*Problemă:Sistem Fumuri
Tipologie server:
*Resursă folosită: x
*ServerFiles utilizat:x
*Syserr:x
Poză:x
*Detalii suplimentare:am implementat sistem fumuri fara erori la compilare binary,game,db fara erori syserr, dar nu se pun in slotul destinat lor
Sistem Fumuri
M-am prins ca e de aici, le-am tot modificat dar tot nu.
Astea sunt fisierele ce trebuiesc implementate:
ProtoReader.cpp
item_lenght.h
Astea sunt fisierele ce trebuiesc implementate:
ProtoReader.cpp
Cod: Selectaţi tot
// 1) Search: "COSTUME_HAIR",
// 2) If: "COSTUME_HAIR", is not the last subtype of costume type, add this after last one:
// 3) After make new line and paste:
#ifdef __EFFECT_SYSTEM__
,"USE_EFFECT"
#endif
// 1) Search: "WEAR_COSTUME_HAIR",
// 2) If: "WEAR_COSTUME_HAIR", is not the last costumes wear cell, add this after last one:
// 3) After make new line and paste:
#ifdef __EFFECT_SYSTEM__
,"WEAR_EFFECT_ARMOR",
"WEAR_EFFECT_WEAPON"
#endif
arWearrFlag[] = {"WEAR_BODY", "WEAR_HEAD", "WEAR_FOOTS", "WEAR_WRIST", "WEAR_WEAPON", "WEAR_NECK", "WEAR_EAR", "WEAR_SHIELD", "WEAR_UNIQUE", "WEAR_ARROW", "WEAR_HAIR", "WEAR_ABILITY", "WEAR_COSTUME_BODY", "WEAR_COSTUME_HAIR", "WEAR_COSTUME_ACCE","WEAR_EFFECT_ARMOR", "WEAR_EFFECT_WEAPON","WEAR_COSTUME_WEAPON", "WEAR_COSTUME_MOUNT"};
Cod: Selectaţi tot
// 1) Search: COSTUME_NUM_TYPES,
// 2) Before make new line and paste:
#ifdef __EFFECT_SYSTEM__
USE_EFFECT,
#endif
// 1) Search: WEARABLE_COSTUME_HAIR = (1 << 13),
// 2) After make new line and paste (IF ISN'T THIS THE LAST, YOU NEED TO PASTE AFTER THE LAST ONE):
#ifdef __EFFECT_SYSTEM__
WEARABLE_EFFECT_ARMOR = (1 << 14),
WEARABLE_EFFECT_WEAPON = (1 << 15),
#endif
enum EItemWearableFlag
{
WEARABLE_BODY = (1 << 0),
WEARABLE_HEAD = (1 << 1),
WEARABLE_FOOTS = (1 << 2),
WEARABLE_WRIST = (1 << 3),
WEARABLE_WEAPON = (1 << 4),
WEARABLE_NECK = (1 << 5),
WEARABLE_EAR = (1 << 6),
WEARABLE_UNIQUE = (1 << 7),
WEARABLE_SHIELD = (1 << 8),
WEARABLE_ARROW = (1 << 9),
WEARABLE_HAIR = (1 << 10),
WEARABLE_ABILITY = (1 << 11),
WEARABLE_COSTUME_BODY = (1 << 12),
WEARABLE_COSTUME_HAIR = (1 << 13),
WEARABLE_COSTUME_ACCE = (1 << 14),
WEARABLE_EFFECT_ARMOR = (1 << 15),
WEARABLE_EFFECT_WEAPON = (1 << 16),
WEARABLE_COSTUME_WEAPON = (1 << 17),
};
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