[Rezolvat]Problema Interfata CHAT Taskbar

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vali434881
Nou Venit

Nou Venit
Mesaje: 41
Membru din: 27 Aug 2014, 14:55
Aprecieri: 2  
Mulţumiri: 1  
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Salut, Am si eu o problema cu o interfata pentru TASKBAR Imagine Dupa cum se vede si in imagine chatul este fixat pe centru iar interfata il acopera ...
Nu vreau sa mut interfata de la taskbar din cauza ca asa cum e pusa acum ar fi compatibila cu toate rezolutiile...
As dorii sa repozitionez chat-ul in "zona verde" , am incercat timp de 2 ore si tot nu am reusit .. doar sa il micsorez si sa il ridic...

Acesta este uichat.py de la linia 504 incepe ## ChatWindow

Cod: Selectaţi tot

import ui
import grp
import chat
import wndMgr
import net
import app
import ime
import localeInfo
import colorInfo
import constInfo
import systemSetting
import player

ENABLE_CHAT_COMMAND = TRUE
ENABLE_LAST_SENTENCE_STACK = TRUE
ENABLE_INSULT_CHECK = TRUE

if localeInfo.IsHONGKONG():
	ENABLE_LAST_SENTENCE_STACK = TRUE

if localeInfo.IsEUROPE():
	ENABLE_CHAT_COMMAND = FALSE

if localeInfo.IsCANADA():
	ENABLE_LAST_SENTENCE_STACK = FALSE

chatInputSetList = []
def InsertChatInputSetWindow(wnd):
	global chatInputSetList
	chatInputSetList.append(wnd)
def RefreshChatMode():
	global chatInputSetList
	map(lambda wnd:wnd.OnRefreshChatMode(), chatInputSetList)
def DestroyChatInputSetWindow():
	global chatInputSetList
	chatInputSetList = []

## ChatModeButton
class ChatModeButton(ui.Window):

	OUTLINE_COLOR = grp.GenerateColor(1.0, 1.0, 1.0, 1.0)
	OVER_COLOR = grp.GenerateColor(1.0, 1.0, 1.0, 0.3)
	BUTTON_STATE_UP = 0
	BUTTON_STATE_OVER = 1
	BUTTON_STATE_DOWN = 2

	def __init__(self):
		ui.Window.__init__(self)
		self.state = None
		self.buttonText = None
		self.event = None
		self.SetWindowName("ChatModeButton")

		net.EnableChatInsultFilter(ENABLE_INSULT_CHECK)

	def __del__(self):
		ui.Window.__del__(self)

	def SAFE_SetEvent(self, event):
		self.event=ui.__mem_func__(event)

	def SetText(self, text):
		if None == self.buttonText:
			textLine = ui.TextLine()
			textLine.SetParent(self)
			textLine.SetWindowHorizontalAlignCenter()
			textLine.SetWindowVerticalAlignCenter()
			textLine.SetVerticalAlignCenter()
			textLine.SetHorizontalAlignCenter()
			textLine.SetPackedFontColor(self.OUTLINE_COLOR)
			textLine.Show()
			self.buttonText = textLine

		self.buttonText.SetText(text)

	def SetSize(self, width, height):
		self.width = width
		self.height = height
		ui.Window.SetSize(self, width, height)

	def OnMouseOverIn(self):
		self.state = self.BUTTON_STATE_OVER

	def OnMouseOverOut(self):
		self.state = self.BUTTON_STATE_UP

	def OnMouseLeftButtonDown(self):
		self.state = self.BUTTON_STATE_DOWN

	def OnMouseLeftButtonUp(self):
		self.state = self.BUTTON_STATE_UP
		if self.IsIn():
			self.state = self.BUTTON_STATE_OVER

		if None != self.event:
			self.event()

	def OnRender(self):

		(x, y) = self.GetGlobalPosition()

		grp.SetColor(self.OUTLINE_COLOR)
		grp.RenderRoundBox(x, y, self.width, self.height)

		if self.state >= self.BUTTON_STATE_OVER:
			grp.RenderRoundBox(x+1, y, self.width-2, self.height)
			grp.RenderRoundBox(x, y+1, self.width, self.height-2)

			if self.BUTTON_STATE_DOWN == self.state:
				grp.SetColor(self.OVER_COLOR)
				grp.RenderBar(x+1, y+1, self.width-2, self.height-2)

## ChatLine
class ChatLine(ui.EditLine):

	CHAT_MODE_NAME = {	chat.CHAT_TYPE_TALKING : localeInfo.CHAT_NORMAL,
						chat.CHAT_TYPE_PARTY : localeInfo.CHAT_PARTY,
						chat.CHAT_TYPE_GUILD : localeInfo.CHAT_GUILD,
						chat.CHAT_TYPE_SHOUT : localeInfo.CHAT_SHOUT, }

	def __init__(self):
		ui.EditLine.__init__(self)
		self.SetWindowName("Chat Line")
		self.lastShoutTime = 0
		self.eventEscape = lambda *arg: None
		self.eventReturn = lambda *arg: None
		self.eventTab = None
		self.chatMode = chat.CHAT_TYPE_TALKING
		self.bCodePage = TRUE

		self.overTextLine = ui.TextLine()
		self.overTextLine.SetParent(self)
		self.overTextLine.SetPosition(-1, 0)
		self.overTextLine.SetFontColor(1.0, 1.0, 0.0)
		self.overTextLine.SetOutline()
		self.overTextLine.Hide()

		self.lastSentenceStack = []
		self.lastSentencePos = 0

	def SetChatMode(self, mode):
		self.chatMode = mode

	def GetChatMode(self):
		return self.chatMode

	def ChangeChatMode(self):
		if chat.CHAT_TYPE_TALKING == self.GetChatMode():
			self.SetChatMode(chat.CHAT_TYPE_PARTY)
			self.SetText("#")
			self.SetEndPosition()

		elif chat.CHAT_TYPE_PARTY == self.GetChatMode():
			self.SetChatMode(chat.CHAT_TYPE_GUILD)
			self.SetText("%")
			self.SetEndPosition()

		elif chat.CHAT_TYPE_GUILD == self.GetChatMode():
			self.SetChatMode(chat.CHAT_TYPE_SHOUT)
			self.SetText("!")
			self.SetEndPosition()

		elif chat.CHAT_TYPE_SHOUT == self.GetChatMode():
			self.SetChatMode(chat.CHAT_TYPE_TALKING)
			self.SetText("")

		self.__CheckChatMark()

	def GetCurrentChatModeName(self):
		try:
			return self.CHAT_MODE_NAME[self.chatMode]
		except:
			import exception
			exception.Abort("ChatLine.GetCurrentChatModeName")

	def SAFE_SetEscapeEvent(self, event):
		self.eventReturn = ui.__mem_func__(event)

	def SAFE_SetReturnEvent(self, event):
		self.eventEscape = ui.__mem_func__(event)

	def SAFE_SetTabEvent(self, event):
		self.eventTab = ui.__mem_func__(event)

	def SetTabEvent(self, event):
		self.eventTab = event

	def OpenChat(self):
		self.SetFocus()
		self.__ResetChat()

	def __ClearChat(self):
		self.SetText("")
		self.lastSentencePos = 0

	def __ResetChat(self):
		if chat.CHAT_TYPE_PARTY == self.GetChatMode():
			self.SetText("#")
			self.SetEndPosition()
		elif chat.CHAT_TYPE_GUILD == self.GetChatMode():
			self.SetText("%")
			self.SetEndPosition()
		elif chat.CHAT_TYPE_SHOUT == self.GetChatMode():
			self.SetText("!")
			self.SetEndPosition()
		else:
			self.__ClearChat()

		self.__CheckChatMark()
		

	def __SendChatPacket(self, text, type):
		if text == "(b8)":			return
		if text == "(b9)":			return
		if text == "(b10)":			return
		if text == "(b11)":			return
		if text == "(b12)":			return
		if text == "(b13)":			return
		if text == "(b14)":			return
		if text == "(b15)":			return
		if text == "(xVectors_Basari)":			return
		if text == "(xVectors_Basarisiz)":			return
		
		if net.IsChatInsultIn(text):
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.CHAT_INSULT_STRING)
		else:
			net.SendChatPacket(text, type)
		
	def __SendPartyChatPacket(self, text):

		if 1 == len(text):
			self.RunCloseEvent()
			return

		self.__SendChatPacket(text[1:], chat.CHAT_TYPE_PARTY)
		self.__ResetChat()

	def __SendGuildChatPacket(self, text):

		if 1 == len(text):
			self.RunCloseEvent()
			return

		self.__SendChatPacket(text[1:], chat.CHAT_TYPE_GUILD)
		self.__ResetChat()

	def __SendShoutChatPacket(self, text):

		if 1 == len(text):
			self.RunCloseEvent()
			return

		if app.GetTime() < self.lastShoutTime + 15:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHAT_SHOUT_LIMIT)
			self.__ResetChat()
			return

		self.__SendChatPacket(text[1:], chat.CHAT_TYPE_SHOUT)
		self.__ResetChat()

		self.lastShoutTime = app.GetTime()

	def __SendTalkingChatPacket(self, text):
		self.__SendChatPacket(text, chat.CHAT_TYPE_TALKING)
		self.__ResetChat()

	def OnIMETab(self):
		#if None != self.eventTab:
		#	self.eventTab()
		#return TRUE
		return FALSE

	def OnIMEUpdate(self):
		ui.EditLine.OnIMEUpdate(self)
		self.__CheckChatMark()

	def __CheckChatMark(self):

		self.overTextLine.Hide()

		text = self.GetText()
		if len(text) > 0:
			if '#' == text[0]:
				self.overTextLine.SetText("#")
				self.overTextLine.Show()
			elif '%' == text[0]:
				self.overTextLine.SetText("%")
				self.overTextLine.Show()
			elif '!' == text[0]:
				self.overTextLine.SetText("!")
				self.overTextLine.Show()

	def OnIMEKeyDown(self, key):
		# LAST_SENTENCE_STACK
		if app.VK_UP == key:
			self.__PrevLastSentenceStack()
			return TRUE

		if app.VK_DOWN == key:
			self.__NextLastSentenceStack()				
			return TRUE			
		# END_OF_LAST_SENTENCE_STACK

		ui.EditLine.OnIMEKeyDown(self, key)

	# LAST_SENTENCE_STACK
	def __PrevLastSentenceStack(self):
		global ENABLE_LAST_SENTENCE_STACK
		if not ENABLE_LAST_SENTENCE_STACK:
			return

		if self.lastSentenceStack and self.lastSentencePos < len(self.lastSentenceStack):
			self.lastSentencePos += 1
			lastSentence = self.lastSentenceStack[-self.lastSentencePos]
			self.SetText(lastSentence)				
			self.SetEndPosition()			

	def __NextLastSentenceStack(self):
		global ENABLE_LAST_SENTENCE_STACK
		if not ENABLE_LAST_SENTENCE_STACK:
			return

		if self.lastSentenceStack and self.lastSentencePos > 1:
			self.lastSentencePos -= 1
			lastSentence = self.lastSentenceStack[-self.lastSentencePos]
			self.SetText(lastSentence)				
			self.SetEndPosition()			

	def __PushLastSentenceStack(self, text):		
		global ENABLE_LAST_SENTENCE_STACK
		if not ENABLE_LAST_SENTENCE_STACK:
			return

		if len(text) <= 0:
			return
			
		LAST_SENTENCE_STACK_SIZE = 32
		if len(self.lastSentenceStack) > LAST_SENTENCE_STACK_SIZE:
			self.lastSentenceStack.pop(0)

		self.lastSentenceStack.append(text)
	# END_OF_LAST_SENTENCE_STACK

	def OnIMEReturn(self):
		text = self.GetText()
		textLen=len(text)

		# LAST_SENTENCE_STACK
		self.__PushLastSentenceStack(text)
		# END_OF_LAST_SENTENCE_STACK
				
		textSpaceCount=text.count(' ')

		if (textLen > 0) and (textLen != textSpaceCount):
			if '#' == text[0]:
				self.__SendPartyChatPacket(text)
			elif '%' == text[0]:
				self.__SendGuildChatPacket(text)
			elif '!' == text[0]:
				self.__SendShoutChatPacket(str("||H"+str(player.GetMainCharacterName())+":11|h[PM]|h|r : ")+text[1:len(text)])
			elif text.startswith("/n "):
				self.__SendTalkingChatPacket('/n %s : %s' % (player.GetName(),  text[3:]))
			else:
				self.__SendTalkingChatPacket(text)
		else:
			self.__ClearChat()
			self.eventReturn()

		return TRUE

	def OnPressEscapeKey(self):
		self.__ClearChat()
		self.eventEscape()
		return TRUE

	def RunCloseEvent(self):
		self.eventEscape()

	def BindInterface(self, interface):
		self.interface = interface

	def OnMouseLeftButtonDown(self):
		hyperlink = ui.GetHyperlink()
		if hyperlink:
			if app.IsPressed(app.DIK_LALT):
				link = chat.GetLinkFromHyperlink(hyperlink)
				ime.PasteString(link)
			else:
				self.interface.MakeHyperlinkTooltip(hyperlink)
		else:
			ui.EditLine.OnMouseLeftButtonDown(self)

class ChatInputSet(ui.Window):

	CHAT_OUTLINE_COLOR = grp.GenerateColor(1.0, 1.0, 1.0, 1.0)

	def __init__(self):
		ui.Window.__init__(self)
		self.SetWindowName("ChatInputSet")

		InsertChatInputSetWindow(self)
		self.__Create()

	def __del__(self):
		ui.Window.__del__(self)

	def __Create(self):
		chatModeButton = ChatModeButton()
		chatModeButton.SetParent(self)
		chatModeButton.SetSize(40, 17)
		chatModeButton.SetText(localeInfo.CHAT_NORMAL)
		chatModeButton.SetPosition(7, 2)
		chatModeButton.SAFE_SetEvent(self.OnChangeChatMode)
		self.chatModeButton = chatModeButton

		chatLine = ChatLine()
		chatLine.SetParent(self)
		chatLine.SetMax(512)
		chatLine.SetUserMax(76)
		chatLine.SetText("")
		chatLine.SAFE_SetTabEvent(self.OnChangeChatMode)
		chatLine.x = 0
		chatLine.y = 0
		chatLine.width = 0
		chatLine.height = 0
		self.chatLine = chatLine

		btnSend = ui.Button()
		btnSend.SetParent(self)
		btnSend.SetUpVisual("d:/ymir work/ui/game/taskbar/Send_Chat_Button_01.sub")
		btnSend.SetOverVisual("d:/ymir work/ui/game/taskbar/Send_Chat_Button_02.sub")
		btnSend.SetDownVisual("d:/ymir work/ui/game/taskbar/Send_Chat_Button_03.sub")
		btnSend.SetToolTipText(localeInfo.CHAT_SEND_CHAT)
		btnSend.SAFE_SetEvent(self.chatLine.OnIMEReturn)
		self.btnSend = btnSend

	def Destroy(self):
		self.chatModeButton = None
		self.chatLine = None
		self.btnSend = None

	def Open(self):
		self.chatLine.Show()
		self.chatLine.SetPosition(57, 5)
		self.chatLine.SetFocus()
		self.chatLine.OpenChat()

		self.chatModeButton.SetPosition(7, 2)
		self.chatModeButton.Show()

		self.btnSend.Show()
		self.Show()

		self.RefreshPosition()
		return TRUE

	def Close(self):
		self.chatLine.KillFocus()
		self.chatLine.Hide()
		self.chatModeButton.Hide()
		self.btnSend.Hide()
		self.Hide()
		return TRUE

	def SetEscapeEvent(self, event):
		self.chatLine.SetEscapeEvent(event)

	def SetReturnEvent(self, event):
		self.chatLine.SetReturnEvent(event)

	def OnChangeChatMode(self):
		RefreshChatMode()

	def OnRefreshChatMode(self):
		self.chatLine.ChangeChatMode()
		self.chatModeButton.SetText(self.chatLine.GetCurrentChatModeName())

	def SetChatFocus(self):
		self.chatLine.SetFocus()

	def KillChatFocus(self):
		self.chatLine.KillFocus()

	def SetChatMax(self, max):
		self.chatLine.SetUserMax(max)

	def RefreshPosition(self):
		if localeInfo.IsARABIC():
			self.chatLine.SetSize(self.GetWidth() - 93, 18)
		else:
			self.chatLine.SetSize(self.GetWidth() - 93, 13)

		self.btnSend.SetPosition(self.GetWidth() - 25, 2)

		(self.chatLine.x, self.chatLine.y, self.chatLine.width, self.chatLine.height) = self.chatLine.GetRect()

	def BindInterface(self, interface):
		self.chatLine.BindInterface(interface)

	def OnRender(self):
		(x, y, width, height) = self.chatLine.GetRect()
		ui.RenderRoundBox(x-4, y-3, width+7, height+4, self.CHAT_OUTLINE_COLOR)

## ChatWindow
class ChatWindow(ui.Window):

	BOARD_START_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.0)
	BOARD_END_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.8)
	BOARD_MIDDLE_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
	CHAT_OUTLINE_COLOR = grp.GenerateColor(1.0, 1.0, 1.0, 1.0)

	EDIT_LINE_HEIGHT = 33
	CHAT_WINDOW_WIDTH = 450
	
	class ChatBackBoard(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)
		def __del__(self):
			ui.Window.__del__(self)

	class ChatButton(ui.DragButton):

		def __init__(self):
			ui.DragButton.__init__(self)
			self.AddFlag("float")
			self.AddFlag("movable")
			self.AddFlag("restrict_x")
			self.topFlag = FALSE
			self.SetWindowName("ChatWindow:ChatButton")
		
		def __del__(self):

			ui.DragButton.__del__(self)

		def SetOwner(self, owner):
			self.owner = owner

		def OnMouseOverIn(self):
		
			app.SetCursor(app.VSIZE)

		def OnMouseOverOut(self):
			app.SetCursor(app.NORMAL)

		def OnTop(self):
			if TRUE == self.topFlag:
				return

			self.topFlag = TRUE
			self.owner.SetTop()
			self.topFlag = FALSE

	def __init__(self):
		ui.Window.__init__(self)
		self.AddFlag("float")

		self.SetWindowName("ChatWindow")
		self.__RegisterChatColorDict()

		self.boardState = chat.BOARD_STATE_VIEW
		self.chatID = chat.CreateChatSet(chat.CHAT_SET_CHAT_WINDOW)
		chat.SetBoardState(self.chatID, chat.BOARD_STATE_VIEW)

		self.xBar = 0
		self.yBar = 0
		self.widthBar = 0
		self.heightBar = 0
		self.curHeightBar = 0
		self.visibleLineCount = 0
		self.scrollBarPos = 1.0
		self.scrollLock = FALSE

		chatInputSet = ChatInputSet()
		chatInputSet.SetParent(self)
		chatInputSet.SetEscapeEvent(ui.__mem_func__(self.CloseChat))
		chatInputSet.SetReturnEvent(ui.__mem_func__(self.CloseChat))
		chatInputSet.SetSize(470, 25)
		self.chatInputSet = chatInputSet

		btnSendWhisper = ui.Button()
		btnSendWhisper.SetParent(self)
		btnSendWhisper.SetUpVisual("d:/ymir work/ui/game/taskbar/Send_Whisper_Button_01.sub")
		btnSendWhisper.SetOverVisual("d:/ymir work/ui/game/taskbar/Send_Whisper_Button_02.sub")
		btnSendWhisper.SetDownVisual("d:/ymir work/ui/game/taskbar/Send_Whisper_Button_03.sub")
		btnSendWhisper.SetToolTipText(localeInfo.CHAT_SEND_MEMO)
		btnSendWhisper.Hide()
		self.btnSendWhisper = btnSendWhisper

		btnChatLog = ui.Button()
		btnChatLog.SetParent(self)
		btnChatLog.SetUpVisual("d:/ymir work/ui/game/taskbar/Open_Chat_Log_Button_01.sub")
		btnChatLog.SetOverVisual("d:/ymir work/ui/game/taskbar/Open_Chat_Log_Button_02.sub")
		btnChatLog.SetDownVisual("d:/ymir work/ui/game/taskbar/Open_Chat_Log_Button_03.sub")
		btnChatLog.SetToolTipText(localeInfo.CHAT_LOG)
		btnChatLog.Hide()
		self.btnChatLog = btnChatLog

		btnChatSizing = self.ChatButton()
		btnChatSizing.SetOwner(self)
		btnChatSizing.SetMoveEvent(ui.__mem_func__(self.Refresh))
		btnChatSizing.Hide()
		self.btnChatSizing = btnChatSizing

		imgChatBarLeft = ui.ImageBox()
		imgChatBarLeft.SetParent(self.btnChatSizing)
		imgChatBarLeft.AddFlag("not_pick")
		imgChatBarLeft.LoadImage("d:/ymir work/ui/pattern/chat_bar_left.tga")
		imgChatBarLeft.Show()
		self.imgChatBarLeft = imgChatBarLeft
		imgChatBarRight = ui.ImageBox()
		imgChatBarRight.SetParent(self.btnChatSizing)
		imgChatBarRight.AddFlag("not_pick")
		imgChatBarRight.LoadImage("d:/ymir work/ui/pattern/chat_bar_right.tga")
		imgChatBarRight.Show()
		self.imgChatBarRight = imgChatBarRight
		imgChatBarMiddle = ui.ExpandedImageBox()
		imgChatBarMiddle.SetParent(self.btnChatSizing)
		imgChatBarMiddle.AddFlag("not_pick")
		imgChatBarMiddle.LoadImage("d:/ymir work/ui/pattern/chat_bar_middle.tga")
		imgChatBarMiddle.Show()
		self.imgChatBarMiddle = imgChatBarMiddle

		scrollBar = ui.ScrollBar()
		scrollBar.AddFlag("float")
		scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
		self.scrollBar = scrollBar

		self.Refresh()
		self.chatInputSet.RefreshPosition() # RTL 시 위치를 제대로 잡으려면 위치 갱신이 필요하다
	
	def __del__(self):
		ui.Window.__del__(self)

	def __RegisterChatColorDict(self):
		CHAT_COLOR_DICT = {
			chat.CHAT_TYPE_TALKING : colorInfo.CHAT_RGB_TALK,
			chat.CHAT_TYPE_INFO : colorInfo.CHAT_RGB_INFO,
			chat.CHAT_TYPE_NOTICE : colorInfo.CHAT_RGB_NOTICE,
			chat.CHAT_TYPE_PARTY : colorInfo.CHAT_RGB_PARTY,
			chat.CHAT_TYPE_GUILD : colorInfo.CHAT_RGB_GUILD,
			chat.CHAT_TYPE_COMMAND : colorInfo.CHAT_RGB_COMMAND,
			chat.CHAT_TYPE_SHOUT : colorInfo.CHAT_RGB_SHOUT,
			chat.CHAT_TYPE_WHISPER : colorInfo.CHAT_RGB_WHISPER,
		}

		for colorItem in CHAT_COLOR_DICT.items():
			type=colorItem[0]
			rgb=colorItem[1]
			chat.SetChatColor(type, rgb[0], rgb[1], rgb[2])

	def Destroy(self):
		self.chatInputSet.Destroy()
		self.chatInputSet = None

		self.btnSendWhisper = 0
		self.btnChatLog = 0
		self.btnChatSizing = 0

	################
	## Open & Close
	def OpenChat(self):
		self.SetSize(self.CHAT_WINDOW_WIDTH, 25)
		chat.SetBoardState(self.chatID, chat.BOARD_STATE_EDIT)
		self.boardState = chat.BOARD_STATE_EDIT

		(x, y, width, height) = self.GetRect()
		(btnX, btnY) = self.btnChatSizing.GetGlobalPosition()

		if localeInfo.IsARABIC():
			chat.SetPosition(self.chatID, x + width - 10, y)
		else:	
			chat.SetPosition(self.chatID, x + 10, y)

		chat.SetHeight(self.chatID, y - btnY - self.EDIT_LINE_HEIGHT + 100)

		if self.IsShow():
			self.btnChatSizing.Show()

		self.Refresh()

		self.btnSendWhisper.SetPosition(self.GetWidth() - 50, 2)
		self.btnSendWhisper.Show()

		self.btnChatLog.SetPosition(self.GetWidth() - 25, 2)
		self.btnChatLog.Show()

		self.chatInputSet.Open()
		self.chatInputSet.SetTop()
		self.SetTop()

	def CloseChat(self):
		chat.SetBoardState(self.chatID, chat.BOARD_STATE_VIEW)
		self.boardState = chat.BOARD_STATE_VIEW

		(x, y, width, height) = self.GetRect()

		if localeInfo.IsARABIC():
			chat.SetPosition(self.chatID, x + width - 10, y + self.EDIT_LINE_HEIGHT)
		else:
			chat.SetPosition(self.chatID, x + 10, y + self.EDIT_LINE_HEIGHT)

		self.SetSize(self.CHAT_WINDOW_WIDTH, 0)

		self.chatInputSet.Close()
		self.btnSendWhisper.Hide()
		self.btnChatLog.Hide()
		self.btnChatSizing.Hide()
		
		self.Refresh()

	def SetSendWhisperEvent(self, event):
		self.btnSendWhisper.SetEvent(event)

	def SetOpenChatLogEvent(self, event):
		self.btnChatLog.SetEvent(event)

	def IsEditMode(self):
		if chat.BOARD_STATE_EDIT == self.boardState:
			return TRUE

		return FALSE

	def __RefreshSizingBar(self):
		(x, y, width, height) = self.GetRect()
		gxChat, gyChat = self.btnChatSizing.GetGlobalPosition()
		self.btnChatSizing.SetPosition(x, gyChat)
		self.btnChatSizing.SetSize(width, 22)
		self.imgChatBarLeft.SetPosition(0, 0)
		self.imgChatBarRight.SetPosition(width - 64, 0)
		self.imgChatBarMiddle.SetPosition(64, 0)
		self.imgChatBarMiddle.SetRenderingRect(0.0, 0.0, float(width - 128) / 64.0 - 1.0, 0.0)

	def SetPosition(self, x, y):
		ui.Window.SetPosition(self, x, y)
		self.__RefreshSizingBar()

	def SetSize(self, width, height):
		ui.Window.SetSize(self, width, height)
		self.__RefreshSizingBar()

	def SetHeight(self, height):
		gxChat, gyChat = self.btnChatSizing.GetGlobalPosition()
		self.btnChatSizing.SetPosition(gxChat, wndMgr.GetScreenHeight() - height)

	###########
	## Refresh
	def Refresh(self):
		if self.boardState == chat.BOARD_STATE_EDIT:
			self.RefreshBoardEditState()
		elif self.boardState == chat.BOARD_STATE_VIEW:
			self.RefreshBoardViewState()

	def RefreshBoardEditState(self):

		(x, y, width, height) = self.GetRect()
		(btnX, btnY) = self.btnChatSizing.GetGlobalPosition()

		self.xBar = x
		self.yBar = btnY
		self.widthBar = width
		self.heightBar = y - btnY + self.EDIT_LINE_HEIGHT
		self.curHeightBar = self.heightBar

		if localeInfo.IsARABIC():
			chat.SetPosition(self.chatID, x + width - 10, y)
		else:
			chat.SetPosition(self.chatID, x + 10, y)

		chat.SetHeight(self.chatID, y - btnY - self.EDIT_LINE_HEIGHT)
		chat.ArrangeShowingChat(self.chatID)

		if btnY > y:
			self.btnChatSizing.SetPosition(btnX, y)
			self.heightBar = self.EDIT_LINE_HEIGHT

	def RefreshBoardViewState(self):
		(x, y, width, height) = self.GetRect()
		(btnX, btnY) = self.btnChatSizing.GetGlobalPosition()
		textAreaHeight = self.visibleLineCount * chat.GetLineStep(self.chatID)

		if localeInfo.IsARABIC():
			chat.SetPosition(self.chatID, x + width - 10, y + self.EDIT_LINE_HEIGHT)
		else:
			chat.SetPosition(self.chatID, x + 10, y + self.EDIT_LINE_HEIGHT)

		chat.SetHeight(self.chatID, y - btnY - self.EDIT_LINE_HEIGHT + 100)

		if self.boardState == chat.BOARD_STATE_EDIT:
			textAreaHeight += 45
		elif self.visibleLineCount != 0:
			textAreaHeight += 10 + 10
		
		self.xBar = x
		self.yBar = y + self.EDIT_LINE_HEIGHT - textAreaHeight
		self.widthBar = width
		self.heightBar = textAreaHeight

		self.scrollBar.Hide()

	##########
	## Render
	def OnUpdate(self):
		if self.boardState == chat.BOARD_STATE_EDIT:
			chat.Update(self.chatID)
		elif self.boardState == chat.BOARD_STATE_VIEW:
			if systemSetting.IsViewChat():
				chat.Update(self.chatID)

	def OnRender(self):
		if chat.GetVisibleLineCount(self.chatID) != self.visibleLineCount:
			self.visibleLineCount = chat.GetVisibleLineCount(self.chatID)
			self.Refresh()

		if self.curHeightBar != self.heightBar:
			self.curHeightBar += (self.heightBar - self.curHeightBar) / 10

		if self.boardState == chat.BOARD_STATE_EDIT:
			grp.SetColor(self.BOARD_MIDDLE_COLOR)
			grp.RenderBar(self.xBar, self.yBar + (self.heightBar - self.curHeightBar) + 10, self.widthBar, self.curHeightBar)
			chat.Render(self.chatID)
		elif self.boardState == chat.BOARD_STATE_VIEW:
			if systemSetting.IsViewChat():
				grp.RenderGradationBar(self.xBar, self.yBar + (self.heightBar - self.curHeightBar), self.widthBar, self.curHeightBar, self.BOARD_START_COLOR, self.BOARD_END_COLOR)
				chat.Render(self.chatID)

	##########
	## Event
	def OnTop(self):
		self.btnChatSizing.SetTop()
		self.scrollBar.SetTop()

	def OnScroll(self):
		if not self.scrollLock:
			self.scrollBarPos = self.scrollBar.GetPos()

		lineCount = chat.GetLineCount(self.chatID)
		visibleLineCount = chat.GetVisibleLineCount(self.chatID)
		endLine = visibleLineCount + int(float(lineCount - visibleLineCount) * self.scrollBarPos)

		chat.SetEndPos(self.chatID, self.scrollBarPos)

	def OnChangeChatMode(self):
		self.chatInputSet.OnChangeChatMode()

	def SetChatFocus(self):
		self.chatInputSet.SetChatFocus()			

	def BindInterface(self, interface):
		self.chatInputSet.BindInterface(interface)

## ChatLogWindow
class ChatLogWindow(ui.Window):

	BLOCK_WIDTH = 32
	CHAT_MODE_NAME = ( localeInfo.CHAT_NORMAL, localeInfo.CHAT_PARTY, localeInfo.CHAT_GUILD, localeInfo.CHAT_SHOUT, localeInfo.CHAT_INFORMATION, localeInfo.CHAT_NOTICE, )
	CHAT_MODE_INDEX = ( chat.CHAT_TYPE_TALKING,
						chat.CHAT_TYPE_PARTY,
						chat.CHAT_TYPE_GUILD,
						chat.CHAT_TYPE_SHOUT,
						chat.CHAT_TYPE_INFO,
						chat.CHAT_TYPE_NOTICE, )

	CHAT_LOG_WINDOW_MINIMUM_WIDTH = 450
	CHAT_LOG_WINDOW_MINIMUM_HEIGHT = 120

	class ResizeButton(ui.DragButton):

		def __init__(self):
			ui.DragButton.__init__(self)

		def __del__(self):
			ui.DragButton.__del__(self)

		def OnMouseOverIn(self):
			app.SetCursor(app.HVSIZE)

		def OnMouseOverOut(self):
			app.SetCursor(app.NORMAL)

	def __init__(self):

		self.allChatMode = TRUE
		self.chatInputSet = None

		ui.Window.__init__(self)
		self.AddFlag("float")
		self.AddFlag("movable")
		self.SetWindowName("ChatLogWindow")
		self.__CreateChatInputSet()
		self.__CreateWindow()
		self.__CreateButton()
		self.__CreateScrollBar()

		self.chatID = chat.CreateChatSet(chat.CHAT_SET_LOG_WINDOW)
		chat.SetBoardState(self.chatID, chat.BOARD_STATE_LOG)
		for i in self.CHAT_MODE_INDEX:
			chat.EnableChatMode(self.chatID, i)

		self.SetPosition(20, 20)
		self.SetSize(self.CHAT_LOG_WINDOW_MINIMUM_WIDTH, self.CHAT_LOG_WINDOW_MINIMUM_HEIGHT)
		self.btnSizing.SetPosition(self.CHAT_LOG_WINDOW_MINIMUM_WIDTH-self.btnSizing.GetWidth(), self.CHAT_LOG_WINDOW_MINIMUM_HEIGHT-self.btnSizing.GetHeight()+2)

		self.OnResize()

	def __CreateChatInputSet(self):
		chatInputSet = ChatInputSet()
		chatInputSet.SetParent(self)
		chatInputSet.SetEscapeEvent(ui.__mem_func__(self.Close))
		chatInputSet.SetWindowVerticalAlignBottom()
		chatInputSet.Open()
		self.chatInputSet = chatInputSet

	def __CreateWindow(self):
		imgLeft = ui.ImageBox()
		imgLeft.AddFlag("not_pick")
		imgLeft.SetParent(self)				

		imgCenter = ui.ExpandedImageBox()
		imgCenter.AddFlag("not_pick")
		imgCenter.SetParent(self)
		
		imgRight = ui.ImageBox()
		imgRight.AddFlag("not_pick")
		imgRight.SetParent(self)			
		
		if localeInfo.IsARABIC():
			imgLeft.LoadImage("locale/ae/ui/pattern/titlebar_left.tga")
			imgCenter.LoadImage("locale/ae/ui/pattern/titlebar_center.tga")
			imgRight.LoadImage("locale/ae/ui/pattern/titlebar_right.tga")
		else:
			imgLeft.LoadImage("d:/ymir work/ui/pattern/chatlogwindow_titlebar_left.tga")
			imgCenter.LoadImage("d:/ymir work/ui/pattern/chatlogwindow_titlebar_middle.tga")
			imgRight.LoadImage("d:/ymir work/ui/pattern/chatlogwindow_titlebar_right.tga")		

		imgLeft.Show()
		imgCenter.Show()
		imgRight.Show()

		btnClose = ui.Button()
		btnClose.SetParent(self)
		btnClose.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
		btnClose.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
		btnClose.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
		btnClose.SetToolTipText(localeInfo.UI_CLOSE, 0, -23)
		btnClose.SetEvent(ui.__mem_func__(self.Close))
		btnClose.Show()

		btnSizing = self.ResizeButton()
		btnSizing.SetParent(self)
		btnSizing.SetMoveEvent(ui.__mem_func__(self.OnResize))
		btnSizing.SetSize(16, 16)
		btnSizing.Show()

		titleName = ui.TextLine()
		titleName.SetParent(self)
		
		if localeInfo.IsARABIC():
			titleName.SetPosition(self.GetWidth()-20, 6)
		else:
			titleName.SetPosition(20, 6)
			
		titleName.SetText(localeInfo.CHAT_LOG_TITLE)
		titleName.Show()

		self.imgLeft = imgLeft
		self.imgCenter = imgCenter
		self.imgRight = imgRight
		self.btnClose = btnClose
		self.btnSizing = btnSizing
		self.titleName = titleName

	def __CreateButton(self):
	
		if localeInfo.IsARABIC():
			bx = 20
		else:
			bx = 13

		btnAll = ui.RadioButton()
		btnAll.SetParent(self)
		btnAll.SetPosition(bx, 24)
		btnAll.SetUpVisual("d:/ymir work/ui/public/xsmall_button_01.sub")
		btnAll.SetOverVisual("d:/ymir work/ui/public/xsmall_button_02.sub")
		btnAll.SetDownVisual("d:/ymir work/ui/public/xsmall_button_03.sub")
		btnAll.SetText(localeInfo.CHAT_ALL)
		btnAll.SetEvent(ui.__mem_func__(self.ToggleAllChatMode))
		btnAll.Down()
		btnAll.Show()
		self.btnAll = btnAll

		x = bx + 48
		i = 0
		self.modeButtonList = []
		for name in self.CHAT_MODE_NAME:
			btn = ui.ToggleButton()
			btn.SetParent(self)
			btn.SetPosition(x, 24)
			btn.SetUpVisual("d:/ymir work/ui/public/xsmall_button_01.sub")
			btn.SetOverVisual("d:/ymir work/ui/public/xsmall_button_02.sub")
			btn.SetDownVisual("d:/ymir work/ui/public/xsmall_button_03.sub")
			btn.SetText(name)
			btn.Show()

			mode = self.CHAT_MODE_INDEX[i]
			btn.SetToggleUpEvent(lambda arg=mode: self.ToggleChatMode(arg))
			btn.SetToggleDownEvent(lambda arg=mode: self.ToggleChatMode(arg))
			self.modeButtonList.append(btn)

			x += 48
			i += 1

	def __CreateScrollBar(self):
		scrollBar = ui.SmallThinScrollBar()
		scrollBar.SetParent(self)
		scrollBar.Show()
		scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
		self.scrollBar = scrollBar
		self.scrollBarPos = 1.0

	def __del__(self):
		ui.Window.__del__(self)

	def Destroy(self):
		self.imgLeft = None
		self.imgCenter = None
		self.imgRight = None
		self.btnClose = None
		self.btnSizing = None
		self.modeButtonList = []
		self.scrollBar = None
		self.chatInputSet = None

	def ToggleAllChatMode(self):
		if self.allChatMode:
			return

		self.allChatMode = TRUE

		for i in self.CHAT_MODE_INDEX:
			chat.EnableChatMode(self.chatID, i)
		for btn in self.modeButtonList:
			btn.SetUp()

	def ToggleChatMode(self, mode):
		if self.allChatMode:
			self.allChatMode = FALSE
			for i in self.CHAT_MODE_INDEX:
				chat.DisableChatMode(self.chatID, i)
			chat.EnableChatMode(self.chatID, mode)
			self.btnAll.SetUp()

		else:
			chat.ToggleChatMode(self.chatID, mode)

	def SetSize(self, width, height):
		self.imgCenter.SetRenderingRect(0.0, 0.0, float((width - self.BLOCK_WIDTH*2) - self.BLOCK_WIDTH) / self.BLOCK_WIDTH, 0.0)
		self.imgCenter.SetPosition(self.BLOCK_WIDTH, 0)
		self.imgRight.SetPosition(width - self.BLOCK_WIDTH, 0)
		
		if localeInfo.IsARABIC():
			self.titleName.SetPosition(self.GetWidth()-20, 3)
			self.btnClose.SetPosition(3, 3)
			self.scrollBar.SetPosition(1, 45)
		else:
			self.btnClose.SetPosition(width - self.btnClose.GetWidth() - 5, 5)			
			self.scrollBar.SetPosition(width - 15, 45)
			
		self.scrollBar.SetScrollBarSize(height - 45 - 12)
		self.scrollBar.SetPos(self.scrollBarPos)
		ui.Window.SetSize(self, width, height)

	def Open(self):
		self.OnResize()
		self.chatInputSet.SetChatFocus()
		self.Show()

	def Close(self):
		if self.chatInputSet:
			self.chatInputSet.KillChatFocus()
		self.Hide()

	def OnResize(self):
		x, y = self.btnSizing.GetLocalPosition()
		width = self.btnSizing.GetWidth()
		height = self.btnSizing.GetHeight()

		if x < self.CHAT_LOG_WINDOW_MINIMUM_WIDTH - width:
			self.btnSizing.SetPosition(self.CHAT_LOG_WINDOW_MINIMUM_WIDTH - width, y)
			return
		if y < self.CHAT_LOG_WINDOW_MINIMUM_HEIGHT - height:
			self.btnSizing.SetPosition(x, self.CHAT_LOG_WINDOW_MINIMUM_HEIGHT - height)
			return

		self.scrollBar.LockScroll()
		self.SetSize(x + width, y + height)
		self.scrollBar.UnlockScroll()

		if localeInfo.IsARABIC():
			self.chatInputSet.SetPosition(20, 25)
		else:
			self.chatInputSet.SetPosition(0, 25)
			
		self.chatInputSet.SetSize(self.GetWidth() - 20, 20)
		self.chatInputSet.RefreshPosition()
		self.chatInputSet.SetChatMax(self.GetWidth() / 8)

	def OnScroll(self):
		self.scrollBarPos = self.scrollBar.GetPos()

		lineCount = chat.GetLineCount(self.chatID)
		visibleLineCount = chat.GetVisibleLineCount(self.chatID)
		endLine = visibleLineCount + int(float(lineCount - visibleLineCount) * self.scrollBarPos)

		chat.SetEndPos(self.chatID, self.scrollBarPos)

	def OnRender(self):
		(x, y, width, height) = self.GetRect()
		
		if localeInfo.IsARABIC():
			grp.SetColor(0x77000000)
			grp.RenderBar(x+2, y+45, 13, height-45)
			
			grp.SetColor(0x77000000)
			grp.RenderBar(x, y, width, height)
			grp.SetColor(0xff525552)
			grp.RenderBox(x, y, width-2, height)
			grp.SetColor(0xff000000)
			grp.RenderBox(x+1, y+1, width-2, height)

			grp.SetColor(0xff989898)
			grp.RenderLine(x+width-13, y+height-1, 11, -11)
			grp.RenderLine(x+width-9, y+height-1, 7, -7)
			grp.RenderLine(x+width-5, y+height-1, 3, -3)
		else:			
			grp.SetColor(0x77000000)
			grp.RenderBar(x+width-15, y+45, 13, height-45)

			grp.SetColor(0x77000000)
			grp.RenderBar(x, y, width, height)
			grp.SetColor(0xff525552)
			grp.RenderBox(x, y, width-2, height)
			grp.SetColor(0xff000000)
			grp.RenderBox(x+1, y+1, width-2, height)

			grp.SetColor(0xff989898)
			grp.RenderLine(x+width-13, y+height-1, 11, -11)
			grp.RenderLine(x+width-9, y+height-1, 7, -7)
			grp.RenderLine(x+width-5, y+height-1, 3, -3)

		#####

		chat.ArrangeShowingChat(self.chatID)

		if localeInfo.IsARABIC():
			chat.SetPosition(self.chatID, x + width - 10, y + height - 25)
		else:
			chat.SetPosition(self.chatID, x + 10, y + height - 25)

		chat.SetHeight(self.chatID, height - 45 - 25)
		chat.Update(self.chatID)
		chat.Render(self.chatID)

	def OnPressEscapeKey(self):
		self.Close()
		return TRUE

	def BindInterface(self, interface):
		self.interface = interface
		
	def OnMouseLeftButtonDown(self):
		hyperlink = ui.GetHyperlink()
		if hyperlink:
			if app.IsPressed(app.DIK_LALT):
				link = chat.GetLinkFromHyperlink(hyperlink)
				ime.PasteString(link)
			else:
				self.interface.MakeHyperlinkTooltip(hyperlink)


Acesta este uichat.py de la linia 504 incepe ## ChatWindow
Va rog fara raspunsuri gen foloseste alt taskbar , schimba interfata etc
Ultima oară modificat 02 Dec 2016, 13:16 de către vali434881, modificat 1 dată în total.
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vali434881
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Membru din: 27 Aug 2014, 14:55
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up
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ZeNu-Thor2
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interfacemodule.py
Afișează semnătura
Avatar utilizator
vali434881
Nou Venit

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Mesaje: 41
Membru din: 27 Aug 2014, 14:55
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Imi poti zice te rog frumos pe la ce linie sau ce ar trebui sa caut ?

Cod: Selectaţi tot

##
## Interface
##

import constInfo
import systemSetting
import wndMgr
import chat
import app
import player

import uiTaskBar
import uiCharacter
import uiInventory
import uiDragonSoul
import uiChat
import uiMessenger
import guild

import ui
import uiHelp
import uiWhisper
import uiPointReset
import uiShop
import uiExchange
import uiSystem
import uiRestart
import uiToolTip
import uiMiniMap
import uiParty
import uiSafebox
import uiGuild
import uiQuest
import uiPrivateShopBuilder
import uiCommon
import uiRefine
import uiEquipmentDialog
import uiGameButton
import uiTip
import uiCube
import uiOfflineShop
import uiOfflineShopBuilder
import miniMap
# ACCESSORY_REFINE_ADD_METIN_STONE
import uiSelectItem
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
import uiScriptLocale

import event
import time
import localeInfo
import uiAcce

IsQBHide = 0
IsWisperHide = 0
class Interface(object):
	CHARACTER_STATUS_TAB = 1
	CHARACTER_SKILL_TAB = 2
	
	def __init__(self):
		systemSetting.SetInterfaceHandler(self)
		self.windowOpenPosition = 0
		self.dlgWhisperWithoutTarget = None
		self.inputDialog = None
		self.tipBoard = None
		self.bigBoard = None
		self.utilizareInventar = time.clock() + 4

		# ITEM_MALL
		self.mallPageDlg = None
		# END_OF_ITEM_MALL

		self.wndWeb = None
		self.wndTaskBar = None
		self.wndCharacter = None
		self.wndInventory = None
		self.wndExpandedTaskBar = None
		self.wndDragonSoul = None
		self.wndDragonSoulRefine = None
		self.wndChat = None
		self.wndMessenger = None
		self.wndMiniMap = None
		self.wndGuild = None
		self.wndGuildBuilding = None

		self.listGMName = {}
		self.wndQuestWindow = []
		self.privateShopAdvertisementBoardDict = {}
		self.guildScoreBoardDict = {}
		self.equipmentDialogDict = {}
		self.offlineShopAdvertisementBoardDict = {}
		event.SetInterfaceWindow(self)

	def __del__(self):
		systemSetting.DestroyInterfaceHandler()
		event.SetInterfaceWindow(None)

	################################
	## Make Windows & Dialogs
	def __MakeUICurtain(self):
		wndUICurtain = ui.Bar("TOP_MOST")
		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
		wndUICurtain.SetColor(0x77000000)
		wndUICurtain.Hide()
		self.wndUICurtain = wndUICurtain

	def __MakeMessengerWindow(self):
		self.wndMessenger = uiMessenger.MessengerWindow()

		from _weakref import proxy
		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))

	def __MakeGuildWindow(self):
		self.wndGuild = uiGuild.GuildWindow()

	def __MakeChatWindow(self):
		
		wndChat = uiChat.ChatWindow()
		
		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
		wndChat.SetHeight(200)
		wndChat.Refresh()
		wndChat.Show()

		self.wndChat = wndChat
		self.wndChat.BindInterface(self)
		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))

	def __MakeTaskBar(self):
		wndTaskBar = uiTaskBar.TaskBar()
		wndTaskBar.LoadWindow()
		self.wndTaskBar = wndTaskBar
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
		if uiTaskBar.TaskBar.IS_EXPANDED:
			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
			self.wndExpandedTaskBar.LoadWindow()
			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))

		else:
			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
		
		self.wndEnergyBar = None
		import app
		#if app.ENABLE_ENERGY_SYSTEM:
		#	wndEnergyBar = uiTaskBar.EnergyBar()
		#	wndEnergyBar.LoadWindow()
		#	self.wndEnergyBar = wndEnergyBar	

	def __MakeParty(self):
		wndParty = uiParty.PartyWindow()
		wndParty.Hide()
		self.wndParty = wndParty

	def __MakeGameButtonWindow(self):
		wndGameButton = uiGameButton.GameButtonWindow()
		wndGameButton.SetTop()
		wndGameButton.Show()
		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))

		self.wndGameButton = wndGameButton

	def __IsChatOpen(self):
		return TRUE
		
	def __MakeWindows(self):
		wndCharacter = uiCharacter.CharacterWindow()
		wndInventory = uiInventory.InventoryWindow()
		wndInventory.BindInterfaceClass(self)
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			wndDragonSoul = uiDragonSoul.DragonSoulWindow()	
			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
		else:
			wndDragonSoul = None
			wndDragonSoulRefine = None
 
		wndMiniMap = uiMiniMap.MiniMap()
		wndSafebox = uiSafebox.SafeboxWindow()
		
		# ITEM_MALL
		wndMall = uiSafebox.MallWindow()
		self.wndMall = wndMall
		# END_OF_ITEM_MALL

		wndChatLog = uiChat.ChatLogWindow()
		wndChatLog.BindInterface(self)
	
		# OFFLINE_SHOP_ADMIN_PANEL
		wndOfflineShopAdminPanel = uiOfflineShop.OfflineShopAdminPanelWindow()
		wndOfflineShopAdminPanel.BindInterfaceClass(self)
		self.wndOfflineShopAdminPanel = wndOfflineShopAdminPanel
		# END_OF_OFFLINE_SHOP_ADMIN_PANEL	
		
		self.wndCharacter = wndCharacter
		self.wndInventory = wndInventory
		self.wndDragonSoul = wndDragonSoul
		self.wndDragonSoulRefine = wndDragonSoulRefine
		self.wndMiniMap = wndMiniMap
		self.wndSafebox = wndSafebox
		self.wndChatLog = wndChatLog
		
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)

	def __MakeDialogs(self):
		self.dlgExchange = uiExchange.ExchangeDialog()
		self.dlgExchange.LoadDialog()
		self.dlgExchange.SetCenterPosition()
		self.dlgExchange.Hide()

		self.dlgPointReset = uiPointReset.PointResetDialog()
		self.dlgPointReset.LoadDialog()
		self.dlgPointReset.Hide()

		self.dlgShop = uiShop.ShopDialog()
		self.dlgShop.LoadDialog()
		self.dlgShop.Hide()

		self.dlgOfflineShop = uiOfflineShop.OfflineShopDialog()
		self.dlgOfflineShop.LoadDialog()
		self.dlgOfflineShop.Hide()
		
		self.dlgRestart = uiRestart.RestartDialog()
		self.dlgRestart.LoadDialog()
		self.dlgRestart.Hide()

		self.dlgSystem = uiSystem.SystemDialog()
		self.dlgSystem.LoadDialog()
		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))

		self.dlgSystem.Hide()

		self.dlgPassword = uiSafebox.PasswordDialog()
		self.dlgPassword.Hide()

		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
		self.hyperlinkItemTooltip.Hide()

		self.tooltipItem = uiToolTip.ItemToolTip()
		self.tooltipItem.Hide()

		self.tooltipSkill = uiToolTip.SkillToolTip()
		self.tooltipSkill.Hide()

		self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
		self.privateShopBuilder.Hide()

		self.offlineShopBuilder = uiOfflineShopBuilder.OfflineShopBuilder()
		self.offlineShopBuilder.Hide()
		
		self.dlgRefineNew = uiRefine.RefineDialogNew()
		self.dlgRefineNew.Hide()

	def __MakeHelpWindow(self):
		self.wndHelp = uiHelp.HelpWindow()
		self.wndHelp.LoadDialog()
		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
		self.wndHelp.Hide()

	def __MakeTipBoard(self):
		self.tipBoard = uiTip.TipBoard()
		self.tipBoard.Hide()

		self.bigBoard = uiTip.BigBoard()
		self.bigBoard.Hide()

	def __MakeWebWindow(self):
		if constInfo.IN_GAME_SHOP_ENABLE:
			import uiWeb
			self.wndWeb = uiWeb.WebWindow()
			self.wndWeb.LoadWindow()
			self.wndWeb.Hide()
			
	def __MakeAcceWindow(self):
		self.wndAcce = uiAcce.AcceWindow()
		self.wndAcce.LoadWindow()
		self.wndAcce.Hide()
		self.wndAcceAbs = uiAcce.AcceAbsorbWindow()
		self.wndAcceAbs.LoadWindow()
		self.wndAcceAbs.Hide()

	def __MakeCubeWindow(self):
		self.wndCube = uiCube.CubeWindow()
		self.wndCube.LoadWindow()
		self.wndCube.Hide()

	def __MakeCubeResultWindow(self):
		self.wndCubeResult = uiCube.CubeResultWindow()
		self.wndCubeResult.LoadWindow()
		self.wndCubeResult.Hide()

	# ACCESSORY_REFINE_ADD_METIN_STONE
	def __MakeItemSelectWindow(self):
		self.wndItemSelect = uiSelectItem.SelectItemWindow()
		self.wndItemSelect.Hide()
	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
				
	def MakeInterface(self):
		self.__MakeMessengerWindow()
		self.__MakeGuildWindow()
		self.__MakeChatWindow()
		self.__MakeParty()
		self.__MakeWindows()
		self.__MakeDialogs()

		self.__MakeUICurtain()
		self.__MakeTaskBar()
		self.__MakeGameButtonWindow()
		self.__MakeHelpWindow()
		self.__MakeTipBoard()
		self.__MakeWebWindow()
		self.__MakeAcceWindow()
		self.__MakeCubeWindow()
		self.__MakeCubeResultWindow()
		
		
		# ACCESSORY_REFINE_ADD_METIN_STONE
		self.__MakeItemSelectWindow()
		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

		self.questButtonList = []
		self.whisperButtonList = []
		self.whisperDialogDict = {}
		self.privateShopAdvertisementBoardDict = {}

		self.wndInventory.SetItemToolTip(self.tooltipItem)
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
		self.wndSafebox.SetItemToolTip(self.tooltipItem)
		self.wndAcce.SetItemToolTip(self.tooltipItem)
		self.wndAcceAbs.SetItemToolTip(self.tooltipItem)
		self.wndCube.SetItemToolTip(self.tooltipItem)
		self.wndCubeResult.SetItemToolTip(self.tooltipItem)

		# ITEM_MALL
		self.wndMall.SetItemToolTip(self.tooltipItem)
		# END_OF_ITEM_MALL

		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
		self.wndGuild.SetSkillToolTip(self.tooltipSkill)

		# ACCESSORY_REFINE_ADD_METIN_STONE
		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

		self.dlgShop.SetItemToolTip(self.tooltipItem)
		self.dlgExchange.SetItemToolTip(self.tooltipItem)
		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
		self.dlgOfflineShop.SetItemToolTip(self.tooltipItem)
		self.offlineShopBuilder.SetItemToolTip(self.tooltipItem)
		
		self.__InitWhisper()
		self.DRAGON_SOUL_IS_QUALIFIED = TRUE

	def MakeHyperlinkTooltip(self, hyperlink): 
		tokens = hyperlink.split(":") 
		if tokens and len(tokens): 
			type = tokens[0] 
			if "item" == type: 
				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens) 
			else: 
				self.OpenWhisperDialog(type)

	## Make Windows & Dialogs
	################################

	def Close(self):

		if self.dlgWhisperWithoutTarget:
			self.dlgWhisperWithoutTarget.Destroy()
			del self.dlgWhisperWithoutTarget

		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
			uiQuest.QuestDialog.QuestCurtain.Close()

		if self.wndQuestWindow:
			for key, eachQuestWindow in self.wndQuestWindow.items():
				eachQuestWindow.nextCurtainMode = -1
				eachQuestWindow.CloseSelf()
				eachQuestWindow = None
		self.wndQuestWindow = {}

		if self.wndChat:
			self.wndChat.Destroy()

		if self.wndTaskBar:
			self.wndTaskBar.Destroy()
		
		if self.wndExpandedTaskBar:
			self.wndExpandedTaskBar.Destroy()
			
		if self.wndEnergyBar:
			self.wndEnergyBar.Destroy()

		if self.wndCharacter:
			self.wndCharacter.Destroy()

		if self.wndInventory:
			self.wndInventory.Destroy()
			
		if self.wndDragonSoul:
			self.wndDragonSoul.Destroy()

		if self.wndDragonSoulRefine:
			self.wndDragonSoulRefine.Destroy()

		if self.dlgExchange:
			self.dlgExchange.Destroy()

		if self.dlgPointReset:
			self.dlgPointReset.Destroy()

		if self.dlgShop:
			self.dlgShop.Destroy()

		if self.dlgRestart:
			self.dlgRestart.Destroy()

		if self.dlgSystem:
			self.dlgSystem.Destroy()

		if self.dlgPassword:
			self.dlgPassword.Destroy()

		if self.wndMiniMap:
			self.wndMiniMap.Destroy()

		if self.wndSafebox:
			self.wndSafebox.Destroy()

		if self.wndWeb:
			self.wndWeb.Destroy()
			self.wndWeb = None

		if self.wndMall:
			self.wndMall.Destroy()

		if self.wndParty:
			self.wndParty.Destroy()

		if self.wndHelp:
			self.wndHelp.Destroy()
			
		if self.wndAcce:
			self.wndAcce.Destroy()

		if self.wndAcceAbs:
			self.wndAcceAbs.Destroy()

		if self.wndCube:
			self.wndCube.Destroy()
			
		if self.wndCubeResult:
			self.wndCubeResult.Destroy()

		if self.wndMessenger:
			self.wndMessenger.Destroy()

		if self.wndGuild:
			self.wndGuild.Destroy()

		if self.privateShopBuilder:
			self.privateShopBuilder.Destroy()

		if self.dlgRefineNew:
			self.dlgRefineNew.Destroy()

		if self.wndGuildBuilding:
			self.wndGuildBuilding.Destroy()

		if self.wndGameButton:
			self.wndGameButton.Destroy()

		# ITEM_MALL
		if self.mallPageDlg:
			self.mallPageDlg.Destroy()
		# END_OF_ITEM_MALL

		# ACCESSORY_REFINE_ADD_METIN_STONE
		if self.wndItemSelect:
			self.wndItemSelect.Destroy()
		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

		if (self.dlgOfflineShop):
			self.dlgOfflineShop.Destroy()
			
		if (self.offlineShopBuilder):
			self.offlineShopBuilder.Destroy()
			
		# OFFLINE_SHOP_ADMIN_PANEL
		if (self.wndOfflineShopAdminPanel):
			self.wndOfflineShopAdminPanel.Destroy()
		# END_OF_OFFLINE_SHOP_ADMIN_PANEL
		
		self.wndChatLog.Destroy()
		for btn in self.questButtonList:
			btn.SetEvent(0)
		for btn in self.whisperButtonList:
			btn.SetEvent(0)
		for dlg in self.whisperDialogDict.itervalues():
			dlg.Destroy()
		for brd in self.guildScoreBoardDict.itervalues():
			brd.Destroy()
		for dlg in self.equipmentDialogDict.itervalues():
			dlg.Destroy()

		# ITEM_MALL
		del self.mallPageDlg
		# END_OF_ITEM_MALL

		del self.wndGuild
		del self.wndMessenger
		del self.wndUICurtain
		del self.wndChat
		del self.wndTaskBar
		if self.wndExpandedTaskBar:
			del self.wndExpandedTaskBar
		del self.wndEnergyBar
		del self.wndCharacter
		del self.wndInventory
		if self.wndDragonSoul:
			del self.wndDragonSoul
		if self.wndDragonSoulRefine:
			del self.wndDragonSoulRefine
		del self.dlgExchange
		del self.dlgPointReset
		del self.dlgShop
		del self.dlgRestart
		del self.dlgSystem
		del self.dlgPassword
		del self.hyperlinkItemTooltip
		del self.tooltipItem
		del self.tooltipSkill
		del self.wndMiniMap
		del self.wndSafebox
		del self.wndMall
		del self.wndParty
		del self.wndHelp
		del self.wndAcce
		del self.wndAcceAbs
		del self.wndCube
		del self.wndCubeResult
		del self.privateShopBuilder
		del self.inputDialog
		del self.wndChatLog
		del self.dlgRefineNew
		del self.wndGuildBuilding
		del self.wndGameButton
		del self.tipBoard
		del self.bigBoard
		del self.wndItemSelect
		del self.dlgOfflineShop
		del self.wndOfflineShopAdminPanel
		
		self.questButtonList = []
		self.whisperButtonList = []
		self.whisperDialogDict = {}
		self.privateShopAdvertisementBoardDict = {}
		self.guildScoreBoardDict = {}
		self.equipmentDialogDict = {}
		self.offlineShopAdvertisementBoardDict = {}
		
		uiChat.DestroyChatInputSetWindow()

	## Self
	def SetOpenBoniSwitcherEvent(self, event):
		self.wndInventory.SetOpenBoniSwitcherEvent(event)

	## Skill
	def OnUseSkill(self, slotIndex, coolTime):
		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
		self.wndGuild.OnUseSkill(slotIndex, coolTime)

	def OnActivateSkill(self, slotIndex):
		self.wndCharacter.OnActivateSkill(slotIndex)
		self.wndTaskBar.OnActivateSkill(slotIndex)

	def OnDeactivateSkill(self, slotIndex):
		self.wndCharacter.OnDeactivateSkill(slotIndex)
		self.wndTaskBar.OnDeactivateSkill(slotIndex)

	def OnChangeCurrentSkill(self, skillSlotNumber):
		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)

	def SelectMouseButtonEvent(self, dir, event):
		self.wndTaskBar.SelectMouseButtonEvent(dir, event)

	## Refresh
	def RefreshAlignment(self):
		self.wndCharacter.RefreshAlignment()

	def RefreshStatus(self):
		self.wndTaskBar.RefreshStatus()
		self.wndCharacter.RefreshStatus()
		self.wndInventory.RefreshStatus()
		if self.wndEnergyBar:
			self.wndEnergyBar.RefreshStatus()
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.RefreshStatus()

	def RefreshStamina(self):
		self.wndTaskBar.RefreshStamina()

	def RefreshSkill(self):
		self.wndCharacter.RefreshSkill()
		self.wndTaskBar.RefreshSkill()

	def RefreshInventory(self):
		self.wndTaskBar.RefreshQuickSlot()
		self.wndInventory.RefreshItemSlot()
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.RefreshItemSlot()

	def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
		self.wndCharacter.RefreshCharacter()
		self.wndTaskBar.RefreshQuickSlot()

	def RefreshQuest(self):
		self.wndCharacter.RefreshQuest()

	def RefreshSafebox(self):
		self.wndSafebox.RefreshSafebox()

	# ITEM_MALL
	def RefreshMall(self):
		self.wndMall.RefreshMall()

	def OpenItemMall(self):
		if not self.mallPageDlg:
			self.mallPageDlg = uiShop.MallPageDialog()

		self.mallPageDlg.Open()
	# END_OF_ITEM_MALL

	def RefreshMessenger(self):
		self.wndMessenger.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.wndGuild.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.wndGuild.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.wndGuild.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.wndGuild.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.wndGuild.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.wndGuild.RefreshGuildGradePage()

	def DeleteGuild(self):
		self.wndMessenger.ClearGuildMember()
		self.wndGuild.DeleteGuild()

	def RefreshMobile(self):
		self.dlgSystem.RefreshMobile()

	def OnMobileAuthority(self):
		self.dlgSystem.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.dlgSystem.OnBlockMode(mode)

	## Calling Functions
	# PointReset
	def OpenPointResetDialog(self):
		self.dlgPointReset.Show()
		self.dlgPointReset.SetTop()

	def ClosePointResetDialog(self):
		self.dlgPointReset.Close()

	# Shop
	def OpenShopDialog(self, vid):
		self.wndInventory.Show()
		self.wndInventory.SetTop()
		self.dlgShop.Open(vid)
		self.dlgShop.SetTop()
		
	def CloseShopDialog(self):
		self.dlgShop.Close()

	def RefreshShopDialog(self):
		self.dlgShop.Refresh()

	# OfflineShop
	def OpenOfflineShopDialog(self, vid):
		self.wndInventory.Show()
		self.wndInventory.SetTop()
		self.dlgOfflineShop.Open(vid)
		self.dlgOfflineShop.SetTop()
		
	def CloseOfflineShopDialog(self):	
		self.dlgOfflineShop.Close()
		
	def RefreshOfflineShopDialog(self):
		self.dlgOfflineShop.Refresh()	
		
	## Quest
	def OpenCharacterWindowQuestPage(self):
		self.wndCharacter.Show()
		self.wndCharacter.SetState("QUEST")

	def OpenQuestWindow(self, skin, idx):
		if int(constInfo.INPUT_IGNORE) == 0: # PODZI?KOWANIA DLA EVORA, ZAPRASZAM NA NOSTIDLA.PL /TEODOR ;)
			wnds = ()
			q = uiQuest.QuestDialog(skin, idx)
			q.SetWindowName("QuestWindow" + str(idx))
			q.Show()
			#else:
			#    pass
			if skin:
				q.Lock()
				wnds = self.__HideWindows()

				# UNKNOWN_UPDATE
				q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
				# END_OF_UNKNOWN_UPDATE

			if skin:
				q.AddOnCloseEvent(q.Unlock)
			q.AddOnCloseEvent(lambda s = self, qw = q: s.__dict__.__getitem__("wndQuestWindow").remove(qw))

			# UNKNOWN_UPDATE
			self.wndQuestWindow.append(q)
		else:
			pass

	## Exchange
	def StartExchange(self):
		self.dlgExchange.OpenDialog()
		self.dlgExchange.Refresh()

	def EndExchange(self):
		self.dlgExchange.CloseDialog()

	def RefreshExchange(self):
		self.dlgExchange.Refresh()

	## Party
	def AddPartyMember(self, pid, name):
		self.wndParty.AddPartyMember(pid, name)

		self.__ArrangeQuestButton()

	def UpdatePartyMemberInfo(self, pid):
		self.wndParty.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.wndParty.RemovePartyMember(pid)

		##!! 20061026.levites.퀘스트_위치_보정
		self.__ArrangeQuestButton()

	def LinkPartyMember(self, pid, vid):
		self.wndParty.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.wndParty.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.wndParty.UnlinkAllPartyMember()

	def ExitParty(self):
		self.wndParty.ExitParty()

		##!! 20061026.levites.퀘스트_위치_보정
		self.__ArrangeQuestButton()

	def PartyHealReady(self):
		self.wndParty.PartyHealReady()

	def ChangePartyParameter(self, distributionMode):
		self.wndParty.ChangePartyParameter(distributionMode)

	## Safebox
	def AskSafeboxPassword(self):
		if self.wndSafebox.IsShow():
			return

		# SAFEBOX_PASSWORD
		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
		self.dlgPassword.SetSendMessage("/safebox_password ")
		# END_OF_SAFEBOX_PASSWORD

		self.dlgPassword.ShowDialog()

	def OpenSafeboxWindow(self, size):
		self.dlgPassword.CloseDialog()
		self.wndSafebox.ShowWindow(size)

	def RefreshSafeboxMoney(self):
		self.wndSafebox.RefreshSafeboxMoney()

	def CommandCloseSafebox(self):
		self.wndSafebox.CommandCloseSafebox()

	# ITEM_MALL
	def AskMallPassword(self):
		if self.wndMall.IsShow():
			return
		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
		self.dlgPassword.SetSendMessage("/mall_password ")
		self.dlgPassword.ShowDialog()

	def OpenMallWindow(self, size):
		self.dlgPassword.CloseDialog()
		self.wndMall.ShowWindow(size)

	def CommandCloseMall(self):
		self.wndMall.CommandCloseMall()
	# END_OF_ITEM_MALL

	## Guild
	def OnStartGuildWar(self, guildSelf, guildOpp):
		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)

		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
		guildWarScoreBoard.Open(guildSelf, guildOpp)
		guildWarScoreBoard.Show()
		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard

	def OnEndGuildWar(self, guildSelf, guildOpp):
		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)

		key = uiGuild.GetGVGKey(guildSelf, guildOpp)

		if not self.guildScoreBoardDict.has_key(key):
			return

		self.guildScoreBoardDict[key].Destroy()
		del self.guildScoreBoardDict[key]

	# GUILDWAR_MEMBER_COUNT
	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
		key = uiGuild.GetGVGKey(gulidID1, guildID2)

		if not self.guildScoreBoardDict.has_key(key):
			return

		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
	# END_OF_GUILDWAR_MEMBER_COUNT

	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
		if not self.guildScoreBoardDict.has_key(key):
			return

		guildBoard = self.guildScoreBoardDict[key]
		guildBoard.SetScore(gainGuildID, opponentGuildID, point)

	## PK Mode
	def OnChangePKMode(self):
		self.wndCharacter.RefreshAlignment()
		self.dlgSystem.OnChangePKMode()

	## Refine
	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.dlgRefineNew.AppendMaterial(vnum, count)

	## Show & Hide
	def ShowDefaultWindows(self):
		self.wndTaskBar.Show()
		self.wndMiniMap.Show()
		self.wndMiniMap.ShowMiniMap()
		if self.wndEnergyBar:
			self.wndEnergyBar.Show()

	def ShowAllWindows(self):
		self.wndTaskBar.Show()
		self.wndCharacter.Show()
		self.wndInventory.Show()
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.Show()
			self.wndDragonSoulRefine.Show()
		self.wndChat.Show()
		self.wndMiniMap.Show()
		if self.wndEnergyBar:
			self.wndEnergyBar.Show()
		if self.wndExpandedTaskBar:
			self.wndExpandedTaskBar.Show()
			self.wndExpandedTaskBar.SetTop()

	def HideAllWindows(self):
		if self.wndTaskBar:
			self.wndTaskBar.Hide()
		
		if self.wndEnergyBar:
			self.wndEnergyBar.Hide()

		if self.wndCharacter:
			self.wndCharacter.Hide()

		if self.wndInventory:
			self.wndInventory.Hide()
			
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.Hide()
			self.wndDragonSoulRefine.Hide()

		if self.wndChat:
			self.wndChat.Hide()

		if self.wndMiniMap:
			self.wndMiniMap.Hide()

		if self.wndMessenger:
			self.wndMessenger.Hide()

		if self.wndGuild:
			self.wndGuild.Hide()
			
		if self.wndExpandedTaskBar:
			self.wndExpandedTaskBar.Hide()
 

	def ShowMouseImage(self):
		self.wndTaskBar.ShowMouseImage()

	def HideMouseImage(self):
		self.wndTaskBar.HideMouseImage()

	def ToggleChat(self):
		if TRUE == self.wndChat.IsEditMode():
			self.wndChat.CloseChat()
		else:
			# 웹페이지가 열렸을때는 채팅 입력이 안됨
			if self.wndWeb and self.wndWeb.IsShow():
				pass
			else:
				self.wndChat.OpenChat()

	def IsOpenChat(self):
		return self.wndChat.IsEditMode()

	def SetChatFocus(self):
		self.wndChat.SetChatFocus()

	def OpenRestartDialog(self):
		self.dlgRestart.OpenDialog()
		self.dlgRestart.SetTop()

	def CloseRestartDialog(self):
		self.dlgRestart.Close()

	def ToggleSystemDialog(self):
		if FALSE == self.dlgSystem.IsShow():
			self.dlgSystem.OpenDialog()
			self.dlgSystem.SetTop()
		else:
			self.dlgSystem.Close()

	def OpenSystemDialog(self):
		self.dlgSystem.OpenDialog()
		self.dlgSystem.SetTop()

	def ToggleMessenger(self):
		if self.wndMessenger.IsShow():
			self.wndMessenger.Hide()
		else:
			self.wndMessenger.SetTop()
			self.wndMessenger.Show()

	def ToggleMiniMap(self):
		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
			if FALSE == self.wndMiniMap.isShowMiniMap():
				self.wndMiniMap.ShowMiniMap()
				self.wndMiniMap.SetTop()
			else:
				self.wndMiniMap.HideMiniMap()

		else:
			self.wndMiniMap.ToggleAtlasWindow()

	def PressMKey(self):
		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
			self.ToggleMessenger()

		else:
			self.ToggleMiniMap()

	def SetMapName(self, mapName):
		self.wndMiniMap.SetMapName(mapName)

	def MiniMapScaleUp(self):
		self.wndMiniMap.ScaleUp()

	def MiniMapScaleDown(self):
		self.wndMiniMap.ScaleDown()

	def ToggleCharacterWindow(self, state):
		if FALSE == player.IsObserverMode():
			if FALSE == self.wndCharacter.IsShow():
				self.OpenCharacterWindowWithState(state)
			else:
				if state == self.wndCharacter.GetState():
					self.wndCharacter.OverOutItem()
					self.wndCharacter.Hide()
				else:
					self.wndCharacter.SetState(state)

	def OpenCharacterWindowWithState(self, state):
		if FALSE == player.IsObserverMode():
			self.wndCharacter.SetState(state)
			self.wndCharacter.Show()
			self.wndCharacter.SetTop()

	def ToggleCharacterWindowStatusPage(self):
		self.ToggleCharacterWindow("STATUS")

	def ToggleInventoryWindow(self):
		if time.clock() >= self.utilizareInventar:
			if FALSE == player.IsObserverMode():
				if FALSE == self.wndInventory.IsShow():
					self.wndInventory.Show()
					self.wndInventory.SetTop()
				else:
					self.wndInventory.OverOutItem()
					self.wndInventory.Close()
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, "Mai asteapta cateva secunde pentru a putea folosi inventarul.")

	
	def ToggleExpandedButton(self):
		if FALSE == player.IsObserverMode():
			if FALSE == self.wndExpandedTaskBar.IsShow():
				self.wndExpandedTaskBar.Show()
				self.wndExpandedTaskBar.SetTop()
			else:
				self.wndExpandedTaskBar.Close()
	
	# 용혼석
	def DragonSoulActivate(self, deck):
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)

	def DragonSoulDeactivate(self):
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.DeactivateDragonSoul()
		
	def Highligt_Item(self, inven_type, inven_pos):
		if player.DRAGON_SOUL_INVENTORY == inven_type:
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				self.wndDragonSoul.HighlightSlot(inven_pos)
		elif player.SLOT_TYPE_INVENTORY == inven_type:
			self.wndInventory.HighlightSlot(inven_pos)
			
	def DragonSoulGiveQuilification(self):
		self.DRAGON_SOUL_IS_QUALIFIED = TRUE
		self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)

	def ToggleDragonSoulWindow(self):
		if FALSE == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if FALSE == self.wndDragonSoul.IsShow():
					if self.DRAGON_SOUL_IS_QUALIFIED:
						self.wndDragonSoul.Show()
					else:
						try:
							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
							self.wndPopupDialog.Open()
						except:
							self.wndPopupDialog = uiCommon.PopupDialog()
							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
							self.wndPopupDialog.Open()
				else:
					self.wndDragonSoul.Close()
		
	def ToggleDragonSoulWindowWithNoInfo(self):
		if FALSE == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if FALSE == self.wndDragonSoul.IsShow():
					if self.DRAGON_SOUL_IS_QUALIFIED:
						self.wndDragonSoul.Show()
				else:
					self.wndDragonSoul.Close()
				
	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
		if FALSE == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if TRUE == self.wndDragonSoulRefine.IsShow():
					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
 
	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
		if FALSE == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if TRUE == self.wndDragonSoulRefine.IsShow():
					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
 
	def OpenDragonSoulRefineWindow(self):
		if FALSE == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if FALSE == self.wndDragonSoulRefine.IsShow():
					self.wndDragonSoulRefine.Show()
					if None != self.wndDragonSoul:
						if FALSE == self.wndDragonSoul.IsShow():
							self.wndDragonSoul.Show()

	def CloseDragonSoulRefineWindow(self):
		if FALSE == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if TRUE == self.wndDragonSoulRefine.IsShow():
					self.wndDragonSoulRefine.Close()

	# 용혼석 끝
	
	# Offline Shop Admin Panel
	def ToggleOfflineShopAdminPanelWindow(self):
		if (self.wndOfflineShopAdminPanel.IsShow() == TRUE):
			self.wndOfflineShopAdminPanel.Close()
		else:
			self.wndOfflineShopAdminPanel.Show()	
	
	def ToggleGuildWindow(self):
		if not self.wndGuild.IsShow():
			if self.wndGuild.CanOpen():
				self.wndGuild.Open()
			else:
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
		else:
			self.wndGuild.OverOutItem()
			self.wndGuild.Hide()

	def ToggleChatLogWindow(self):
		if self.wndChatLog.IsShow():
			self.wndChatLog.Hide()
		else:
			self.wndChatLog.Show()

	def CheckGameButton(self):
		if self.wndGameButton:
			self.wndGameButton.CheckGameButton()

	def __OnClickStatusPlusButton(self):
		self.ToggleCharacterWindow("STATUS")

	def __OnClickSkillPlusButton(self):
		self.ToggleCharacterWindow("SKILL")

	def __OnClickQuestButton(self):
		self.ToggleCharacterWindow("QUEST")

	def __OnClickHelpButton(self):
		player.SetPlayTime(1)
		self.CheckGameButton()
		self.OpenHelpWindow()

	def __OnClickBuildButton(self):
		self.BUILD_OpenWindow()

	def OpenHelpWindow(self):
		self.wndUICurtain.Show()
		self.wndHelp.Open()

	def CloseHelpWindow(self):
		self.wndUICurtain.Hide()
		self.wndHelp.Close()

	def OpenWebWindow(self, url):
		self.wndWeb.Open(url)
		self.wndChat.CloseChat()
		
	def OpenAcceWindow(self):
		self.wndAcce.Open()
		if self.wndInventory.IsShow() == FALSE:
			self.wndInventory.Show()

	def UpdateAcceInfo(self, gold, itemVnum, count, rItemVnum, rCount):
		self.wndAcce.UpdateInfo(gold, itemVnum, count, rItemVnum, rCount)

	def CloseAcceWindow(self):
		self.wndAcce.Close()

	def FailedAcceWork(self):
		self.wndAcce.Clear()

	def SucceedAcceWork(self, itemVnum, count):
		self.wndAcce.ClearSuccess()
		print "Making acce has succesfully! [%d:%d]" % (itemVnum, count)

	def OpenAcceAbsWindow(self):
		self.wndAcceAbs.Open()
		if self.wndInventory.IsShow() == FALSE:
			self.wndInventory.Show()

	def SucceedAcceAbsWork(self):
		self.wndAcceAbs.Clear()

	# show GIFT
	def ShowGift(self):
	    self.wndTaskBar.ShowGift()
	    	
	def CloseWbWindow(self):
		self.wndWeb.Close()

	def OpenCubeWindow(self):
		self.wndCube.Open()

		if FALSE == self.wndInventory.IsShow():
			self.wndInventory.Show()

	def UpdateCubeInfo(self, gold, itemVnum, count):
		self.wndCube.UpdateInfo(gold, itemVnum, count)

	def CloseCubeWindow(self):
		self.wndCube.Close()

	def FailedCubeWork(self):
		self.wndCube.Refresh()

	def SucceedCubeWork(self, itemVnum, count):
		self.wndCube.Clear()
		
		print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)

		if 0: # 결과 메시지 출력은 생략 한다
			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
			self.wndCubeResult.Open()
			self.wndCubeResult.SetTop()

	def __HideWindows(self):
		hideWindows = self.wndTaskBar,\
						self.wndCharacter,\
						self.wndInventory,\
						self.wndMiniMap,\
						self.wndGuild,\
						self.wndMessenger,\
						self.wndChat,\
						self.wndParty,\
						self.wndGameButton,

		if self.wndEnergyBar:
			hideWindows += self.wndEnergyBar,
 			
		if self.wndExpandedTaskBar:
 			hideWindows += self.wndExpandedTaskBar,
 			
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			hideWindows += self.wndDragonSoul,\
						self.wndDragonSoulRefine,

		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
		map(lambda x:x.Hide(), hideWindows)
		import sys

		self.HideAllQuestButton()
		self.HideAllWhisperButton()

		if self.wndChat.IsEditMode():
			self.wndChat.CloseChat()

		return hideWindows

	def __ShowWindows(self, wnds):
		import sys
		map(lambda x:x.Show(), wnds)
		global IsQBHide
		if not IsQBHide:
			self.ShowAllQuestButton()
		else:
			self.HideAllQuestButton()

		self.ShowAllWhisperButton()

	def BINARY_OpenAtlasWindow(self):
		if self.wndMiniMap:
			self.wndMiniMap.ShowAtlas()

	def BINARY_SetObserverMode(self, flag):
		self.wndGameButton.SetObserverMode(flag)

	# ACCESSORY_REFINE_ADD_METIN_STONE
	def BINARY_OpenSelectItemWindow(self):
		self.wndItemSelect.Open()
	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

	#####################################################################################
	### Private Shop ###

	def OpenPrivateShopInputNameDialog(self):
		#if player.IsInSafeArea():
		#	chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
		#	return

		inputDialog = uiCommon.InputDialog()
		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
		inputDialog.SetMaxLength(32)
		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
		inputDialog.Open()
		self.inputDialog = inputDialog

	def ClosePrivateShopInputNameDialog(self):
		self.inputDialog = None
		return TRUE

	def OpenPrivateShopBuilder(self):

		if not self.inputDialog:
			return TRUE

		if not len(self.inputDialog.GetText()):
			return TRUE

		self.privateShopBuilder.Open(self.inputDialog.GetText())
		self.ClosePrivateShopInputNameDialog()
		return TRUE

	def AppearPrivateShop(self, vid, text):

		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
		board.Open(vid, text)

		self.privateShopAdvertisementBoardDict[vid] = board

	def DisappearPrivateShop(self, vid):

		if not self.privateShopAdvertisementBoardDict.has_key(vid):
			return

		del self.privateShopAdvertisementBoardDict[vid]
		uiPrivateShopBuilder.DeleteADBoard(vid)

	#####################################################################################
	### Offline Shop ###
	
	def OpenOfflineShopInputNameDialog(self):
		inputDialog = uiOfflineShop.OfflineShopInputDialog()
		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenOfflineShopBuilder))
		inputDialog.SetCancelEvent(ui.__mem_func__(self.CloseOfflineShopInputNameDialog))
		inputDialog.Open()
		self.inputDialog = inputDialog
		
	def CloseOfflineShopInputNameDialog(self):
		self.inputDialog = None
		return TRUE
	
	def OpenOfflineShopBuilder(self):
		if (not self.inputDialog):
			return TRUE
			
		if (not len(self.inputDialog.GetTitle())):
			return TRUE
			
		if (self.inputDialog.GetTime() < 0 or self.inputDialog.GetTime() == 0):
			return TRUE
			
		self.offlineShopBuilder.Open(self.inputDialog.GetTitle(), self.inputDialog.GetTime())
		self.CloseOfflineShopInputNameDialog()
		return TRUE
	
	def AppearOfflineShop(self, vid, text):
		board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard()
		board.Open(vid, text)
		
		self.offlineShopAdvertisementBoardDict[vid] = board
		
	def DisappearOfflineShop(self, vid):
		if (not self.offlineShopAdvertisementBoardDict.has_key(vid)):
			return
			
		del self.offlineShopAdvertisementBoardDict[vid]
		uiOfflineShopBuilder.DeleteADBoard(vid)	
		
	#####################################################################################
	### Equipment ###

	def OpenEquipmentDialog(self, vid):
		if self.equipmentDialogDict.has_key(vid):
			self.equipmentDialogDict[vid].Destroy()
			self.CloseEquipmentDialog(vid)
		
		dlg = uiEquipmentDialog.EquipmentDialog()
		dlg.SetItemToolTip(self.tooltipItem)
		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
		dlg.Open(vid)
		
		self.equipmentDialogDict[vid] = dlg

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		if not vid in self.equipmentDialogDict:
			return
		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		if not vid in self.equipmentDialogDict:
			return
		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		if not vid in self.equipmentDialogDict:
			return
		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)

	def CloseEquipmentDialog(self, vid):
		if not vid in self.equipmentDialogDict:
			return
		del self.equipmentDialogDict[vid]

	#####################################################################################

	#####################################################################################
	### Quest ###	
	def BINARY_ClearQuest(self, index):
		btn = self.__FindQuestButton(index)
		if 0 != btn:
			self.__DestroyQuestButton(btn)		
	
	def RecvQuest(self, index, name):
		# QUEST_LETTER_IMAGE
		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
		# END_OF_QUEST_LETTER_IMAGE

	def BINARY_RecvQuest(self, index, name, iconType, iconName):

		btn = self.__FindQuestButton(index)
		if 0 != btn:
			self.__DestroyQuestButton(btn)

		btn = uiWhisper.WhisperButton()

		# QUEST_LETTER_IMAGE
		##!! 20061026.levites.퀘스트_이미지_교체
		import item
		if "item"==iconType:
			item.SelectItem(int(iconName))
			buttonImageFileName=item.GetIconImageFileName()
		else:
			buttonImageFileName=iconName

		if localeInfo.IsSINGAPORE() or localeInfo.IsEUROPE():
			if name[0] == '*':
				btn.SetUpVisual("d:/ymir work/ui/game/quest/questicon/scroll_close_blue.tga")
				btn.SetOverVisual("d:/ymir work/ui/game/quest/questicon/scroll_open_blue.tga")
				btn.SetDownVisual("d:/ymir work/ui/game/quest/questicon/scroll_open_blue.tga")
				name = name[1:]
			elif name[0] == '~':
				btn.SetUpVisual("d:/ymir work/ui/game/quest/questicon/scroll_close_golden.tga")
				btn.SetOverVisual("d:/ymir work/ui/game/quest/questicon/scroll_open_golden.tga")
				btn.SetDownVisual("d:/ymir work/ui/game/quest/questicon/scroll_open_golden.tga")
				name = name[1:]
			elif name[0] == '&':
				btn.SetUpVisual("d:/ymir work/ui/game/quest/questicon/scroll_close_green.tga")
				btn.SetOverVisual("d:/ymir work/ui/game/quest/questicon/scroll_open_green.tga")
				btn.SetDownVisual("d:/ymir work/ui/game/quest/questicon/scroll_open_green.tga")
				name = name[1:]
			elif name[0] == '+':
				btn.SetUpVisual("d:/ymir work/ui/game/quest/questicon/scroll_close_purple.tga")
				btn.SetOverVisual("d:/ymir work/ui/game/quest/questicon/scroll_open_purple.tga")
				btn.SetDownVisual("d:/ymir work/ui/game/quest/questicon/scroll_open_purple.tga")
				name = name[1:]
			else:
				btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
				btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
				btn.SetDownVisual(localeInfo.GetLetterOpenImageName())
		else:
			btn.SetUpVisual(buttonImageFileName)
			btn.SetOverVisual(buttonImageFileName)
			btn.SetDownVisual(buttonImageFileName)
			btn.Flash()

		if localeInfo.IsARABIC():
			btn.SetToolTipText(name, 0, 35)
			btn.ToolTipText.SetHorizontalAlignCenter()
		else:
			btn.SetToolTipText(name, -20, 35)
			btn.ToolTipText.SetHorizontalAlignLeft()
			
		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
		btn.Show()

		btn.index = index
		btn.name = name

		self.questButtonList.insert(0, btn)
		self.__ArrangeQuestButton()

		#chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND)

	def __ArrangeQuestButton(self):

		screenWidth = wndMgr.GetScreenWidth()
		screenHeight = wndMgr.GetScreenHeight()

		##!! 20061026.levites.퀘스트_위치_보정
		if self.wndParty.IsShow():
			xPos = 100 + 30
		else:
			xPos = 20

		if localeInfo.IsARABIC():
			xPos = xPos + 15

		yPos = 170 * screenHeight / 600
		yCount = (screenHeight - 330) / 63

		count = 0
		for btn in self.questButtonList:

			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
			count += 1
			global IsQBHide
			if IsQBHide:
				btn.Hide()
			else:
				btn.Show()

	def __StartQuest(self, btn):
		event.QuestButtonClick(btn.index)
		self.__DestroyQuestButton(btn)

	def __FindQuestButton(self, index):
		for btn in self.questButtonList:
			if btn.index == index:
				return btn

		return 0

	def __DestroyQuestButton(self, btn):
		btn.SetEvent(0)
		self.questButtonList.remove(btn)
		self.__ArrangeQuestButton()

	def HideAllQuestButton(self):
		for btn in self.questButtonList:
			btn.Hide()

	def ShowAllQuestButton(self):
		for btn in self.questButtonList:
			btn.Show()
	#####################################################################################

	#####################################################################################
	### Whisper ###

	def __InitWhisper(self):
		chat.InitWhisper(self)

	## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수
	## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다.
	def OpenWhisperDialogWithoutTarget(self):
		if not self.dlgWhisperWithoutTarget:
			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
			dlgWhisper.BindInterface(self)
			dlgWhisper.LoadDialog()
			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
			dlgWhisper.Show()
			self.dlgWhisperWithoutTarget = dlgWhisper

			self.windowOpenPosition = (self.windowOpenPosition+1) % 5

		else:
			self.dlgWhisperWithoutTarget.SetTop()
			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)

	## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수
	def RegisterTemporaryWhisperDialog(self, name):
		if not self.dlgWhisperWithoutTarget:
			return

		btn = self.__FindWhisperButton(name)
		if 0 != btn:
			self.__DestroyWhisperButton(btn)

		elif self.whisperDialogDict.has_key(name):
			oldDialog = self.whisperDialogDict[name]
			oldDialog.Destroy()
			del self.whisperDialogDict[name]

		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
		self.dlgWhisperWithoutTarget = None
		self.__CheckGameMaster(name)

	## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
	def OpenWhisperDialog(self, name):
		if not self.whisperDialogDict.has_key(name):
			dlg = self.__MakeWhisperDialog(name)
			dlg.OpenWithTarget(name)
			dlg.chatLine.SetFocus()
			dlg.Show()

			self.__CheckGameMaster(name)
			btn = self.__FindWhisperButton(name)
			if 0 != btn:
				self.__DestroyWhisperButton(btn)

	## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
	def RecvWhisper(self, name):
		if not self.whisperDialogDict.has_key(name):
			btn = self.__FindWhisperButton(name)
			if 0 == btn:
				btn = self.__MakeWhisperButton(name)
				btn.Flash()

				chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))

			else:
				btn.Flash()
		elif self.IsGameMasterName(name):
			dlg = self.whisperDialogDict[name]
			dlg.SetGameMasterLook()

	def MakeWhisperButton(self, name):
		self.__MakeWhisperButton(name)

	## 버튼을 눌렀을때 창을 여는 함수
	def ShowWhisperDialog(self, btn):
		try:
			self.__MakeWhisperDialog(btn.name)
			dlgWhisper = self.whisperDialogDict[btn.name]
			dlgWhisper.OpenWithTarget(btn.name)
			dlgWhisper.Show()
			self.__CheckGameMaster(btn.name)
		except:
			import dbg
			dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")

		## 버튼 초기화
		self.__DestroyWhisperButton(btn)

	## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
	## 창을 최소화 합니다.
	def MinimizeWhisperDialog(self, name):

		if 0 != name:
			self.__MakeWhisperButton(name)

		self.CloseWhisperDialog(name)

	## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
	## 창을 지웁니다.
	def CloseWhisperDialog(self, name):

		if 0 == name:

			if self.dlgWhisperWithoutTarget:
				self.dlgWhisperWithoutTarget.Destroy()
				self.dlgWhisperWithoutTarget = None

			return

		try:
			dlgWhisper = self.whisperDialogDict[name]
			dlgWhisper.Destroy()
			del self.whisperDialogDict[name]
		except:
			import dbg
			dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")

	## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
	def __ArrangeWhisperButton(self):

		screenWidth = wndMgr.GetScreenWidth()
		screenHeight = wndMgr.GetScreenHeight()

		xPos = screenWidth - 70
		yPos = 170 * screenHeight / 600
		yCount = (screenHeight - 330) / 63
		#yCount = (screenHeight - 285) / 63

		count = 0
		for button in self.whisperButtonList:

			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
			count += 1

	## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
	## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
	## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
	def __FindWhisperButton(self, name):
		for button in self.whisperButtonList:
			if button.name == name:
				return button

		return 0

	## 창을 만듭니다.
	def __MakeWhisperDialog(self, name):
		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
		dlgWhisper.BindInterface(self)
		dlgWhisper.LoadDialog()
		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
		self.whisperDialogDict[name] = dlgWhisper

		self.windowOpenPosition = (self.windowOpenPosition+1) % 5

		return dlgWhisper

	## 버튼을 만듭니다.
	def __MakeWhisperButton(self, name):
		whisperButton = uiWhisper.WhisperButton()
		whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
		whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
		whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
		if self.IsGameMasterName(name):
			whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
		else:
			whisperButton.SetToolTipText(name)
		whisperButton.ToolTipText.SetHorizontalAlignCenter()
		whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
		whisperButton.Show()
		whisperButton.name = name

		self.whisperButtonList.insert(0, whisperButton)
		self.__ArrangeWhisperButton()

		return whisperButton

	def __DestroyWhisperButton(self, button):
		button.SetEvent(0)
		self.whisperButtonList.remove(button)
		self.__ArrangeWhisperButton()

	def HideAllWhisperButton(self):
		for btn in self.whisperButtonList:
			btn.Hide()

	def ShowAllWhisperButton(self):
		for btn in self.whisperButtonList:
			btn.Show()

	def __CheckGameMaster(self, name):
		if not self.listGMName.has_key(name):
			return
		if self.whisperDialogDict.has_key(name):
			dlg = self.whisperDialogDict[name]
			dlg.SetGameMasterLook()

	def RegisterGameMasterName(self, name):
		if self.listGMName.has_key(name):
			return
		self.listGMName[name] = "GM"

	def IsGameMasterName(self, name):
		if self.listGMName.has_key(name):
			return TRUE
		else:
			return FALSE

	#####################################################################################

	#####################################################################################
	### Guild Building ###

	def BUILD_OpenWindow(self):
		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
		self.wndGuildBuilding.Open()
		self.wndGuildBuilding.wnds = self.__HideWindows()
		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))

	def BUILD_CloseWindow(self):
		self.__ShowWindows(self.wndGuildBuilding.wnds)
		self.wndGuildBuilding = None

	def BUILD_OnUpdate(self):
		if not self.wndGuildBuilding:
			return

		if self.wndGuildBuilding.IsPositioningMode():
			import background
			x, y, z = background.GetPickingPoint()
			self.wndGuildBuilding.SetBuildingPosition(x, y, z)

	def BUILD_OnMouseLeftButtonDown(self):
		if not self.wndGuildBuilding:
			return

		# GUILD_BUILDING
		if self.wndGuildBuilding.IsPositioningMode():
			self.wndGuildBuilding.SettleCurrentPosition()
			return TRUE
		elif self.wndGuildBuilding.IsPreviewMode():
			pass
		else:
			return TRUE
		# END_OF_GUILD_BUILDING
		return FALSE

	def BUILD_OnMouseLeftButtonUp(self):
		if not self.wndGuildBuilding:
			return

		if not self.wndGuildBuilding.IsPreviewMode():
			return TRUE

		return FALSE

	def BULID_EnterGuildArea(self, areaID):
		# GUILD_BUILDING
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()

		if mainCharacterName != masterName:
			return

		if areaID != player.GetGuildID():
			return
		# END_OF_GUILD_BUILDING

		self.wndGameButton.ShowBuildButton()

	def BULID_ExitGuildArea(self, areaID):
		self.wndGameButton.HideBuildButton()

	#####################################################################################

	def IsEditLineFocus(self):
		if self.ChatWindow.chatLine.IsFocus():
			return 1

		if self.ChatWindow.chatToLine.IsFocus():
			return 1

		return 0

	def EmptyFunction(self):
		pass

if __name__ == "__main__":

	import app
	import wndMgr
	import systemSetting
	import mouseModule
	import grp
	import ui
	import localeInfo

	app.SetMouseHandler(mouseModule.mouseController)
	app.SetHairColorEnable(TRUE)
	wndMgr.SetMouseHandler(mouseModule.mouseController)
	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
	mouseModule.mouseController.Create()

	class TestGame(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)

			localeInfo.LoadLocaleData()
			player.SetItemData(0, 27001, 10)
			player.SetItemData(1, 27004, 10)

			self.interface = Interface()
			self.interface.MakeInterface()
			self.interface.ShowDefaultWindows()
			self.interface.RefreshInventory()
			#self.interface.OpenCubeWindow()

		def __del__(self):
			ui.Window.__del__(self)

		def OnUpdate(self):
			app.UpdateGame()

		def OnRender(self):
			app.RenderGame()
			grp.PopState()
			grp.SetInterfaceRenderState()

	game = TestGame()
	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
	game.Show()

	app.Loop()

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Membru din: 27 Aug 2014, 14:55
Aprecieri: 2  
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