Cod: Selectaţi tot
const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] =
{
0, // 0
100,
150,
260,
380,
600,
1300,
3300,
5700,
8700,
12800, // 10
18000,
25000,
36000,
52000,
73000,
100000,
125000,
160000,
220000,
280000, // 20
370000,
540000,
670000,
880000,
1000000,
1237000,
1418000,
1624000,
1857000,
2122000, // 30
2421000,
2761000,
3145000,
3580000,
4073000,
4632000,
5194000,
5717000,
6264000,
6837000, // 40
7600000,
8274000,
8990000,
9753000,
10560000,
11410000,
12320000,
13270000,
14280000,
15340000, // 50
16870000,
18960000,
19980000,
21420000,
22930000,
24530000,
26200000,
27960000,
29800000,
32780000, // 60
36060000,
39670000,
43640000,
48000000,
52800000,
58080000,
63890000,
70280000,
77310000,
85040000, // 70
93540000,
102900000,
113200000,
124500000,
137000000,
150700000,
165700000,
236990000,
260650000,
286780000, // 80
315380000,
346970000,
381680000,
419770000,
461760000,
508040000,
558740000,
614640000,
676130000,
743730000, // 90
1041222000,
1145344200,
1259878620,
1385866482,
1524453130,
1676898443,
1844588288,
2029047116,
2100000000, // 99 99레벨일 때 필요경험치 (100레벨이 되기 위한)
2100000000, // 100
2100000000,
2100000000,
2100000000,
2100000000,
2100000000, // 105
2100000000,
2100000000,
2100000000,
2100000000,
2100000000, // 110
2100000000,
2100000000,
2100000000,
2100000000,
2100000000, // 115
2100000000,
2100000000,
2100000000,
2100000000,
2100000000, // 120
};
const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1] =
{
0, // 0
300,
800,
1500,
2500,
4300,
7200,
11000,
17000,
24000,
33000, // 10
43000,
58000,
76000,
100000,
130000,
169000,
219000,
283000,
365000,
472000, // 20
610000,
705000,
813000,
937000,
1077000,
1237000,
1418000,
1624000,
1857000,
2122000, // 30
2421000,
2761000,
3145000,
3580000,
4073000,
4632000,
5194000,
5717000,
6264000,
6837000, // 40
7600000,
8274000,
8990000,
9753000,
10560000,
11410000,
12320000,
13270000,
14280000,
15340000, // 50
16870000,
18960000,
19980000,
21420000,
22930000,
24530000,
26200000,
27960000,
29800000,
32780000, // 60
36060000,
39670000,
43640000,
48000000,
52800000,
58080000,
63890000,
70280000,
77310000,
85040000, // 70
93540000,
102900000,
113200000,
124500000,
137000000,
150700000,
165700000,
236990000,
260650000,
286780000, // 80
315380000,
346970000,
381680000,
419770000,
461760000,
508040000,
558740000,
614640000,
676130000,
743730000, // 90
1041222000,
1145344200,
1259878620,
1385866482,
1524453130,
1676898443,
1844588288,
2029047116,
2050000000, // 99레벨 일 때 필요경험치 (100레벨이 되기 위한)
2150000000u, // 100
2210000000u,
2250000000u,
2280000000u,
2310000000u,
2330000000u, // 105
2350000000u,
2370000000u,
2390000000u,
2400000000u,
2410000000u, // 110
2420000000u,
2430000000u,
2440000000u,
2450000000u,
2460000000u, // 115
2470000000u,
2480000000u,
2490000000u,
2490000000u,
2500000000u, // 120
2510000000u, // 121
2520000000u, // 122
2530000000u, // 123
2540000000u, // 124
2550000000u, // 125
2560000000u, // 126
2570000000u, // 127
};
const DWORD exp_table_newcibn[PLAYER_EXP_TABLE_MAX + 1 ] =
{
300, // 0
800, // 1
1500,
2500,
4300,
7200,
11400,
17000,
24000,
33000,
46000, // 10
62000,
83000,
111000,
149000,
200000,
268000,
360000,
482000,
647000,
868000, // 20
996000,
1143000,
1312000,
1506000,
1729000,
1984000,
2277000,
2614000,
3000000,
3443000, // 30
3952000,
4536000,
5206000,
5975000,
6858000,
7730000,
8504000,
9307000,
10140000,
11330000, // 40
12320000,
13370000,
14490000,
15670000,
16920000,
18240000,
19630000,
21090000,
22630000,
24670000, // 50
26890000,
29310000,
31950000,
34820000,
37960000,
41370000,
45100000,
49160000,
53580000,
58400000, // 60
63660000,
69390000,
75630000,
82440000,
89860000,
97950000,
106760000,
136370000,
151800000,
168300000, // 70
250000000,
340000000,
450000000,
570000000,
690000000,
810000000,
912600000,
1004000000,
1094000000,
1182000000, // 80
1269000000,
1354000000,
1438000000,
1521000000,
1603000000,
1684000000,
1764000000,
1844000000,
1922000000,
2000000000, // 90
2000000000,
2000000000,
2000000000,
2000000000,
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 99 99레벨일 때 필요경험치 (100레벨이 되기 위한).. 현재 CIBN이 어떻게 운영하고 있는 지 모르니 신규 테이블을 쓰지 않고 기존값 계속 연장 유지
2000000000, // 100
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 105
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 110
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 115
2000000000,
2000000000,
2000000000,
2000000000,
2000000000, // 120
2000000000, // 121
2000000000, // 122
2000000000, // 123
2000000000, // 124
2000000000, // 125
2000000000, // 126
2000000000, // 127
};

