problema system titluri vegas

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Sk1ZzO
Nou Venit

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Membru din: 10 Oct 2018, 19:40
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*Problemă:

Cod: Selectaţi tot

title.cpp:100: error: 'PRESTIGE_AFFECT_1' was not declared in this scope
title.cpp:100: error: 'PRESTIGE_AFFECT_2' was not declared in this scope
title.cpp:100: error: 'PRESTIGE_AFFECT_3' was not declared in this scope
title.cpp: In member function 'bool TitleManager::TransformTitle(CHARACTER*)':
title.cpp:156: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:164: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:164: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:176: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:176: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:188: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:188: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In function 'bool GetTitlePremium(CHARACTER*)':
title.cpp:380: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In function 'bool GetTitleActual(CHARACTER*, int)':
title.cpp:399: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In member function 'bool TitleManager::UpdateTitle(CHARACTER*, int, int)':
title.cpp:419: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:419: error: 'class CHARACTER' has no member named 'GetTitle'
title.cpp:424: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:424: error: 'class CHARACTER' has no member named 'GetTitle'
title.cpp: In member function 'bool TitleManager::SetTitle(CHARACTER*, const char*)':
title.cpp:498: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:498: error: 'class CHARACTER' has no member named 'GetTitle'
Tipologie server:
*Resursă folosită: e de pe alt forum
*ServerFiles utilizat: fliege
*Syserr:
Poză:
*Detalii suplimentare:

Va rog nu spune-ti sa refac tutorialul ca l-am refacut de 3 ori
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Ţepar / Untrusted User

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pune // la fieacare eroare vezi ce se intampla
Imagine
Afișează semnătura
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Sk1ZzO
Nou Venit

Nou Venit
Mesaje: 49
Membru din: 10 Oct 2018, 19:40
Server: Propriul Server
Regat: Jinno
Aprecieri: 3  
Mulţumiri: 1  
Medalii

Sk1ZzO scrie:*Problemă:

Cod: Selectaţi tot

title.cpp:100: error: 'PRESTIGE_AFFECT_1' was not declared in this scope
title.cpp:100: error: 'PRESTIGE_AFFECT_2' was not declared in this scope
title.cpp:100: error: 'PRESTIGE_AFFECT_3' was not declared in this scope
title.cpp: In member function 'bool TitleManager::TransformTitle(CHARACTER*)':
title.cpp:156: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:164: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:164: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:176: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:176: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:188: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:188: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In function 'bool GetTitlePremium(CHARACTER*)':
title.cpp:380: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In function 'bool GetTitleActual(CHARACTER*, int)':
title.cpp:399: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In member function 'bool TitleManager::UpdateTitle(CHARACTER*, int, int)':
title.cpp:419: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:419: error: 'class CHARACTER' has no member named 'GetTitle'
title.cpp:424: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:424: error: 'class CHARACTER' has no member named 'GetTitle'
title.cpp: In member function 'bool TitleManager::SetTitle(CHARACTER*, const char*)':
title.cpp:498: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:498: error: 'class CHARACTER' has no member named 'GetTitle'
Tipologie server:
*Resursă folosită: e de pe alt forum
*ServerFiles utilizat: fliege
*Syserr:
Poză:
*Detalii suplimentare:

Va rog nu spune-ti sa refac tutorialul ca l-am refacut de 3 ori
Edit:

Am rezolvat eroarea de dinainte, acum mai am doar asta:

Cod: Selectaţi tot

title.cpp:338: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:338: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:338: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:339: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:339: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:339: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:339: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:340: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:340: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:340: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:340: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:341: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:341: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:341: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp:341: error: duplicate case value
title.cpp:338: error: previously used here
title.cpp: In function 'bool GetMoney(CHARACTER*, int)':
title.cpp:361: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:361: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:361: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:362: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:362: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:362: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:362: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:363: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:363: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:363: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:363: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:364: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:364: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:364: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp:364: error: duplicate case value
title.cpp:361: error: previously used here
title.cpp

Cod: Selectaţi tot

/*********************************************************************
* date        : 2016.07.16
* file        : title.cpp
* author      : VegaS
* description : 
*/
#include "stdafx.h"
#include "constants.h"
#include "utils.h"
#include "desc.h"
#include "char.h"
#include "db.h"
#include "config.h"
#include "title.h"
#include "affect.h"
#include "item.h"
#include "questmanager.h"
/*********************************************************************
*/
TitleManager::TitleManager()
{
}

TitleManager::~TitleManager()
{
}
/*****************************
* Set requirements gold(yang) for title
*/
#define need_gold_1		1
#define need_gold_2		1
#define need_gold_3		1
#define need_gold_4		1
#define need_gold_5		1
#define need_gold_6		1
#define need_gold_7		1
#define need_gold_8		1
#define need_gold_9		1
#define need_gold_10	1
#define need_gold_11	1
#define need_gold_12	1
#define need_gold_13	1
#define need_gold_14	1
#define need_gold_15	1
#define need_gold_16	1

/*****************************
* Set requirements level for title
*/
#define need_level_1	99
#define need_level_2	99
#define need_level_3	99
#define need_level_4	99
#define need_level_5	99
#define need_level_6	99
#define need_level_7	99
#define need_level_8	99
#define need_level_9	99
#define need_level_10	99
#define need_level_11	99
#define need_level_12	99	
#define need_level_13	99
#define need_level_14	99
#define need_level_15	99
#define need_level_16	99	

/*****************************
* Set requirements level for playTime on character
*/
#define need_minutes_1	5
#define need_minutes_2	15
#define need_minutes_3	40
#define need_minutes_4	50													
#define need_minutes_5	60
#define need_minutes_6	75
#define need_minutes_7	90
#define need_minutes_8	110
#define need_minutes_9	130
#define need_minutes_10	150
#define need_minutes_11	170
#define need_minutes_12	200
#define need_minutes_13	500
#define need_minutes_14	700
#define need_minutes_15	1200
#define need_minutes_16	1500	
#include <boost/unordered_map.hpp>
#include "../../common/stl.h"
/****************************************************************************************************************************************************************************************
* Get enable options
*/
#define ENABLE_CHECK_TIME_POTIONS // If you want to make enable check for buy potions with time
#define ENABLE_GIVE_JCOINS // Enable to give you jcoins loadead from account.account(jcoins [row]) example: if u buy a potion yeelow cost 50coins, when you buy give make: -50 coins and give +50 jcoins

int sTitle[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}; // Do not change anything here

int x[] = {0, 0, 0}; // Do not change anything here
/****************
* Get type affect on title premium loaded from affect.h ( not change this )
*/	
int get_affect_premium[] = {PRESTIGE_AFFECT_1, PRESTIGE_AFFECT_2, PRESTIGE_AFFECT_3};

/****************
* Settings how hours you need to wait for can buy again potion on shopping-area 
*/	
int sPotionTime[] = {12, 12, 12};
/****************
* ItemVnum for potions to check if u have for attached title premium 1/2/3 
*/	
int sPotionVnum[] = {55001, 55002, 55003};
/****************
* Price potions in coins value loaded from account.account for potion yellow/pink/white
*/	
int sPotionPrice[] = {20, 50, 100};

int	sTimeDuratingBonus[] = {60*60*24*365};	
/****************
* Table with bonus name affect ( if u want to change bonus you can find in enum EPointTypes on char.h other bonus type )
* If u want you can put automatically value from bonus like - POINTS_ATTBONUS_MONSTER = 63 and , 20 is value for bonus monster apply
*/	
int pTitleBonus_1[] = {POINT_MAX_HP, 3000};
int pTitleBonus_2[] = {POINT_PENETRATE_PCT, 15};
int pTitleBonus_3[] = {POINT_CRITICAL_PCT, 15};

const char* sPotionFlag[] = {"title.getTimePotions_1", "title.getTimePotions_2", "title.getTimePotions_3"}; // Do not change anything here

/****************
* Settings for translate
*/	
const char* requirements[] = {
									"[LoW2] You must have at least %u yang for this title!", 
									"[Title System] You must have a minimum level of %u for this title!",
									"[Title System] You must have minutes played on character: %u"};							
const char* title_translate[] = {
									"[Title System] You need to wait %u hour for can buy again a potion!",
									"[Title System] You do not have enough coins in your account dragon! Please charge it!",
									"[Title System] The bonus premium received the title disappeared !",
									"[Title System] Your title has been removed!, received x1 Yellow Potion Enchanted!",
									"[Title System] Your title has been removed!, received x1 Pink Potion Enchanted!",							
									"[Title System] Your title has been removed!, received x1 White Potion Enchanted!",
									"[Title System] You do not have a premium title for transforms!",
									"[Title System] You have a title premium attached, you cannot make that!",
									"[Title System] Already you have this title!",
									"[Title System] You must have a x1 Yellow Potion Enchanted!",
									"[Title System] You must have a x1 Pink Potion Enchanted!",
									"[Title System] You must have a x1 White Potion Enchanted!",
									"[Title System] Your title has been removed !"};						

bool TitleManager::TransformTitle(LPCHARACTER ch)
{
	if (NULL == ch)
		return false;

	if (!ch->IsPC())
		return false;
	
	switch (ch->GetRealTitle())
	{
		case 17:	
			if (ch->FindAffect(get_affect_premium[0]))
			{
				ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[2]);		
				ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[3]);
				ch->RemoveAffect(get_affect_premium[0]);	
				ch->UpdateTitle(- ch->GetRealTitle());
				ch->AutoGiveItem(sPotionVnum[0]);	
			}
			else if (!ch->FindAffect(get_affect_premium[0])){ 
				return false; ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[6]);}
				break;
		case 18:	
			if (ch->FindAffect(get_affect_premium[1]))
			{
				ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[2]);		
				ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[4]);
				ch->RemoveAffect(get_affect_premium[1]);	
				ch->UpdateTitle(- ch->GetRealTitle());
				ch->AutoGiveItem(sPotionVnum[1]);	
			}
			else if (!ch->FindAffect(get_affect_premium[0])){ 
				return false; ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[6]);}
				break;
		case 19:	
			if (ch->FindAffect(get_affect_premium[2]))
			{
				ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[2]);		
				ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[5]);
				ch->RemoveAffect(get_affect_premium[2]);	
				ch->UpdateTitle(- ch->GetRealTitle());
				ch->AutoGiveItem(sPotionVnum[2]);	
			}
			else if (!ch->FindAffect(get_affect_premium[0])){ 
				return false; ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[6]);}
				break;
		}		
}		
									
void TitleManager::BuyPotion(LPCHARACTER ch, const char* mPotion)
{
	if (NULL == ch)
		return;

	if (!ch->IsPC())
		return;

	if (!*mPotion)
	{	
		return;
	}
/****************
* Argument first
*/
	if (!strcmp(mPotion, "buy_potion_1")) 
	{	
		std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = %u", ch->GetDesc()->GetAccountTable().id));
		quest::PC* pPC = quest::CQuestManager::instance().GetPC(ch->GetPlayerID());	
		if (pMsg->Get()->uiNumRows == x[0])	return;
			MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
			str_to_number(x[0], row[0]);
	#ifdef ENABLE_CHECK_TIME_POTIONS		
		int szTime = pPC->GetFlag(sPotionFlag[0]);
		if (get_global_time() - szTime < sPotionTime[0] * 60 * 60)	
		{	
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[0], sPotionTime[2]);	return;	
		}		
	#endif	
		if (x[0] < sPotionPrice[0])	{
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[1]);	return;	}
		else
			ch->AutoGiveItem(sPotionVnum[0]);
			DBManager::instance().DirectQuery("UPDATE account.account SET coins = coins - %u WHERE id = %u", sPotionPrice[0], ch->GetDesc()->GetAccountTable().id);
		#ifdef ENABLE_CHECK_TIME_POTIONS		
			pPC->SetFlag(sPotionFlag[0], get_global_time());
		#endif		
		
		#ifdef ENABLE_GIVE_JCOINS
			DBManager::instance().DirectQuery("UPDATE account.account SET jcoins = jcoins + %u WHERE id = %u", sPotionPrice[0], ch->GetDesc()->GetAccountTable().id);	
		#endif			
		}
//}		
/****************
* Argument two
*/
	if (!strcmp(mPotion, "buy_potion_2"))
	{
		std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = %u", ch->GetDesc()->GetAccountTable().id));
		quest::PC* pPC = quest::CQuestManager::instance().GetPC(ch->GetPlayerID());	
		if (pMsg->Get()->uiNumRows == x[1])	return;
			MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
			str_to_number(x[1], row[0]);
	#ifdef ENABLE_CHECK_TIME_POTIONS		
		int szTime = pPC->GetFlag(sPotionFlag[0]);
		if (get_global_time() - szTime < sPotionTime[0] * 60 * 60)	
		{	
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[0], sPotionTime[2]);	return;	
		}		
	#endif	
		if (x[1] < sPotionPrice[1])	{
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[1]);	return;	}
		else
			ch->AutoGiveItem(sPotionVnum[1]);
			DBManager::instance().DirectQuery("UPDATE account.account SET coins = coins - %u WHERE id = %u", sPotionPrice[1], ch->GetDesc()->GetAccountTable().id);
		#ifdef ENABLE_CHECK_TIME_POTIONS		
			pPC->SetFlag(sPotionFlag[1], get_global_time());
		#endif		
		
		#ifdef ENABLE_GIVE_JCOINS
			DBManager::instance().DirectQuery("UPDATE account.account SET jcoins = jcoins + %u WHERE id = %u", sPotionPrice[1], ch->GetDesc()->GetAccountTable().id);	
		#endif		
	}	
//}	
/****************
* Argument three
*/	
	if (!strcmp(mPotion, "buy_potion_3"))
	{
		std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = %u", ch->GetDesc()->GetAccountTable().id));
		quest::PC* pPC = quest::CQuestManager::instance().GetPC(ch->GetPlayerID());	
		if (pMsg->Get()->uiNumRows == x[2])	return;
			MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
			str_to_number(x[2], row[0]);
	#ifdef ENABLE_CHECK_TIME_POTIONS		
		int szTime = pPC->GetFlag(sPotionFlag[0]);
		if (get_global_time() - szTime < sPotionTime[0] * 60 * 60)	
		{	
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[0], sPotionTime[2]);	return;	
		}		
	#endif	
		if (x[2] < sPotionPrice[2])	{
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[1]);	return;	}
		else
			ch->AutoGiveItem(sPotionVnum[2]);
			DBManager::instance().DirectQuery("UPDATE account.account SET coins = coins - %u WHERE id = %u", sPotionPrice[2], ch->GetDesc()->GetAccountTable().id);
		#ifdef ENABLE_CHECK_TIME_POTIONS		
			pPC->SetFlag(sPotionFlag[0], get_global_time());
		#endif		
		
		#ifdef ENABLE_GIVE_JCOINS
			DBManager::instance().DirectQuery("UPDATE account.account SET jcoins = jcoins + %u WHERE id = %u", sPotionPrice[2], ch->GetDesc()->GetAccountTable().id);	
		#endif	
	}
}	

static bool GetPlayTime(LPCHARACTER ch, int sTime)
{
	if (NULL == ch)
		return false;

	if (!ch->IsPC())
		return false;
	
	if (ch->GetRealPoint(POINT_PLAYTIME) < sTime)
	{
		switch (sTime)
		{
			case need_minutes_1:		case need_minutes_2:	case need_minutes_3:	case need_minutes_4:
			case need_minutes_5:		case need_minutes_6:	case need_minutes_7:	case need_minutes_8:		
			case need_minutes_9:		case need_minutes_10:	case need_minutes_11:	case need_minutes_12:		
			case need_minutes_13:		case need_minutes_14:	case need_minutes_15:	case need_minutes_16:
				ch->ChatPacket(CHAT_TYPE_NOTICE, requirements[2], sTime);
				return false;	
		}
	}
		return true;
}	
	
static bool GetLevel(LPCHARACTER ch, int sLevel)
{
	if (NULL == ch)
		return false;

	if (!ch->IsPC())
		return false;
	
	if (ch->GetLevel() < sLevel)
	{
		switch (sLevel)
		{
			case need_level_1:		case need_level_2:	case need_level_3:	case need_level_4:
			case need_level_5:		case need_level_6:	case need_level_7:	case need_level_8:		
			case need_level_9:		case need_level_10:	case need_level_11:	case need_level_12:		
			case need_level_13:		case need_level_14:	case need_level_15:	case need_level_16:
				ch->ChatPacket(CHAT_TYPE_NOTICE, requirements[1], sLevel);
				return false;	
		}
	}
		return true;
}

static bool GetMoney(LPCHARACTER ch, int sGold)
{
	if (NULL == ch)
		return false;

	if (!ch->IsPC())
		return false;
	
	if (ch->GetGold() < sGold)
	{
		switch (sGold)
		{
			case need_gold_1:	case need_gold_2:	case need_gold_3:	case need_gold_4:
			case need_gold_5:	case need_gold_6:	case need_gold_7:	case need_gold_8:
			case need_gold_9:	case need_gold_10:	case need_gold_11:	case need_gold_12:
			case need_gold_13:	case need_gold_14:	case need_gold_15:	case need_gold_16:
				ch->ChatPacket(CHAT_TYPE_NOTICE, requirements[0], sGold);
				return false;	
		}
	}
		return true;
}

static bool GetTitlePremium(LPCHARACTER ch)
{
	if (NULL == ch)
		return false;

	if (!ch->IsPC())
		return false;
	
	switch (ch->GetRealTitle())
	{
		case 17:	
		case 18:
		case 19:
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[7]);	
			return false;
	}
		return true;	
}

static bool GetTitleActual(LPCHARACTER ch, int arg1)
{
	if (NULL == ch)
		return false;

	if (!ch->IsPC())
		return false;
	
	if (ch->GetRealTitle() == arg1)
	{		
		switch (arg1)
		{
			case 1:		case 2:		case 3:		case 4:	
			case 5:		case 6:		case 7:		case 8:	
			case 9:		case 10:	case 11:	case 12:	
			case 13:	case 14:	case 15:	case 16:	
			case 17:	case 18:	case 19:			
				ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[8]);
				return false;
		}
	}
		return true;	
}

bool TitleManager::UpdateTitle(LPCHARACTER ch, int changeTitle, int changeMoney)
{
	if (changeTitle > 0 && changeMoney > 0)
	{
		ch->UpdateTitle(changeTitle - ch->GetTitle());
		ch->PointChange(POINT_GOLD, - changeMoney);	
	}
	else if (changeTitle > 0 && changeMoney < 1)
	{
		ch->UpdateTitle(changeTitle - ch->GetTitle());
	}	
}

void TitleManager::SetAffect(LPCHARACTER ch, const char* valueAffect)
{
	if (NULL == ch)
		return;

	if (!ch->IsPC())
		return;
/****************
* [Premium Title I]
*/				
	if (!strcmp(valueAffect, "send_premium_1"))
	{
		if (ch->CountSpecifyItem(sPotionVnum[0]))
		{	
			ch->AddAffect(get_affect_premium[0], pTitleBonus_1[0], pTitleBonus_1[1], 0, sTimeDuratingBonus[0], 0, true);
			ch->RemoveSpecifyItem(sPotionVnum[0], 1);	
			UpdateTitle(ch, sTitle[17], 0);	
		}		
		else	
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[9]);
			return;	
	}	
/****************
* [Premium Title II]
*/		
	if (!strcmp(valueAffect, "send_premium_2"))
	{
		if (ch->CountSpecifyItem(sPotionVnum[1]))
		{		
			ch->AddAffect(get_affect_premium[1], pTitleBonus_2[0], pTitleBonus_2[1], 0, sTimeDuratingBonus[0], 0, true);
			ch->RemoveSpecifyItem(sPotionVnum[1], 1);	
			UpdateTitle(ch, sTitle[18], 0);
		}		
		else	
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[10]);
			return;	
	}	
/****************
* [Premium Title III]
*/		
	if (!strcmp(valueAffect, "send_premium_3"))
	{
		if (ch->CountSpecifyItem(sPotionVnum[2]))
		{		
				ch->AddAffect(get_affect_premium[2], pTitleBonus_3[0], pTitleBonus_3[1], 0, sTimeDuratingBonus[0], 0, true);
				ch->RemoveSpecifyItem(sPotionVnum[2], 1);	
				UpdateTitle(ch, sTitle[19], 0);
		}		
		else	
			ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[11]);
			return;	
	}	
}	
bool TitleManager::SetTitle(LPCHARACTER ch, const char* pTitle)
{
	if (NULL == ch)
		return false;

	if (!ch->IsPC())
		return false;

	if (!*pTitle)
	{	
		return false;
	}
/****************
* Title  free
*/
	if (!strcmp(pTitle, "disable")	&& (GetTitleActual(ch, sTitle[17]) == true) && (GetTitleActual(ch, sTitle[18]) == true) && (GetTitleActual(ch, sTitle[19]) == true))	
	{		
		ch->UpdateTitle(- ch->GetTitle());	
		ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[12]);
	}
	
	if (!strcmp(pTitle, "title1") && (GetLevel(ch, need_level_1) == true) && (GetPlayTime(ch, need_minutes_1) == true) && (GetMoney(ch, need_gold_1) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[1]) == true))	
	{	
			UpdateTitle(ch, sTitle[1], need_gold_1);
	}
	
	if (!strcmp(pTitle, "title2") && (GetLevel(ch, need_level_2) == true) && (GetPlayTime(ch, need_minutes_2) == true) && (GetMoney(ch, need_gold_2) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[2]) == true))	
	{
			UpdateTitle(ch, sTitle[2], need_gold_2);
	}	
	
	if (!strcmp(pTitle, "title3") && (GetLevel(ch, need_level_3) == true) && (GetPlayTime(ch, need_minutes_3) == true) && (GetMoney(ch, need_gold_3) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[3]) == true))	
	{		
			UpdateTitle(ch, sTitle[3], need_gold_3);
	}	
	
	if (!strcmp(pTitle, "title4") && (GetLevel(ch, need_level_4) == true) && (GetPlayTime(ch, need_minutes_4) == true) && (GetMoney(ch, need_gold_4) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[4]) == true))	
	{
			UpdateTitle(ch, sTitle[4], need_gold_4);
	}	
	
	if (!strcmp(pTitle, "title5") && (GetLevel(ch, need_level_5) == true) && (GetPlayTime(ch, need_minutes_5) == true) && (GetMoney(ch, need_gold_5) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[5]) == true))	
	{
			UpdateTitle(ch, sTitle[5], need_gold_5);
	}	
	
	if (!strcmp(pTitle, "title6") && (GetLevel(ch, need_level_6) == true) && (GetPlayTime(ch, need_minutes_6) == true) && (GetMoney(ch, need_gold_6) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[6]) == true))	
	{
			UpdateTitle(ch, sTitle[6], need_gold_6);
	}
	
	if (!strcmp(pTitle, "title7") && (GetLevel(ch, need_level_7) == true) && (GetPlayTime(ch, need_minutes_7) == true) && (GetMoney(ch, need_gold_7) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[7]) == true))	
	{
			UpdateTitle(ch, sTitle[7], need_gold_7);
	}	
	
	if (!strcmp(pTitle, "title8") && (GetLevel(ch, need_level_8) == true) && (GetPlayTime(ch, need_minutes_8) == true) && (GetMoney(ch, need_gold_8) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[8]) == true))	
	{
			UpdateTitle(ch, sTitle[8], need_gold_8);
	}
	
	if (!strcmp(pTitle, "title9") && (GetLevel(ch, need_level_9) == true) && (GetPlayTime(ch, need_minutes_9) == true) && (GetMoney(ch, need_gold_9) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[9]) == true))	
	{
			UpdateTitle(ch, sTitle[9], need_gold_9);
	}	
	
	if (!strcmp(pTitle, "title10") && (GetLevel(ch, need_level_10) == true) && (GetPlayTime(ch, need_minutes_10) == true) && (GetMoney(ch, need_gold_10) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[10]) == true))	
	{
			UpdateTitle(ch, sTitle[10], need_gold_10);
	}
	
	if (!strcmp(pTitle, "title11") && (GetLevel(ch, need_level_11) == true) && (GetPlayTime(ch, need_minutes_11) == true) && (GetMoney(ch, need_gold_11) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[11]) == true))	
	{
			UpdateTitle(ch, sTitle[11], need_gold_11);
	}	
	
	if (!strcmp(pTitle, "title12") && (GetLevel(ch, need_level_12) == true) && (GetPlayTime(ch, need_minutes_12) == true) && (GetMoney(ch, need_gold_12) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[12]) == true))	
	{
			UpdateTitle(ch, sTitle[12], need_gold_12);
	}
	
	if (!strcmp(pTitle, "title13") && (GetLevel(ch, need_level_13) == true) && (GetPlayTime(ch, need_minutes_13) == true) && (GetMoney(ch, need_gold_13) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[13]) == true))	
	{
			UpdateTitle(ch, sTitle[13], need_gold_13);
	}	
	
	if (!strcmp(pTitle, "title14") && (GetLevel(ch, need_level_14) == true) && (GetPlayTime(ch, need_minutes_14) == true) && (GetMoney(ch, need_gold_14) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[14]) == true))	
	{
			UpdateTitle(ch, sTitle[14], need_gold_14);
	}	
	
	if (!strcmp(pTitle, "title15") && (GetLevel(ch, need_level_15) == true) && (GetPlayTime(ch, need_minutes_15) == true) && (GetMoney(ch, need_gold_15) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[15]) == true))	
	{
			UpdateTitle(ch, sTitle[15], need_gold_15);
	}	
	
	if (!strcmp(pTitle, "title16") && (GetLevel(ch, need_level_16) == true) && (GetPlayTime(ch, need_minutes_16) == true) && (GetMoney(ch, need_gold_16) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[16]) == true))	
	{
			UpdateTitle(ch, sTitle[16], need_gold_16);
	}
/****************
* Title  premium
*/
	if (!strcmp(pTitle, "title17") && (GetTitlePremium(ch) == true))
	{
			SetAffect(ch, "send_premium_1");
	}	
	
	if (!strcmp(pTitle, "title18") && (GetTitlePremium(ch) == true))	
	{
			SetAffect(ch, "send_premium_2");
	}	
	
	if (!strcmp(pTitle, "title19") && (GetTitlePremium(ch) == true))	
	{
			SetAffect(ch, "send_premium_3");
	}		
}
Avatar utilizator
George.
Membru Club

Membru Club
Mesaje: 863
Membru din: 08 Mar 2018, 12:08
Server: Invictus2
Regat: Jinno
Aprecieri: 78  
Mulţumiri: 127  
  Rezolvări prob.: 1
 Contact:
Medalii

Sk1ZzO scrie:*Problemă:

Cod: Selectaţi tot

title.cpp:100: error: 'PRESTIGE_AFFECT_1' was not declared in this scope
title.cpp:100: error: 'PRESTIGE_AFFECT_2' was not declared in this scope
title.cpp:100: error: 'PRESTIGE_AFFECT_3' was not declared in this scope
title.cpp: In member function 'bool TitleManager::TransformTitle(CHARACTER*)':
title.cpp:156: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:164: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:164: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:176: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:176: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp:188: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:188: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In function 'bool GetTitlePremium(CHARACTER*)':
title.cpp:380: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In function 'bool GetTitleActual(CHARACTER*, int)':
title.cpp:399: error: 'class CHARACTER' has no member named 'GetRealTitle'
title.cpp: In member function 'bool TitleManager::UpdateTitle(CHARACTER*, int, int)':
title.cpp:419: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:419: error: 'class CHARACTER' has no member named 'GetTitle'
title.cpp:424: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:424: error: 'class CHARACTER' has no member named 'GetTitle'
title.cpp: In member function 'bool TitleManager::SetTitle(CHARACTER*, const char*)':
title.cpp:498: error: 'class CHARACTER' has no member named 'UpdateTitle'
title.cpp:498: error: 'class CHARACTER' has no member named 'GetTitle'
Tipologie server:
*Resursă folosită: e de pe alt forum
*ServerFiles utilizat: fliege
*Syserr:
Poză:
*Detalii suplimentare:

Va rog nu spune-ti sa refac tutorialul ca l-am refacut de 3 ori
Subiect arhivat, motiv:
NOU ! Un membru poate posta un singur subiect (problema) in 24h, subiectele postate unul dupa altul in aceeasi zi sunt trimise in Arhivă Probleme şi Întrebări.
Ţinând cont că oamenii te bârfesc, nu ar fi ok să îi iei în seamă... Dar mna, unii te judecă fără să le spui nimic, pur şi simplu se iau în seamă fără rost. ;;) :ymhug:
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