if num >= 1 and num <= 9:
				if(chrmgr.IsPossibleEmoticon(-1)):				
					chrmgr.SetEmoticon(-1,int(num)-1)
					net.SendEmoticon(int(num)-1)
		else:
			if num >= 1 and num <= 4:
				self.pressNumber(num-1)

	def __ClickBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			return
		else:
			if constInfo.PVPMODE_ACCELKEY_ENABLE:
				self.ChangePKMode()


	def	__PressJKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if player.IsMountingHorse():
				net.SendChatPacket("/unmount")
			else:
				#net.SendChatPacket("/user_horse_ride")
				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
					for i in xrange(player.INVENTORY_PAGE_SIZE):
						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
							net.SendItemUsePacket(i)
							break
	def	__PressHKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_ride")
		else:
			self.interface.OpenHelpWindow()

	def	__PressBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_back")
		else:
			state = "EMOTICON"
			self.interface.ToggleCharacterWindow(state)

	def	__PressFKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_feed")	
		else:
			app.ZoomCamera(app.CAMERA_TO_POSITIVE)

	def __PressGKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/ride")	
		else:
			if self.ShowNameFlag:
				self.interface.ToggleGuildWindow()
			else:
				app.PitchCamera(app.CAMERA_TO_POSITIVE)

	def	__ReleaseGKey(self):
		app.PitchCamera(app.CAMERA_STOP)

	def __PressQKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if 0==interfaceModule.IsQBHide:
				interfaceModule.IsQBHide = 1
				self.interface.HideAllQuestButton()
			else:
				interfaceModule.IsQBHide = 0
				self.interface.ShowAllQuestButton()
		else:
			app.RotateCamera(app.CAMERA_TO_NEGATIVE)

	def __SetQuickSlotMode(self):
		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

	def __SetQuickPageMode(self):
		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

	def __PressQuickSlot(self, localSlotIndex):
		player.RequestUseLocalQuickSlot(localSlotIndex)

	def __SelectQuickPage(self, pageIndex):
		self.quickSlotPageIndex = pageIndex
		player.SetQuickPage(pageIndex)

	def ToggleDebugInfo(self):
		self.isShowDebugInfo = not self.isShowDebugInfo

		if self.isShowDebugInfo:
			self.PrintCoord.Show()
			self.FrameRate.Show()
			self.Pitch.Show()
			self.Splat.Show()
			self.TextureNum.Show()
			self.ObjectNum.Show()
			self.ViewDistance.Show()
		else:
			self.PrintCoord.Hide()
			self.FrameRate.Hide()
			self.Pitch.Hide()
			self.Splat.Hide()
			self.TextureNum.Hide()
			self.ObjectNum.Hide()
			self.ViewDistance.Hide()

	def __BuildDebugInfo(self):
		## Character Position Coordinate
		self.PrintCoord = ui.TextLine()
		self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)

		## Frame Rate
		self.FrameRate = ui.TextLine()
		self.FrameRate.SetFontName(locale.UI_DEF_FONT)
		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

		## Camera Pitch
		self.Pitch = ui.TextLine()
		self.Pitch.SetFontName(locale.UI_DEF_FONT)
		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

		## Splat
		self.Splat = ui.TextLine()
		self.Splat.SetFontName(locale.UI_DEF_FONT)
		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)

		# TextureNum
		self.TextureNum = ui.TextLine()
		self.TextureNum.SetFontName(locale.UI_DEF_FONT)
		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

		# żŔşęÁ§Ć® ±×¸®´Â °łĽö
		self.ObjectNum = ui.TextLine()
		self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

		# ˝Ăľß°Ĺ¸®
		self.ViewDistance = ui.TextLine()
		self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
		self.ViewDistance.SetPosition(0, 0)
		
		#Safa Demirel Saat
		self.timeLine.SetWindowHorizontalAlignCenter()
		self.timeLine.SetHorizontalAlignCenter()
		self.timeLine.SetFeather()
		self.timeLine.SetOutline()
		self.timeLine.Show()

	def __NotifyError(self, msg):
		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

	def ChangePKMode(self):

		if not app.IsPressed(app.DIK_LCONTROL):
			return

		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
			self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
			return

		curTime = app.GetTime()
		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
			return

		self.lastPKModeSendedTime = curTime

		curPKMode = player.GetPKMode()
		nextPKMode = curPKMode + 1
		if nextPKMode == player.PK_MODE_PROTECT:
			if 0 == player.GetGuildID():
				chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
				nextPKMode = 0
			else:
				nextPKMode = player.PK_MODE_GUILD

		elif nextPKMode == player.PK_MODE_MAX_NUM:
			nextPKMode = 0

		net.SendChatPacket("/PKMode " + str(nextPKMode))
		print "/PKMode " + str(nextPKMode)

	def OnChangePKMode(self):

		self.interface.OnChangePKMode()

		try:
			self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
		except KeyError:
			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

		if constInfo.PVPMODE_TEST_ENABLE:
			curPKMode = player.GetPKMode()
			alignment, grade = chr.testGetPKData()
			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")

	###############################################################################################
	###############################################################################################
	## Game Callback Functions

	# Start
	def StartGame(self):
		self.RefreshInventory()
		self.RefreshEquipment()
		self.RefreshCharacter()
		self.RefreshSkill()

	# Refresh
	def CheckGameButton(self):
		if self.interface:
			self.interface.CheckGameButton()

	def RefreshAlignment(self):
		self.interface.RefreshAlignment()

	def RefreshStatus(self):
		self.CheckGameButton()

		if self.interface:
			self.interface.RefreshStatus()

		if self.playerGauge:
			self.playerGauge.RefreshGauge()

	def RefreshStamina(self):
		self.interface.RefreshStamina()

	def RefreshSkill(self):
		self.CheckGameButton()
		if self.interface:
			self.interface.RefreshSkill()

	def RefreshQuest(self):
		self.interface.RefreshQuest()

	def RefreshMessenger(self):
		self.interface.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.interface.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.interface.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.interface.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.interface.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.interface.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.interface.RefreshGuildGradePage()

	def RefreshMobile(self):
		if self.interface:
			self.interface.RefreshMobile()

	def OnMobileAuthority(self):
		self.interface.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.interface.OnBlockMode(mode)

	def OpenQuestWindow(self, skin, idx):
		self.interface.OpenQuestWindow(skin, idx)

	def AskGuildName(self):

		guildNameBoard = uiCommon.InputDialog()
		guildNameBoard.SetTitle(locale.GUILD_NAME)
		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
		guildNameBoard.Open()

		self.guildNameBoard = guildNameBoard

	def ConfirmGuildName(self):
		guildName = self.guildNameBoard.GetText()
		if not guildName:
			return

		if net.IsInsultIn(guildName):
			self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
			return

		net.SendAnswerMakeGuildPacket(guildName)
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	def CancelGuildName(self):
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	## Refine
	def PopupMessage(self, msg):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, 0, locale.UI_OK)

	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.interface.AppendMaterialToRefineDialog(vnum, count)

	def RunUseSkillEvent(self, slotIndex, coolTime):
		self.interface.OnUseSkill(slotIndex, coolTime)

	def ClearAffects(self):
		self.affectShower.ClearAffects()

	def SetAffect(self, affect):
		self.affectShower.SetAffect(affect)

	def ResetAffect(self, affect):
		self.affectShower.ResetAffect(affect)

	# UNKNOWN_UPDATE
	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)

	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
	# END_OF_UNKNOWN_UPDATE

	def ActivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnActivateSkill(slotIndex)

	def DeactivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnDeactivateSkill(slotIndex)

	def RefreshEquipment(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshInventory(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshCharacter(self):
		if self.interface:
			self.interface.RefreshCharacter()

	def OnGameOver(self):
		self.CloseTargetBoard()
		self.OpenRestartDialog()

	def OpenRestartDialog(self):
		self.interface.OpenRestartDialog()

	def ChangeCurrentSkill(self, skillSlotNumber):
		self.interface.OnChangeCurrentSkill(skillSlotNumber)

	## TargetBoard
	def SetPCTargetBoard(self, vid, name):
		self.targetBoard.Open(vid, name)
		
		if app.IsPressed(app.DIK_LCONTROL):
			
			if not player.IsSameEmpire(vid):
				return

			if player.IsMainCharacterIndex(vid):
				return		
			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
				return

			self.interface.OpenWhisperDialog(name)
			

	def RefreshTargetBoardByVID(self, vid):
		self.targetBoard.RefreshByVID(vid)

	def RefreshTargetBoardByName(self, name):
		self.targetBoard.RefreshByName(name)
		
	def __RefreshTargetBoard(self):
		self.targetBoard.Refresh()
		
	def SetHPTargetBoard(self, vid, hpPercentage):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.ResetTargetBoard()
			self.targetBoard.SetEnemyVID(vid)

		self.targetBoard.SetHP(hpPercentage)
		self.targetBoard.Show()

	def CloseTargetBoardIfDifferent(self, vid):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.Close()

	def CloseTargetBoard(self):
		self.targetBoard.Close()

	## View Equipment
	def OpenEquipmentDialog(self, vid):
		self.interface.OpenEquipmentDialog(vid)

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

	# SHOW_LOCAL_MAP_NAME
	def ShowMapName(self, mapName, x, y):

		if self.mapNameShower:
			self.mapNameShower.ShowMapName(mapName, x, y)

		if self.interface:
			self.interface.SetMapName(mapName)
	# END_OF_SHOW_LOCAL_MAP_NAME	

	def BINARY_OpenAtlasWindow(self):
		self.interface.BINARY_OpenAtlasWindow()

	## Chat
	def OnRecvWhisper(self, mode, name, line):
		if mode == chat.WHISPER_TYPE_GM:
			self.interface.RegisterGameMasterName(name)
		chat.AppendWhisper(mode, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperSystemMessage(self, mode, name, line):
		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperError(self, mode, name, line):
		if locale.WHISPER_ERROR.has_key(mode):
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
		else:
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
		self.interface.RecvWhisper(name)

	def RecvWhisper(self, name):
		self.interface.RecvWhisper(name)

	def OnPickMoney(self, money):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))

	def OnShopError(self, type):
		try:
			self.PopupMessage(locale.SHOP_ERROR_DICT[type])
		except KeyError:
			self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))

	def OnSafeBoxError(self):
		self.PopupMessage(locale.SAFEBOX_ERROR)

	def OnFishingSuccess(self, isFish, fishName):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)

	# ADD_FISHING_MESSAGE
	def OnFishingNotifyUnknown(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)

	def OnFishingWrongPlace(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
	# END_OF_ADD_FISHING_MESSAGE

	def OnFishingNotify(self, isFish, fishName):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))

	def OnFishingFailure(self):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)

	def OnCannotPickItem(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)

	# MINING
	def OnCannotMining(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
	# END_OF_MINING

	def OnCannotUseSkill(self, vid, type):
		if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
			textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])

		if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])

	def	OnCannotShotError(self, vid, type):
		textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))

	## PointReset
	def StartPointReset(self):
		self.interface.OpenPointResetDialog()

	## Shop
	def StartShop(self, vid):
		self.interface.OpenShopDialog(vid)

	def EndShop(self):
		self.interface.CloseShopDialog()

	def RefreshShop(self):
		self.interface.RefreshShopDialog()

	def SetShopSellingPrice(self, Price):
		pass

	## Exchange
	def StartExchange(self):
		self.interface.StartExchange()

	def EndExchange(self):
		self.interface.EndExchange()

	def RefreshExchange(self):
		self.interface.RefreshExchange()

	## Party
	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
		partyInviteQuestionDialog = uiCommon.QuestionDialog()
		partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.Open()
		partyInviteQuestionDialog.partyLeaderVID = leaderVID
		self.partyInviteQuestionDialog = partyInviteQuestionDialog

	def AnswerPartyInvite(self, answer):

		if not self.partyInviteQuestionDialog:
			return

		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

		distance = player.GetCharacterDistance(partyLeaderVID)
		if distance < 0.0 or distance > 5000:
			answer = FALSE

		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

		self.partyInviteQuestionDialog.Close()
		self.partyInviteQuestionDialog = None

	def AddPartyMember(self, pid, name):
		self.interface.AddPartyMember(pid, name)

	def UpdatePartyMemberInfo(self, pid):
		self.interface.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.interface.RemovePartyMember(pid)
		self.__RefreshTargetBoard()

	def LinkPartyMember(self, pid, vid):
		self.interface.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.interface.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.interface.UnlinkAllPartyMember()

	def ExitParty(self):
		self.interface.ExitParty()
		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

	def ChangePartyParameter(self, distributionMode):
		self.interface.ChangePartyParameter(distributionMode)

	## Messenger
	def OnMessengerAddFriendQuestion(self, name):
		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
		messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
		messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
		messengerAddFriendQuestion.Open()
		messengerAddFriendQuestion.name = name
		self.messengerAddFriendQuestion = messengerAddFriendQuestion

	def OnAcceptAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth y " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnDenyAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth n " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnCloseAddFriendQuestionDialog(self):
		self.messengerAddFriendQuestion.Close()
		self.messengerAddFriendQuestion = None
		return TRUE

	## SafeBox
	def OpenSafeboxWindow(self, size):
		self.interface.OpenSafeboxWindow(size)

	def RefreshSafebox(self):
		self.interface.RefreshSafebox()

	def RefreshSafeboxMoney(self):
		self.interface.RefreshSafeboxMoney()

	# ITEM_MALL
	def OpenMallWindow(self, size):
		self.interface.OpenMallWindow(size)

	def RefreshMall(self):
		self.interface.RefreshMall()
	# END_OF_ITEM_MALL

	## Guild
	def RecvGuildInviteQuestion(self, guildID, guildName):
		guildInviteQuestionDialog = uiCommon.QuestionDialog()
		guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.Open()
		guildInviteQuestionDialog.guildID = guildID
		self.guildInviteQuestionDialog = guildInviteQuestionDialog

	def AnswerGuildInvite(self, answer):

		if not self.guildInviteQuestionDialog:
			return

		guildLeaderVID = self.guildInviteQuestionDialog.guildID
		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

		self.guildInviteQuestionDialog.Close()
		self.guildInviteQuestionDialog = None

	
	def DeleteGuild(self):
		self.interface.DeleteGuild()

	## Clock
	def ShowClock(self, second):
		self.interface.ShowClock(second)

	def HideClock(self):
		self.interface.HideClock()

	## Emotion
	def BINARY_ActEmotion(self, emotionIndex):
		if self.interface.wndCharacter:
			self.interface.wndCharacter.ActEmotion(emotionIndex)

	###############################################################################################
	###############################################################################################
	## Keyboard Functions

	def CheckFocus(self):
		if FALSE == self.IsFocus():
			if TRUE == self.interface.IsOpenChat():
				self.interface.ToggleChat()

			self.SetFocus()

	def SaveScreen(self):
		print "save screen"

		# SCREENSHOT_CWDSAVE
		if SCREENSHOT_CWDSAVE:
			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
				os.mkdir(os.getcwd()+os.sep+"screenshot")

			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
		elif SCREENSHOT_DIR:
			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
		else:
			(succeeded, name) = grp.SaveScreenShot()
		# END_OF_SCREENSHOT_CWDSAVE

		if succeeded:
			pass
			"""
			chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
			"""
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)

	def ShowConsole(self):
		if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
			player.EndKeyWalkingImmediately()
			self.console.OpenWindow()

	def ShowName(self):
		self.ShowNameFlag = TRUE
		self.playerGauge.EnableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex+1)

	# ADD_ALWAYS_SHOW_NAME
	def __IsShowName(self):

		if systemSetting.IsAlwaysShowName():
			return TRUE

		if self.ShowNameFlag:
			return TRUE

		return FALSE
	# END_OF_ADD_ALWAYS_SHOW_NAME
	
	def HideName(self):
		self.ShowNameFlag = FALSE
		self.playerGauge.DisableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex)

	def ShowMouseImage(self):
		self.interface.ShowMouseImage()

	def HideMouseImage(self):
		self.interface.HideMouseImage()

	def StartAttack(self):
		player.SetAttackKeyState(TRUE)

	def EndAttack(self):
		player.SetAttackKeyState(FALSE)

	def MoveUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

	def MoveDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

	def MoveLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

	def MoveRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

	def StopUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

	def StopDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

	def StopLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

	def StopRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

	def PickUpItem(self):
		player.PickCloseItem()

	###############################################################################################
	###############################################################################################
	## Event Handler

	def OnKeyDown(self, key):
		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
			return

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

		try:
			self.onPressKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnKeyUp(self, key):
		try:
			self.onClickKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnMouseLeftButtonDown(self):
		if self.interface.BUILD_OnMouseLeftButtonDown():
			return

		if mouseModule.mouseController.isAttached():
			self.CheckFocus()
		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				return
			else:
				self.CheckFocus()
				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

		return TRUE

	def OnMouseLeftButtonUp(self):

		if self.interface.BUILD_OnMouseLeftButtonUp():
			return

		if mouseModule.mouseController.isAttached():

			attachedType = mouseModule.mouseController.GetAttachedType()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

			## QuickSlot
			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

			## Inventory
			elif player.SLOT_TYPE_INVENTORY == attachedType:

				if player.ITEM_MONEY == attachedItemIndex:
					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
				else:
					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

			mouseModule.mouseController.DeattachObject()

		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				if app.IsPressed(app.DIK_LALT):
					link = chat.GetLinkFromHyperlink(hyperlink)
					ime.PasteString(link)
				else:
					self.interface.MakeHyperlinkTooltip(hyperlink)
				return
			else:
				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

		#player.EndMouseWalking()
		return TRUE

	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
		if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
			if player.IsEquipmentSlot(attachedItemSlotPos):
				self.stream.popupWindow.Close()
				self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
			else:
				if chr.IsNPC(dstChrID):
					net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
				else:
					net.SendExchangeStartPacket(dstChrID)
					net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
		else:
			self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
			net.SendExchangeStartPacket(dstChrID)
			net.SendExchangeElkAddPacket(attachedMoney)
		else:
			self.__DropMoney(attachedType, attachedMoney)

	def __DropMoney(self, attachedType, attachedMoney):
		# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż­°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if attachedMoney>=1000:
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
			return

		itemDropQuestionDialog = uiCommon.QuestionDialog()
		itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
		itemDropQuestionDialog.Open()
		itemDropQuestionDialog.dropType = attachedType
		itemDropQuestionDialog.dropCount = attachedMoney
		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
		self.itemDropQuestionDialog = itemDropQuestionDialog

	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż­°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)

		else:
			dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

			item.SelectItem(dropItemIndex)
			dropItemName = item.GetItemName()

			## Question Text
			questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

			## Dialog
			itemDropQuestionDialog = uiCommon.QuestionDialog()
			itemDropQuestionDialog.SetText(questionText)
			itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
			itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
			itemDropQuestionDialog.Open()
			itemDropQuestionDialog.dropType = attachedType
			itemDropQuestionDialog.dropNumber = attachedItemSlotPos
			itemDropQuestionDialog.dropCount = attachedItemCount
			self.itemDropQuestionDialog = itemDropQuestionDialog

			constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

	def RequestDropItem(self, answer):
		if not self.itemDropQuestionDialog:
			return

		if answer:
			dropType = self.itemDropQuestionDialog.dropType
			dropCount = self.itemDropQuestionDialog.dropCount
			dropNumber = self.itemDropQuestionDialog.dropNumber

			if player.SLOT_TYPE_INVENTORY == dropType:
				if dropNumber == player.ITEM_MONEY:
					net.SendGoldDropPacketNew(dropCount)
					snd.PlaySound("sound/ui/money.wav")
				else:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		self.itemDropQuestionDialog.Close()
		self.itemDropQuestionDialog = None

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

	# PRIVATESHOP_DISABLE_ITEM_DROP
	def __SendDropItemPacket(self, itemVNum, itemCount):
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemDropPacketNew(itemVNum, itemCount)
	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

	def OnMouseRightButtonDown(self):

		self.CheckFocus()

		if TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

		return TRUE

	def OnMouseRightButtonUp(self):
		if TRUE == mouseModule.mouseController.isAttached():
			return TRUE

		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
		return TRUE

	def OnMouseMiddleButtonDown(self):
		player.SetMouseMiddleButtonState(player.MBS_PRESS)

	def OnMouseMiddleButtonUp(self):
		player.SetMouseMiddleButtonState(player.MBS_CLICK)

	def OnUpdate(self):	
		app.UpdateGame()
		gamemasta = player.GetName()
		localtime = localtime = time.strftime("[%H:%M:%S]")
		self.timeLine.SetText(localtime)
		self.timeLine.Show()	

		
		if self.mapNameShower.IsShow():
			self.mapNameShower.Update()

		if self.isShowDebugInfo:
			self.UpdateDebugInfo()

		if self.enableXMasBoom:
			self.__XMasBoom_Update()
		
		self.interface.BUILD_OnUpdate()
		
		if gamemasta.find("[VIP]")!=-1 and constInfo.GM_MARK == 0:
			constInfo.GM_MARK = 1
			net.SendChatPacket("(vip)")
		
		
	def UpdateDebugInfo(self):
		#
		# Äł¸ŻĹÍ ÁÂÇĄ ą× FPS Ăâ·Â
		(x, y, z) = player.GetMainCharacterPosition()
		nUpdateTime = app.GetUpdateTime()
		nUpdateFPS = app.GetUpdateFPS()
		nRenderFPS = app.GetRenderFPS()
		nFaceCount = app.GetFaceCount()
		fFaceSpeed = app.GetFaceSpeed()
		nST=background.GetRenderShadowTime()
		(fAveRT, nCurRT) =  app.GetRenderTime()
		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
		if iPatch == 0:
			iPatch = 1

		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))			

		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

		if fAveRT>1.0:
			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

	def OnRender(self):
		app.RenderGame()
		
		if self.console.Console.collision:
			background.RenderCollision()
			chr.RenderCollision()

		(x, y) = app.GetCursorPosition()

		########################
		# Picking
		########################
		textTail.UpdateAllTextTail()

		if TRUE == wndMgr.IsPickedWindow(self.hWnd):

			self.PickingCharacterIndex = chr.Pick()

			if -1 != self.PickingCharacterIndex:
				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
			if 0 != self.targetBoard.GetTargetVID():
				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

			# ADD_ALWAYS_SHOW_NAME
			if not self.__IsShowName():
				self.PickingItemIndex = item.Pick()
				if -1 != self.PickingItemIndex:
					textTail.ShowItemTextTail(self.PickingItemIndex)
			# END_OF_ADD_ALWAYS_SHOW_NAME
			
		## Show all name in the range
		
		# ADD_ALWAYS_SHOW_NAME
		if self.__IsShowName():
			textTail.ShowAllTextTail()
			self.PickingItemIndex = textTail.Pick(x, y)
		# END_OF_ADD_ALWAYS_SHOW_NAME

		textTail.UpdateShowingTextTail()
		textTail.ArrangeTextTail()
		if -1 != self.PickingItemIndex:
			textTail.SelectItemName(self.PickingItemIndex)

		grp.PopState()
		grp.SetInterfaceRenderState()

		textTail.Render()
		textTail.HideAllTextTail()

	def OnPressEscapeKey(self):
		if app.TARGET == app.GetCursor():
			app.SetCursor(app.NORMAL)

		elif TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			self.interface.OpenSystemDialog()

		return TRUE

	def OnIMEReturn(self):
		if app.IsPressed(app.DIK_LSHIFT):
			self.interface.OpenWhisperDialogWithoutTarget()
		else:
			self.interface.ToggleChat()
		return TRUE

	def OnPressExitKey(self):
		self.interface.ToggleSystemDialog()
		return TRUE

	## BINARY CALLBACK
	######################################################################################
	
	# WEDDING
	def BINARY_LoverInfo(self, name, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnAddLover(name, lovePoint)
		if self.affectShower:
			self.affectShower.SetLoverInfo(name, lovePoint)

	def BINARY_UpdateLovePoint(self, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
		if self.affectShower:
			self.affectShower.OnUpdateLovePoint(lovePoint)
	# END_OF_WEDDING
	
	# QUEST_CONFIRM
	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
		confirmDialog.Open(msg, timeout)
		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		self.confirmDialog = confirmDialog
	# END_OF_QUEST_CONFIRM

	# CUBE
	def BINARY_Cube_Open(self):
		self.interface.OpenCubeWindow()

	def BINARY_Cube_Close(self):
		self.interface.CloseCubeWindow()

	def BINARY_Cube_Succeed(self, itemVnum, count):
		print "ĹĄşę Á¦ŔŰ Ľş°ř"
		self.interface.SucceedCubeWork(itemVnum, count)
		pass

	def BINARY_Cube_Failed(self):
		print "ĹĄşę Á¦ŔŰ ˝ÇĆĐ"
		#self.PopupMessage(locale.CUBE_FAILURE)
		pass

	# END_OF_CUBE
	
	def BINARY_SetBigMessage(self, message):
		self.interface.bigBoard.SetTip(message)

	def BINARY_SetTipMessage(self, message):
		self.interface.tipBoard.SetTip(message)		

	def BINARY_AppendNotifyMessage(self, type):
		if not type in locale.NOTIFY_MESSAGE:
			return
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])

	def BINARY_Guild_EnterGuildArea(self, areaID):
		self.interface.BULID_EnterGuildArea(areaID)

	def BINARY_Guild_ExitGuildArea(self, areaID):
		self.interface.BULID_ExitGuildArea(areaID)

	def BINARY_GuildWar_OnSendDeclare(self, guildID):
		pass

	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()
		if mainCharacterName == masterName:
			self.__GuildWar_OpenAskDialog(guildID, warType)

	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	

	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
		self.interface.OnStartGuildWar(guildSelf, guildOpp)

	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
		self.interface.OnEndGuildWar(guildSelf, guildOpp)

	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
		self.interface.BINARY_SetObserverMode(isEnable)

	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
		guildID1 = int(guildID1)
		guildID2 = int(guildID2)
		memberCount1 = int(memberCount1)
		memberCount2 = int(memberCount2)
		observerCount = int(observerCount)

		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_OpenAskDialog(self, guildID, warType):

		guildName = guild.GetGuildName(guildID)

		# REMOVED_GUILD_BUG_FIX
		if "Noname" == guildName:
			return
		# END_OF_REMOVED_GUILD_BUG_FIX

		import uiGuild
		questionDialog = uiGuild.AcceptGuildWarDialog()
		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
		questionDialog.Open(guildName, warType)

		self.guildWarQuestionDialog = questionDialog

	def __GuildWar_CloseAskDialog(self):
		self.guildWarQuestionDialog.Close()
		self.guildWarQuestionDialog = None

	def __GuildWar_OnAccept(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/war " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1

	def __GuildWar_OnDecline(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/nowar " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1
	## BINARY CALLBACK
	######################################################################################

	def __ServerCommand_Build(self):
		serverCommandList={
			"ConsoleEnable"			: self.__Console_Enable,
			"DayMode"				: self.__DayMode_Update, 
			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
			"CloseRestartWindow"	: self.__RestartDialog_Close,
			"OpenPrivateShop"		: self.__PrivateShop_Open,
			"PartyHealReady"		: self.PartyHealReady,
			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
			"CloseSafebox"			: self.CommandCloseSafebox,
			"energysystem"			: self.__energysystem,
			"achievement"			: self.__AchievementTest,
			"achievementpoints"			: self.__ShowAchievementPoints,

			# ITEM_MALL
			"CloseMall"				: self.CommandCloseMall,
			"ShowMeMallPassword"	: self.AskMallPassword,
			"item_mall"				: self.__ItemMall_Open,
			# END_OF_ITEM_MALL

			"RefineSuceeded"		: self.RefineSuceededMessage,
			"RefineFailed"			: self.RefineFailedMessage,
			"xmas_snow"				: self.__XMasSnow_Enable,
			"xmas_boom"				: self.__XMasBoom_Enable,
			"xmas_song"				: self.__XMasSong_Enable,
			"xmas_tree"				: self.__XMasTree_Enable,
			"newyear_boom"			: self.__XMasBoom_Enable,
			"PartyRequest"			: self.__PartyRequestQuestion,
			"PartyRequestDenied"	: self.__PartyRequestDenied,
			"horse_state"			: self.__Horse_UpdateState,
			"hide_horse_state"		: self.__Horse_HideState,
			"WarUC"					: self.__GuildWar_UpdateMemberCount,
			"test_server"			: self.__EnableTestServerFlag,
			"mall"			: self.__InGameShop_Show,
			"showtrailer"			: self.Trailer_Show,

			# WEDDING
			"lover_login"			: self.__LoginLover,
			"lover_logout"			: self.__LogoutLover,
			"lover_near"			: self.__LoverNear,
			"lover_far"				: self.__LoverFar,
			"lover_divorce"			: self.__LoverDivorce,
			"PlayMusic"				: self.__PlayMusic,
			# END_OF_WEDDING

			# PRIVATE_SHOP_PRICE_LIST
			"MyShopPriceList"		: self.__PrivateShop_PriceList,
			# END_OF_PRIVATE_SHOP_PRICE_LIST

			# NEW_EFFECTS
			"buff1"					: self.__buff1,
			"buff2"					: self.__buff2,
			"buff3"					: self.__buff3,
			"buff4"					: self.__buff4,
			"pot1"					: self.__pot1,
			"buff5"					: self.__buff5,
			"buff6"					: self.__buff6,
			"buff7" 				: self.__buff7,
			"arcanine" 				: self.__arcanine,
			"charizard" 			: self.__charizard,
			"gengar" 				: self.__gengar,
			"pikacu" 				: self.__pikacu,
			"squirtle" 				: self.__squirtle,
			"xylongju" 				: self.__xylongju,
			"pidgeotto" 			: self.__pidgeotto,
			"psyduck" 				: self.__psyduck,
			"rapidash" 				: self.__rapidash,
			"staryu" 				: self.__staryu,
			"weezing" 				: self.__weezing,
			"magmar" 				: self.__magmar,
			"mankey" 				: self.__mankey,
			"meowth" 				: self.__meowth,
			"ninetales" 			: self.__ninetales,
			"onix" 					: self.__onix,
			"arbok" 				: self.__arbok,
			"blastoise" 			: self.__blastoise,
			"clefairy" 				: self.__clefairy,
			"charmander" 			: self.__charmander,
			"bulbasaur" 			: self.__bulbasaur,
			"jigglypuff" 			: self.__jigglypuff,
			# END_NEW_EFFECTS
			
			#GM_Safa_DEMIREL#
			"SetTeamOnline"			: self.__TeamLogin,
			"SetTeamOffline"		: self.__TeamLogout,
			#GM_Safa_DEMIREL#
			
			######################################################################################
			# Kostüm Sistemi

			"CostumeMain"			: self.CostumeMain,
			"CostumeHair"			: self.CostumeHair,

			######################################################################################
		}

		self.serverCommander = stringCommander.Analyzer()
		for serverCommandItem in serverCommandList.items():
			self.serverCommander.SAFE_RegisterCallBack(
				serverCommandItem[0], serverCommandItem[1]
			)

	def BINARY_ServerCommand_Run(self, line):
		#dbg.TraceError(line)
		try:
			#print " BINARY_ServerCommand_Run", line
			return self.serverCommander.Run(line)
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def __ProcessPreservedServerCommand(self):
		try:
			command = net.GetPreservedServerCommand()
			while command:
				print " __ProcessPreservedServerCommand", command
				self.serverCommander.Run(command)
				command = net.GetPreservedServerCommand()
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def PartyHealReady(self):
		self.interface.PartyHealReady()

	def AskSafeboxPassword(self):
		self.interface.AskSafeboxPassword()

	# ITEM_MALL
	def AskMallPassword(self):
		self.interface.AskMallPassword()

	def __ItemMall_Open(self):
		self.interface.OpenItemMall();

	def CommandCloseMall(self):
		self.interface.CommandCloseMall()
	# END_OF_ITEM_MALL

	def RefineSuceededMessage(self):
		snd.PlaySound("sound/ui/make_soket.wav")
		self.PopupMessage(locale.REFINE_SUCCESS)

	def RefineFailedMessage(self):
		snd.PlaySound("sound/ui/jaeryun_fail.wav")
		self.PopupMessage(locale.REFINE_FAILURE)

	def CommandCloseSafebox(self):
		self.interface.CommandCloseSafebox()

	# PRIVATE_SHOP_PRICE_LIST
	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
	# END_OF_PRIVATE_SHOP_PRICE_LIST

	def __Horse_HideState(self):
		self.affectShower.SetHorseState(0, 0, 0)

	def __Horse_UpdateState(self, level, health, battery):
		self.affectShower.SetHorseState(int(level), int(health), int(battery))

	def __IsXMasMap(self):
		mapDict = ( "metin2_map_n_flame_01",
					"metin2_map_n_desert_01",
					"metin2_map_spiderdungeon",
					"metin2_map_deviltower1", )

		if background.GetCurrentMapName() in mapDict:
			return FALSE

		return TRUE

	def __XMasSnow_Enable(self, mode):

		self.__XMasSong_Enable(mode)

		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_SNOW ON"
			background.EnableSnow(1)

		else:
			print "XMAS_SNOW OFF"
			background.EnableSnow(0)

	def __XMasBoom_Enable(self, mode):
		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_BOOM ON"
			self.__DayMode_Update("dark")
			self.enableXMasBoom = TRUE
			self.startTimeXMasBoom = app.GetTime()
		else:
			print "XMAS_BOOM OFF"
			self.__DayMode_Update("light")
			self.enableXMasBoom = FALSE

	def __XMasTree_Enable(self, grade):

		print "XMAS_TREE ", grade
		background.SetXMasTree(int(grade))

	def __XMasSong_Enable(self, mode):
		if "1"==mode:
			print "XMAS_SONG ON"

			XMAS_BGM = "xmas.mp3"

			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
				if musicInfo.fieldMusic != "":
					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

				musicInfo.fieldMusic=XMAS_BGM
				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		else:
			print "XMAS_SONG OFF"

			if musicInfo.fieldMusic != "":
				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

			musicInfo.fieldMusic=musicInfo.METIN2THEMA
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	def __RestartDialog_Close(self):
		self.interface.CloseRestartDialog()

	def __Console_Enable(self):
		constInfo.CONSOLE_ENABLE = TRUE
		self.consoleEnable = TRUE
		app.EnableSpecialCameraMode()
		ui.EnablePaste(TRUE)

	## PrivateShop
	def __PrivateShop_Open(self):
		self.interface.OpenPrivateShopInputNameDialog()

	def BINARY_PrivateShop_Appear(self, vid, text):
		self.interface.AppearPrivateShop(vid, text)

	def BINARY_PrivateShop_Disappear(self, vid):
		self.interface.DisappearPrivateShop(vid)

	## DayMode
	def __PRESERVE_DayMode_Update(self, mode):
		if "light"==mode:
			background.SetEnvironmentData(0)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
			background.SetEnvironmentData(1)

	def __DayMode_Update(self, mode):
		if "light"==mode:
			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

	def __DayMode_OnCompleteChangeToLight(self):
		background.SetEnvironmentData(0)
		self.curtain.FadeIn()

	def __DayMode_OnCompleteChangeToDark(self):
		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
		background.SetEnvironmentData(1)
		self.curtain.FadeIn()

	## XMasBoom
	def __XMasBoom_Update(self):

		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
			return

		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

		if app.GetTime() - self.startTimeXMasBoom > boomTime:

			self.indexXMasBoom += 1

			for i in xrange(boomCount):
				self.__XMasBoom_Boom()

	def __XMasBoom_Boom(self):
		x, y, z = player.GetMainCharacterPosition()
		randX = app.GetRandom(-150, 150)
		randY = app.GetRandom(-150, 150)

		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

	def __PartyRequestQuestion(self, vid):
		vid = int(vid)
		partyRequestQuestionDialog = uiCommon.QuestionDialog()
		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
		partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
		partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.Open()
		partyRequestQuestionDialog.vid = vid
		self.partyRequestQuestionDialog = partyRequestQuestionDialog

	def __AnswerPartyRequest(self, answer):
		if not self.partyRequestQuestionDialog:
			return

		vid = self.partyRequestQuestionDialog.vid

		if answer:
			net.SendChatPacket("/party_request_accept " + str(vid))
		else:
			net.SendChatPacket("/party_request_deny " + str(vid))

		self.partyRequestQuestionDialog.Close()
		self.partyRequestQuestionDialog = None

	def __PartyRequestDenied(self):
		self.PopupMessage(locale.PARTY_REQUEST_DENIED)

	def __EnableTestServerFlag(self):
		app.EnableTestServerFlag()

	def __InGameShop_Show(self, url):
		if constInfo.IN_GAME_SHOP_ENABLE:
			self.interface.OpenWebWindow(url)
	
	# WEDDING
	def __LoginLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLoginLover()

	def __LogoutLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogoutLover()
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverNear(self):
		if self.affectShower:
			self.affectShower.ShowLoverState()

	def __LoverFar(self):
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverDivorce(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.ClearLoverInfo()
		if self.affectShower:
			self.affectShower.ClearLoverState()

	def __PlayMusic(self, flag, filename):
		flag = int(flag)
		if flag:
			snd.FadeOutAllMusic()
			musicInfo.SaveLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + filename)
		else:
			snd.FadeOutAllMusic()
			musicInfo.LoadLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	# END_OF_WEDDING

	# SAFADEMIREL
	def __buff1(self):
		net.SendChatPacket("(buff1)")
	def __buff2(self):
		net.SendChatPacket("(buff2)")
	def __buff3(self):
		net.SendChatPacket("(buff3)")
	def __buff4(self):
		net.SendChatPacket("(buff4)")
	def __pot1(self):
		net.SendChatPacket("(pot1)")
	def __buff5(self):
		net.SendChatPacket("(buff5)")
	def __buff6(self):
		net.SendChatPacket("(buff6)")	
	def __buff7(self):
		net.SendChatPacket("(buff7)")
	def __arcanine(self):
		net.SendChatPacket("(arcanine)")
	def __charizard(self):
		net.SendChatPacket("(charizard)")
	def __gengar(self):
		net.SendChatPacket("(gengar)")
	def __pikacu(self):
		net.SendChatPacket("(pikacu)")
	def __squirtle(self):
		net.SendChatPacket("(squirtle)")
	def __xylongju(self):
		net.SendChatPacket("(xylongju)")
	def __pidgeotto(self):
		net.SendChatPacket("(pidgeotto)")
	def __psyduck(self):
		net.SendChatPacket("(psyduck)")
	def __rapidash(self):
		net.SendChatPacket("(rapidash)")
	def __staryu(self):
		net.SendChatPacket("(staryu)")
	def __weezing(self):
		net.SendChatPacket("(weezing)")
	def __magmar(self):
		net.SendChatPacket("(magmar)")
	def __mankey(self):
		net.SendChatPacket("(mankey)")
	def __meowth(self):
		net.SendChatPacket("(meowth)")
	def __ninetales(self):
		net.SendChatPacket("(ninetales)")
	def __onix(self):
		net.SendChatPacket("(onix)")
	def __arbok(self):
		net.SendChatPacket("(arbok)")
		snd.PlaySound("sound/ui/Arbok.wav")
	def __blastoise(self):
		net.SendChatPacket("(blastoise)")
	def __clefairy(self):
		net.SendChatPacket("(clefairy)")
	def __charmander(self):
		net.SendChatPacket("(charmander)")
	def __bulbasaur(self):
		net.SendChatPacket("(bulbasaur)")
	def __jigglypuff(self):
		net.SendChatPacket("(jigglypuff)")
	# SAFADEMIREL


	# SAFADEMIREL
	def __ShowAchievementPoints(self, points):
		import uiAchievement
		import uiTaskbar
		self.uiAchievement = uiAchievement.AchievementDialog()
		uiAchievement.AchievementPoints = int(points)
	
	def __AchievementTest(self, archivement):
		import uiAchievement
		self.uiAchievement = uiAchievement.AchievementDialog()
		self.uiAchievement.Show(1, str(archivement))
		self.uiAchievement.SetTop()  

	# SAFADEMIREL
	
	# ThePRNCE Enerji Sistemi
	def __energysystem(self, value): 
		import constinfo
		constinfo.ENERGY_TYPE = int(value[:value.find("|")])
		constinfo.ENERGY = int(value[value.find("|") + 1:value.find("#")])
		constinfo.ENERGY_END_TIME = long((value[value.find("#") + 1:]))
	# ThePRNCE Enerji Sistemi
		
	# SAFADEMIREL
	
	def __BonusPage(self):
		import uiBonusPage
		global BPisLoaded
		try:
			if BPisLoaded != 1:
				exec 'uiBonusPage.BonusBoardDialog().Show()'
			else:
				pass
		except ImportError:
			import dbg,app
			dbg.Trace('uiBonusPage.py Importing error')
			app.Abort()
			
	# SAFADEMIREL
	
	# SAFADEMIREL
	def __TeamLogin(self, name):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogin(2, name)

	def __TeamLogout(self, name):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogout(2, name)
	# SAFADEMIREL
	
	######################################################################################
	# SAFADEMÝREL


	def CostumeMain(self, vnum):
		if constInfo.COSTUME_SYSTEM_MAIN:
			if constInfo.COSTUME_SYSTEM_MAIN_ICON == "icon/item/" + str(vnum) + ".tga":
				constInfo.COSTUME_SYSTEM_MAIN = 0
				constInfo.COSTUME_SYSTEM_MAIN_ICON = ""
			else:
				constInfo.COSTUME_SYSTEM_MAIN_ICON = "icon/item/" + str(vnum) + ".tga"
				return
		else:
			constInfo.COSTUME_SYSTEM_MAIN = 1
			constInfo.COSTUME_SYSTEM_MAIN_ICON = "icon/item/" + str(vnum) + ".tga"

	def CostumeHair(self, vnum):
		if constInfo.COSTUME_SYSTEM_HAIR:
			if constInfo.COSTUME_SYSTEM_HAIR_ICON == "icon/item/" + str(vnum) + ".tga":
				constInfo.COSTUME_SYSTEM_HAIR = 0
				constInfo.COSTUME_SYSTEM_HAIR_ICON = ""
			else:
				constInfo.COSTUME_SYSTEM_HAIR_ICON = "icon/item/" + str(vnum) + ".tga"
				return
		else:
			constInfo.COSTUME_SYSTEM_HAIR = 1
			constInfo.COSTUME_SYSTEM_HAIR_ICON = "icon/item/" + str(vnum) + ".tga"

	def Trailer_Show(self, url):
		import uitrailer
		self.wndtrailer = uitrailer.WebWindow()
		self.wndtrailer.LoadWindow()
		self.wndtrailer.Hide()
		self.wndtrailer.Open(url)
Imagine
Ce te uiti ? /:)
Afișează semnătura
Avatar utilizator
Valelele
Nivel 1

Nivel 1
Mesaje: 77
Membru din: 30 Mar 2016, 18:08
Server: IDK.
Regat: Jinno
Aprecieri: 1  
Mulţumiri: 3  
Medalii

ia-te dupa tutorialul acesta si asa il si scoti:
http://just4metin.ro/topicuri-sterse/cu ... t2694.html
Avatar utilizator
Skaryo
Nivel 1

Nivel 1
Mesaje: 63
Membru din: 20 Mai 2015, 14:57
Server: Nu mai joc :P
Regat: Chunjo
Aprecieri: 7  
Mulţumiri: 4  
Medalii

Edit : Nu merge este in game.py doar acolo am import time ...
Am serverfiles/ client Word Online si vreau sa il editez complet.
evolutii, mapa,design, etc
Sa numai semene ca el :))
Valelele scrie:ia-te dupa tutorialul acesta si asa il si scoti:
http://just4metin.ro/topicuri-sterse/cu ... t2694.html
Daca merge ai un "thx" !!
Imagine
Ce te uiti ? /:)
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Avatar utilizator
Valelele
Nivel 1

Nivel 1
Mesaje: 77
Membru din: 30 Mar 2016, 18:08
Server: IDK.
Regat: Jinno
Aprecieri: 1  
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http://just4metin.ro/arhiva-ghiduri/cea ... t3661.html

Incearca asta.
Daca nu lasa-mi uiminimap aici
Avatar utilizator
Hanzo.
Utilizator interzis !

Utilizator interzis !
Mesaje: 263
Membru din: 30 Aug 2014, 02:33
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http://just4metin.ro/ghiduri-tutoriale/ ... -t158.html poftim link de la adăugare , tu faci invers.
Imagine
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Skaryo
Nivel 1

Nivel 1
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Membru din: 20 Mai 2015, 14:57
Server: Nu mai joc :P
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Aprecieri: 7  
Mulţumiri: 4  
Medalii

... eu il pun dar nu e aici , este in game.py care e la postare pus .... acolo apare "import time"...

Cod: Selectaţi tot

import ui
import uiScriptLocale
import wndMgr
import player
import miniMap
import locale
import net
import app
import colorInfo
import constInfo
import background

class MapTextToolTip(ui.Window):
	def __init__(self):			
		ui.Window.__init__(self)

		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetHorizontalAlignCenter()
		textLine.SetOutline()
		textLine.SetHorizontalAlignRight()
		textLine.Show()
		self.textLine = textLine

	def __del__(self):			
		ui.Window.__del__(self)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetTooltipPosition(self, PosX, PosY):
		if locale.IsARABIC():
			w, h = self.textLine.GetTextSize()
			self.textLine.SetPosition(PosX - w - 5, PosY)
		else:
			self.textLine.SetPosition(PosX - 5, PosY)

	def SetTextColor(self, TextColor):
		self.textLine.SetPackedFontColor(TextColor)

	def GetTextSize(self):
		return self.textLine.GetTextSize()

class AtlasWindow(ui.ScriptWindow):

	class AtlasRenderer(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)
			self.AddFlag("not_pick")

		def OnUpdate(self):
			miniMap.UpdateAtlas()

		def OnRender(self):
			(x, y) = self.GetGlobalPosition()
			fx = float(x)
			fy = float(y)
			miniMap.RenderAtlas(fx, fy)

		def HideAtlas(self):
			miniMap.HideAtlas()

		def ShowAtlas(self):
			miniMap.ShowAtlas()

	def __init__(self):
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Hide()
		self.infoGuildMark = ui.MarkBox()
		self.infoGuildMark.Hide()
		self.AtlasMainWindow = None
		self.mapName = ""
		self.board = 0

		ui.ScriptWindow.__init__(self)

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def SetMapName(self, mapName):
		if 949==app.GetDefaultCodePage():
			try:
				self.board.SetTitleName(locale.MINIMAP_ZONE_NAME_DICT[mapName])
			except:
				pass

	def LoadWindow(self):
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.LoadScript")

		try:
			self.board = self.GetChild("board")

		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.BindObject")

		self.AtlasMainWindow = self.AtlasRenderer()
		self.board.SetCloseEvent(self.Hide)
		self.AtlasMainWindow.SetParent(self.board)
		self.AtlasMainWindow.SetPosition(7, 30)
		self.tooltipInfo.SetParent(self.board)
		self.infoGuildMark.SetParent(self.board)
		self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0)
		self.Hide()

		miniMap.RegisterAtlasWindow(self)

	def Destroy(self):
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

	def OnUpdate(self):

		if not self.tooltipInfo:
			return

		if not self.infoGuildMark:
			return

		self.infoGuildMark.Hide()
		self.tooltipInfo.Hide()

		if FALSE == self.board.IsIn():
			return

		(mouseX, mouseY) = wndMgr.GetMousePosition()
		(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)

		if FALSE == bFind:
			return

		if "empty_guild_area" == sName:
			sName = locale.GUILD_EMPTY_AREA

		if locale.IsARABIC() and sName[-1].isalnum():
			self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))						
		else:
			self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
			
		(x, y) = self.GetGlobalPosition()
		self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
		self.tooltipInfo.SetTextColor(dwTextColor)
		self.tooltipInfo.Show()
		self.tooltipInfo.SetTop()

		if 0 != dwGuildID:
			textWidth, textHeight = self.tooltipInfo.GetTextSize()
			self.infoGuildMark.SetIndex(dwGuildID)
			self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y)
			self.infoGuildMark.Show()

	def Hide(self):
		if self.AtlasMainWindow:
			self.AtlasMainWindow.HideAtlas()
			self.AtlasMainWindow.Hide()
		ui.ScriptWindow.Hide(self)

	def Show(self):
		if self.AtlasMainWindow:
			(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
			if bGet:
				self.SetSize(iSizeX + 15, iSizeY + 38)

				if locale.IsARABIC():
					self.board.SetPosition(iSizeX+15, 0)

				self.board.SetSize(iSizeX + 15, iSizeY + 38)
				#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
				self.AtlasMainWindow.ShowAtlas()
				self.AtlasMainWindow.Show()
		ui.ScriptWindow.Show(self)

	def SetCenterPositionAdjust(self, x, y):
		self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y)

	def OnPressEscapeKey(self):
		self.Hide()
		return TRUE

def __RegisterMiniMapColor(type, rgb):
	miniMap.RegisterColor(type, rgb[0], rgb[1], rgb[2])

class MiniMap(ui.ScriptWindow):

	CANNOT_SEE_INFO_MAP_DICT = {
		"metin2_map_monkeydungeon" : FALSE,
		"metin2_map_monkeydungeon_02" : FALSE,
		"metin2_map_monkeydungeon_03" : FALSE,
		"metin2_map_devilsCatacomb" : FALSE,
		"metin2_map_skipia_dungeon_boss" : FALSE,
		"map_250_created_by_razor" : FALSE,
	}

	def __init__(self):
		ui.ScriptWindow.__init__(self)

		self.__Initialize()

		miniMap.Create()
		miniMap.SetScale(2.0)

		self.AtlasWindow = AtlasWindow()
		self.AtlasWindow.LoadWindow()
		self.AtlasWindow.Hide()

		self.tooltipMiniMapOpen = MapTextToolTip()
		self.tooltipMiniMapOpen.SetText(locale.MINIMAP)
		self.tooltipMiniMapOpen.Show()
		self.tooltipMiniMapClose = MapTextToolTip()
		self.tooltipMiniMapClose.SetText(locale.UI_CLOSE)
		self.tooltipMiniMapClose.Show()
		self.tooltipScaleUp = MapTextToolTip()
		self.tooltipScaleUp.SetText(locale.MINIMAP_INC_SCALE)
		self.tooltipScaleUp.Show()
		self.tooltipScaleDown = MapTextToolTip()
		self.tooltipScaleDown.SetText(locale.MINIMAP_DEC_SCALE)
		self.tooltipScaleDown.Show()
		self.tooltipAtlasOpen = MapTextToolTip()
		self.tooltipAtlasOpen.SetText(locale.MINIMAP_SHOW_AREAMAP)
		self.tooltipAtlasOpen.Show()
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		if miniMap.IsAtlas():
			self.tooltipAtlasOpen.SetText(locale.MINIMAP_SHOW_AREAMAP)
		else:
			self.tooltipAtlasOpen.SetText(locale.MINIMAP_CAN_NOT_SHOW_AREAMAP)

		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		self.mapName = ""

		self.isLoaded = 0
		self.canSeeInfo = TRUE
		
		# AUTOBAN
		self.imprisonmentDuration = 0
		self.imprisonmentEndTime = 0
		self.imprisonmentEndTimeText = ""
		# END_OF_AUTOBAN

	def __del__(self):
		miniMap.Destroy()
		ui.ScriptWindow.__del__(self)

	def __Initialize(self):
		self.positionInfo = 0
		self.observerCount = 0

		self.OpenWindow = 0
		self.CloseWindow = 0
		self.ScaleUpButton = 0
		self.ScaleDownButton = 0
		self.MiniMapHideButton = 0
		self.MiniMapShowButton = 0
		self.AtlasShowButton = 0

		self.tooltipMiniMapOpen = 0
		self.tooltipMiniMapClose = 0
		self.tooltipScaleUp = 0
		self.tooltipScaleDown = 0
		self.tooltipAtlasOpen = 0
		self.tooltipInfo = None
		self.serverInfo = None

	def SetMapName(self, mapName):
		self.mapName=mapName
		self.AtlasWindow.SetMapName(mapName)

		if self.CANNOT_SEE_INFO_MAP_DICT.has_key(mapName):
			self.canSeeInfo = FALSE
			self.HideMiniMap()
			self.tooltipMiniMapOpen.SetText(locale.MINIMAP_CANNOT_SEE)
		else:
			self.canSeeInfo = TRUE
			self.ShowMiniMap()
			self.tooltipMiniMapOpen.SetText(locale.MINIMAP)
			
	# AUTOBAN
	def SetImprisonmentDuration(self, duration):
		self.imprisonmentDuration = duration
		self.imprisonmentEndTime = app.GetGlobalTimeStamp() + duration				
		
		self.__UpdateImprisonmentDurationText()
		
	def __UpdateImprisonmentDurationText(self):
		restTime = max(self.imprisonmentEndTime - app.GetGlobalTimeStamp(), 0)
		
		imprisonmentEndTimeText = locale.SecondToDHM(restTime)
		if imprisonmentEndTimeText != self.imprisonmentEndTimeText:
			self.imprisonmentEndTimeText = imprisonmentEndTimeText
			self.serverInfo.SetText("%s: %s" % (uiScriptLocale.AUTOBAN_QUIZ_REST_TIME, self.imprisonmentEndTimeText))
	# END_OF_AUTOBAN	

	def Show(self):
		self.__LoadWindow()

		ui.ScriptWindow.Show(self)

	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()
			if locale.IsARABIC():
				pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "Minimap.py")
			else:
				pyScrLoader.LoadScriptFile(self, "UIScript/MiniMap.py")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.LoadScript")

		try:
			self.OpenWindow = self.GetChild("OpenWindow")
			self.MiniMapWindow = self.GetChild("MiniMapWindow")
			self.ScaleUpButton = self.GetChild("ScaleUpButton")
			self.ScaleDownButton = self.GetChild("ScaleDownButton")
			self.MiniMapHideButton = self.GetChild("MiniMapHideButton")
			self.AtlasShowButton = self.GetChild("AtlasShowButton")
			self.CloseWindow = self.GetChild("CloseWindow")
			self.MiniMapShowButton = self.GetChild("MiniMapShowButton")
			self.positionInfo = self.GetChild("PositionInfo")
			self.observerCount = self.GetChild("ObserverCount")
			self.serverInfo = self.GetChild("ServerInfo")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.Bind")

		if constInfo.MINIMAP_POSITIONINFO_ENABLE==0:
			self.positionInfo.Hide()

		self.serverInfo.SetText(net.GetServerInfo())
		self.ScaleUpButton.SetEvent(ui.__mem_func__(self.ScaleUp))
		self.ScaleDownButton.SetEvent(ui.__mem_func__(self.ScaleDown))
		self.MiniMapHideButton.SetEvent(ui.__mem_func__(self.HideMiniMap))
		self.MiniMapShowButton.SetEvent(ui.__mem_func__(self.ShowMiniMap))

		if miniMap.IsAtlas():
			self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas))

		(ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition()
		self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.MiniMapHideButton.GetGlobalPosition()
		self.tooltipMiniMapClose.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.ScaleUpButton.GetGlobalPosition()
		self.tooltipScaleUp.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.ScaleDownButton.GetGlobalPosition()
		self.tooltipScaleDown.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition()
		self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		self.ShowMiniMap()

	def Destroy(self):
		self.HideMiniMap()

		self.AtlasWindow.Destroy()
		self.AtlasWindow = None

		self.ClearDictionary()

		self.__Initialize()

	def UpdateObserverCount(self, observerCount):
		if observerCount>0:
			self.observerCount.Show()
		elif observerCount<=0:
			self.observerCount.Hide()

		self.observerCount.SetText(locale.MINIMAP_OBSERVER_COUNT % observerCount)
		
	def OnUpdate(self):
		(x, y, z) = player.GetMainCharacterPosition()
		miniMap.Update(x, y)

		self.positionInfo.SetText("(%.0f, %.0f)" % (x/100, y/100))

		if self.tooltipInfo:
			if TRUE == self.MiniMapWindow.IsIn():
				(mouseX, mouseY) = wndMgr.GetMousePosition()
				(bFind, sName, iPosX, iPosY, dwTextColor) = miniMap.GetInfo(mouseX, mouseY)
				if bFind == 0:
					self.tooltipInfo.Hide()
				elif not self.canSeeInfo:
					self.tooltipInfo.SetText("%s(%s)" % (sName, locale.UI_POS_UNKNOWN))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
				else:
					if locale.IsARABIC() and sName[-1].isalnum():
						self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
					else:
						self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
			else:
				self.tooltipInfo.Hide()
			
			# AUTOBAN
			if self.imprisonmentDuration:
				self.__UpdateImprisonmentDurationText()				
			# END_OF_AUTOBAN

		if TRUE == self.MiniMapShowButton.IsIn():
			self.tooltipMiniMapOpen.Show()
		else:
			self.tooltipMiniMapOpen.Hide()

		if TRUE == self.MiniMapHideButton.IsIn():
			self.tooltipMiniMapClose.Show()
		else:
			self.tooltipMiniMapClose.Hide()

		if TRUE == self.ScaleUpButton.IsIn():
			self.tooltipScaleUp.Show()
		else:
			self.tooltipScaleUp.Hide()

		if TRUE == self.ScaleDownButton.IsIn():
			self.tooltipScaleDown.Show()
		else:
			self.tooltipScaleDown.Hide()

		if TRUE == self.AtlasShowButton.IsIn():
			self.tooltipAtlasOpen.Show()
		else:
			self.tooltipAtlasOpen.Hide()

	def OnRender(self):
		(x, y) = self.GetGlobalPosition()
		fx = float(x)
		fy = float(y)
		miniMap.Render(fx + 4.0, fy + 5.0)

	def Close(self):
		self.HideMiniMap()

	def HideMiniMap(self):
		miniMap.Hide()
		self.OpenWindow.Hide()
		self.CloseWindow.Show()

	def ShowMiniMap(self):
		if not self.canSeeInfo:
			return

		miniMap.Show()
		self.OpenWindow.Show()
		self.CloseWindow.Hide()

	def isShowMiniMap(self):
		return miniMap.isShow()

	def ScaleUp(self):
		miniMap.ScaleUp()

	def ScaleDown(self):
		miniMap.ScaleDown()

	def ShowAtlas(self):
		if not miniMap.IsAtlas():
			return
		if not self.AtlasWindow.IsShow():
			self.AtlasWindow.Show()

	def ToggleAtlasWindow(self):
		if not miniMap.IsAtlas():
			return
		if self.AtlasWindow.IsShow():
			self.AtlasWindow.Hide()
		else:
			self.AtlasWindow.Show()
Ultima oară modificat 17 Iul 2016, 18:50 de către Skaryo, modificat 1 dată în total.
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Hanzo.
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Pune uiminimap.py și game.py aici.
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Skaryo
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Chronos. scrie:Pune uiminimap.py și game.py aici.
este sus la post
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Skaryo
Nivel 1

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Valelele scrie:http://just4metin.ro/arhiva-ghiduri/cea ... t3661.html

Incearca asta.
Daca nu lasa-mi uiminimap aici
M-am luat dupa el dar e amestecat rau game.py ... undeva e asa cum zice acolo ... undeva nu e (ultima parte ).
Acolo il bulesc eu cred ...
La pasul 5 nu e asa cum e in el ..
"Pasul 5: Cautam: self.interface.BUILD_OnUpdate() si sub adaugam:

Cod: Selectaţi tot

#self.__DayMode__Auto_Update() #Style pentru Metin2Seren
      localtime2 = localtime = time.strftime("%S")
      #if localtime == "00":
      #      self.__DayMode__Auto_Update1()
      #if localtime == "30":
      #      self.__DayMode__Auto_Update1()
      localtime = localtime = time.strftime("%H:%M:%S")
      self._timeLine_on(localtime)
   
   def _timeLine_on(self, localtime):
      self.timeLine.SetText(localtime)
      self.timeLine.Show()
      self.timeLine.SetFontColor(  255, 050,   0) #time color Style pentru Metin2Seren
   def   _timeLine_off(self):
      self.timeLine.Hide()
"
aici nu e asa cum e in game.py ...
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[Tupeu]
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Lasa uiminimap.py din root si minimap.py din uiscript aici.
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