Sursa/Game battle.cpp
cauta
// 상대방이 죽었으면 중단한다.
if (victim->IsDead())
return false;
si adauga
if (victim->GetShopOwner())
return false;
intra in char_battle.cpp
cauta
bool CHARACTER::Attack(LPCHARACTER pkVictim, BYTE bType)
{
if (test_server)
sys_log(0, "[TEST_SERVER] Attack : %s type %d, MobBattleType %d", GetName(), bType, !GetMobBattleType() ? 0 : GetMobAttackRange());
//PROF_UNIT puAttack("Attack");
if (!CanMove())
return false;
si adauga dupa
if (!CanMove())
return false;
if (pkVictim->GetShopOwner())
return true;
- Nu deţin drepturi de autor pentru acest fix.
- Nu răspund de buguri sau probleme.
cauta
// 상대방이 죽었으면 중단한다.
if (victim->IsDead())
return false;
si adauga
if (victim->GetShopOwner())
return false;
intra in char_battle.cpp
cauta
bool CHARACTER::Attack(LPCHARACTER pkVictim, BYTE bType)
{
if (test_server)
sys_log(0, "[TEST_SERVER] Attack : %s type %d, MobBattleType %d", GetName(), bType, !GetMobBattleType() ? 0 : GetMobAttackRange());
//PROF_UNIT puAttack("Attack");
if (!CanMove())
return false;
si adauga dupa
if (!CanMove())
return false;
if (pkVictim->GetShopOwner())
return true;
- Nu deţin drepturi de autor pentru acest fix.
- Nu răspund de buguri sau probleme.









