quest rez_rase begin
state start begin
when login with pc.level >= 105 begin
set_state(player_kill)
end
end
state player_kill begin
when letter begin
send_letter("Misiune-Suprema")
end
when button or info begin
say_title("Misiunea ta este:")
say_reward("Omoara 1000 jucatori in duel")
say_reward("Si iti vei primi recompensa!")
say_reward("Fiecare player omorat iti va oferi 1 punct,")
say_reward("Iar Metin2Bull iti mai ofera 1 punct CADOU!")
say_reward("Deci dv primiti 2 puncte pentru 1 ucidere!")
say_reward("Succes, fiti duri!")
say("")
pc.setqf("state", 1000)
q.set_counter("Dueluri ramase:", 1000)
set_state (kill)
end
end
state kill begin
when letter begin
send_letter("Dueluri Ramase")
end
when button or info begin
say("Crezi ca esti cel mai bun din regat?")
say("Demonstreaza!")
say("Respecta regulile si fi corect.")
say("Iti reamintesc ca o ucidere iti ofera 2 puncte!")
say_reward("Dueluri ramase: "..pc.getqf("state").." ")
end
when kill begin
if npc.is_pc() then
local count = pc.getqf("state") - 1
if count <= 1000 then
pc.setqf("state", count)
q.set_counter("Dueluri restante:", count)
end
if count == 0 then
say_title("BRAVO ai reusit!")
say("Ai omorat 1000 jucatori in duel!")
say("Recompesa:")
say_reward("Felicitari, ai primit 10% Rezistenta rase, permanent")
affect.add_collect(apply.RESIST_WARRIOR, 10,60*60*24*365*60)
affect.add_collect(apply.RESIST_ASSASSIN, 10,60*60*24*365*60)
affect.add_collect(apply.RESIST_SURA, 10,60*60*24*365*60)
affect.add_collect(apply.RESIST_SHAMAN, 10,60*60*24*365*60)
notice_all("".. pc.get_name() .." a castigat 1000 de duele")
clear_letter()
set_state(__COMPLETE__)
end
end
end
end
state __COMPLETE__ begin
end
end
state start begin
when login with pc.level >= 105 begin
set_state(player_kill)
end
end
state player_kill begin
when letter begin
send_letter("Misiune-Suprema")
end
when button or info begin
say_title("Misiunea ta este:")
say_reward("Omoara 1000 jucatori in duel")
say_reward("Si iti vei primi recompensa!")
say_reward("Fiecare player omorat iti va oferi 1 punct,")
say_reward("Iar Metin2Bull iti mai ofera 1 punct CADOU!")
say_reward("Deci dv primiti 2 puncte pentru 1 ucidere!")
say_reward("Succes, fiti duri!")
say("")
pc.setqf("state", 1000)
q.set_counter("Dueluri ramase:", 1000)
set_state (kill)
end
end
state kill begin
when letter begin
send_letter("Dueluri Ramase")
end
when button or info begin
say("Crezi ca esti cel mai bun din regat?")
say("Demonstreaza!")
say("Respecta regulile si fi corect.")
say("Iti reamintesc ca o ucidere iti ofera 2 puncte!")
say_reward("Dueluri ramase: "..pc.getqf("state").." ")
end
when kill begin
if npc.is_pc() then
local count = pc.getqf("state") - 1
if count <= 1000 then
pc.setqf("state", count)
q.set_counter("Dueluri restante:", count)
end
if count == 0 then
say_title("BRAVO ai reusit!")
say("Ai omorat 1000 jucatori in duel!")
say("Recompesa:")
say_reward("Felicitari, ai primit 10% Rezistenta rase, permanent")
affect.add_collect(apply.RESIST_WARRIOR, 10,60*60*24*365*60)
affect.add_collect(apply.RESIST_ASSASSIN, 10,60*60*24*365*60)
affect.add_collect(apply.RESIST_SURA, 10,60*60*24*365*60)
affect.add_collect(apply.RESIST_SHAMAN, 10,60*60*24*365*60)
notice_all("".. pc.get_name() .." a castigat 1000 de duele")
clear_letter()
set_state(__COMPLETE__)
end
end
end
end
state __COMPLETE__ begin
end
end



