Salutare.. am mai avut o problema cu alchimia... si am crezut ca sa rezolvat dar nu a fost asa.. am un server-file de la serenity
nu stiu cum sa fac sa aiba sansa 100% atat la + cat si la evoluat.. ma poate ajuta cineva.. va rog frumos
Problema la alchimie
- FALLEN1
-

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- Membru din: 14 Noi 2015, 20:12
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Idecentu scrie:Poftim : http://www.girlshare.ro/3489434540.9
Cod: Selectaţi tot
# żëČĄĽ® Ĺ×ŔĚşíµé...
# TAB Ŕ¸·Î ±¸şĐµÇ´Ď ż˘Ľż·Î şĽ °Í.
# vimŔ¸·Î ş»´Ů¸é ĹÇ°Ł °Ł°ÝŔ» Á¶Á¤ÇĎ°í şĽ °Í. (set ts=16 Ăßõ)
# Ĺ« µűżČÇĄ·Î ąŔÎ şÎşĐŔş ľČ ±¸şĐ.
# \" Ŕ̵ý°Ĺ Áöżř ľČÇÔ.
# żëČĄĽ® Vnumżˇ ´ëÇŃ comment
# ITEM VNUMŔ» 10¸¸ ŔÚ¸®şÎĹÍ, FEDCBA¶ó°í ÇѴٸé
# FE : żëČĄĽ® Áľ·ů. D : µî±Ţ
# C : ´Ü°č B : °Č
# A : ż©ąúŔÇ ąřČŁµé...
# ŔĚ ĂĽ°čżˇĽ ąţľîłŞ´Â żëČĄĽ®Ŕş żëĽÇĎÁö ľĘŔ» °ÍŔĚ´Ů.
# ok?
# żëČĄĽ®ŔĚ łĘą«łŞµµ ¸ą±â ¶§ą®żˇ VnumŔĚ Áß±¸łąćŔ̸é,
# Special item groupżˇĽ groupŔ¸·Î ąľîĽ Ăł¸®Çϱ⵵ Čűµé°í-_-,
# VnumHelper.hżˇĽ Ăł¸®ÇĎ´Â °Íµµ Čűµé´Ů. -_-
# Group Ŕâ´ÂµĄ¸¸ ĽöõÁŮŔ» ˝áľßÇŇ Áöµµ...
# Vnumżˇ ĂĽ°č¸¦ ŔâľĆĽ ŔÚ¸´Ľö ±âąÝŔ¸·Î Çؾ߸¸ ÇŃ´Ů.
# TableŔş "Group"°ú "Ŕ̸§"Ŕ¸·Î ˝ĂŔŰÇŃ´Ů.
# Table ł»şÎżˇ ¶Ç TableŔĚ ŔÖŔ» Ľö ŔÖ´Ů.
# ±×·¸´Ů°í ľű¶×ÇŃ Ĺ×ŔĚşíŔ» ˝áłő´Â´Ů°í Ľąö°ˇ ŔνÄÇĎ´Â °ÍŔş ľĆ´Ď´Ů.
# ÇĘżäÇŃ Ĺ×ŔĚşíŔş ´ŮŔ˝°ú °°´Ů.
# BaseVnums, BaseAttrs, AddtionalAttrs, AttrSettings, UpgradeTable, ImproveTable,
# RefineTable, UpgradeMoneys, ImproveTable, RefineMoneys, WeightTable, DurationTable,
# DragonHeartExtTable, DragonSoulExtTable
# Č®·ü Ĺ×ŔĚşíŔÇ °ŞŔş ±âş»ŔűŔ¸·Î floatŔĚ´Ů.
# Áßżä !!!!!
# Ĺ×ŔĚşíŔ» ş¸´Ů ş¸¸é #--#ŔĚ¶ó ľ˛ż©Ář şÎşĐŔĚ ŔִµĄ Ŕý´ë·Î ÁöżěÁö ¸»°Í.
#
# ŔĚ°Ç vnum to Ŕ̸§ mapping.
# Ŕ̰ɷΠƯÁ¤ vnumŔÇ żëČĄĽ®ŔĚ ľî¶˛ Áľ·ůŔÇ żëČĄĽ®ŔÎÁö(Ŕ̸§ŔĚ ąşÁö) ľËľĆł˝ ČÄ,
# ±× żëČĄĽ®żˇ ÇŘ´çÇĎ´Â ĽÓĽşŔ» ĂŁ´Â´Ů.
# ¶ÇÇŃ ż©±âżˇ ŔűÇôŔÖÁö ľĘŔş żëČĄĽ®ŔĚ ąŘżˇ Group Á¤ŔÇÇĎ´Â şÎşĐżˇ Ŕִٸé
# żˇ·Ż.
Group VnumMapper
{
# ˝ĂŔŰ vnum.
# ż©±âĽ ˝áľßÇŇ şÎşĐŔş Ŕ§żˇ Ľł¸íÇŃ FEżˇ ÇŘ´çÇĎ´Â şÎşĐ.
# FE¸¦ ˝áÁŮ °Í
#--# DragonSoulName Type
1 ąé·ćĽ® 11
2 ȷ漮 12
3 Çł·ćĽ® 13
4 ö·ćĽ® 14
5 łú·ćĽ® 15
6 Čć·ćĽ® 16
}
Group BasicApplys
{
Group ąé·ćĽ®
{
# 1şÎĹÍ ĽřĽ´ë·Î şÎż©µČ´Ů.
#--# Apply_Type Apply_value
1 INT 15
2 RESIST_ICE 15
}
Group ȷ漮
{
#--# Apply_Type Apply_value
1 STR 15
2 RESIST_FIRE 15
}
Group Çł·ćĽ®
{
#--# Apply_Type Apply_value
1 MAX_SP 2500
2 RESIST_WIND 15
}
Group ö·ćĽ®
{
#--# Apply_Type Apply_value
1 DEX 15
2 RESIST_EARTH 15
}
Group łú·ćĽ®
{
#--# Apply_Type Apply_value
1 MAX_HP 3000
2 RESIST_ELEC 15
}
Group Čć·ćĽ®
{
#--# Apply_Type Apply_value
1 CON 15
2 RESIST_DARK 15
}
}
Group AdditionalApplys
{
Group ąé·ćĽ®
{
# ľŐŔÇ Ăą ÄĂ·łŔş ĽřĽżÍ °ü°č ľř´Ů. öŔúČ÷ Č®·üżˇ µű¶ó ĽÓĽşŔĚ şÎż©µÉ »ÓŔĚ´Ů.
#--# Apply_Type Apply_value Prob
1 MAGIC_ATT_GRADE 20 15
2 MAGIC_DEF_GRADE 20 15
3 SKILL_DAMAGE_BONUS 20 15
4 SKILL_DEFEND_BONUS 20 15
}
Group ȷ漮
{
#--# Apply_Type Apply_value Prob
1 ATT_BONUS 350 10
2 DEF_BONUS 250 10
3 NORMAL_HIT_DAMAGE_BONUS 20 10
4 NORMAL_HIT_DEFEND_BONUS 20 10
}
Group Çł·ćĽ®
{
#--# Apply_Type Apply_value Prob
1 MAX_HP 3000 10
2 HP_REGEN 20 10
3 STEAL_HP 10 10
4 KILL_HP_RECOVER 10 10
5 MAX_HP_PCT 25 10
}
Group ö·ćĽ®
{
#--# Apply_Type Apply_value Prob
1 ATT_BONUS_TO_WARRIOR 20 10
2 ATT_BONUS_TO_ASSASSIN 20 10
3 ATT_BONUS_TO_SURA 20 10
4 ATT_BONUS_TO_SHAMAN 20 10
5 RESIST_WARRIOR 20 10
6 RESIST_ASSASSIN 20 10
7 RESIST_SURA 20 10
8 RESIST_SHAMAN 20 10
9 ATT_BONUS_TO_WOLFMAN 20 10
10 RESIST_WOLFMAN 20 10
}
Group łú·ćĽ®
{
#--# Apply_Type Apply_value Prob
1 MAX_SP 1500 10
2 SP_REGEN 20 10
3 STEAL_SP 20 10
4 KILL_SP_RECOVER 5 10
5 MAX_SP_PCT 25 10
}
Group Čć·ćĽ®
{
#--# Apply_Type Apply_value Prob
1 BLOCK 15 10
2 DODGE 15 10
3 REFLECT_MELEE 15 10
4 RESIST_CRITICAL 15 10
5 RESIST_PENETRATE 15 10
}
}
# ż©±âşÎĹÍ Default¸¦ µĐ´Ů.
# Default °ŞŔ» ¸đµç żëČĄĽ®ŔĚ µű¸Ł°í,
# ĆŻÁ¤ °ŞŔĚ ŔÖ´Â żëČĄĽ®Ŕş Default¸¦ ąŮĹÁŔ¸·Î ±× °ŞŔ» µ¤ľîľ´´Ů.
# µî±Ţżˇ µű¸Ą ĽÓĽşĽö
# ´Ü, basis, add_max´Â 3ş¸´Ů Ĺ©¸é ľČµČ´Ů.
Group ApplyNumSettings
{
Group Default
{
#--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
basis 1 1 1 2 2
add_min 0 0 0 0 0
add_max 0 1 2 2 3
}
# Group ąé·ćĽ®
# {
# #--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
# basis 1 1 1 2 2
# }
}
# żëČĄĽ® °ˇÁßġ Ĺ×ŔĚşí.
# ŔĚ Ĺ×ŔĚşíżˇĽ °ŞŔĚ 0Ŕ̶ó¸é ±× ŔĚ»óŔÇ °Č´Â şŇ°ˇ´ÉÇϴٰí ĆÇ´ÜÇŃ´Ů.
Group WeightTables
{
Group Default
{
Group GRADE_NORMAL
{
# ´Ü°č °Č
#--# 0 1 2 3 4 5 6
STEP_LOWEST 1 2 3 0 0 0 0
STEP_LOW 2 3 4 0 0 0 0
STEP_MID 3 4 5 6 0 0 0
STEP_HIGH 4 5 6 7 0 0 0
STEP_HIGHEST 5 6 7 8 10 0 0
}
Group GRADE_BRILLIANT
{
STEP_LOWEST 3 4 5 6 0 0 0
STEP_LOW 4 5 6 8 0 0 0
STEP_MID 5 6 8 10 0 0 0
STEP_HIGH 6 8 10 12 15 0 0
STEP_HIGHEST 8 10 12 15 20 0 0
}
Group GRADE_RARE
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 6 7 9 11 15 0 0
STEP_LOW 7 9 11 15 20 0 0
STEP_MID 9 11 15 20 25 0 0
STEP_HIGH 11 15 20 25 30 0 0
STEP_HIGHEST 15 20 25 30 40 0 0
}
Group GRADE_ANCIENT
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 10 12 15 18 20 0 0
STEP_LOW 12 15 18 20 25 0 0
STEP_MID 15 18 20 25 35 0 0
STEP_HIGH 18 20 25 35 40 0 0
STEP_HIGHEST 20 25 35 40 60 80 0
}
Group GRADE_LEGENDARY
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 30 35 40 45 50 0 0
STEP_LOW 35 40 45 50 55 0 0
STEP_MID 40 45 50 55 65 0 0
STEP_HIGH 45 50 55 65 75 90 0
STEP_HIGHEST 50 55 65 75 90 105 120
}
}
# Group ąé·ćĽ®
# {
# Group GRADE_NORMAL
# {
# #--# 0 1 2 3 4 5 6
# STEP_LOWEST 10 20 53 0 0 0 0
# STEP_HIGHEST 50 60 37 18 10 0 0
# }
# }
}
# °ł·® table
Group RefineGradeTables
{
Group Default
{
#--# NEED_COUNT FEE GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
GRADE_NORMAL 5 30000 0 100 0 0 0
GRADE_BRILLIANT 5 50000 0 0 100 0 0
GRADE_RARE 3 70000 0 0 0 0 100
GRADE_ANCIENT 2 100000 0 0 0 100 100
}
}
Group RefineStepTables
{
Group Default
{
#--# NEED_COUNT FEE STEP_LOWEST STEP_LOW STEP_MID STEP_HIGH STEP_HIGHEST
STEP_LOWEST 20000 0 100 0 0 0
STEP_LOW 2 30000 0 20 60 0 0
STEP_MID 2 40000 0 0 40 20 0
STEP_HIGH 2 50000 0 0 0 80 20
}
}
Group RefineStrengthTables
{
Group Default
{
# MATERIAL_DS_REFINE_NORMAL : GRADE_NORMAL °ČĽ®
# MATERIAL_DS_REFINE_BLESSED : ĂŕşąŔÇ °ČĽ®
# MATERIAL_DS_REFINE_HOLLY : żë˝ĹŔÇ °ČĽ®
#--# FEE 0 1 2 3 4 5
MATERIAL_DS_REFINE_NORMAL 10000 100 80 70 50 30 20
MATERIAL_DS_REFINE_BLESSED 20000 100 88 77 55 33 22
MATERIAL_DS_REFINE_HOLLY 30000 100 90 80 60 40 30
}
}
# żë˝ÉŔş 100000(Ŕӽà vnum)Ŕ̰í, ĂćŔü·®Ŕş socket (0)żˇ ąÚľĆłÖ´Â´Ů.
# ´Ü, special item groupżˇ vnum 10053Ŕ¸·Î Á¤ŔǵǾîŔÖ´Â ´Ů¸Ą żë˝ÉµéŔş Value(0)żˇ ŔÖ´Â °ŞŔĚ ĂćŔü·®.
# żë˝É ĂßĂâ Č®·ü Ĺ×ŔĚşí
# ĂćŔü·®ŔĚ 0Ŕ̶ó´Â °ÍŔş ĂßĂâ ˝ÇĆжó´Â °Ĺ.
Group DragonHeartExtTables
{
Group Default
{
#--# 1 2 3 4 5
# żë˝É ĂćŔü·®(%)
CHARGING 0 5 15 30 50
# µî±Ţ°ú ĂćŔü·®żˇ µű¸Ą Č®·ü Ĺ×ŔĚşí
# µî±Ţ Č®·ü
GRADE_NORMAL 100 0 0 0 0
GRADE_BRILLIANT 0 100 0 0 0
GRADE_RARE 0 0 0 100 0
GRADE_ANCIENT 0 0 0 100 0
GRADE_LEGENDARY 0 0 0 0 100
}
}
# żëČĄĽ® ĂßĂâ Č®·ü Ĺ×ŔĚşí.
# Ŕ̰͵µ 1, 2ľČŔĚ ŔÖľî ĹëÇŐÇŇ Ľö ŔÖ´Â ąćľČŔ¸·Î °¨.
# ĂßĂâ Č®·üŔ» Á¤ÇŇ Ľö ŔÖ°í, ˝ÇĆĐ şÎ»ęą°µµ Á¤ÇŇ Ľö ŔÖŔ˝.(0ŔĚ¸é ľČÁÜ)
Group DragonSoulExtTables
{
Group Default
{
#˝ÇĆĐ şÎ»ęą°
#--# Prob ByProduct
GRADE_NORMAL 100 30270
GRADE_BRILLIANT 100 30270
GRADE_RARE 100 30270
GRADE_ANCIENT 100 30270
GRADE_LEGENDARY 100 30270
}
}
Folosesti item_proto.sql sau .txt ?
- ManiacRobert
-

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Mutat la arhiva.
- Yahiko
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Subiect vechi. Arhivat.
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