Problema alchimie/negot

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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FALLEN1
Nivel 4

Nivel 4
Mesaje: 585
Membru din: 14 Noi 2015, 20:12
Server: Dark-Fusion2
Regat: Chunjo
Aprecieri: 366  
Mulţumiri: 758  
  Rezolvări prob.: 2
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Salut j4m
Am si eu cateva probleme
Nu pot face alchimia +1 +2 +3 +4 etc...
Cum pot face ca sansa de scoatere de pe alchimie sa fie de 100% ( cand scot din slotu ala de sus )
Si la negot nu mi se deschide fereastra

Am lasat mai jos dragon_soul_Table si sysser de la client

Cod: Selectaţi tot

# żëČĄĽ® Ĺ×ŔĚşíµé...										
# TAB Ŕ¸·Î ±¸şĐµÇ´Ď ż˘Ľż·Î şĽ °Í.										
# vimŔ¸·Î ş»´Ů¸é ĹÇ°Ł °Ł°ÝŔ» Á¶Á¤ÇĎ°í şĽ °Í. (set ts=16 Ăßõ)										
# Ĺ« µűżČÇĄ·Î ą­ŔÎ şÎşĐŔş ľČ ±¸şĐ. 										
# \" Ŕ̵ý°Ĺ Áöżř ľČÇÔ.										
										
# żëČĄĽ® Vnumżˇ ´ëÇŃ comment										
# ITEM VNUMŔ» 10¸¸ ŔÚ¸®şÎĹÍ, FEDCBA¶ó°í ÇѴٸé										
# FE : żëČĄĽ® Áľ·ů.	D : µî±Ţ									
# C : ´Ü°č			B : °­Č­							
# A : ż©ąúŔÇ ąřČŁµé... 										
# ŔĚ ĂĽ°čżˇĽ­ ąţľîłŞ´Â żëČĄĽ®Ŕş żëĽ­ÇĎÁö ľĘŔ» °ÍŔĚ´Ů.										
# ok?										
# żëČĄĽ®ŔĚ łĘą«łŞµµ ¸ą±â ¶§ą®żˇ VnumŔĚ Áß±¸ł­ąćŔ̸é,										
#	Special item groupżˇĽ­ groupŔ¸·Î ą­ľîĽ­ Ăł¸®Çϱ⵵ Čűµé°í-_-,									
#	VnumHelper.hżˇĽ­ Ăł¸®ÇĎ´Â °Íµµ Čűµé´Ů. -_-									
# 	Group Ŕâ´ÂµĄ¸¸ ĽöõÁŮŔ» ˝áľßÇŇ Áöµµ...									
# Vnumżˇ ĂĽ°č¸¦ ŔâľĆĽ­ ŔÚ¸´Ľö ±âąÝŔ¸·Î Çؾ߸¸ ÇŃ´Ů.										
										
# TableŔş "Group"°ú "Ŕ̸§"Ŕ¸·Î ˝ĂŔŰÇŃ´Ů.										
# Table ł»şÎżˇ ¶Ç TableŔĚ ŔÖŔ» Ľö ŔÖ´Ů.										
# ±×·¸´Ů°í ľű¶×ÇŃ Ĺ×ŔĚşíŔ» ˝áłő´Â´Ů°í Ľ­ąö°ˇ ŔνÄÇĎ´Â °ÍŔş ľĆ´Ď´Ů.										
# ÇĘżäÇŃ Ĺ×ŔĚşíŔş ´ŮŔ˝°ú °°´Ů.										
# BaseVnums, BaseAttrs, AddtionalAttrs, AttrSettings, UpgradeTable, ImproveTable,										
# RefineTable, UpgradeMoneys, ImproveTable, RefineMoneys, WeightTable, DurationTable,										
# DragonHeartExtTable, DragonSoulExtTable										
										
# Č®·ü Ĺ×ŔĚşíŔÇ °ŞŔş ±âş»ŔűŔ¸·Î floatŔĚ´Ů.										
										
# Áßżä !!!!!										
# Ĺ×ŔĚşíŔ» ş¸´Ů ş¸¸é #--#ŔĚ¶ó ľ˛ż©Ář şÎşĐŔĚ ŔִµĄ Ŕý´ë·Î ÁöżěÁö ¸»°Í.										
# 										
										
# ŔĚ°Ç vnum to Ŕ̸§ mapping.										
# Ŕ̰ɷΠƯÁ¤ vnumŔÇ żëČĄĽ®ŔĚ ľî¶˛ Áľ·ůŔÇ żëČĄĽ®ŔÎÁö(Ŕ̸§ŔĚ ąşÁö) ľËľĆł˝ ČÄ,										
# ±× żëČĄĽ®żˇ ÇŘ´çÇĎ´Â ĽÓĽşŔ» ĂŁ´Â´Ů.										
# ¶ÇÇŃ ż©±âżˇ ŔűÇôŔÖÁö ľĘŔş żëČĄĽ®ŔĚ ąŘżˇ Group Á¤ŔÇÇĎ´Â şÎşĐżˇ Ŕִٸé										
# żˇ·Ż.										
Group VnumMapper										
{										
	# ˝ĂŔŰ vnum.									
	# ż©±âĽ­ ˝áľßÇŇ şÎşĐŔş Ŕ§żˇ Ľł¸íÇŃ FEżˇ ÇŘ´çÇĎ´Â şÎşĐ. 									
	# FE¸¦ ˝áÁŮ °Í									
	#--#	DragonSoulName	Type							
	1	Diamant	11							
	2	Rubin	12							
	3	Jad	13							
	4	Safir	14							
	5	Granat	15							
	6	Onyx	16							
}										
										
Group BasicApplys										
{										
	Group ąé·ćĽ®									
	{									
	# 1şÎĹÍ ĽřĽ­´ë·Î şÎż©µČ´Ů.									
		#--#	Apply_Type	Apply_value						
		1	INT	12						
		2	RESIST_ICE	10						
	}									
										
	Group Č­·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	STR	12						
		2	RESIST_FIRE	10
	}									
	Group Çł·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	MAX_SP	500						
		2	RESIST_WIND	10						
	}									
	Group ö·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	DEX	12						
		2	RESIST_EARTH	10						
	}									
	Group łú·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	MAX_HP	1500						
		2	RESIST_ELEC	10						
	}									
	Group Čć·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	CON	10						
		2	RESIST_DARK	10						
	}									
}										
										
Group AdditionalApplys										
{										
	Group ąé·ćĽ®									
	{									
	# ľŐŔÇ Ăą ÄĂ·łŔş ĽřĽ­żÍ °ü°č ľř´Ů. öŔúČ÷ Č®·üżˇ µű¶ó ĽÓĽşŔĚ şÎż©µÉ »ÓŔĚ´Ů.									
		#--#	Apply_Type	Apply_value	Prob					
		1	MAGIC_ATT_GRADE	15	10					
		2	MAGIC_DEF_GRADE	15	10					
		3	SKILL_DAMAGE_BONUS	15	10					
		4	SKILL_DEFEND_BONUS	15	10					
	}									
	Group Č­·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	ATT_BONUS	300	10					
		2	DEF_BONUS	200	10					
		3	NORMAL_HIT_DAMAGE_BONUS	15	10					
		4	NORMAL_HIT_DEFEND_BONUS	15	10					
	}									
	Group Çł·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	MAX_HP	3000	10					
		2	HP_REGEN	10	10					
		3	STEAL_HP	10	10					
		4	KILL_HP_RECOVER	5	10					
		5	MAX_HP_PCT	20	10					
	}									
	Group ö·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	ATT_BONUS_TO_WARRIOR	15	10					
		2	ATT_BONUS_TO_ASSASSIN	15	10					
		3	ATT_BONUS_TO_SURA	15	10					
		4	ATT_BONUS_TO_SHAMAN	15	10					
		5	RESIST_WARRIOR	15	10					
		6	RESIST_ASSASSIN	15	10					
		7	RESIST_SURA	15	10					
		8	RESIST_SHAMAN	15	10					
	}									
	Group łú·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	MAX_SP	1500	10					
		2	SP_REGEN	10	10					
		3	STEAL_SP	10	10					
		4	KILL_SP_RECOVER	5	10					
		5	MAX_SP_PCT	20	10					
	}									
	Group Čć·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	BLOCK	10	10					
		2	DODGE	10	10					
		3	REFLECT_MELEE	10	10					
		4	RESIST_CRITICAL	10	10					
		5	RESIST_PENETRATE	10	10					
	}									
}										
										
# ż©±âşÎĹÍ Default¸¦ µĐ´Ů.										
# Default °ŞŔ» ¸đµç żëČĄĽ®ŔĚ µű¸Ł°í, 										
# ĆŻÁ¤ °ŞŔĚ ŔÖ´Â żëČĄĽ®Ŕş Default¸¦ ąŮĹÁŔ¸·Î ±× °ŞŔ» µ¤ľîľ´´Ů.										
# µî±Ţżˇ µű¸Ą ĽÓĽşĽö										
# ´Ü, basis, add_max´Â 3ş¸´Ů Ĺ©¸é ľČµČ´Ů.										
Group ApplyNumSettings										
{										
	Group Default									
	{									
		#--#	GRADE_NORMAL	GRADE_BRILLIANT	GRADE_RARE	GRADE_ANCIENT	GRADE_LEGENDARY			
		basis	1	1	1	2	2			
		add_min	0	0	0	0	0			
		add_max	0	1	2	2	3			
	}									
#	Group ąé·ćĽ®									
#	{									
#		#--#	GRADE_NORMAL	GRADE_BRILLIANT	GRADE_RARE	GRADE_ANCIENT	GRADE_LEGENDARY			
#		basis	1	1	1	2	2			
#	}									
}										
										
# żëČĄĽ® °ˇÁßġ Ĺ×ŔĚşí.										
# ŔĚ Ĺ×ŔĚşíżˇĽ­ °ŞŔĚ 0Ŕ̶ó¸é ±× ŔĚ»óŔÇ °­Č­´Â şŇ°ˇ´ÉÇϴٰí ĆÇ´ÜÇŃ´Ů.										
Group WeightTables										
{										
	Group Default									
	{									
		Group GRADE_NORMAL								
		{								
	#		´Ü°č	°­Č­						
			#--#	0	1	2	3	4	5	6
			STEP_LOWEST	1	2	3	0	0	0	0
			STEP_LOW	2	3	4	0	0	0	0
			STEP_MID	3	4	5	6	0	0	0
			STEP_HIGH	4	5	6	7	0	0	0
			STEP_HIGHEST	5	6	7	8	10	0	0
		}								
		Group GRADE_BRILLIANT								
		{								
			STEP_LOWEST	3	4	5	6	0	0	0
			STEP_LOW	4	5	6	8	0	0	0
			STEP_MID	5	6	8	10	0	0	0
			STEP_HIGH	6	8	10	12	15	0	0
			STEP_HIGHEST	8	10	12	15	20	0	0
		}								
		Group GRADE_RARE								
		{								
			#--#	0	1	2	3	4	5	6
			STEP_LOWEST	6	7	9	11	15	0	0
			STEP_LOW	7	9	11	15	20	0	0
			STEP_MID	9	11	15	20	25	0	0
			STEP_HIGH	11	15	20	25	30	0	0
			STEP_HIGHEST	15	20	25	30	40	0	0
		}								
		Group GRADE_ANCIENT								
		{								
			#--#	0	1	2	3	4	5	6
			STEP_LOWEST	10	12	15	18	20	0	0
			STEP_LOW	12	15	18	20	25	0	0
			STEP_MID	15	18	20	25	35	0	0
			STEP_HIGH	18	20	25	35	40	0	0
			STEP_HIGHEST	20	25	35	40	60	80	0
		}								
		Group GRADE_LEGENDARY								
		{								
			#--#	0	1	2	3	4	5	6
			STEP_LOWEST	30	35	40	45	50	0	0
			STEP_LOW	35	40	45	50	55	0	0
			STEP_MID	40	45	50	55	65	0	0
			STEP_HIGH	45	50	55	65	75	90	0
			STEP_HIGHEST	50	55	65	75	90	105	120
		}								
	}									
#	Group ąé·ćĽ®									
#	{									
#		Group GRADE_NORMAL								
#		{								
#			#--#	0	1	2	3	4	5	6
#			STEP_LOWEST	10	20	53	0	0	0	0
#			STEP_HIGHEST	50	60	37	18	10	0	0
#		}								
#	}									
}
										
# °ł·® table									
Group RefineGradeTables                                    
{                                    
    Group Default                                
    {                                
        #--#    NEED_COUNT    FEE    GRADE_NORMAL    GRADE_BRILLIANT    GRADE_RARE    GRADE_ANCIENT    GRADE_LEGENDARY
        GRADE_NORMAL    15    30000    0    100    0    0    0
        GRADE_BRILLIANT    10    50000    0    0    100    0    0
        GRADE_RARE    5    70000    0    0    0    100    0
        GRADE_ANCIENT    3    100000    0    0    0   0    100
    }                                
}    

 

Group RefineStepTables                                    
{                                    
    Group Default                                
    {                                
        #--#    NEED_COUNT    FEE    STEP_LOWEST    STEP_LOW    STEP_MID    STEP_HIGH    STEP_HIGHEST
        STEP_LOWEST    4    20000    0    100    0    0    0
        STEP_LOW    3    30000    0    0    100    0    0
        STEP_MID    2    40000    0    0    0    100    0
        STEP_HIGH    1    50000    0    0    0    0    100
    }                                
}      

 

Group RefineStrengthTables                                    
{                                    
    Group Default                                
    {                                
        # MATERIAL_DS_REFINE_NORMAL : GRADE_NORMAL ˇĆˇ©¬Şˇ©?˘ç                            
        # MATERIAL_DS_REFINE_BLESSED : ¬¤¬Ń?˘ŕ¬ˇ¬© ˇĆˇ©¬Şˇ©?˘ç                            
        # MATERIAL_DS_REFINE_HOLLY : ?¬Ý?¬¦¬ˇ¬© ˇĆˇ©¬Şˇ©?˘ç                            
        #--#    FEE    0    1    2    3    4    5
        MATERIAL_DS_REFINE_NORMAL    10000    100    100    100    100    100    100
        MATERIAL_DS_REFINE_BLESSED    20000    100    100    100    100    100    100
        MATERIAL_DS_REFINE_HOLLY    30000    100    100    100    100    100    100
    }                                
}      	

# żë˝ÉŔş 100000(Ŕӽà vnum)Ŕ̰í, ĂćŔü·®Ŕş socket (0)żˇ ąÚľĆłÖ´Â´Ů.										
# ´Ü, special item groupżˇ vnum 10053Ŕ¸·Î Á¤ŔǵǾîŔÖ´Â ´Ů¸Ą żë˝ÉµéŔş Value(0)żˇ ŔÖ´Â °ŞŔĚ ĂćŔü·®.										
# żë˝É ĂßĂâ Č®·ü Ĺ×ŔĚşí										
# ĂćŔü·®ŔĚ 0Ŕ̶ó´Â °ÍŔş ĂßĂâ ˝ÇĆжó´Â °Ĺ.										
Group DragonHeartExtTables										
{										
	Group Default									
	{									
		#--#	1	2	3	4	5			
	# żë˝É ĂćŔü·®(%)									
		CHARGING	0	5	15	30	50			
	#	µî±Ţ°ú ĂćŔü·®żˇ µű¸Ą Č®·ü Ĺ×ŔĚşí								
	#	µî±Ţ 	Č®·ü							
		GRADE_NORMAL	50	35	12	2	1			
		GRADE_BRILLIANT	35	40	20	4	1			
		GRADE_RARE	20	35	30	12	3			
		GRADE_ANCIENT	15	30	35	15	5			
		GRADE_LEGENDARY	10	20	40	20	10			
	}									
}										
										
# żëČĄĽ® ĂßĂâ Č®·ü Ĺ×ŔĚşí.										
# Ŕ̰͵µ 1, 2ľČŔĚ ŔÖľî ĹëÇŐÇŇ Ľö ŔÖ´Â ąćľČŔ¸·Î °¨.										
# ĂßĂâ Č®·üŔ» Á¤ÇŇ Ľö ŔÖ°í, ˝ÇĆĐ şÎ»ęą°µµ Á¤ÇŇ Ľö ŔÖŔ˝.(0ŔĚ¸é ľČÁÜ)										
Group DragonSoulExtTables										
{										
	Group Default									
	{									
				#˝ÇĆĐ şÎ»ęą°						
		#--#	Prob	ByProduct						
		GRADE_NORMAL	50	30270						
		GRADE_BRILLIANT	40	30270						
		GRADE_RARE	30	30270						
		GRADE_ANCIENT	30	30270						
		GRADE_LEGENDARY	20	30270						
	}									
}										

Cod: Selectaţi tot

0709 13:53:55227 :: GRANNY: File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000037).  Automatic conversion will be attempted.
0709 13:53:55229 :: GRANNY: File is file format revision 6 (current version is 7)
0709 13:53:55238 :: GRANNY: File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000037).  Automatic conversion will be attempted.
0709 13:53:55311 :: Unknown Server Command HideKillGui | HideKillGui
0709 13:53:55311 :: Unknown Server Command super_quest 31 | super_quest
0709 13:53:55330 :: Unknown Server Command super_quest 55 | super_quest
0709 13:53:55410 :: Unknown Server Command canuseitem_1 | canuseitem_1
0709 13:53:57241 :: GRANNY: Unable to find matching track_group for Model: "loenju2_weapon_skin" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\onehand_sword\wait.max"

0709 13:53:57241 :: GRANNY: Unable to find matching track_group for Model: "bone_01_LeNnT" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\onehand_sword\wait.max"

0709 13:53:59254 :: GRANNY: Unable to find matching track_group for Model: "loenju2_weapon_skin" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\onehand_sword\wait.max"

0709 13:53:59254 :: GRANNY: Unable to find matching track_group for Model: "bone_01_LeNnT" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\onehand_sword\wait.max"

0709 13:53:01267 :: GRANNY: Unable to find matching track_group for Model: "loenju2_weapon_skin" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\onehand_sword\wait.max"

0709 13:53:01267 :: GRANNY: Unable to find matching track_group for Model: "bone_01_LeNnT" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\onehand_sword\wait.max"

0709 13:53:02125 :: GRANNY: Unable to find matching track_group for Model: "loenju2_weapon_skin" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\skill\Áß±Ţ\°Ë°ć.max"

0709 13:53:02125 :: GRANNY: Unable to find matching track_group for Model: "bone_01_LeNnT" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\skill\Áß±Ţ\°Ë°ć.max"

0709 13:53:04138 :: GRANNY: Unable to find matching track_group for Model: "loenju2_weapon_skin" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\onehand_sword\wait.max"

0709 13:53:04138 :: GRANNY: Unable to find matching track_group for Model: "bone_01_LeNnT" in Animation: "D:\zwork\ąÚŔç°ü\3żů21ŔĎŔĚČÄŔÇĽöÁ¤ľÖ´Ď¸ŢŔĚĽÇ\ą«»ç Äł¸ŻĹÍ ĽöÁ¤\ľÖ´Ď¸ŢŔĚĽÇ\onehand_sword\wait.max"
0709 13:48:10966 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=137) - Strange Skill Need Weapon(CLAW)
0709 13:48:10967 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=139) - Strange Skill Need Weapon(CLAW)
0709 13:48:10967 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=170, strType=wolfman).STRANGE_SKILL_TYPE
0709 13:48:10967 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=171, strType=wolfman).STRANGE_SKILL_TYPE
0709 13:48:10967 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=172, strType=wolfman).STRANGE_SKILL_TYPE
0709 13:48:10967 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=173, strType=wolfman).STRANGE_SKILL_TYPE
0709 13:48:10967 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=174, strType=wolfman).STRANGE_SKILL_TYPE
0709 13:48:10967 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=175, strType=wolfman).STRANGE_SKILL_TYPE
0709 13:48:12017 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item2.mse) Error
0709 13:48:12018 :: CInstanceBase::RegisterEffect(eEftType=307, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item2.mse, isCache=1) - Error
0709 13:48:12029 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item4.mse) Error
0709 13:48:12029 :: CInstanceBase::RegisterEffect(eEftType=309, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item4.mse, isCache=1) - Error
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