Si anume cand ti-e lumea mai draga, incep peturile pvp si mountul sa nu mai functioneze.
Preciezez ca daca dau ./qc la pet_system si dupa reload q, incep din nou sa functioneze... dar dupa o perioada iar nu mai merg. De exemplu dai pe pet sau pui mountul pe tine si nu se intampla nimic.
pet_system.quest:
quest pet_system begin
state start begin
function get_pet_info(itemVnum)
pet_info_map = {
-- [ITEM VNUM] MOB_VNUM, DEFAULT NAME, buff_idx, spawn_effect_idx
[53010] = { 34008, "´s Pui de Leonidas", 0},
[53011] = { 34007, "´s Pui de Khan", 0},
[53012] = { 34005, "´s Pui de Porcusor", 0},
[53013] = { 34006, "´s Pui de Rufus", 0},
}
itemVnum = tonumber(itemVnum)
return pet_info_map[itemVnum]
end
function get_spawn_effect_file(idx)
effect_table = {
[0] = nil,
[1] = "d:\\\\ymir work\\\\effect\\\\etc\\\\appear_die\\\\npc2_appear.mse",
}
return effect_table [idx]
end
when 53010.use or
53011.use or
53012.use or
53013.use begin
local pet_info = pet_system.get_pet_info(item.vnum)
if null != pet_info then
local mobVnum = pet_info[1]
local petName = pet_info[2]
local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3])
if true == pet.is_summon(mobVnum) then
if spawn_effect_file_name != nil then
pet.spawn_effect (mobVnum, spawn_effect_file_name)
end
pet.unsummon(mobVnum)
else
if pet.count_summoned() < 1 then
pet.summon(mobVnum, petName, false)
else
syschat("You already summoned a pet.")
end
if spawn_effect_file_name != nil then
pet.spawn_effect (mobVnum, spawn_effect_file_name)
end
end -- if pet.is_summon
end -- if null != pet_info
end -- when
end -- state
end -- quest

