Sysser

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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Cleanupp123
Nivel 2

Nivel 2
Mesaje: 194
Membru din: 13 Aug 2017, 23:59
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1 »ďż¬Âü 1 1 1 0 HP -( 1.1*atk + (0.5*atk + 1.5 * str)*k) 40+100*k 12 -( 1.1*atk + (0.5*atk + 1.5 * str)*k) ATTACK,USE_MELEE_DAMAGE NONE 40+100*k 0 0 MELEE 5 1 0 0
2 ĆČąćÇłżě 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) ATTACK,USE_MELEE_DAMAGE NONE 50+130*k 0 0 MELEE 12 1 0 200
3 Ŕü±ÍČĄ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 0 50*k SELFONLY,TOGGLE JEONGWIHON MOV_SPEED 20*k 60+90*k 50+140*k 0 0 NORMAL 1 1 0 0
4 °Ë°ć 1 1 1 0 ATT_GRADE (100 + str + lv * 3)*k 100+200*k 30+50*k 0 (100 + str + lv * 3)*k SELFONLY,TOGGLE GEOMGYEONG NONE 100+200*k 0 0 NORMAL 1 1 0 0
5 źȯ°Ý 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*7 + con)*k) 60+120*k 12 -(2*atk + (atk + dex*3 + str*7 + con)*k) ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 60+120*k 0 0 MELEE 4 1 0 200
16 ±â°řÂü 1 1 1 0 HP -(2.3*atk + (4*atk + str*4 + con)*k) 60+120*k 15 -(2.3*atk + (4*atk + str*4 + con)*k) ATTACK,USE_MELEE_DAMAGE NONE 60+120*k 0 0 MELEE 4 1 0 100
17 °Ý»ęŸżě 1 1 1 0 HP -(2.3*atk + (3*atk + str*4 + con*3)*k) 60+150*k 15 -(2.3*atk + (3*atk + str*4 + con*3)*k) ATTACK,USE_MELEE_DAMAGE NONE 60+150*k 0 0 MELEE 8 1 0 200
18 ´ëÁř°˘ 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k) 50+140*k 25 -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k) ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 50+140*k 0 0 MELEE 10 1 0 400
19 õ±ŮĂß 1 1 1 0 DEF_GRADE (200 + str*0.2 + con*0.5 ) *k 80+220*k 60+90*k 0 (200 + str*0.2 + con*0.5 ) *k SELFONLY,TOGGLE CHEONGEUN MOV_SPEED -(1+9*k) 60+90*k 80+220*k 0 0 NORMAL 1 1 0 0
20 °ËÇł 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*5 + con)*k) 40+120*k 20 -(2*atk + (atk + dex*3 + str*5 + con)*k) ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 40+120*k 0 0 MELEE 10 0.5 1200 200
31 ľĎ˝Ŕ 2 1 1 0 HP -(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k) 40+160*k 15 -(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k) ATTACK,USE_MELEE_DAMAGE NONE 40+160*k 0 0 MELEE 6 0.8 0 0
32 ±Ă˝ĹĹşżµ 2 1 1 0 HP -(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k) 40+160*k 20 -(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k) ATTACK,USE_MELEE_DAMAGE NONE 40+160*k 0 0 MELEE 6 0.8 800 0
33 Â÷·ű»ě 2 1 1 0 HP -(2*atk + (0.5*atk + dex*9 + str*7)*k) 50+140*k 25 -(2*atk + (0.5*atk + dex*9 + str*7)*k) ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 50+140*k 0 0 MELEE 12 0.8 0 0
34 ŔşÇüąý 2 1 1 0 NONE 30+60*k 15+30*k 0 SELFONLY,TOGGLE EUNHYUNG NONE 30+60*k 0 0 NORMAL 1 1 0 0
35 »ę°řşĐ 2 1 1 0 HP -(lv*2+(atk + str*3 + dex*18)*k) 40+130*k 25 -(lv*2+(atk + str*3 + dex*18)*k) ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 40+130*k 0 0 MAGIC 0 0.5 800 200
46 ż¬»ç 2 1 1 0 HP -(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k) 40+130*k 15 -(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k) ATTACK,USE_ARROW_DAMAGE NONE 40+130*k 0 0 RANGE 1 1 2500 0
47 °ü°ÝĽú 2 1 1 0 HP -(atk + (1.7*atk + dex*2+ str*2)*k) 30+130*k 12 -(atk + (1.7*atk + dex*2+ str*2)*k) ATTACK,USE_ARROW_DAMAGE NONE 30+130*k 0 0 RANGE 8 1 2500 0
48 Č­Á¶ĆÄ 2 1 1 0 HP -(1.5*atk + (2.6*atk + number(100, 300))*k) 50+130*k 25 -(1.5*atk + (2.6*atk + number(100, 300))*k) ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 50+130*k 0 0 RANGE 12 0.6 2500 300
49 °ć°řĽú 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 0 60*k SELFONLY,TOGGLE GYEONGGONG NONE 30+40*k 0 0 NORMAL 1 1 0 0
50 µ¶±â±Ă 2 1 1 0 HP -(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k) 40+160*k 25 -(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k) ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 40+160*k 0 0 RANGE 12 0.5 2500 300
61 Ľâ·ÉÁö 3 1 1 0 HP -(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k) 30+140*k 10 -(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k) ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 30+140*k 0 0 MELEE 4 1 0 0
62 żë±ÇĆÄ 3 1 1 0 HP -(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k) 50+150*k 15 -(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k) ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 50+150*k 0 0 MELEE 12 1 0 500
63 ±Í°Ë 3 1 1 0 ATT_GRADE (3 * iq + 2 * lv)*k 20+240*k 50+100*k 2+23*k 0 (3 * iq + 2 * lv)*k SELFONLY,TOGGLE GWIGUM HIT_HP_RECOVER 10*k 50+80*k 20+240*k 0 0 NORMAL 1 1 0 0
64 °řĆ÷ 3 1 1 0 DODGE 1 + 29 * k 60+120*k 60+100*k 0 1 + 29 * k SELFONLY,TOGGLE TERROR NONE 60+120*k 0 0 NORMAL 1 1 0 0
65 ÁÖ¸¶°© 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 0 (iq+30)*k SELFONLY,TOGGLE JUMAGAP REFLECT_MELEE (iq/4+10)*k 30+120*k 70+170*k 0 0 NORMAL 1 1 0 0
66 ĆÄąýĽú 3 1 1 0 HP -(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k) 30+120*k 12 -(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 30+120*k 0 0 NORMAL 5 0.6 1800 200
76 ¸¶·É 3 1 1 0 HP -(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k) 30+140*k 7 -(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 30+140*k 0 0 MAGIC 5 0.6 1500 200
77 Č­ż°Ćř 3 1 1 0 HP -(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k) 60+140*k 12 -(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k) ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 60+140*k 0 0 MAGIC 15 0.8 0 500
78 ą«żµÁř 3 1 1 0 HP -(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 0 -(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 20+30*k 0 0 MAGIC 1 1 800 0
79 Čć˝ĹĽöČŁ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 0 (0.5*iq+15)*k SELFONLY,TOGGLE MANASHIELD MANASHIELD 100-((iq*0.84)*k) 60+120*k 20+30*k 0 0 MAGIC 1 0.8 0 0
80 ĹőĽÓ¸¶·É 3 1 1 0 HP -(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k) 40+120*k 12 -(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 40+120*k 0 0 MAGIC 9 0.8 1200 400
81 ¸¶ČŻ°Ý 3 1 1 0 HP -(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k) 80+220*k 24 -(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 80+220*k 0 0 MAGIC 9 0.4 1500 200
91 şńĆĺΠ4 1 1 0 HP -(70 + 4*lv + (20*iq+5*mwep+50)*ar*k) 30+160*k 7 -(70 + 4*lv + (20*iq+5*mwep+50)*ar*k) ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 30+160*k 0 0 MAGIC 5 0.5 1800 201
92 żëĆÄ»ę 4 1 1 0 HP -(60 + 5*lv + (18*iq + 6*mwep + 120)*ar*k) 50+160*k 8 -(60 + 5*lv + (18*iq + 6*mwep + 120)*ar*k) ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 50+160*k 0 0 MAGIC 10 0.8 0 0
93 ĆĐ·ćĆř 4 1 1 0 HP -(70 + 3*lv + (22*iq+13*mwep+100)*ar*k) 50+160*k 20 -(70 + 3*lv + (22*iq+13*mwep+100)*ar*k) ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 50+160*k 0 0 MAGIC 15 0.8 0 500
94 ČŁ˝Ĺ 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 (iq*0.3+5)*(2*k+0.5)/(k+1.5) HOSIN NONE 40+160*k 0 0 NORMAL 1 1 800 0
95 ąÝ»ç 4 1 1 0 REFLECT_MELEE 5+(iq*0.3 + 5)*k 40+160*k 60+200*k 10 5+(iq*0.3 + 5)*k BOHO NONE 40+160*k 0 0 NORMAL 1 1 1000 0
96 ±âõ´ë°ř 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 (iq*0.3+5)*(2*k+0.5)/(k+1.5) GICHEON NONE 40+160*k 0 0 NORMAL 1 1 1000 0
106 łúŔü·É 4 1 1 0 HP -(60 + 4*lv + (7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 -(60 + 4*lv + (7*iq+8*mwep+number(iq*5,iq*15))*ar*k) ATTACK,SPLASH NONE 30+150*k 0 0 MAGIC 5 0.6 1800 200
107 ş­¶ô 4 1 1 0 HP -(40 + 4*lv + (13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 -(40 + 4*lv + (13*iq+7*mwep+number(iq*5,iq*16))*ar*k) ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 50+150*k 0 0 MAGIC 15 0.8 1500 400
108 Ćř·Ú°Ý 4 1 1 0 HP -(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13) 40+180*k 10 -(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13) ATTACK NONE 40+180*k 0 0 MAGIC 7 0.8 2500 0
109 Á¤ľ÷ŔÎ 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 200+4*lv+(10*iq+6*mwep+number(600,800))*k REMOVE_BAD_AFFECT NONE 20+80*k 0 40+200*k 0 0 NORMAL 1 1 1000 0
110 ÄčĽÓ 4 1 1 0 MOV_SPEED 5 + 35*k 60+120*k 60+100*k 10 5 + 35*k KWAESOK CASTING_SPEED 3+33*k 60+100*k 60+120*k 0 0 NORMAL 1 1 1000 0
111 Áő·ÂĽú 4 1 1 0 ATT_GRADE 5+(iq*0.2 +15)*k 60+120*k 60+100*k 10 5+(iq*0.2 +15)*k JEUNGRYEOK NONE 60+120*k 0 0 NORMAL 1 1 1000 0
121 ĹëĽÖ·Â 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 ż¬°č±â 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
124 䱤Ľú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
125 şŻ˝Ĺ 0 1 40 0 NONE 10+1000*k DISABLE_BY_POINT_UP YMIR NONE YMIR 0 0 NORMAL 0 1 1000 0
126 ˝ĹĽöľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
127 õÁ¶ľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 Ářłëľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
129 µĐ°©Ľú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE NONE 0 0 NORMAL 0 1 0 0
130 ˝Â¸¶ 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
131 ¸»ĽŇČŻ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 ł­ą« 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 µą°Ý 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ĺ»Ăâ 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 ł­ą«(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
151 żëľČ 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
152 żë˝ĹŔÇÇÇ 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
153 żë˝ĹŔÇĂŕşą 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
154 ĽşČÖ°© 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
155 °ˇĽÓČ­ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
156 żë˝ĹŔǺгë 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
157 ÁÖą®Ľú 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
158 ±ćµĺŔ̵ż 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 °ř°ŁŔÇą® 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 °ˇĽÓČ­ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 °ř°ŁŔÇą® 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 °ř°ŁŔ̵ż 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200˝şĹł 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 ŔϹݹüŔ§350˝şĹł 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300˝şĹł 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 ŔϹݹüŔ§200˝şĹł 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400˝şĹł 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 µ¶250˝şĹł 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300˝şĹł 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
37 Doppelsprung 2 1 1 0 HP -((lv*2+(atk + str*3 + dex*17)*k)*1.2) 320+181*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 1 0 200
141 ÁőÇ÷ 0 1 40 0 NONE 1333.3*k NONE 0 0 NORMAL 0 1 0 0
142 öĹë 0 1 40 0 NONE 20*k NONE 0 0 NORMAL 0 1 0 0
7 Weisheitskreis 1 1 1 0 HP -( 3*atk + (atk + 1.5 * str)*k)*1.07 300+150*k 60 -( 3*atk + (atk + 1.5 * str)*k)*1.07 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0
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Cleanupp123
Nivel 2

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Membru din: 13 Aug 2017, 23:59
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Membru de Elita
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  • NOU ! Dacă în 3 zile autorul subiectului nu va da niciun semn de viata în topic, subiectul va fi mutat în Arhivă Probleme şi Întrebări.
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