Cerere quest combinat

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Asky
Ţepar / Untrusted User

Ţepar / Untrusted User
Mesaje: 1472
Membru din: 08 Oct 2014, 17:32
Regat: Chunjo
Aprecieri: 98  
Mulţumiri: 4811  
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Salutări , am și eu nevoie de adăugare Horse lv. maxim 21 și setskill 10 să-l poți chema din prima + să-ți dea nivel 5 la caracter și grad 2000(asta nu e neapărat), pe acest quest:

Cod: Selectaţi tot

quest give_basic_weapon begin
    state start begin
        when login begin
            if pc.getqf("basic_weapon") == 0 then
                pc.setqf("basic_weapon", 1)
         say_title ( "Metin2" ) 
         say ( "Bine ai venit!" ) 
         say ( "" ) 
            if pc . job == 0 then
                pc . give_item2 ( "19" , 1 )
                pc . give_item2 ( "3009" , 1 )
                pc . give_item2 ( "11209" , 1 )
                pc . give_item2 ( "12209" , 1 )
                pc . give_item2 ( "13009" , 1 )
                pc . give_item2 ( "17009" , 1 )
                pc . give_item2 ( "14009" , 1 )
                pc . give_item2 ( "15009" , 1 )
                pc . give_item2 ( "16009" , 1 )
            elseif pc . job == 1 then 
                pc . give_item2 ( "1009" , 1 )
                pc . give_item2 ( "2009" , 1 )
                pc . give_item2 ( "8009" , 200 )
                pc . give_item2 ( "11409" , 1 )
                pc . give_item2 ( "12349" , 1 )
                pc . give_item2 ( "13009" , 1 )
                pc . give_item2 ( "17009" , 1 )
                pc . give_item2 ( "14009" , 1 )
                pc . give_item2 ( "15009" , 1 )
                pc . give_item2 ( "16009" , 1 )
            elseif pc . job == 2 then 
                pc . give_item2 ( "19" , 1 ) 
                pc . give_item2 ( "12489" , 1 )
                pc . give_item2 ( "11609" , 1 )
                pc . give_item2 ( "13009" , 1 )
                pc . give_item2 ( "17009" , 1 )
                pc . give_item2 ( "14009" , 1 )
                pc . give_item2 ( "15009" , 1 )
                pc . give_item2 ( "16009" , 1 )
            elseif pc . job == 3 then 
                pc . give_item2 ( "7009" , 1 )
                pc . give_item2 ( "12629" , 1 )
                pc . give_item2 ( "11809" , 1 )
                pc . give_item2 ( "13009" , 1 )
                pc . give_item2 ( "17009" , 1 )
                pc . give_item2 ( "14009" , 1 )
                pc . give_item2 ( "15009" , 1 )
                pc . give_item2 ( "16009" , 1 )
            end
            if pc.countitem(item) == 0 and pc.weapon != item then
                pc . give_item2 ( "70038" , 200 )
                pc . give_item2 ( "27003" , 200 )
                pc . give_item2 ( "27006" , 200 )
                pc . give_item2 ( "71050" , 200 )
                pc . give_item2 ( "72702" , 1 )
            pc . give_item2 ( "70007" , 1 )
            pc . give_item2 ( "72027" , 20 )
            pc . give_item2 ( "72048" , 20 )
            pc . give_item2 ( "71027" , 20 )
            pc . give_item2 ( "71028" , 20 )
            pc . give_item2 ( "71029" , 20 )
            pc . give_item2 ( "71030" , 20 )
            pc . give_item2 ( "71009" , 1 )
            affect.add_collect(apply.MOVE_SPEED, 100, 60*60*24*365*80)
            end
        end
    end
end
end 
Imagine
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Asky
Ţepar / Untrusted User

Ţepar / Untrusted User
Mesaje: 1472
Membru din: 08 Oct 2014, 17:32
Regat: Chunjo
Aprecieri: 98  
Mulţumiri: 4811  
Discord: Copiază ID
 Contact:
Medalii

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Louie
Utilizator interzis !

Utilizator interzis !
Mesaje: 50
Membru din: 26 Dec 2017, 07:18
Server: Louie-mt2
Regat: Jinno
Aprecieri: 4  
Mulţumiri: 9  
Medalii

Ar trebui sa functioneze ... nu l am testat, mi-e prea somn :(

Cod: Selectaţi tot

quest give_basic_weapon begin
	 state start begin
		  when login begin
				if pc.getqf("basic_weapon") == 0 then
					 pc.setqf("basic_weapon", 1)
			say_title ("Metin2") 
			say ("Bine ai venit!") 
			say ("") 
				if pc . job == 0 then
				pc.change_alignment(2000)
								local lvl = 5
				if pc.get_level() <= 5 then
				while pc.get_level() < lvl do
				pc.give_exp2(pc.get_next_exp())
				horse.ride()
					 pc.set_skill_level(137, 59)
					 pc.set_skill_level(138, 59)
					 pc.set_skill_level(139, 59)
					 pc.set_skill_level(140, 59)
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.unride()
					 pc.give_item2 ("19" , 1)
					 pc.give_item2 ("3009" , 1)
					 pc.give_item2 ("11209" , 1)
					 pc.give_item2 ("12209" , 1)
					 pc.give_item2 ("13009" , 1)
					 pc.give_item2 ("17009" , 1)
					 pc.give_item2 ("14009" , 1)
					 pc.give_item2 ("15009" , 1)
					 pc.give_item2 ("16009" , 1)
				elseif pc . job == 1 then 
				pc.change_alignment(2000)
								local lvl = 5
				if pc.get_level() <= 5 then
				while pc.get_level() < lvl do
				pc.give_exp2(pc.get_next_exp())
				horse.ride()
									 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.unride()
					 pc.set_skill_level(137, 59)
					 pc.set_skill_level(138, 59)
					 pc.set_skill_level(139, 59)
					 pc.set_skill_level(140, 59)
					 pc.give_item2 ("1009" , 1)
					 pc.give_item2 ("2009" , 1)
					 pc.give_item2 ("8009" , 200)
					 pc.give_item2 ("11409" , 1)
					 pc.give_item2 ("12349" , 1)
					 pc.give_item2 ("13009" , 1)
					 pc.give_item2 ("17009" , 1)
					 pc.give_item2 ("14009" , 1)
					 pc.give_item2 ("15009" , 1)
					 pc.give_item2 ("16009" , 1)
				elseif pc . job == 2 then 
				pc.change_alignment(2000)
								local lvl = 5
				if pc.get_level() <= 5 then
				while pc.get_level() < lvl do
				pc.give_exp2(pc.get_next_exp())
				horse.ride()
									 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.unride()
					 pc.set_skill_level(137, 59)
					 pc.set_skill_level(138, 59)
					 pc.set_skill_level(139, 59)
					 pc.set_skill_level(140, 59)
					 pc.give_item2 ("19" , 1) 
					 pc.give_item2 ("12489" , 1)
					 pc.give_item2 ("11609" , 1)
					 pc.give_item2 ("13009" , 1)
					 pc.give_item2 ("17009" , 1)
					 pc.give_item2 ("14009" , 1)
					 pc.give_item2 ("15009" , 1)
					 pc.give_item2 ("16009" , 1)
				elseif pc . job == 3 then 
				pc.change_alignment(2000)
								local lvl = 5
				if pc.get_level() <= 5 then
				while pc.get_level() < lvl do
				pc.give_exp2(pc.get_next_exp())
				horse.ride()
									 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.unride()
					 pc.set_skill_level(137, 59)
					 pc.set_skill_level(138, 59)
					 pc.set_skill_level(139, 59)
					 pc.set_skill_level(140, 59)
					 pc.give_item2 ("7009" , 1)
					 pc.give_item2 ("12629" , 1)
					 pc.give_item2 ("11809" , 1)
					 pc.give_item2 ("13009" , 1)
					 pc.give_item2 ("17009" , 1)
					 pc.give_item2 ("14009" , 1)
					 pc.give_item2 ("15009" , 1)
					 pc.give_item2 ("16009" , 1)
				end
				if pc.countitem(item) == 0 and pc.weapon != item then
					 pc.give_item2 ("70038" , 200)
					 pc.give_item2 ("27003" , 200)
					 pc.give_item2 ("27006" , 200)
					 pc.give_item2 ("71050" , 200)
					 pc.give_item2 ("72702" , 1)
				pc.give_item2 ("70007" , 1)
				pc.give_item2 ("72027" , 20)
				pc.give_item2 ("72048" , 20)
				pc.give_item2 ("71027" , 20)
				pc.give_item2 ("71028" , 20)
				pc.give_item2 ("71029" , 20)
				pc.give_item2 ("71030" , 20)
				pc.give_item2 ("71009" , 1)
				affect.add_collect(apply.MOVE_SPEED, 100, 60*60*24*365*80)
				end
		  end
	end
end
end
Avatar utilizator
Asky
Ţepar / Untrusted User

Ţepar / Untrusted User
Mesaje: 1472
Membru din: 08 Oct 2014, 17:32
Regat: Chunjo
Aprecieri: 98  
Mulţumiri: 4811  
Discord: Copiază ID
 Contact:
Medalii

Louie scrie:Ar trebui sa functioneze ... nu l am testat, mi-e prea somn :(

Cod: Selectaţi tot

quest give_basic_weapon begin
	 state start begin
		  when login begin
				if pc.getqf("basic_weapon") == 0 then
					 pc.setqf("basic_weapon", 1)
			say_title ("Metin2") 
			say ("Bine ai venit!") 
			say ("") 
				if pc . job == 0 then
				pc.change_alignment(2000)
								local lvl = 5
				if pc.get_level() <= 5 then
				while pc.get_level() < lvl do
				pc.give_exp2(pc.get_next_exp())
				horse.ride()
					 pc.set_skill_level(137, 59)
					 pc.set_skill_level(138, 59)
					 pc.set_skill_level(139, 59)
					 pc.set_skill_level(140, 59)
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.unride()
					 pc.give_item2 ("19" , 1)
					 pc.give_item2 ("3009" , 1)
					 pc.give_item2 ("11209" , 1)
					 pc.give_item2 ("12209" , 1)
					 pc.give_item2 ("13009" , 1)
					 pc.give_item2 ("17009" , 1)
					 pc.give_item2 ("14009" , 1)
					 pc.give_item2 ("15009" , 1)
					 pc.give_item2 ("16009" , 1)
				elseif pc . job == 1 then 
				pc.change_alignment(2000)
								local lvl = 5
				if pc.get_level() <= 5 then
				while pc.get_level() < lvl do
				pc.give_exp2(pc.get_next_exp())
				horse.ride()
									 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.unride()
					 pc.set_skill_level(137, 59)
					 pc.set_skill_level(138, 59)
					 pc.set_skill_level(139, 59)
					 pc.set_skill_level(140, 59)
					 pc.give_item2 ("1009" , 1)
					 pc.give_item2 ("2009" , 1)
					 pc.give_item2 ("8009" , 200)
					 pc.give_item2 ("11409" , 1)
					 pc.give_item2 ("12349" , 1)
					 pc.give_item2 ("13009" , 1)
					 pc.give_item2 ("17009" , 1)
					 pc.give_item2 ("14009" , 1)
					 pc.give_item2 ("15009" , 1)
					 pc.give_item2 ("16009" , 1)
				elseif pc . job == 2 then 
				pc.change_alignment(2000)
								local lvl = 5
				if pc.get_level() <= 5 then
				while pc.get_level() < lvl do
				pc.give_exp2(pc.get_next_exp())
				horse.ride()
									 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.unride()
					 pc.set_skill_level(137, 59)
					 pc.set_skill_level(138, 59)
					 pc.set_skill_level(139, 59)
					 pc.set_skill_level(140, 59)
					 pc.give_item2 ("19" , 1) 
					 pc.give_item2 ("12489" , 1)
					 pc.give_item2 ("11609" , 1)
					 pc.give_item2 ("13009" , 1)
					 pc.give_item2 ("17009" , 1)
					 pc.give_item2 ("14009" , 1)
					 pc.give_item2 ("15009" , 1)
					 pc.give_item2 ("16009" , 1)
				elseif pc . job == 3 then 
				pc.change_alignment(2000)
								local lvl = 5
				if pc.get_level() <= 5 then
				while pc.get_level() < lvl do
				pc.give_exp2(pc.get_next_exp())
				horse.ride()
									 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.advance()
					 horse.unride()
					 pc.set_skill_level(137, 59)
					 pc.set_skill_level(138, 59)
					 pc.set_skill_level(139, 59)
					 pc.set_skill_level(140, 59)
					 pc.give_item2 ("7009" , 1)
					 pc.give_item2 ("12629" , 1)
					 pc.give_item2 ("11809" , 1)
					 pc.give_item2 ("13009" , 1)
					 pc.give_item2 ("17009" , 1)
					 pc.give_item2 ("14009" , 1)
					 pc.give_item2 ("15009" , 1)
					 pc.give_item2 ("16009" , 1)
				end
				if pc.countitem(item) == 0 and pc.weapon != item then
					 pc.give_item2 ("70038" , 200)
					 pc.give_item2 ("27003" , 200)
					 pc.give_item2 ("27006" , 200)
					 pc.give_item2 ("71050" , 200)
					 pc.give_item2 ("72702" , 1)
				pc.give_item2 ("70007" , 1)
				pc.give_item2 ("72027" , 20)
				pc.give_item2 ("72048" , 20)
				pc.give_item2 ("71027" , 20)
				pc.give_item2 ("71028" , 20)
				pc.give_item2 ("71029" , 20)
				pc.give_item2 ("71030" , 20)
				pc.give_item2 ("71009" , 1)
				affect.add_collect(apply.MOVE_SPEED, 100, 60*60*24*365*80)
				end
		  end
	end
end
end
Da... nu merge,

Cod: Selectaţi tot

QUEST : item_inceput
STATE : start
WHEN  : login
Killed
Imagine
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blackghost27
Nivel 3

Nivel 3
Mesaje: 346
Membru din: 14 Sep 2013, 10:34
Server: Metin3D
Aprecieri: 552  
Mulţumiri: 37  
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Asky scrie:Salutări , am și eu nevoie de adăugare Horse lv. maxim 21 și setskill 10 să-l poți chema din prima + să-ți dea nivel 5 la caracter și grad 2000(asta nu e neapărat), pe acest quest:

Cod: Selectaţi tot

quest give_basic_weapon begin
    state start begin
        when login begin
            if pc.getqf("basic_weapon") == 0 then
                pc.setqf("basic_weapon", 1)
         say_title ( "Metin2" ) 
         say ( "Bine ai venit!" ) 
         say ( "" ) 
            if pc . job == 0 then
                pc . give_item2 ( "19" , 1 )
                pc . give_item2 ( "3009" , 1 )
                pc . give_item2 ( "11209" , 1 )
                pc . give_item2 ( "12209" , 1 )
                pc . give_item2 ( "13009" , 1 )
                pc . give_item2 ( "17009" , 1 )
                pc . give_item2 ( "14009" , 1 )
                pc . give_item2 ( "15009" , 1 )
                pc . give_item2 ( "16009" , 1 )
            elseif pc . job == 1 then 
                pc . give_item2 ( "1009" , 1 )
                pc . give_item2 ( "2009" , 1 )
                pc . give_item2 ( "8009" , 200 )
                pc . give_item2 ( "11409" , 1 )
                pc . give_item2 ( "12349" , 1 )
                pc . give_item2 ( "13009" , 1 )
                pc . give_item2 ( "17009" , 1 )
                pc . give_item2 ( "14009" , 1 )
                pc . give_item2 ( "15009" , 1 )
                pc . give_item2 ( "16009" , 1 )
            elseif pc . job == 2 then 
                pc . give_item2 ( "19" , 1 ) 
                pc . give_item2 ( "12489" , 1 )
                pc . give_item2 ( "11609" , 1 )
                pc . give_item2 ( "13009" , 1 )
                pc . give_item2 ( "17009" , 1 )
                pc . give_item2 ( "14009" , 1 )
                pc . give_item2 ( "15009" , 1 )
                pc . give_item2 ( "16009" , 1 )
            elseif pc . job == 3 then 
                pc . give_item2 ( "7009" , 1 )
                pc . give_item2 ( "12629" , 1 )
                pc . give_item2 ( "11809" , 1 )
                pc . give_item2 ( "13009" , 1 )
                pc . give_item2 ( "17009" , 1 )
                pc . give_item2 ( "14009" , 1 )
                pc . give_item2 ( "15009" , 1 )
                pc . give_item2 ( "16009" , 1 )
            end
            if pc.countitem(item) == 0 and pc.weapon != item then
                pc . give_item2 ( "70038" , 200 )
                pc . give_item2 ( "27003" , 200 )
                pc . give_item2 ( "27006" , 200 )
                pc . give_item2 ( "71050" , 200 )
                pc . give_item2 ( "72702" , 1 )
            pc . give_item2 ( "70007" , 1 )
            pc . give_item2 ( "72027" , 20 )
            pc . give_item2 ( "72048" , 20 )
            pc . give_item2 ( "71027" , 20 )
            pc . give_item2 ( "71028" , 20 )
            pc . give_item2 ( "71029" , 20 )
            pc . give_item2 ( "71030" , 20 )
            pc . give_item2 ( "71009" , 1 )
            affect.add_collect(apply.MOVE_SPEED, 100, 60*60*24*365*80)
            end
        end
    end
end
end 
Lasa-mi mesaj privat si ti-l fac eu in seara asta,cand ajung de la servici.
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Asky
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Ionuț E. Dudu
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Membru din: 06 Aug 2017, 02:55
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