Ucide 1x lykos bera tigris si scrofa pentru a primi asa
----------------------------------------------
-- Creaturiile ciudate ne invadeaza satul!
-- Quest Creator by Atashi (Don't edit this line)
----------------------------------------------
quest level10 begin
state start begin
when login with pc.level >= 10 begin
set_state(information)
end
end
state information begin
when letter begin
send_letter("Creaturiile ciudate ne invadeaza satul!")
end
when info or button begin
say_title("Creaturiile ciudate ne invadeaza satul!")
say("Ucide:")
say("- 1x Lykos, Bera, Scrofa, Tigris")
say("Vei fi rasplatit pe masura!")
say_reward("Quest level 10")
say("")
pc.setqf("state", 1)
q.set_counter("Lykos", 1)
pc.setqf("state", 2)
q.set_counter("Bera", 2)
pc.setqf("state", 3)
q.set_counter("Scrofa", 3)
pc.setqf("state", 4)
q.set_counter("Tigris", 4)
end
when 191.kill begin
local count = pc.getqf("state") - 1
if count <= 1 then
pc.setqf("state", count)
q.set_counter("Lykos", count)
when 192.kill begin
local count = pc.getqf("state") - 3
if count <= 1 then
pc.setqf("state", count)
q.set_counter("Scrofa", count)
when 193.kill begin
local count = pc.getqf("state") - 2
if count <= 1 then
pc.setqf("state", count)
q.set_counter("Bera", count)
when 194.kill begin
local count = pc.getqf("state") - 4
if count <= 1 then
pc.setqf("state", count)
q.set_counter("Tigris", count)
end
if count == 0 then
say_title("Creaturiile ciudate ne invadeaza satul! - Succes!")
say("")
say("Ai terminat misiunea cu succes!")
say("Drept multumire vei primi")
say("o recompensa frumusica.")
say("")
say_reward("Recompensa:")
say_reward("Ai primit Mantia Curajului(B)")
say_reward("Ai primit Yang")
pc.change_money(1000000)
pc.give_item2(76007, 1)
clear_letter()
set_state(__COMPLETE__)
end
end
end
state __COMPLETE__ begin
end
end
-- Creaturiile ciudate ne invadeaza satul!
-- Quest Creator by Atashi (Don't edit this line)
----------------------------------------------
quest level10 begin
state start begin
when login with pc.level >= 10 begin
set_state(information)
end
end
state information begin
when letter begin
send_letter("Creaturiile ciudate ne invadeaza satul!")
end
when info or button begin
say_title("Creaturiile ciudate ne invadeaza satul!")
say("Ucide:")
say("- 1x Lykos, Bera, Scrofa, Tigris")
say("Vei fi rasplatit pe masura!")
say_reward("Quest level 10")
say("")
pc.setqf("state", 1)
q.set_counter("Lykos", 1)
pc.setqf("state", 2)
q.set_counter("Bera", 2)
pc.setqf("state", 3)
q.set_counter("Scrofa", 3)
pc.setqf("state", 4)
q.set_counter("Tigris", 4)
end
when 191.kill begin
local count = pc.getqf("state") - 1
if count <= 1 then
pc.setqf("state", count)
q.set_counter("Lykos", count)
when 192.kill begin
local count = pc.getqf("state") - 3
if count <= 1 then
pc.setqf("state", count)
q.set_counter("Scrofa", count)
when 193.kill begin
local count = pc.getqf("state") - 2
if count <= 1 then
pc.setqf("state", count)
q.set_counter("Bera", count)
when 194.kill begin
local count = pc.getqf("state") - 4
if count <= 1 then
pc.setqf("state", count)
q.set_counter("Tigris", count)
end
if count == 0 then
say_title("Creaturiile ciudate ne invadeaza satul! - Succes!")
say("")
say("Ai terminat misiunea cu succes!")
say("Drept multumire vei primi")
say("o recompensa frumusica.")
say("")
say_reward("Recompensa:")
say_reward("Ai primit Mantia Curajului(B)")
say_reward("Ai primit Yang")
pc.change_money(1000000)
pc.give_item2(76007, 1)
clear_letter()
set_state(__COMPLETE__)
end
end
end
state __COMPLETE__ begin
end
end



daca te-am ajutat


