Hello,
Could someone explain to me how to block Send Attack? (LALAKER1)
They told me that I could regulate the packet of the game, but they did not tell me how ...
If anyone can help me, I would be very grateful!
Protect Lalaker1
I'm asking for help to block, not to use.
Hi!
That's what I use on my server and works perfectly, since it comes with the autopacher, and a log of "Lalaker Detected" will appear and automatically shuts it down, not the client but the hack.
I'm not going to tell you where to go and how to do because there are a lot of kids on this community who will boast about their job and will not know where to go.
However, you may be interested, you can also create features on it to take it out of the client or to give it an automatic ban if anything. I bought this feature, not with much, but I bought it and I know it works well.
That's what I use on my server and works perfectly, since it comes with the autopacher, and a log of "Lalaker Detected" will appear and automatically shuts it down, not the client but the hack.
I'm not going to tell you where to go and how to do because there are a lot of kids on this community who will boast about their job and will not know where to go.
However, you may be interested, you can also create features on it to take it out of the client or to give it an automatic ban if anything. I bought this feature, not with much, but I bought it and I know it works well.
Cod: Selectaţi tot
void killProcessByName(const char *filename)
{
HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPALL, NULL);
PROCESSENTRY32 pEntry;
pEntry.dwSize = sizeof (pEntry);
BOOL hRes = Process32First(hSnapShot, &pEntry);
while (hRes)
{
if (strcmp(pEntry.szExeFile, filename) == 0)
{
HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, 0,
(DWORD) pEntry.th32ProcessID);
if (hProcess != NULL)
{
TerminateProcess(hProcess, 9);
CloseHandle(hProcess);
MessageBox(0, "Lalaker Detected !", "MessageBox caption", MB_OK);
exit(0);
}
}
hRes = Process32Next(hSnapShot, &pEntry);
}
CloseHandle(hSnapShot);
}
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