Skin-ul in loc de curea, mount-ul in loc de arma, etc. ( POZA MAI JOS)
Gametype.h:
const DWORD c_Inventory_Page_Size = 5*9; // x*y const DWORD c_Inventory_Page_Count = 5; const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count; const DWORD c_Equipment_Count = 12; const DWORD c_Equipment_Start = c_ItemSlot_Count; #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM #ifdef ENABLE_COSTUME_WEAPON const DWORD c_New_Equipment_Start = c_Equipment_Start + 24; #else const DWORD c_New_Equipment_Start = c_Equipment_Start + 23; #endif const DWORD c_New_Equipment_Count = 3; const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0; const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1; const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;; #endif #ifdef ENABLE_COSTUME_SYSTEM const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0; const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1; const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2; const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 3; #ifdef ENABLE_COSTUME_WEAPON const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 4; const DWORD c_Costume_Slot_Count = 5; #else const DWORD c_Costume_Slot_Count = 4; #endif const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count; #endif






