Am un quest de inceput care da itemele specifice rasei +9, licori, buffuri + cal armat.
In plus, el seteaza si Chemarea calului, limbi chunjo, shinsoo, jinno la P.
Orice caracter mi-as face, functioneaza perfect...in afara de shaman. Cine se pricepe, puteti verifica? Poate am uitat vreun end sau ceva
Cod: Selectaţi tot
quest give_basic_weapon begin
state start begin
when login begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon", 1)
say_title ("Salut "..pc.get_name()..", bine ai venit !")
say ( "Ares, zeul razboiului, pentru a se razbuna " )
say ( "pe tatal sau, a impartit tot globul in trei regate" )
say ( "aruncand un blestem asupra lor." )
say ( " O bucata de asteroid a lovit unul dintre" )
say ( "cele trei mari tinuturi. Localnicii au" )
say ( "numit-o Piatra Metin. Efectul pietrei era" )
say ( " de a tranforma comportamentul oricarui om" )
say ( "in unul violent, sangeros. " )
say ( " Anteros, fiul lui Ares si al Afroditei, s-a " )
say ( "impotrivit tatalui sau, dorind revenirea pacii. " )
say ( "Anteros a hotarat ca fiecare luptator nou " )
say ( "sa primeasca echipamentul necesar" )
say ( " si sa lupte pentru pace si intelegere. " )
say ( "Si tu ai primit echipamentul. BAFTA !" )
if pc . job == 0 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "3009" , 1 )
pc . give_item2 ( "11209" , 1 )
pc . give_item2 ( "12209" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
elseif pc . job == 1 then
pc . give_item2 ( "1009" , 1 )
pc . give_item2 ( "2009" , 1 )
pc . give_item2 ( "8009" , 200 )
pc . give_item2 ( "11409" , 1 )
pc . give_item2 ( "12349" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
elseif pc . job == 2 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "12489" , 1 )
pc . give_item2 ( "11609" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
elseif pc . job == 3 then
pc . give_item2 ( "7009" , 1 )
pc . give_item2 ( "12629" , 1 )
pc . give_item2 ( "11809" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
end
if pc.countitem(item) == 0 and pc.weapon != item then
pc . give_item2 ( "50187" , 1 )
pc . give_item2 ( "70038" , 1 )
pc . give_item2 ( "72723" , 1 )
pc . give_item2 ( "72727" , 1 )
pc . give_item2 ( "27105" , 200 )
pc . give_item2 ( "27102" , 200 )
pc . give_item2 ( "72702" , 1 )
pc . give_item2 ( "70007" , 1 )
pc . give_item2 ( "72027" , 20 )
pc . give_item2 ( "72048" , 20 )
pc . give_item2 ( "71027" , 20 )
pc . give_item2 ( "71028" , 20 )
pc . give_item2 ( "71029" , 20 )
pc . give_item2 ( "71030" , 20 )
pc.set_skill_level(131 ,59)
pc.set_skill_level(124 ,59)
pc.set_skill_level(126 ,59)
pc.set_skill_level(127 ,59)
pc.set_skill_level(128 ,59)
pc.set_skill_level(129 ,59)
horse.set_level("11")
horse.ride()
pc.give_item2("50052",1)
affect.add_collect(apply.MOVE_SPEED, 100, 60*60*24*365*80)
end
end
end
end
end

